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Tales of Legendia Reviews (PlayStation 2)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (10 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Legendra (Mar 19, 2006)
Un Tales of un peu à part, déroutant par son début raté et peu intéressant, mais qui monte en puissance tout au long du jeu. Un casting intéressant, une ambiance à mi chemin entre Grandia et les Lunar pleine d'humour et de poésie, un système de jeu réussi, voila sûrement le meilleur Tales of à mes yeux. Un jeu qui m'a accroché comme rarement. Attention cependant, il ne plaira pas à tous de par son coté assez atypique, il faut en être conscient.
The A.V. Club (Feb 28, 2006)
Expanding on a series that's been around for more than a decade, the Japanese role-playing game Tales Of Legendia isn't some diversion to be entered into lightly, but an obsession in the making, the sort of time-suck that torpedoes report cards and ends relationships.
GameZone (Feb 27, 2006)
If you haven't hopped on the Tales bandwagon yet, what are you waiting for? Tales of Legendia is a great way to enter the series. It's exciting, engaging, and is unlike any other real-time RPG on the market. The gameplay is almost identical to Tales of Phantasia, so if you've played that game then you know this one is good. Rent it if you must, but why bother? It's going to take you a long time to uncover every secret – you might as well take the plunge and buy it now before Blockbuster's "no late fee" turns into a $50 charge to your account.
UOL Jogos (Apr 11, 2006)
Demorou, mas "Tales of Legendia" vem preencher uma lacuna que ficou aberta por quase cinco anos no PlayStation 2. Quem conhece a série, provavelmente reviverá os bons momentos, já que retoma as qualidades, como o ótimo desenvolvimento de personagens, a boa produção e as batalhas animadíssimas. Já quem nunca soube da fama deste RPG da Namco, poderá comprovar essas características, desde que também consigam encarar a grande quantidade de diálogos e de batalhas.
GameSpot (Feb 06, 2006)
Namco-Bandai's saga of "Tales" games have found homes on a variety of platforms over the years, with almost every entry spinning its own independent story in its own unique world. Tales of Legendia is the newest face in the Tales family, and there's a lot to like about it, from its rich and beautiful environments and easy-to-grasp battle system to its chatty and personable cast. Some blemishes exist, most prominently in the tuning of the encounter rate and how world travel is handled, but genre and series fans will find it easy to like this otherwise well-crafted adventure.
Worth Playing (Feb 28, 2006)
So what all do we have here? Tales of Legendia is a good game. It misses the mark of being a great game, but it's certainly worthy of the $50 that stores will invariably be asking for it – like they do for all RPGs – for quite some time. If you're an RPG fan looking for something new and different ... stop kidding yourself and go look into the Shadow Hearts series. If you're into the anime-inspired RPGs or are just looking for something with enough character of its own to spread on toast, then take a crack at Tales of Legendia. It may not be everything you or the die-hard Tales fans had hoped for, but it's certainly a worthwhile play.
IGN (Feb 07, 2006)
It's been a long time coming but after nearly five years of waiting, American PlayStation gamers can finally sit down with a new installment of Namco's fabled "Tales" saga once again. It's actually been somewhat of an excruciating wait too, with 2004's engaging Tales of Symphonia only ported to the U.S. GameCube while related efforts like Tales of Destiny II and Tales of Rebirth have been skipped over entirely. Unsurprisingly, this draught in domestic release has made the "Tales" franchise one of the most highly-requested IPs among dedicated RPG fans... and judging by the emails we received when the latest edition, Tales of Legendia, was finally confirmed for North America, a second chance at the market was long overdue.
1UP (Feb 07, 2006)
In a bizarre case of time-delay synchronicity, the latest chapter in Namco's Tales series (Tales of Legendia) is arriving within a month of the U.S. debut of the game that kicked off the franchise 10 years ago in Japan (Tales of Phantasia). This makes it really easy for us reviewers to compare and contrast the two and see just how much the series has evolved over the past decade.
