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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (6 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
games xtreme (Oct 24, 2005)
Rainbow Six: Lockdown is a varied experience, there are parts where the game shows improvement over its forerunners and times where it seems to be not as good, the A.I astonishingly manages to demonstrate both. Also the altered gameplay style to favour faster gameplay over simulation will either please or annoy the player depending on what type of game you like and how much you liked the previous Rainbow games style. Rainbow Six fans will no doubt enjoy Lockdown unless they are really at odds with the altered gameplay and due to the differences in graphics and online features between the versions I am going to have to issue that videogaming cliché – If you have the choice, get the Xbox version.
89 (Oct 05, 2005)
Trotzdem Rainbow Six: Lockdown im Vergleich zu seinen Vorgängern – zumindest offline - keine wirklich weltbewegenden Neuerungen bietet, können Freunde taktisch angehauchter Shooter-Action wieder ohne zu zögern zugreifen. Die umfangreiche Kampagne bietet wieder Spannung pur und das Gameplay hat noch nichts von seinem Reiz verloren. Multiplayer-Fetischisten werden mit diesem Titel sowieso lange ihre Freude haben.
84 (Sep 28, 2005)
Was ist nur mit dem gefeierten Rainbow Six passiert? Der Taktik-Anteil wurde auf ein Minimum zurückgeschraubt und so erinnert der Titel fast schon an einen klassischen Ego-Shooter, der allerdings nicht über das Mittelmaß hinaus kommt. Nicht nur, dass sich die Gegner oft nach einem Treffer ins Jenseits verabschieden – die Kerle verfügen zudem über eine quasi nicht vorhandene KI und selbst eure Kameraden lassen euch oft im Stich. Auch technisch kann die Spezialeinheit auf beiden Konsolen durch Ruckeleinlagen nicht überzeugen und kommt bei weitem nicht an die Klasse des Vorgängers heran. Erst im Multiplayer entfaltet Rainbow Six: Lockdown seine wahre Klasse und sorgt vor allem dank des motivierenden Karrieremodus für Onlinespaß, welcher der PS2 leider verwährt bleibt.
Jolt (UK) (Oct 04, 2005)
It would be misleading to suggest that Rainbow Six Lockdown is in any way shape or form a bad game, and we certainly enjoyed playing through it even with a nagging sense of ‘been there, done that’ – there are only so many ways you can sneak up on terrorists and only a few of the levels feel truly original. It’s more of the same except slightly dumbed down. It’s still above average and the multiplayer modes are worth investing time in if you’ve enjoyed them before. Where the Rainbow Six series goes from here is anybody’s guess.
GameSpot (Sep 09, 2005)
Lockdown feels in many ways like a top-40 pop album. All the polish and the basic elements are there to make it a great product, but it seems to lack a soul. You'll probably get some mileage out of multiplayer, which is as frenetic and enjoyable as you can expect from a game of this nature, especially co-op play. But the single-player gameplay doesn't hold up its end of the bargain quite as well. Tom Clancy's Rainbow Six: Lockdown rides that precarious border between tactical and arcade, and while still fun on the whole, it probably doesn't address either side as adequately as it should.
IGN (Sep 08, 2005)
In its extraordinary Tom Clancy series, Red Storm and Ubisoft have generally made moderate incremental steps to improve each title, sticking with a firm simulation- and realistic style approach. While loading up gamers with a healthy arsenal of powerful weapons and tools the team's approach to the gameplay in Rainbow Six Lockdown is a mixed effort that feels forced, awkward, and edgeless, while retaining only some of the game's best qualities.
Multiplayer is far better than single-player, but unlike the radical overhaul that the Xbox version received, both PS2 online and GameCube split-screen feel uninspired. Again, both co-op and competitive multiplayer don't suck. They just fail to rock. Hopefully Ubisoft can break Rainbow Six out of its rut in the next round of hardware, but this gen's final iteration is nothing special.
GameSpy (Sep 14, 2005)
While Tom Clancy's Rainbow Six: Lockdown isn't a bad game by any means, there's a good chance that it might disappoint many of the series' longtime fans. One of the best things about the earlier games in the franchise was the feeling that you could be taken out at any time by a hidden terrorist, which made player approach each situation much more carefully. With the addition of the heartbeat sensor, you can simply scout out every room before you enter, allowing you to easily pinpoint enemy locations. Although the single-player game is lacking, the same thankfully can't be said about the multiplayer, which is just as strong as ever. Maybe next time Mr. Clancy should skip the storyline and just let players battle it out for online supremacy.
Daily Game (Sep 27, 2005)
Fans of the series and newcomers alike should avoid Rainbow Six: Lockdown and instead pick up the last two games in the series (Rainbow Six 3 and Rainbow Six 3: Black Arrow, both of which can be had pretty cheaply now, and offer infinitely more enjoyable gameplay. I can only hope that the reason Lockdown is so bad is that they took the A-list developers and put them on the next-generation titles, because if Ubisoft keeps up with this franchise killing trend, we’re all going to be looking for a new company to provide us with our tactical shooting fix, and I don’t want to do that, because I really love these guys’ previous work.
50 (Sep 08, 2005)
Qu'est-il advenu de Rainbow Six ? Ce qu'il advient d'une formule qui veut trop séduire et qui pense pouvoir se contenter de son nom. Même si certains passages sont ardus, c'est plus en raison de la masse d'ennemis que d'une phase tactique délicate, comme dans un shooter standard en somme. Mais non content d'avoir perdu l'esprit de la série, lockdown se permet en plus d'afficher une finition vraiment discutable, à tous les points de vue.
Pro-G (Oct 06, 2005)
If played as a new game, not part of the Rainbow Six series, Lockdown isn't totally awful. The campaign is lengthy and the gameplay is fairly fun and simplistic. Problems with team-mate and enemy AI, plus some surprisingly rough presentation just aren't in keeping with the series, and while online play is fun or a while, previous games in the series feel better to play and can now be bought at a budget price. Lockdown is obviously a new direction for the series, but I hope Ubisoft has a rethink before the series makes its inevitable next-gen debut.
Game Revolution (Sep 14, 2005)
Round about the time when Gay Pride asserted itself and Rainbow Brite horned in on the Cabbage Patch monopoly, the University of Hawaii changed its mascot to the Warriors, a far cry from its previous happy-go-lucky mascot, the Rainbows. Unwilling to accept the namby-pamby image usually associated with the colorful byproduct of a good rain, Tom Clancy’s anti-terrorist shooter, Rainbow Six, has stuck to its guns and held on to the name and franchise. If rainbows really do end at pots of gold, this one is protected by a leprechaun packing an uzi.
Yahoo! Games (Feb 16, 2006)
After spending the last three years dallying about on console systems, the Rainbow Six series has finally come home to the PC. Like the prodigal son, it wanders back onto our hard drives with nary an explanation about where it's been, what it's been doing, or why it's the way it is. Your reaction will probably include varying degrees of joy, disappointment, and maybe astonishment, because this is not any Rainbow Six you remember.