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User Reviews

Old shed, new paint... but such sexy paint! Bill Clay (34) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
3.2
Overall User Score (12 votes) 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
GamePro (US) (Nov 19, 2003)
There’s nothing unlucky about an absorbing FPS with a gripping visual style and story line. The first cel-shaded FPS could easily have been a recipe for a marketing-contrived disaster. But XIII is just the opposite a truly dazzling, inspired game that mixes a riveting story with a stylish look and absorbing gameplay.
96
XIII's presentation is excellent, along with the level designs. The graphics are crisp, well detailed, and stunning. Pop-up windows are displayed when you shoot someone in their face; killing them instantly and showing the bullet penetrate their skull. My only complaint about the graphics are the slow load times between levels. XIII is the best looking FPS on PS2 and equally as good game play wise as it is beautiful. XIII is most likely the best FPS of 2003; I suggest you add this one to your holiday must-have list.
87
Playzone (Nov 12, 2003)
Ganz so perfekt wie erhofft ist XIII leider nicht geworden. So nerven einige Wiederholungen nach dem Trial-and-Error-Prinzip. Manchmal tappen Sie aus versehen ins Sichtfeld eines Feindes oder Ihnen gehen die Medipacks aus. Oft hilft da nur, die Levels so oft zu spielen, bis Sie sie auswendig kennen. Auch die Gegner-KI hat mich enttäuscht. Wir wollen den Teufel aber nicht an die Wand malen, denn XIII ist trotz dieser Mängel ein toller Titel. Das liegt sicherlich auch am absolut coolen Stil. Blickt man hinter die Comic-Kulisse, erhält man einen spannenden Shooter, der sich besonders für Einzelspieler eignet. Dank des umfangreichen Mehrspielermodus und des Online-Supports werden auch Multiplayer-Fans bedient. Außerdem lobenswert: die hervorragende Lokalisierung. Die deutschen Sprecher leisten tolle Arbeit.
85
Jeuxvideo.com (Dec 02, 2003)
L'intrigue est superbement mise en scène et l'esthétique donne toujours envie d'en voir plus. Vous n'allez peut-être pas me croire mais je n'avais pas autant trippé sur un FPS consoles depuis l'antique Goldeneye !
84
4Players.de (Dec 22, 2003)
100 Stilpunkte! Selbst Mr. Coolness Max Payne verbreitet nicht die tiefgekühlte Stimmung, die von der Optik dieses Spiels ausgeht. XIII ist von Anfang bis Ende einfach durchgestylt, selbst der vollkommen belanglose Ladescreen hat Klasse - höchstes Designlob! Das gilt allerdings nicht für die Schleichmissionen, für die ich den Entwicklern am liebsten Nummer 13 auf den Hals hetzen möchte: In Verbindung mit dem unglücklichen Speichersystem gilt in diesen Abschnitten ein zähes Trial-and-Error-Prinzip, bis ich wirklich alle Gegnerpositionen auswendig kenne, bis ich wirklich alle schlaffen Körper durch den halben Level getragen und anschließend sicher versteckt habe - das muss wirklich nicht sein! Doch davon abgesehen ist XIII momentan -der- Shooter für alle, die einen aufregenden Comic dem tausendsten Fotorealismus vorziehen - Präsentation, Spielspaß und Ideenreichtum setzen Maßstäbe im Ballergenre.
80
PlayFrance (Dec 09, 2003)
XIII est au final un bon jeu qui rend largement hommage à la bande dessinée. Le titre d'Ubi Soft s’impose sans problème comme le FPS de l'année sur PlayStation 2. Ses quelques défauts (un certain classicisme, une IA parfois défaillante et un doublage médiocre (sauf pour la voix de XIII)) sont compensés par l'agressivité de l'intelligence artificielle qui donne lieu à des gunfights pimentés et par un bon sentiment d'immersion.
80
With two-player split-screen (four with Xbox and GC) and four-player online, the sum is still looking sweet. If you like the look and the storytelling style, XIII will keep you glued to the end. But the fact is if you prefer a more hyper-realistic approach to your action, you may want to look elsewhere for your gunplay thrills.
78
GameZone (Dec 10, 2003)
If there’s one type of game that we don’t have a shortage of, it’s FPS titles. Starting way back in the days of Wolfenstien 3-D and heading all the way up to now with top releases like Halo and Timsplitters 2, it’s easy to say that the FPS market is a popular one with no shortage of titles available and no signs of slowing down. Due to that fact, it can be hard to come up with some new creative ideas for the industry to really generate attention and turn a few heads, but Ubi Soft seems to have done just that with its most recent FPS PS2 release called simply XIII.
77
IGN (Nov 17, 2003)
As most gamers have probably heard by now, XIII is a cel-shaded first-person shooter based on a French comic book--excuse moi, "graphic novel"--about a military operative who's suffering from amnesia and is being chasedafter by both the authorities and a shadowy group of Bad People who want to do Bad Things. It feels like a bouquet of Hitman 2, No One Lives Forever, and the movie The Bourne Identity, but manages to distinguish itself, just barely.
