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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.6
Gameplay How well the game mechanics work and the game plays. 4.8
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.6
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (5 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Oct 09, 2002)
The controls are dead-on perfect, but somewhere along the way, someone forgot to take advantage of the PlayStation 2?s processing power?something that?s readily apparent in the sights and sounds. The sprite graphics are simple and colorful but are hardly the stuff that should cause horrendous slowdown, which is inexplicably present.
93 (Dec 29, 2000)
Super Bust-A-Move ist wieder mal ein Beweis dafür, dass bei einem einfachen, aber herausforderndem Spielprinzip Grafik und Sound zweitrangig sind. Denn hier spielt man um des Spaßes willen, und nicht um mit den grafischen Möglichkeiten der PS2 zu protzen. Viele Level, Knuddel-Charaktere und ein teilweise knackiger, aber stets fairer Schwierigkeitsgrad kombiniert mit der exakten Steuerung sorgen für lange Solo-Spielstunden. Und wenn man häufig mit menschlichen Gegnern spielt, führt eigentlich kein Weg an Super BAM vorbei.
PGNx Media (Oct 14, 2002)
Sure there are other games with a little more flash and excitement, but Super Bust A Move 2 continues the legacy of the series with the one of the best puzzlers ever made.
As would be expected, BAM continues to be one of the best puzzle games on the market, and Super BAM doesn't change the reputation. Except for some small quirks, this is great recommendation to add to any PS2 collection if you're a puzzle fan fanatic. While it won't take advantage of the PS2 hardware, the try-and-true bubble popping continues and you won't be putting down that controller for days after you start playing.
PSM (Feb, 2001)
Visually, Super Bust-A-Move isn't hugely beyond what was achieved in the PlayStation games, but the new high-res graphics do a good job to convey a "next generation" look. The gameplay is what it's all about, and in that regard, this is one title that any puzzle fan should have.
PSX Extreme (Feb 04, 2001)
In the end Super Bust a Move is not only one of the best BAM games to date, it is also one of the most enjoyable puzzle titles since Devil Dice and Ballistic for PSOne. While its technical presentation is dated, the gameplay seems like it will never go away. With over 1,000 puzzles for you to explore through, Super Bust a Move is worthy game of purchase, puzzle fans rejoice!
Super Bust–A–Move looked like Tetris on acid to me at first glance. Then I started playing it a little bit. Good controls, cool colors, funny sounds. Then I couldn’t put the controller down.
Game Revolution (Oct, 2002)
Super Bust-A-Move 2 is really more of the same with some minor touches. There's not much to complain about, but also little to laud. At this point, I'd be much happier if they released a compendium of all the earlier versions, and the choice of which options to include in a Versus game.
IGN (Oct 02, 2002)
Super Bust-A-Move 2 is pretty much what it's always been: Bust-A-Move. I DO dig the Chain Reaction mode though, and the Puzzle Edit feature was well worth the time that I spent with it. But in all honesty, this is a game that I played the majority of when the PS2 was first released in October of 2000. Good but not great, Super Bust-A-Move 2 is recommended only for obsessive puzzle fans, effeminate men in permanent tuxedos, and anime girls who actually spell the word "giggle" when speaking.
Game Chronicles (Nov 03, 2002)
Super Bust-A-Move 2 is a quirky little game that is fun and challenging for the entire family. The game is simple enough that even the younger kids will be able to figure it out, while the increasing challenges of the Chain Reaction mode will keep adults glued to the TV for hours at a time. It's rich with Japanese culture, so if you are into that then that is a plus, otherwise the offbeat characters may just freak you out, but ultimately they will have you smiling and probably even laughing
Det känns nästan som lite slöseri att spela ett så här enkelt 2D-spel på en så tekniskt avancerad maskin som PlayStation2. De som kan tänkas uppskatta spelet är de som redan har de tidigare delarna i serien. Har man dem är det dock onödigt att köpa Super Bust-A-Move som faktiskt inte skiljer sig särskilt mycket från föregångarna. Har man sålt alla gamla maskiner och spel för att kunna köpa en PlayStation2 kan det dock vara värt att investera i Super Bust-A-Move. Det är trots allt en klassiker, och klassikerna håller längre än de flesta nyheter.
