Assassin's Creed Reviews (PlayStation 3)
|The Third Crusade meet Grand Theft Auto!||M.Allen (88)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.5|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.2|
|Gameplay||How well the game mechanics work and the game plays.||3.1|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (33 votes)||3.4|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
GamesRadar (Nov 08, 2007)
With its riveting story, beautiful visuals and surprisingly lifelike world, Assassin's Creed is an incredibly deep, enjoyable game that kept us addicted from beginning to bizarre end. It's bogged down by a lot of monotonous repetition and a fighting system that's sure to frustrate hack-and-slash fans, but neither of those things really diminished our enjoyment of the game, and both were far outweighed by the thrill of tearing around its enormous cities and carefully planning spectacular assassinations. It might not be for everyone, but playing through Assassin's Creed still stands as one of the most outstanding gaming experiences of 2007.
Snackbar-Games.com (Feb 08, 2008)
In the end, Assassin's Creed will be remembered as a high-quality endeavor that beautifully blended action, control and intrigue into a completely immersive gameplay experience.
G4 TV: X-Play (Nov 29, 2007)
As the first part of a planned trilogy, hopefully we will spend much more time in the strange and alluring world constructed around Desmond and his lethal ancestor. It’s not often that, after years of anticipation, obfuscation, and raw hype, a game can meet the inevitably high expectations created for it. Assassin’s Creed routinely exceeds them.
3D Juegos (Nov 12, 2007)
Assassin´s Creed es una auténtica obra de arte y un juego imprescindible, tanto para los amantes de la aventura como para los fanáticos de la acción. Un apartado gráfico que quita el hipo, un fenomenal score musical y una jugabilidad con una capacidad de adicción a prueba de bombas son las principales cartas ganadoras del juego de Ubisoft. Una nueva franquicia que se inicia con brillantez, y que se desmarca claramente como uno de los programas favoritos para obtener el título de Juego del Año. Un lanzamiento que nadie se debe perder, y una oportunidad inmejorable para visitar la Edad Media en la mejor compañía.
Meristation (Nov 13, 2007)
Eso no significa que no haya sistema de combate bien asentado, que lo hay, pero es sencillo y elegante, al igual que el resto de las mecánicas de control, en el que sólo se utilizan dos de los botones –los de los brazos- para golpear con la espada y agarrar al contrario. No hay combinaciones de golpes, aunque se le saca bastante partido a los dos botones, que se pueden utilizar para golpear de forma rápida o fuerte, contraatacar. O empujar a los rivales para desequilibrarles y hacer que se estorben los unos a los otros. En todo caso, este sistema de combate directo está más bien pensado para pequeñas escaramuzas y para entretener a los soldados mientras se planea una huída, pero no para combates a gran escala.
Game Informer Magazine (Dec, 2007)
Assassin’s Creed is the type of game that comes along only rarely – a title that innovates in so many areas it helps to set a new bar in various aspects of gameplay, storytelling, visuals, and controls. Simultaneously, it’s an imperfect game in which the small flaws that mar its sheen are all the more noticeable because so much of the rest of the game shines so brightly. Deep, engaging, and surprising from beginning to end, Assassin’s Creed’s merits will be debated for a long time. However, as a brave attempt at delivering something unique and audacious, it excels.
Extreme Gamer (Nov 23, 2007)
Ubisoft Montreal's Assassin's Creed feels the second coming of the Prince. Darker and more compelling, Assassins Creed gives the player a world of hidden agendas, deception, and murder. The lead charcter, Altair is the perfect anti-hero, whos brutal resolve lets him step above the laws of mortal men making him a saviour with a blade. Assassin's Creed is a bold new step for Ubisoft Montreal which pays off. Assassin's Creed might have a few minor flaws, however at the end of the crusade Assassin's Creed is one of the monst intriguing games I've expreinced all year. Assassin’s Creed brings together a world full of imagination and clever design in its storyline and its gameplay elements. Stealth, action fans, you’re new Splinter Cell has arrived in Assassin’s Creed.
IC-Games (Nov 24, 2007)
Overall you have to say if you have an Xbox 360 you just must have this game, other developers should definitely take note. You should love the stunning views and the ability to climb nearly all the buildings in the three cities as well as of the countryside sections. After you see the game you'd have to agree, Ubisoft are going to make a killing with Assassin's Creed.
Game Revolution (Nov 21, 2007)
Flee back into those glorious city streets and across the rooftops to sound your barbaric “Yawp!”, because that’s where this game really shines.