With that said, I still love the anime-inspired world, the often silly characters and the remarkable half of the soundtrack that isn't Japanese synth jazz. It's a decent journey, but I felt like I was long for the ride instead of in the driver's seat.
RPG Site (Jun 19, 2006)
Although this wasn’t the best title in the series (especially compared to Tales of Symphonia), Tales of Legendia more than holds its own against the other titles, as well as its competition, which grew much larger this year when it had to compete with the likes of Kingdom Hearts II and Final Fantasy XII. Nonetheless, if you’re a fan of the Tales series, then you definitely need to go out and buy this game. It’s a great addition to the series, and although it has its fair amount of flaws, it’s a rather enjoyable title that will get you lost in the story, and it deserves your attention.
70 (Aug 15, 2012)
Tales of Legendia, ratage, pas ratage ? Une chose est certaine, il avait tout pour séduire. Malheureusement, scénario solide ne rime pas toujours avec excellent jeu et, s'il avait été mieux équilibré, mieux rythmé, cet épisode aurait sans doute pu devenir une référence. En l'état, ce qui se dégage surtout de ce Tales of Legendia, c'est un soft qui aura favorisé le fond et totalement délaissé la forme. Le titre paye alors le prix fort, tant il est difficile de passer outre ses défauts pour se concentrer sur ce qui est vraiment important, à savoir un excellent scénario et un univers parfaitement travaillé.
Apart from the "up yours" attitude of the protagonist, Senel, Tales of Legendia just doesn't offer anything surprising or dynamic - it just drifts along with purely functional characters, combat and story.
Gamernode (May 09, 2006)
All in all, Tales of Lengendia has brilliant moments but also has moments which bring it down from higher acclaim. The storyline is the main attraction here, with more character and plot development than you,ve seen since Final Fantasy X. The world of Legendia is massive and will appeal to those who want a good, involving storyline. However, the less-than-superior battle system, quirky music score, bad voice acting, and simplistic fighting action may bring the enjoyment level of Tales of Lengendia, for some, down to a more pedestrian level. However, if these weak points can be forgiven, Tales of Legendia may turn out to be a diamond in the rough for those searching for an RPG that requires your total attention.
GamePro (US) (Feb 07, 2006)
A puzzling ancient culture and the lives of two young people collide with mixed results. A puzzling ancient culture and the lives of two young people collide in Tales of Legendia, marking the first appearance of the long-running series on the PlayStation 2. An Electronic Life in the Theatre Senel's sister Shirley is kidnapped, and the race is on to find her. Even as it twists and turns, there's nothing terribly unique about this dialogue-heavy chronicle, but the affected manner in which it is told features an involving mix of gravitas and slapstick, optional "skits" that deliver instruction and additional character development, and even the odd musical number.
GameSpy (Jun 02, 2006)
With the onslaught of games hitting us week after week, it's not easy to differentiate the great games from the truly stellar. Like cars, some games really push the envelope as far as both aesthetic appeal and depth go. Last year, there were a handful of standout games -- Resident Evil 4, God of War, and even Dragon Quest VIII. They were like the Maserati's of the auto world; they were certainly sexy and attractive to the average Joe, but they all offered up substance and depth that so few do. That said, Namco's latest foray into the RPG realm isn't really a half-million dollar machine; rather, it's more like a Corolla -- it's fun, reliable, efficient and it'll get you where you need to go. It's not going to blow you away, but it is certainly a step above the mediocrity that is flooding the market.
Gaming Age (Mar 31, 2006)
Tales of Legendia is a pretty disappointing addition to a series of RPG's that has managed to grow stale in the past few years. Namco really needs to step it up a bit in the presentation department, and breathe some fresh life into the storyline structure and combat system. I've heard a lot of praise for Tales of the Abyss, but haven't seen much of it. However, if its anything at all like Legendia, I'd avoid it like the plague.