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One comic book franchise that has captivated many people thoughtout the years has been the X-Men. This franchise has spurred on at least two animated T.V. shows, games, cards, and various other items. Last year, X-Men Legends hit the gaming world and many people fell in love with this game instantly. Not only did you get to control some of the most powerful mutants known to mankind, but it also added a new RPG twist to the game. It was only a matter of time before a sequel would be produced and now that it is finally upon us is it as good as the original? Read on to find out!
What can I say? X-Men Legends was one of my favorite games last year, and the sequel manages to walk that fine line of keeping everything that made the first game great while simultaneously excising almost all of the petty problems and frustrations. Not content to just eliminate those missteps, Raven has upped the ante with a larger game, more powers, and the big kicker of online play. It is, quite frankly, one of the best console multiplayer games available, and still manages to please X-Men fans in all the ways that matter.
Raven Software developed one of the only truly good X-Men games, and now they're looking to trump that achievement with a new and improved sequel to last year's mega-hit. While still hewing closely to the first game's general design, Raven has made some minor tweaks and adjustments in an effort to smooth out the rough patches. Fans of the X-Men are in for some seriously jubilant rejoicing, for their king has returned.
I can't say I'll be going online much, but I'm really glad to see it as a big addition in XML2. I've played coop and melee on a broadband connection and saw only the slightest lag...hiccups really. Not much more to say here except that playing coop is not only a fast way to get through the game, it's a more natural way. After all, XML2 is at its core a team-driven game and playing alongside other people just makes sense.
There have been roughly a billion different X-Men games over the years and most of them have disappointed. Last year's X-Men Legends was an exception. It captured the essence of the wide range of characters and of the whole X-Men concept and distilled it into a well-received game. This time around, Raven Software beefed up things in just about every department and the result is a game that will wow fans of the first game and probably earn some converts to the series. Things just keep getting better for the Marvel Universe. Excelsior!
X-Men Legends II macht genau da weiter, wo die ersten Legenden aufgehört haben – und setzt noch eins drauf: Nahezu alle Kritikpunkte des Vorgängers (mit Ausnahme der Kameraführung) wurden ausgemerzt und die paar neuen Mini-Mankos schaffen es nicht ernsthaft, den Spielspaß ins Wanken zu bringen. Grafisch gelungen, spielerisch durchdacht, mit einer satten Story unterlegt und mit Ausnahme des GameCube endlich auch online spielbar, können sich alle Fans der X-Men auf ein forderndes und stets motivierendes Action-RPG freuen, das nahezu konkurrenzlos an die Spitze stürmt. Vor allem für PC-User ist der Kampf gegen Apocalypse mehr als interessant, da sie zum einen den ersten Ausflug der X-Men noch aussitzen mussten und zum anderen zusätzliche Inhalte bekommen. Egal ob solo oder zu viert, ob off- oder online: X-Men Legends II ist ein Freudenfest für Fans unkomplizierter, aber durchweg motivierender Dungeon-Hacks.
Ahhh, the X-Men. As much as I know about Batman, Superman, and Spider-Man, my knowledge of all the X-Men is not nearly as good. I wasn't huge into the comics like many people were, but the movies were of course fantastic. Yes, I am sorry to say that is where I base the bulk of my knowledge of the X-Men. But I know enough now to see just how cool they are. And enough to get excited about all the X-Men video games that I have been able to play over the years. They've been in the arcade, on older consoles and the PC. Some have been really good, and some have been just so-so. Activision has had the license for sometime now and through the good and the so-so they have continued to try and find new and innovative ways to use the license.
Typically, RPGs take a long, long time to develop. Even once the engine is built and the first game fills it out, it just takes a really long time to build each game, even if you only make minor tweaks to the game engine for the sequel. So when Activision announced X-Men Legends II: Rise of Apocalypse would be available almost a year to the day after the first was released, it was cause for concern. Would the game be a rush-to-market job? Would it have most of the same bugs as the previous title? Would it play more like X-Men Legends 1.5 instead of a full sequel? Happily, except in the minor details, none of those worst fears were realized.
In the grand scheme of things, nothing major has changed here. Rise of Apocalypse is pure, familiar, Baldur's Gate: Dark Alliance-style dungeon crawling. The cool thing, however, is it's X-Men dungeon crawling. Which makes it different and refreshing in a very real sense; there are no orcs, elves, gnomes, or anything remotely D&D about the characters (though I admit, there are still quite a few caves). Instead it's all crazy X-Men madness. You and three AI team members (or, now, three other online buddies) huddle, enter environments, and proceed to bash the living daylights out of everything that moves. Sure, you collect stuff, find gear (belts, armor and gloves), upgrade and customize your characters. But it's all in the game of improving your hacking and slashing skills.
