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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Oct 06, 2005)
Raziel used a Soul Reaver in his last adventure. Samonosuke used his own soul-sucking device in Onimusha. Dante, the gun-toting star of Devil May Cry, collects glowing orbs that are left behind by fallen enemies. Clearly the gaming community is trying to send a message: to make a good action game you must let players take home a piece of the dead, whether it's their soul, a body part, or an orb that's left undefined.
Gamezine (Nov 14, 2004)
Néanmoins, Nightmare Beforce Christmas est un jeu parfaitement jouable, avec de jolis graphismes qui respectent à merveille l’univers si particulier du film, bien que les environnements ne soient pas très diversifiés (je trouve toujours quelque chose à redire). Ce jeu est donc, malgré son manque d’originalité, loin d’être mauvais, et on s’amuse comme des petits enfants. Pari gagné pour Capcom.
74 (Oct 21, 2005)
Da lacht mein Herz: The Nightmare before Christmas gehört für mich zu den filmischen Höhepunkten der letzten Jahre und Oogie's Rache fängt den herrlich skurrilen Stil samt wunderschöner musikalischer Begleitung fast ohne Verluste ein. Besonders die Musical-Einlagen haben es mir angetan – manche habe ich gleich mehrmals wiederholt. Blickt man allerdings hinter die Kulisse, zeigt sich ein stinknormales Actionspiel, das einfach zu spät kommt. Denn so sehr die Kombos mit der Peitsche auch ihren Reiz haben, so sehr verhindern eine hakelige Steuerung und das repetitive Kampfgeschehen eine Kaufempfehlung. Oogie’s Rache ist ein zweischneidiges Schwert, denn wer Nightmare before Christmas liebt, könnte die Fortsetzung ins Herz schließen. Alle anderen dürfen gut und gerne zehn Prozent von der Wertung abziehen.
I definitely file this game under, "lost potential." It's not bad, it's just that it should be great. I am a fan of Tim Burton and his cronies, including Danny Elfman, the composer, and I can tell you that I enjoyed this game from the standpoint of the production values. The tunes are excellent and there are plenty of songs to revel in. But this is a videogame after all and the gameplay is simply not good enough to compete with the production values. The developers were unable to match Burton's creativity. This game may have been saved if it were just a point-and-click, interactive movie. Either that or Burton's going to have to take a few years off and learn how to program games so that he can eventually produce the perfect product.
70 (Oct 12, 2005)
Depuis le temps qu'on l'attendait, cette adaptation de L'étrange Noël de Monsieur Jack ne nous déçoit pas. Certes, le titre est loin d'atteindre le génie du long métrage, mais les fans seront satisfaits de voir que Capcom a su exploiter intelligemment une oeuvre qui ne se prêtait pourtant pas vraiment à ce genre d'adaptation. On se retrouve avec un jeu d'action sympathique bien qu'imparfait, boosté par une licence culte qui enrichit à elle seule l'atmosphère générale du titre.
Video Game Talk (Nov 28, 2005)
Oogie's Revenge is definitely an above average game based on a children's movie license. It takes enough liberties with the material to craft its own story and the gameplay is strong enough to warrant taking a serious look. The biggest problems with the game lie in the stationary camera and overall lack of gameplay variety, though I have to admit that it does try to spruce things up a bit at times. The graphics and audio are pretty good, but the game has some serious issues with repetitive voiceovers and music. If you're a diehard fan of the game I'm going to recommend a purchase, but if you're a casual fan or just have passing interest, I'll suggest a rental.
Yahoo! Games (Oct 11, 2005)
Tim Burton's Nightmare Before Christmas: Oogie's Revenge is a recommendable buy for fans of the film, and a decent pick for action gamers in search of a lighthearted single-player adventure with lots of character. This B-grade game isn't going to win any awards, but as far as movie-related video games go, it's one of the better entries.
Lawrence (Nov 15, 2005)
This game is pure Tim Burton. Oogie’s Revenge does an excellent job of continuing The Nightmare Before Christmas movie. The movie did alright domestically, but it was a smash in Japan, and this game originally came out in Japan last year. It wasn’t until Tim Burton’s Corpse Bride came out in theaters that the game was even considered for a US release.
MAN!AC (Oct, 2005)
Träges Gruselabenteuer mit biederer Technik, schrägen Figuren und wunderbarer Musik.
GameSpot (Oct 13, 2005)
It's really too bad about how Oogie's Revenge turned out, because were it not for the part where you actually have to play it, fans of the film could have had a conceivably great time with it, as so much attention has been paid to the details of the movie's universe. Between the musical numbers, the detailed character and environmental designs, and the quality voice acting, it all adds up to create a great sequel--that is, a great sequel if it were some kind of animated film, and not a game. The fact of the matter is that very little of Oogie's Revenge plays that well, and the few parts that do aren't enough of a factor to make the game itself recommendable. If you loved The Nightmare Before Christmas, there might be a rental's worth of enjoyment to be found in Oogie's Revenge. If you're anything but a diehard fan, though, then you're better off spending your time elsewhere.