76
Worth Playing (Dec 14, 2003)
For most American gamers, XIII will not be recognized with the same enthusiasm as that of the huge French fan-base that the franchise has amassed. It is a cel-shaded first-person shooter based on an incredibly popular French comic book. The videogame certainly uses its comic book influence to an impressive degree - boasting comic book panel animation cut scenes and utilizing text bubbles to represent the various instances of sound in the game in order to purport highly stylized action and dialogue sequences. Fans of the source material will undoubtedly find a lot to like here due to the fact that the game is able to bring the comic to life in 3D without sacrificing any of its intrigue or cut-throat violence, but for those who aren't familiar with the world of XIII the game may come off as a bit derivative.
75
Game Shark (Dec 11, 2003)
XIII is a nice single player experience - not a flawless one but well worth the price of admission. Multiplayer is not quite as exciting but at least there's something for both online and offline console players. There's no denying that the game's presentation overall is pretty cool and that once you get past the game's minor design and gameplay issues it can be a lot of fun.
73
The cel shading of the game gives XIII a distinct feel. Unfortunately, the rest of the game could have used some work. Instead of trying to get this game out for the Christmas rush, a little more time would have given this game polish, and XIII could have distinguished itself in the upcoming slow months.
70
Thunderbolt Games (Apr 03, 2004)
Anyway, enough jokes, and enough razzing on a comic genius like Orlando. Despite their camp humor value, Duchovny and West are pretty decent actors to secure for a video game. XIII betrays its solid cast -- and its great score, and its amazingly unique appearance -- by being simply an average game at heart. Raw shoot-‘em-ups can be great, but a story so complex and a visual world so obviously labored over deserves more than a one-off, linear, guns-blazing FPS -- I’m left feeling unsatisfied for want of a rounder experience that engages my tactical and strategic thinking on the same high level as it does my eyes and ears. This is like creating a visual style based on postimpressionist pointillism…and then using it to produce the next Madden title. By working on two completely different mental levels, XIII fails to exploit the true promise of its brilliant concept.
70
Gamekult (Nov 21, 2003)
Surveillée de très près par tous les amateurs de la bande dessinée, cette adaptation de XIII en jeu vidéo se montre sympathique dans l'ensemble. Son utilisation inédite du cel-shading dans une catégorie plus habituée aux polygones sévèrement texturés est évidemment son plus gros point fort, mais elle dispose également d'une ambiance indéniable et de nombreux petits ajouts qui en font presque une petite BD interactive. Hélas, le jeu lui-même est bien moins convaincant et se borne à proposer un gameplay déjà-vu, mélange d'infiltration un peu trop généreuse et de combat contre une I.A. pas formidable. On s'amuse et le titre saura combler sans problème les fans de l'amnésique, mais au regard du travail effectué côté design, il déçoit tout de même un peu et notamment sur PC, simple conversion peu adaptée à ce support habitué à un peu plus d'efforts.
70
Defunct Games (Dec 24, 2003)
For me XIII feels like it's simply going through the motions, almost as if it's doing as little as possible and still be worthwhile. Beyond the sometimes-interesting story, this game just reuses the same clichés we've seen in every generic first person shooter for the last six years. The various locations are often interesting, but most of the excitement is bled dry by mundane level objectives and the terrible enemy A.I. If you can look past all that, though, you will find that XIII offers a mystery that is actually pretty compelling and worth playing the game to decipher.
64
GameSpot (Nov 21, 2003)
XIII is a cel-shaded first-person shooter based on a long-running French comic book of the same name. The game definitely plays up its comic book roots, complete with readable sound effects and comic-book-like panels that pop up while you're playing. While it definitely has a certain sense of style to it, the game itself misses its mark, and the total package isn't one that will hold the interest of most first-person shooter players.
60
Factornews (Nov 20, 2003)
L'équipe de développeurs d’Ubisoft qui a conçu XIII a donc réussi le challenge de transformer un thème de base pas forcément passionnant en un jeu prenant et efficace. Partant d'un fond assez peu original, XIII transforme l'essai avec une forme et une mise en scène hors norme ! Pas le FPS du siècle, mais au moins un jeu qui méritera allègrement une place sur l'étagère des hits de la fin d'année.
60
GameSpy (Nov 24, 2003)
Aesthetics can get a title pretty far in the video game industry. But graphical tricks stand the chance of becoming clichéd gimmicks as quickly as tired gameplay mechanics. When Ubisoft announced that it would release the first cel-shaded first-person shooter, skeptics were quick to insult the company's apparent hop onto the bandwagon. But as people were shown more of the game, the dismay turned to intrigue. Could a first-person shooter really feel like a live-action comic book? It was looking hopeful, especially after an extremely positive showing at ECTS where it won both Best Console Game of Show and Best Overall Game of Show. But with the finished product sitting inside my console, I can tell you that it doesn't quite live up to the hype.
58
Game Revolution (Dec, 2003)
And despite its groovy style, XIII isn’ much more than a run-of-the-mill game. Its presentation is definitely worthy of a look (particularly if you own an Xbox) but its gameplay is about as straightforward - and in some cases boring - as it gets for an FPS. Maybe they would have had more success if they named it XIV.