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games xtreme (Jun 16, 2006)
With the game including many individual features such as healing which lets you regain your health to full and many different attributes for each character, this is a very unique game. My final word is: use your radar.
Playzone (May 26, 2006)
X-Men 3 The Official Game hat seine Stärken und Schwächen. So freute ich mich über Abschnitte mit Nightcrawler, während Wolverines Auftritte eher nervten. Fans kommen um diesen Titel nicht herum, aber auch Freunde unkomplizierter Action können einen Blick riskieren.
With a bucket of burnt popcorn and a gallon of flat soda swirling down the digestive tract, the marriage of Hollywood and video games has belched up another unbearably foul and highly acidic wad of phlegm. Billed as an experience that goes beyond the motion picture, X-Men: The Official Game attempts to tell the story that bridges the gap between the second and third films. It’s a sound idea, but the execution couldn’t have been worse. With a thirst for blood, this game violently jabs Wolverine’s claws into the hearts of gamers, comic fans, and moviegoers that had hoped that it would provide further insight into this remarkable silver screen saga.
69 (Jun 01, 2006)
Noch vor kurzem sah es so aus, als ob die großen Hollywood Studios die offiziellen Spiele zu ihren Blockbustern endlich etwas ernster nehmen würden. Die Herr der Ringe-Spiele, Riddick, Batman Begins oder King Kong haben gezeigt, dass es auch gute Lizenzumsetzungen geben kann. Doch nach dem durchwachsenden The DaVinci Code können auch die virtuellen Mutanten in X-Men III nicht wirklich überzeugen. Alles wirkt lieblos zusammengesetzt, sei es nun das langweilige Missionsdesign oder die Tatsache, dass nur drei der X-Men spielbar sind. Richtig Spaß machen eigentlich nur die Abschnitte als Nightcrawler, hier haben die Entwickler wohl etwas mehr Zeit für aufgewendet. Ansonsten benötigen nur wahre X-Men Fans das offizielle Spiel zum dritten Film, aufgrund der mauen Technik und der kurzen Spielzeit, die allerdings durch einen hohen, zuweilen unfairen Schwierigkeitsgrad verschleiert wird, verpassen Actionfans absolut nichts.
UOL Jogos (May 26, 2006)
"X-Men: The Official Game" soa como oportunidade perdida. A idéia de ter um controle diferente para cada personagem é boa, mas faltou desenvolver melhor cada um deles. Os fãs dos mutantes deverão gostar de controlar os heróis e ficar por dentro do que aconteceu entre o segundo e terceiro filmes. Para os outros jogadores, ao menos Noturno deverá agradar com seu estilo de combate "ninja", mas, no geral, deverá ser uma aventura rápida.
IGN (May 18, 2006)
"I hope the movie is better than this..." was one of the few key phrases that kept cycling through my head as I played along with Activision's terribly under-realized plot bridge, X-Men: The Official Game. It's the epitome of wasted potential and had me wondering aloud such other popular axioms as, "Man, this game is easy! Is that really the only thing my guy can do?" and "What's up with this dummy AI?"
GameSpot (May 18, 2006)
The lousy movie-licensed game genre claims another victim in X-Men: The Official Game. Based loosely in-between the stories of the second and third films in the X-Men franchise, X-Men is a completely unremarkable beat-'em-up (with a few boilerplate shooter elements tossed into the mix) that feels just haphazard enough to likely have been rushed through development to get it onto store shelves ahead of the film. It's not that it's entirely broken, mind you, but X-Men's missions are entirely generic and devoid of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown-together feel.
PSX Extreme (Jun 12, 2006)
If you're looking for a great X-Men game, consider the enjoyable Legends series. The generic, thrown together experience known as X-Men: The Official Game is not what you're looking for. Again, there's nothing terrible about the game, but it's so painfully average that it's not worth a purchase. If you're interested in learning why Nightcrawler wasn't in the third movie, it might be worth a rental, but only if you're really curious.