Next Level Gaming (Oct 07, 2005)
Now doesn't that sound cool? I thought so too! It's not your typical 3rd person game. Actually it reminds me a whole lot like some of the older Sega CD and SNES action platform games like Earthworn Jim, just with more of a 3D aura to it. The game so far has been quite simple to play. You use the left stick to move, and you don't use the right stick for anything and you have a jump button. You have two Soul Robber attack buttons, one which whips and one which grabs on to baddies and lets you fling them around the screen. And which can both be used in tandem for combo moves. You can pick up a monster with the Soul Robber, then repeatedly slam him either into the ground, or into another monster. You can use the Soul Robber for many other different things; such as whipping it around like Indiana Jones taking out baddies, grabbing bad guys and objects with it and throwing them around, or using it to whip up to high places and grab on to swinging points.
JeuxActu (Oct 19, 2005)
Une fois bouclé les 24 chapitres de l’aventure, on est surpris par le temps de route effectué : moins de 10 heures ? Alors que j’ai eu la sensation d’en avoir passé une vingtaine. Pas un bon signe, assurément. Souvent pénible et sans grande fantaisie ni folie, le constat s’avère bien amer puisque d’un point de vue strictement ludique, il faut admettre que ce soft n’aurait rien pour lui sans la licence de qualité qui l’accompagne. Capcom n’a pas réussi la gageure de démêler cet imbroglio mais s’en tire tout de même avec un minimum d’honneur, puisque L'Etrange Noël de Monsieur Jack : La Revanche d'Oogie est loin d’être un ratage total, et son esthétisme si particulier pourra charmer aisément les amateurs du travail de Tim Burton et Henry Selick sur la pellicule originale.
Game Freaks 365 (Nov 22, 2005)
In conclusion, Tim Burton's The Nightmare Before Christmas: Oogie's Revenge might have a long name, but the gameplay isn't half as long or close to being deep. At first I thought I was dealing with a half-way decent God of War rip-off (admittedly, it was released before God of War in Japan), but all I was actually dealing with was a crappy God of War wannabe. If Buena Vista is trying to enter the video game market with a respectable action title, Oogie's Revenge isn't it.
GameSpy (Oct 17, 2005)
Tim Burton and Henry Selick's The Nightmare Before Christmas might have hit theaters more than a decade ago, but if the shelves of Hot Topic are any indication, it remains as popular as ever with the young 'uns and Goth kids alike. And with Halloween right around the corner and Burton's second stop-motion masterpiece, The Corpse Bride, doing respectable business in theatrical release, there's no better time for Capcom to bring the Japanese Oogie's Revenge across the Pacific for a U.S. release. Unfortunately, the timing of its release is by far the most impressive thing about Oogie's Revenge. This flawed action-adventure title kicks the long, spindly legs right out from under the Nightmare franchise and threatens to disappoint young and old gamers alike.
IGN (Oct 06, 2005)
Life is going great for the Halloweentown King, Jack Skellington. His girl Sally is one foxy doll, his arch nemesis Oogie recently fell into a giant blender, and through a fair bit of trial and error old Jack even discovered that the home and loved ones he had been taking for granted were far more important than the changes he had always been longing for. Good times!
Although it's the pseudo-sequel to the film fans have wanted for years, Oogie's Revenge stacks up against the original about as well as Devil May Cry 2 or Blues Brothers 2000.
Game Chronicles (Dec 04, 2005)
Without ruining any of the game’s story elements, Jack Skellington is going on an adventure to rid Halloweentown of Oogie (again) after some vile little kids stitch Skellington’s arch nemesis back up and unleash him upon the land. After Jack returns from trying out his new item (Dr. Finkelstein’s soul robber), he discovers that Halloweentown’s denizens are scared to death and the doors leading to other holiday towns have vanished. So Jack sets out (with soul robber in hand) to stop the terrible Oogie once and for all.
50 (UK) (Oct 06, 2005)
Taking everything into consideration, it doesn't strike me that Capcom was the right developer to be doing this franchise any sort of gaming justice. A team that specialises in interactive fiction could work wonders in a world such as this. Capcom, in trying to shoehorn one of their hack-and-slashers into this world, have produced something which is beautiful, but incoherent and ultimately rather average.
1UP (Oct 07, 2005)
There's no reason not to recommend Oogie's Revenge to the Nightmare Before Christmas fan base; they're a rabid, Hot Topic-loving group who, despite its flaws, will really enjoy this. Oogie's Revenge isn't a particularly great action game, the story's hackneyed beyond belief, and there are plenty of reasons to be upset about the game's music, easily one of the reasons people are so crazy about the original film. In the end, though, it is a sequel to The Nightmare Before Christmas, and if this and the GBA game are successful, maybe Capcom will have another go next-gen (just imagine the visuals!). Until then, though, this reviewer waits for the return of the true Pumpkin King.