Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

antstream

User Reviews

There are no reviews for this game.


Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
81
GameSpot (Nov 06, 2003)
SWAT: Global Strike Team is an impressive and successful effort to bring the old series into the 21st century. Fans of other tactical shooters will definitely find more of their favorite genre to like here, and the new police-style mechanics give the missions a differently paced feel from games that encourage you to always shoot first and ask questions later. The presentation and setting aren't always quite up to par, but that's forgivable when the game's underlying action is so solid.
80
Game Over Online (Mar 01, 2004)
Global Strike Team is an entertaining title. Its campaign is long enough that you won't finish if you're renting it in one sitting. The game is literally begging for a random scenario generator. Truth be told, creating one shouldn't be too hard either. It is by no means anywhere close to the police work done by real SWAT organizations. However, ceteris paribus, Global Strike Team's liberties with the source material are forgivable, and the result is a game that is not too shabby.
78
Armchair Empire, The (Jan 27, 2004)
If you are a tactical shooter, this isn't your game. It's the combination of many small parts from different genres so it will probably only appeal to the casual fan. Still, this is the best game in the SWAT series by far and it's definitely worth your time to give it a shot.
75
GameZone (Nov 11, 2003)
SWAT: Global Strike Team was surprisingly a solid FPS game, offering simplistic controls and a fun gameplay environment. There were certain things that could have been better, but anyone who appreciates the first person shooter will find SWAT a welcome addition to their collection.
73
Futuregamez.net (Dec 13, 2003)
SWAT: Global Strike Team is a fairly addictive title let down by a difficulty that is set way too low. Perhaps there are too many checkpoints, or the unnecessary continues make it too easy - but either way this should have been remedied prior to release. Still, if you're not a skilled gamer, or you have some kids (the game is rated M15+ though) that aren't overly skilled then this may be the game for them. It is still and entertaining purchase.
70
4Players.de (Jan 08, 2004)
Wäre SWAT –wie vor Urzeiten geplant- Ende 2002/Anfang 2003 erschienen, wären sowohl Spracherkennung als auch Taktikshooter-Gameplay wesentlich besser weggekommen – von der Grafik ganz zu schweigen. Denn trotz aller guten Ideen (z.B. das gelungene Festnahmefeature) ist SWAT nur noch ein schwacher Rainbow Six 3-Abklatsch. Zudem kommt die Taktik viel zu kurz, so dass man im Endeffekt vor einem einfach gestrickten, aber letzten Endes dennoch unterhaltsamen Ego-Shooter sitzt, in dem ab und an ein Teamkamerad mitläuft und einem Arbeit abnimmt. Für Spieler, die keine Lust mehr auf Rainbow Six 3 haben oder die auf der PS2 eine Übergangslösung bis Socom 2 brauchen und auch mit bestenfalls durchschnittlicher Grafik leben können, durchaus einen Blick wert. Aber definitiv kein Pflichttitel.
70
Gaming Target (Nov 21, 2003)
The end result is a game that shines less than brightly in contrast to the wide selection of tactical shooters that have released recently. And, that’s a little sad. This game could have been something to give titles like Rainbow Six 3 a run for its money. However, “could have” doesn’t tease the money out of my wallet, nor should it yours before buying games like Rainbow Six 3 first.
66
IGN (Oct 27, 2003)
SWAT: GST just couldn't hold my attention mainly because I know there are better options out there when I want to play a military style, tactical shooter. The balance of teammate and enemy AI and mission structure just doesn't synch up well enough to keep me interested. The idea of having to manage two NPCs who can interact with the same environment that my character can is very appealing but it remains an unfulfilled promise in this game.
65
SWAT: Global Strike Team is definitely fun to play, a least for a little while. The game runs smoothly and the combat's effective enough to draw you in. Unfortunately, after a couple of levels repetition sets in. It just doesn't have that gameplay hook, or even a compelling storyline, that will keep you coming back for more. SWAT manages to bring some new ideas to the table but it's ultimately too generic to warrant extended play.
60
GameSpy (Nov 29, 2003)
The ability to yell "Tac-3, fall in!" aside, there's not much in SWAT: Global Strike Team that you haven't seen before. The first-person shooter action doesn't compare with the likes of Half-Life or Red Faction and the team-based strategy element couldn't carry the night vision goggles of either SOCOM release. I'm all for wearing the headset -- just make it truly worth my while.
60
Boomtown (Jan 17, 2004)
SWAT – Global Strike Team does work and it is entertaining enough. It’s a shame that it lacks as many things as it does, but nevertheless, I’d like to see a sequel (and I rarely say that). There is real potential here, but it needs some work. In the meantime, I’ll just have to settle for keeping my eye on local petty thieves and troublemakers around here...
50
Jeuxvideo.com (Dec 02, 2003)
Ce SWAT n'est pas franchement une extase ludique. Acheté d'occasion il pourra distraire un petit moment, mais le truc le plus amusant qu'on trouve à faire reste bien de faire peur aux bad guys et de les menotter. Moche et pas très stimulant, il sera facilement remplacé par d'autres softs bien meilleurs.
40
En gång i tiden var Jaz San en skön kille som med sitt spelbolag Argonaut utvecklade Star Fox tillsammans med Nintendo. Idag är han inte samma sköna kille, för han har inte lyckats pressa ur sig ett enda bra spel på tio år. Med spel som Bionicle och Malice har han bara gjort bort sig. När nu det enkelspåriga och ganska fula SWAT: Global Strike Team dyker upp på min TV-skärm ger jag helt upp hoppet om honom och hans bolag. För hur kan man gå från att vara ett geni som startar ett spelbolag i lägre tonåren till att börja producera dussinspel när man närmar sig medelåldern? Förklara det.


antstream