GameTrailers (Nov 12, 2007)
The first half of Assassin’s Creed is a truly clairvoyant experience. You’ve never played anything like it. The sagacious story, incalculable crowd interaction, and unprecedented freedom to traverse the environment how you choose are landmark moments. Over time, repetition rears its ugly head, combat becomes a necessary routine, and dimwitted foes snatch you out of the third crusade and remind you that you’re playing a game. The potential here is undeniable, but there’s been some dust swept under the rug that places a blemish on an otherwise beautiful piece of art.
PSX Extreme (Nov 14, 2007)
Assassin's Creed wants to be the best of the best. It strives for interactive nirvana and seeks to provide the player with one of those games that stands head-and-shoulders above anything else, and for quite a long time. But as hard as they tried and as much as we want to say it, they don't quite reach that uber-ambitious goal. It almost seems as if the humungous world they created and the idea that lies beneath the premise was too big to embrace; it was simply beyond current development possibilities. We continually catch glimpses of video game revolution in Creed, and sooner or later, we'll get more than just glimpses. For now, though, we'll take this. We'll take it because it's fun, accomplished, challenging, original, atmospheric, detailed and even breathtaking. Oh, and one last thing- anybody who awards this game less than an 8.5 needs surgery to remove the elitist "hey, I did that before and there's a pop-in; this game is only average now" mentality. Seriously, get over yourself.
Game Over Online (Dec 04, 2007)
If it all sounds like too much to realistically fit into one game, at least in this case it is, but not by as wide a margin as you might imagine. The result, while not quite all it could have been, is definitely more than the sum of its parts. While Assassin’s Creed doesn’t manage to deliver a top notch experience in any one of these areas individually, it gets enough things right in all of them and gives you a lot of freedom in how to use them, all while looking pretty damn cool. Though it degenerates into a lot of fighting at the end, and makes a fair number of mistakes in its execution along the way, there’s something entrancing about this game and each of the amazing things you can do. Your mileage may vary on precisely how quickly the game’s repetition exceeds its subtle nuance, but it’s well worth checking out for the first times if not for the seventy thirds.
Game industry News (GiN) (Jan 02, 2008)
Compared to say, the Hitman series, Assassin’s Creed is not quite so in depth in terms of stalking your prey and using your environment to kill people in ingenious ways, or say, using different disguises to infiltrate areas, which you don’t do at all here. However, the medieval setting in biblical cities is really awesome, and anyone with a sharp mind (and a sharp blade) should have a lot of fun here, just not in one sitting.
Yahoo! Games (Nov 12, 2007)
But Assassin's Creed is a solid enough game to overcome its awkward plot device. It doesn't much matter why you're in the situation you're in. What matters are those wonderful moments when you're sitting on a tower overlooking one of the most gorgeous cities you've ever seen in a game, and you know it's all yours to play in.
USA Today (Nov 15, 2007)
Mature gamers in search of a beautiful, exhilarating piece of interactive entertainment will be more than pleased with this hard-to-put-down adventure.
Gamezoom (Dec 09, 2007)
Der viele Wirbel um Assassin’s Creed hat sich bewahrheitet, denn der neue Action-Titel von Ubisoft setzt auf der Playstation 3 neue Maßstäbe in Sachen Grafik. Oft wurde schon von einer Next-Generation-Grafik gesprochen und spätestens seit diesem Titel ist es soweit. Selten sah ich so eine detaillierte Grafik, die durch eine schicke und realistische Umgebung glänzt. Nicht nur die Optik macht Assassin’s Creed aus, sondern auch die Soundkulisse kann sich hören lassen. Diese zeichnet sich durch eine passende Musikuntermalung und realistische Lokalisierung aus. Einziger negativer Aspekt in dem Spiel ist die Steuerung. Überhaupt Anfänger werden mit der Steuerung verzweifeln. Trotzdem zählt Assassin’s Creed zu einem Spiele-Highlight des diesjährigen Winters.
Jeuxvideo.com (Nov 13, 2007)
Avant de rédiger l'article, je m'étais mis en tête de faire tomber un point sur la note finale pour sanctionner quelques défauts dont certains sont, il faut l'admettre, passablement agaçants. Un peu trop répétitif dans son déroulement, pourvus d'une carte peu lisible, offrant quelques enquêtes énervantes ou une IA parfois un poil trop irascible, Assassin's Creed n'est pas parfait. Mais il est comme un gosse trop mignon qu'on n'arrive pas à gronder quand il met de la confiture plein notre chemise blanche toute propre. Magnifique, épique, immersif, prenant, ce premier volet d'une nouvelle franchise a bien trop de qualités et de caractère pour qu'on ait le courage de le punir. Et puis bon, 17 ou 18 hein, franchement, on va pas en faire une pendule non plus, c'est un hit et puis basta.
