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Critic Reviews

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Next Level Gaming (Feb 10, 2004)
Mythological creatures from the dawn of time. Epic contests between darkness and light. Battles for domination of giant floating arenas. Welcome to the fantastic, deadly world of Wrath Unleashed. Part intense fighting-action. Part thought-provoking strategy. Pure vicious head-to-head mayhem. This unique action-strategy game pits up to four players and an array of all-powerful fantasy creatures against each other. And you'll need to unleash every bit of your wrath upon the world to win.
IGN (Feb 10, 2004)
Once known for incredibly imaginative adventure games, then later an unending parade of sub-par Star Wars games (well, this is still going on actually), LucasArts' new reputation may revolve around one of the oldest genres in history: strategy. Last year LucasArts released Gladius, an excellent strategy game that was as much a homage to Final Fantasy Tactics as it was to Ridley Scott's Gladiator, while still adding its own unique touch to the genre. Now, the company is set to unleash (excuse the pun) Wrath Unleashed, another strategy game that has more in common with Archon than it does Final Fantasy Tactics.
Game Over Online (Apr 29, 2004)
In the end, the limitations severely hamper Wrath Unleashed, which is a pity. The concept and the creatures, not to mention the turn-based gameplay could’ve infused the strategy genre with a shot of adrenaline that it sorely needed. As it is now, only serious strategy fiends will get a blast out of Wrath Unleashed.
GameZone (Feb 20, 2004)
Usually when someone mentions LucasArts, how many times do the words “fighting game” come to mind? That’s what I thought … not many, especially considering there really haven’t been any of them by the Star Wars producing company (except for Masters of Teras Kasi if you want to count that one). Well, LucasArts’ newest venture outside of the Star Wars universe is an interesting blend of strategy, fantasy, and lots of creature and monster fighting combined called Wrath Unleashed. While it’s nothing that will revolutionize the gaming industry, it turns out to be a pretty entertaining title.
GameSpot (Feb 10, 2004)
Wrath Unleashed should provide an entertaining experience and pretty good replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem. Wrath Unleashed is a new hybrid action strategy game from LucasArts and The Collective that's reminiscent of an old computer gaming classic, Archon, which was kind of like chess but with real-time combat between the units on the board. The game's not ideal on every level, but it's good enough on all of them so that it should provide an entertaining experience and a decent amount of replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem.
70 (Mar 18, 2004)
Trotz seines Alters wirkt das von Archon abgekupferte Spielprinzip auch heute noch erstaunlich frisch und unverbraucht. Doch obwohl der Mix aus Rundenstrategie und Echtzeitkämpfen in Wrath Unleashed passabel umgesetzt wurde, ist es am Ende dennoch befriedigender abwechselnd zwei reinrassige Genrevertreter wie Soul Calibur 2 und Gladius zu spielen. Das liegt vor allem daran, dass weder der Beat‘em-Up- noch der Strategie-Part von Wrath Unleashed mit aktuellen Genre-Highlights konkurrieren kann. So wirken vor allem die sicher nicht grundlos deaktivierbaren Arenakämpfe zu primitiv und träge, während Hexfeldstrategen einfach zu wenig Spielfelder und Missionen zur Auswahl haben. Zwar kommt gerade in geselliger Runde dennoch Stimmung auf, aber auch hier fehlt es auf Dauer an Abwechslung, was ein Spielfeldgenerator oder -editor sowie ein Onlinemodus leicht hätten vermeiden können.
Folks, as a video game reviewer, I have to play games like this. Fortunately, you don't. Sure, Wrath's cosmic version of Risk is an interesting premise, but that's really about all it's got going for it (unless you count the high number of thong shots in the cutscenes).
GameSpy (Feb 16, 2004)
Although Wrath Unleashed provides only 21 battle maps (four of which are locked), there are only a handful of three- and four-player battle maps, and they're bound to get stale after a few rounds of play. None of these criticisms is enough to pan what is essentially a solid (though unambitious) game, but they should serve as a gentle advisory to try this one before you buy it.
55 (Feb 24, 2004)
Partant sur de bonnes bases, Wrath Unleashed offre un aspect tactique pas si profond que cela mais qui peut aisément séduire les débutants, malheureusement une fois qu'on y ajoute les combats, totalement creux, on finit par s'ennuyer ferme.
Game Revolution (Mar, 2004)
I can’t discuss the finer points of the Dutch Stonewall Defense, but I did at one time in my life spend inordinate amounts of time playing chess. Or a version of it, at least, called Archon.