Bust-A-Move is off the heezy fo’ sheezy! The guitar loop is straight bangin’, and Young MC spits some sick verbals on the mic! “C’mon fatso, just bust a move!” Bling Bling! Platinum plus super plush deluxe! What? We’re talking about Bust-A-Move the GAME? Oh…right. This one is hard to score. On the one hand, this ageless puzzler remains fun and addictive. On the other, I can’t see spending money on Bust-A-Move given the amazing PlayStation 2 titles that are out there. It would be plausible were it a discount title, but $50 is pretty steep for what is essentially an SNES game. Unless Taito intends to reinvent this series, it should let this be the last. It’s a new age people, and I say it’s time to move on. By no means is Bust-A-Move a bad game, but I felt like I was using a Cray Supercomputer to play solitaire.
70 (Jan 11, 2001)
Un jeu de boules colorées en plus, mais qui a le mérite d'être le seul de sa catégorie sur Playstation 2. Et même s'il ne révolutionne pas le genre, les fans pourront sans aucun doute s'y acharner de nombreuses heures sans se lasser.
Next Generation (Dec, 2000)
Considering any PlayStation version of Puzzle Bobble (including last year's extremely similar Puzzle Bobble '99) will run in your PS2, we don't really see the point in this one.
It’s Bust-A-Move, and it’s on the PS2: For fans of the series, this is all it will take to inspire a purchase, but they should be well aware that Super Bust-A-Move would have been more accurately titled “More Bust-A-Move.” Perhaps in rushing to port the franchise onto the PS2, Taito obviously forgot to invoke a muse for inspiration when crafting this monument to mediocrity. Where last year’s edition introduced some new elements like the conveyor belts, the incredibly crisp graphics are about the only improvement worth mentioning this time around. Every thing else has been inherited directly from previous versions, including the sound effects, which have been passed on unchanged like an incredibly stubborn family trait since the days of the Neo-Geo. Simply put, Super Bust-A-Move is a positively average offering, and it’s doubtful that it will be found leaping over any store counters in a single bound, let alone tall buildings, any time soon.
GameSpot (Nov 30, 2000)
While Super Bust-A-Move brings the Bust-A-Move series to the PS2, it's far from being the best version of the game. The graphics may be unparalleled in the series, but fans of the series will be greatly disappointed by the lack of innovation and features. Those new to the series are better off with the Dreamcast or N64 versions.
Video Games (Dec, 2000)
Wie viele denn noch? Ich mag nicht mehr. Ich kann's einfach nicht mehr sehen. Aus und vorbei! Ab jetzt gibt's von mir keinen Bust-A-Move-Test mehr! Wie kann man ein Spielprinzip nur dermaßen unverschämt überstrapzieren? Und wisst ihr, was das Blöde bei der ganzen Sache ist? Man kann Bust-A-Move nicht komplett verreißen, denn gut ist das Spielprinzip ja - nur inzwischen schon allzu oft verwertet. Trotzdem, mehr als guter Durchschnitt ist jetzt nicht mehr drin.
Gamekult (Jan 27, 2001)
Super Bust-a-Move est donc un Puzzle Bubble de plus dans la longue série produite par Taito , mais rien de véritablement original ne vient enrichir le concept et permettre à ce titre de se démarquer des autres sur son nouveau support. Le mode 2 joueurs très rapide sauve une fois de plus le jeu de la médiocrité, mais le design enfantin et les décors kitsch lui donnent un côté ringard des plus décevants. Le manque d'options et d'innovations empêche ce titre de se hisser à la hauteur de son rival sur Dreamcast. Encore une fois, donc, l'adaptation PS2 est loupée. Rater aussi un Bust-a-Move, décidément cela devient inquiétant...