GameSpot (Nov 13, 2007)
There are few differences between the Xbox 360 and PlayStation 3 versions. PS3 owners are blessed with a slightly more solid frame rate, although the 360 version features a little more contrast in the lighting, so it's pretty much a wash. But regardless of which platform you go with, you'll have an amazing and unforgettable game. Assassin's Creed is the kind of game you tell your friends about, and one that should be in your collection.
Gamer 2.0 (Nov 16, 2007)
Assassin’s Creed is remarkable in every aspect it performs. From the sprawling city life to the dual-vision storyline, everything blends together to offer one of the most complete and satisfying experiences so far this year. With so many great games arriving at the same time as Assassin’s Creed it might be hard to give this game a try, but you owe it to yourself to jump into the role of Altair and start killing some Templars; the game is that rewarding and fun to play.
Gamesmania.de (Nov 20, 2007)
Für mich ist Assassins Creed das beste Spiel des Jahres, auch wenn die Wertung leider knapp an einer 90er vorbeischrammt. Der Mut, ein Spiel über insgesamt vier Jahre reifen zu lassen und es mit derart vielen innovativen Elementen zu versehen, verdient einfach höchste Anerkennung. Wem das Setting auch nur halbwegs zusagt und wer bereit ist, sich von dieser interessanten Spielwelt verzaubern zu lassen, wird von AC begeistert sein, zumal das Spiel technisch neue Maßstäbe setzt. Als Hauptkritikpunkt bleibt aber das maue Leveldesign, das letztlich immer gleich abläuft und die Langzeitmotivation merklich beeinträchtigt. In diesem Punkt verschenkt der Titel viel Potential und erhält deshalb eben keine ansonsten hochverdiente Überwertung. So oder so solltet ihr dem Spiel eine Chance geben, das Spielerlebnis ist einfach gigantisch!
Cheat Code Central (Nov 13, 2007)
Assassin's Creed is certainly a must-buy title for gamers interested in following an excellent story. The wonderful visuals play a major role in the experience and easy controls and open level design will suck you right in. This is not a game for everyone and misses a perfect rating due to pacing issues. However, the majority of mature gamers will thoroughly enjoy this title and will once more applaud the creativity, ingenuity, and boldness of the game designers at Ubisoft Montreal. This game will be remembered for implementing a number of innovative elements that will be used in future titles.
Computer Bild Spiele (Dec 05, 2007)
Wer auf eine stimmige Spielwelt und eine durchdachte Geschichte Wert legt, wird mit Assassin's Creed grandios unterhalten. Detailtreue bedeutet aber auch: Bis ins Kleinste dokumentierte Schwertkämpfe und der "ganz normale" Job des Berufskillers Altaïr sind eine blutige Angelegenheit. Dieses Spielgehört nicht in Kinderhände!
PlayLipse.fr (Nov 19, 2007)
Le mélange passé/présent, réel/fictif, les éléments aussi inutiles qu’indispensables comme la visite du royaume à dos de cheval, toutes les interactions possibles, toutes les possibilités qui nous sont offertes, voilà ce qui constitue la grande force de ce jeu. Un gameplay excellent, un scénario bien ficelé et une ambiance unique font de ce titre le Graal que tous les joueurs espéraient secrètement. Alors certes, beaucoup de détails sont oubliés tant ils sont nombreux et tant on aimerait parler de ce coup de cœur, mais il faut reconnaître que tout n’est pas parfait. Nous avons entre les mains un véritable chef d’œuvre, une sorte de toile idyllique sur laquelle persiste tout de même une ombre. Maintenant la question qui s’impose à tous comme une évidence c’est : à quand la suite ?
4Players.de (Nov, 2007)
Wer die Qual der Systemwahl hat, sollte trotz Inhaltsgleichheit und weiterhin guter Steuerung zur 360-Version greifen, die insgesamt den runderen Eindruck hinsichtlich der Kulisse hinterlässt. Dabei ist es nicht einmal das sporadische Kantenflimmern, das uns zu diesem Ratschlag nötigt. Immer wieder auftauchende Probleme mit der Bildrate machen zusammen mit teils hartem Tearing selbst in den Zwischensequenzen die Probleme der PS3-Version deutlich und nagen gehörig an der B-Note. Im Gegenzug bekommen Sony-Zocker etwas schönere Lichteffekte und die besseren Metalltexturen. Doch das reicht nicht, um auch auf der PS3 für Gold in Frage zu kommen. Aber selbst ohne diese letzte Weihe bietet Assassin´s Creed richtig coole Unterhaltung!
