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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Worth Playing (Aug 02, 2011)
Akimi Village feels like a game that was made alongside the Keflings games instead of afterward. It adopts most of the mechanics of the original game without really taking advantage of the gameplay and technical improvements of the later title. The missing multiplayer modes also tarnish the product, as does the lack of humor and depth in some portions. That doesn't make it an inferior product, though, as the presence of a story gives you more purpose to your city building than before, and the act of building the community is still a calm but fulfilling experience. While Xbox 360 veterans may find this to be a very similar experience in a different skin, PS3 owners will be very receptive to this game, especially since they've already been the recipients of some experimental titles. It's an experience worth playing, but we hope that the next iteration will include some form of multiplayer.
Destructoid (Jun 20, 2011)
If you did play the other games and own both consoles, Akimi Village sits between A Kingdom of Keflings and A World of Keflings. Some of the big improvements from World are lacking in Akimi, although you won't miss them enough to let it detract from the overall fun you will have with it. And despite the games being very similar, Akimi Village offers a fresh enough experience to take yet another plunge into Ninjabee's world of console sim games.
PSN Stores (Aug 21, 2011)
There is only one map, and nothing else to really bring you back to the playing field. I find the key to success in this title is playing about a quarter of it first to really get the hang of the mechanics and then starting over. I played the system completely differently once I knew that it is smart to put certain places close to one another. There is also limited online support, allowing you to buff friend’s villages, visit them, and send friends items. Unfortunately you couldn’t (A.) send your friends extra Akimi or (B.) grief them. I was able to give somebody a bunch of bamboo though…so there’s that. Slavery aside, you’re going to get about 8-10 hours out of this title. I didn’t think I would have this much fun with it, but I’m glad it’s over.
ZTGameDomain (Jun 30, 2011)
All in all, Akimi Village is a great game for those who want a change of pace; something that doesn’t require you to intensely stare at your TV for hours on end. If you own an Xbox 360, and have already brought either of the Kefling games, then there is nothing new here for you. But if you only have a PS3 and fancy a change from all of the killing, then Akimi Village could be just what you are looking for.
IGN (Jun 20, 2011)
NinjaBee's low and slow approach to games is a welcome one -- in theory. In our stress-filled lives, we don't always want to play a game that demands we be the fastest or the strongest . Unfortunately, Akimi Village's simple concept fails to veer far enough from A Kingdom for Kelfling's well-trodden path and is weighed down by too many gameplay and interface missteps. While it offers us a new setting and a few small interface improvements, it ultimately fails to streamline the building process and to deliver enough new ideas. The result is a quirky little city builder that's fun for the first hour or two and then gets long on repetition and short on reward.
GameSpot (Jul 13, 2011)
All too often, however, Akimi Village stops being relaxing and becomes boring. It takes about six to eight hours to restore this single village to its former glory, but while the game is long as far as downloadable games go, it is never substantial--what would amount to an hour's worth of gameplay with a mouse cursor stretched into a full $9.99 game.