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Así pues sólo nos queda recomendar muy encarecidamente la compra de este juego a todo aquel que guste de los juegos de rol orientales, ya que en él encontrarán un representante espectacular y un más que digno conmemorativo de los más de diez años que lleva con nosotros esta saga contadora de cuentos.
Sans conteste l'épisode de la série le plus abouti à tout niveau, Tales of the Abyss pèche légèrement par une surcharge de dialogues au détriment des phases de jeu. Qu'importe, le plaisir est bien là, et l'on prend son pied à diriger les excellents personnages tout au long du jeu. La série fête ses 10 ans avec son meilleur épisode, Mieu Mieu!
Tales of the Abyss is one of those games that should please die-hard Tales fans and win over a number of newcomers to the series. Lots of memorable heroes and villains, tons of missions and side-quests, and lots of goals that you won't exactly discover or finish on the first play through helps add to the game. However, some linear plot directions, long load times and a quirky battle system that sometimes degenerates into button mashing bogs down what is otherwise a thoroughly enjoyable RPG.
Unfortunately, the game's low-budget localization hinders the storytelling -- oodles of optional "skits" that were fully voiced in Japan now play out as silent text. This shouldn't surprise anyone who played Symphonia (as the same edits were made there), but it still sucks. If you were able to quickly advance the text, the lack of voice acting wouldn't sting so badly. As it stands, you're forced to patiently wait as dialogue slowly appears onscreen at the same rate as the now-absent voice acting. Sound fun? Only masochistic gamers with plenty of time to kill will suffer through these skits...and really, even if they had voices, would these skits be the ideal way to insert more characterization into the game? Perhaps in a future Tales adventure, characters will spout off naturally while you traverse fields and dungeons. Now that would be progress.
Still, Tales of the Abyss is a marked improvement over Tales of Legendia. I spent roughly 75 hours immersed in its world, which reaffirms the proverb "Time Flies When You're Having Fun", as it didn't feel like nearly that long. If it was a bit tougher on normal difficulty and had eliminated some of the "go here, now go there" busywork, it would have been truly great. But still, it is pretty darn good and was more than capable of keeping my interest.
Tales of the Abyss is a solid RPG and quite possibly one of the best installments in the Tales franchise. Namco outdid themselves with this title and any RPG fan looking for something to drop over 60 hours on will fall in love. The tale is rich, the world is beautiful and the combat system is for the most part constantly upbeat and exciting. Some issues like button mashing and slowdown hurt things a bit but overall this is a great experience from beginning to end. Add this one to your holiday wish lists.
Even with the glut of similar role-playing games on the PlayStation 2, Tales of the Abyss is an entertaining experience throughout. The story isn't especially engaging, but the characters are, and the combat is simple but satisfying. The fact that the game is available at less-than-full retail price only sweetens the deal.
Tales of the Abyss is an RPG that will appeal to old-school fans of the genre, or newcomers who want an RPG that is simple to pick up and learn. However, there are some rather glaring negatives that have to be considered before buying this game: there is a never-ending number of load screens which breaks up the continuity of the game, the storyline is sluggish and sometimes uninspired, and many tasks which you are required to do seem to be nothing more than a device to extend the gameplay length. The game,s story will be difficult to follow for some, and may not be interesting enough to carry you through the entire game. When all is said and done, Tales of the Abyss will most likely find a home on the shelves of Tales fans, but it doesn't seem like this will be the game that makes Tales a mainstream RPG brand in the US.
If you’d asked me in the first five hours how I felt about this by-the-book anime RPG, I’d have growled, possibly cursed under my breath, and turned back to the screen. Thankfully, like so many games of this ilk, it reveals its worth in later hours with a story and characters that I found myself increasingly involved with, even if I’ve seen their like before dozens of times. With the exception of some brief animated cut-scenes, nothing about the visuals is impressive. But the marginally 3D action battle system is an improvement over the recent Tales of Legendia, and the plotline has enough political twists and betrayals to keep you playing, even if the main character is another confused youth with amnesia. Do we need to start a petition to halt that particular plot device, or what?
In the end, Tales of the Abyss isn't a bad title. It takes a few steps forward and a few steps back from the previous offerings in the series. The plot is overly long and a bit too predictable, and although the gameplay is fun, it just doesn't bring anything particularly exciting to the world either, and the new systems are basically useless. Those looking for an RPG fix to hold them over could do worse than picking up Tales of the Abyss, but if you have limited time for gaming, you might want to give it a pass. Even those who don't play Abyss might want to consider the soundtrack, though!