So muss eine gelungene Fortsetzung aussehen! Dank zahlreicher Detailverbesserungen, vergrößerten Umfangs und schickerer Optik macht X-Men Legends II deutlich mehr Spaß als der Vorgänger. Erfreulich ist zudem, dass man sich diesmal auch online durch die Hauptkampagne und diverse Mehrspieler-Modi kämpfen kann. Ebenfalls lobenswert: Durch Umstellung der Konsole kommt man in den Genuss der englischen Sprachausgabe, die wie so oft um Längen besser ist als das deutsche Pendant. Wer sich für X-Men-Spiele oder Action-Rollenspiele im Allgemeinen interessiert, bekommt hier auf jeden Fall enorm viel für sein Geld geboten und sollte unbedingt zugreifen. Bleibt nur noch zu hoffen, dass ein möglicher dritter Teil endlich komplett ruckelfrei wird.
When playing the game single-player, all but one of the members of your party will be artificial intelligence-controlled. It isn't as bad as it sounds, though, because here you can customize the AI by setting parameters for aggressiveness, primary moves, and when to heal. Each character can be programmed individually, so you can have Cyclops and Iceman hang back and use ranged attacks while Wolverine and Juggernaut go in and tear things up. Even with these options, the AI isn't brilliant or anything, but it usually stays out of the way.
Still, I found X-Men Legends II to be one of the more enjoyable superhero games that I've played. You get a large group of characters to choose from, they all have many diverse attacks and passive skills, there are plenty of notable villains to fight and a decent number of secrets to scour each level to find. Diehard comic fans would probably have a blast experimenting with each character and putting together custom teams to do things such as access optional boss dialogue (for things like having Wolverine in your party when you meet Lady Deathstrike), but there's plenty of entertainment here for anyone who's a fan of building up character to unleash all sorts of attacks on hordes of adversaries.
O primeiro "X-Men Legends" é um jogo competente, com boas idéias, mas, inexplicavelmente, não tinha o recurso das partidas online. A continuação repara essa falha e traz ajustes que melhoram a experiência do game, como novos personagens e mais golpes. Apesar de não ser nenhum título genial, a produtora conseguiu uma boa química com a mistura de personagens conhecidos e um sistema de jogo consagrado.
Activision's X-Men Legends II: Rise of Apocalypse is undoubtedly a game that fits into the "yet another sequel" category, but thankfully it provides a greatly improved gaming experience to justify its existence. Yes, the roster's been updated -- and considerably increased -- and yes, it doesn't change much about the core mechanics of last year's Dark Alliance-esque X-Men Legends game. To use an incredibly over-used journalistic cliché, if you liked last year's game, you'll like this one, and if you didn't, you won't.
When it comes to making a sequel, there's a thin and sometimes indeterminate line between "if it ain't broke, don't fix it" and "more of the same." X-Men Legends II perches precariously on this line. This isn't necessarily a criticism, since the original game was a superlative action RPG/dungeon crawler that also did a great job of giving the X-Men their due. It created the sense of a team of superheroes working together, it involved you in some nifty character advancement, and it had great support for cooperative hack-and-slash with up to three friends in your living room.
In the end, if you think comics are for dorks and that a Garokk is something you get on your wang when you don't use adequate protection, well, I suppose you can go back to playing football and making out with girls, or whatever else it is you and your kind do when not administering wedgies or swirlies to people like me. If, though, you really liked the first X-Men Legends and you've always wondered what a battle with Gambit, Sunfire, the Scarlet Witch, and Bishop versus the Living Monolith would look like, this game is everything you could ever dream of in a sequel. And, on a side note, perhaps it's time you went outside and got a little sun.
Au final, X-Men Legends 2 rentre dans la catégorie des bons jeux exploitant convenablement la licence. Un brin répétitif dans son déroulement il compense ce défaut par un choix de combattants conséquent, une prise en main immédiate et le fun de son mode multijoueur.
Rise of Apocalypse is just about as addictive and enjoyable as an action RPG based on a comic book license can get. There is a lot to do and the gameplay will keep you coming back for more until you beat the game or if you just want to power up some mutants. There aren’t enough innovations to truly call this game a sequel, but it is faithful enough to the original that it warrants a serious look. The graphics and sound are of good quality, though there are some questionable moments with the content. If you played the first one or love the X-Men and Action RPGs then you owe it to yourself to play this game.
X-Men Legends II: Rise of Apocalypse will inevitably be popular among X-Men fanatics as it dives pretty deep into the X-Men mythos. It’s a solid hack-and-slash action/RPG, nailing all its marks with easy puzzles and epic boss battles. Even better, it is a long game, and the variety of characters and skills gives an illusion of depth. But there's not a great deal here that you haven't played before - like, last year - and we can't help but feel that this particular dungeon-crawl epic needs more updating and fewer characters. A little more, shall we say, mutation?
X-Men Legends 2 verse dans le "toujours plus" avec davantage de personnages, de pouvoirs et un mode Online mais quid des améliorations concernant la jouabilité ? Eh bien, il n'en est rien vu que tous les problèmes du premier épisode sont à nouveau au rendez-vous. C'est d'autant plus rageant que le concept de X-Men Legends est à la base, excellent. Retrouver tout ce qui a fait la mythologie des X-Men dans un jeu à la BG Dark Alliance est une idée riche de possibilités mais si le gameplay ne suit pas, à quoi bon ?!