54 (Jun 21, 2006)
X-Men III merkt man an, dass es unter Zeitdruck entwickelt wurde, um ja rechtzeitig zum Kinostart des dritten X-Men-Films in den Verkaufsregalen zu stehen. Der Umfang ist dürftig, eine Lokalisierung hat man sich komplett gespart und die Präsentation hätte mit ihren primitiven Standbildsequenzen kaum mickriger und liebloser ausfallen können. Die Story ist zudem völlig belanglos, die Technik unspektakulär, die Kameraführung holprig, das Leveldesign einfallslos und der Schwierigkeitsgrad unausgewogen. Zwar bekommt ihr durch den Charakterwechsel zwischen Wolverine, Iceman und Nightcrawler drei sehr unterschiedliche Spielerlebnisse geboten, aber das stupide Massenmetzeln mit Klingenmeister Logan im Dynasty Warriors-Stil ödet schon nach kurzer Zeit an, während Bobby Drakes unterkühlte Flugeinlagen lahm und antiquiert wirken. Lediglich die an Prince of Persia angelehnten Schleichabschnitte mit Schattenakrobat Kurt Wagner retten den plumpen Action-Mix vor der völligen Bedeutungslosigkeit.
Video Game Talk (Jun 04, 2006)
The gameplay is mediocre with a dash of repetitiveness and restrictiveness thrown in for flavor. The graphics feature glitches, dull textures and a certain lack of creativity in design. The sound is all over the map with fine voice acting but terrible sound effects and music. Overall this game feels like wasted effort and squandered potential. Put Nightcrawler in his own game with a Prince of Persia-esque control scheme and you'll have a hit. Until then you can go on living without playing this one.
45 (May 19, 2006)
Dire que la déception est au rendez-vous tient de l'euphémisme tant on attendait l'adaptation vidéoludique d'un des plus gros blockbusters de l'année. Le résultat est sans appel : X-Men : Le Jeu Officiel est un titre bancal à la difficulté fluctuante et proposant des scènes d'action dont la nonchalance est proportionnelle à la redondance qui s'installe à mesure qu'on progresse. Le sénateur Robert Kelly aurait apprécié.
GameSpy (May 22, 2006)
It's titles like X-Men: The Official Game that give games based on blockbuster films such a bad reputation among gamers.Current-gen gamers looking for a solid X-Men title would be better served with either installment of the excellent X-Men Legends series. I have no doubts that it will still perform well; well-meaning grandparents will pick it up now and during the holiday season, as they always do. Bored gamer guys will probably give it a shot during the post-E3 summer release doldrums, since the equally abysmal X2: Wolverine's Revenge is probably a distant memory now. However, a family member said it best when describing this title: "It's X-Men: The Babysitter." Indeed, kids will be the ones stuck with this middling mess of a game, when they could be outside playing or reading X-Men comic books. And unfortunately, because of those sales to the children, the cycle of crappy movie tie-ins will continue unabated.
The whole affair feels like a variant attempt at taking the franchise in a creative new direction that was crushed under the inevitable weight of movie release time constraints and limited budgets. Much as it pains me, this time the X-Men have earned the right to be feared and hated by those they've sworn to protect.
Yahoo! Games (May 22, 2006)
Making a great X-Men game ought to be easy. All the ingredients are there for you -- iconic characters with awesome superpowers, evil villains, reluctant heroes, giant robots. It's scarcely possible to think of a license that's better suited to video game usage than this. So why is this just another in a long line of disappointing licensed games? Official it might be, but this game will still prove a letdown to X-Men addicts and gamers alike.
Though X-Men: The Official game features a decent enough concept - you take control of Wolverine, Nightcrawler, and Iceman in events leading up to the X-Men: The Last Stand movie - the subpar execution sucks away any fun.
Lawrence (May 28, 2006)
Games based on films have been notoriously bad with few exceptions. X-Men: The Official Game does nothing to remedy that problem, and gives players no real incentive to play. Combat is basic and missions are terribly repetitive. There are some decent boss fights and some unlockables, but the game won't keep most player's attention for even one playthrough.