HardGamers (Dec 02, 2007)
Si vous vous attendiez au jeu du siècle avec Assassin’s Creed, vous allez être déçus car le jeu ne répondra sans doute pas à vos attentes. Répétitif, il risque de décevoir ceux qui cherche une jouabilité sans cesse renouvelée. Par contre, si vous cherchez un jeu original, savant mélange de Prince of Persia et de Splinter Cell, vous risquez d’accrocher à ce dernier, pour peu que le scénario tarabiscoté ne vous fasse pas peur, surtout que l’ambiance particulière dégagée rend les missions moins répétitives. Jeu de l’année ? Sans doute pas. Excellent jeu ? Sans doute plus…
Worth Playing (Nov 21, 2007)
Despite Assassin's Creed's smooth, almost deft controls and not infrequently gorgeous, it is ultimately a game by rote, not salvaged by a compelling story and also burdened with a shell plot that is both trite and superfluous. I'd have been much harder on this top-billed title except that I spent a lot of time playing it very late at night or very early in the morning - what I call my vampire hours - a time when you feel your corneas have been peeled off your eyes and any game, no matter how easy or fluid, can frustrate. Even so, I found myself having a good time progressing through the missions even as a nearby clock indicated I should cash it in and head for bed. A reasonable amount of fun in an otherwise fairly standardized gaming experience goes a long way in my gaming grade book; true innovation is perhaps critical for a great game, but it's not prerequisite for a good game. I do, however, circumspectly approach real hope for the surely inevitable sequel to Assassin's Creed.
UGO (UnderGroundOnline) (Nov 14, 2007)
In time, gamers will look back on the 2007 holiday season as the time when the next-gen truly became the current-gen. And among the many games which will be cited as proof of this fact, Assassin's Creed will surely pop up frequently. The poor preview reports in recent months may have blunted some of the high expectations surrounding this game, but it will be better off in the end because of it. Assassin's Creed falls short of perfection, but it's an excellent and highly entertaining game nonetheless, and one which pushes the medium forward in general. There's little more you could ask for than that.
Games Finder (Feb 01, 2014)
Assassin’s Creed has grown into a well-known action adventure series and if you are wondering what all the fuss is about then there is no better option than returning to the origins of this highly successful and enjoyable series.
Blend Games (Nov 15, 2007)
This is a game for aficionados. Casual players can learn a handful of tricks and just blaze through the game, but the depth it goes into is what makes the game worthwhile. Exploring a vast, gorgeous landscape makes this game so much more than it seems which gives it great replayability. While it’s not open ended like Oblivion there are a lot of distractions in the game even if it’s just seeing how far you can leap and bound before you run out of rooftops . It’s a game with a lot more potential to add more stories and more features. I’m looking forward to the inevitable sequel. In the meantime, I’m going to go back to see what else there is that I missed my first time through.
UOL Jogos (Nov 30, 2007)
De "Sonic the Hedgehog" a "Brain Training", existem títulos que são a cara de sua geração. Neste aspecto, "Assassin's Creed" é o exemplo do que tecnicamente tanto PlayStation 3 como Xbox 360 podem realizar. No entanto, se por lado as cidades e mecânica são de uma naturalidade jamais vistas num game, o jogo peca pela regularidade da ação e por um enredo que poderia ter sido mais bem explorado. Merecia também algumas semanas a mais no controle de qualidade: além de 'bugs' pequenos, mas em abundância, seja qual for sua versão, pode acontecer do jogo congelar por completo. Auto-save reduziu o número de elogios dirigido às mães dos programadores, mas até o fechamento deste texto a Ubisoft trabalhava num arquivo de correção. Excesso de ambição ou pressão para colocar o jogo nas prateleiras antes da principal semana de vendas norte-americanas, ou ambos, não veja "Assassin's Creed" como oportunidade perdida. É um feito da Ubisoft e merece ser conhecido.
V2.fi (Dec 28, 2007)
Puutteistaan huolimatta Assassin’s Creed on mielenkiintoinen peli, jonka imua edes liiaksi itseään toistava sisältö ei kokonaan onnistu sammuttamaan. Kun mukaan vielä saataisiin Hitmanin tapaiset, hiotummat ja suoritustavoiltaan monipuolisemmat tehtävät, olisivat valittamisen aiheet vähissä. Onneksi pelin myyntiluvut näyttävät sen verran lupaavilta, että on pieni ihme, ellei jatkoa seuraa, ja silloin voi kyseessä olla napakymppi. Sitä odotellessa Assassin’s Creed tarjoilee mukavan mutkatonta meininkiä, joka ilman valtavan hypetyksen luomia ennakko-odotuksia olisi voinut jopa yllättää positiivisesti.
Futuregamez.net (Dec 06, 2007)
There is no denying that Assassin's Creed is a next-gen title. The size and scope of the game world can not be understated in the slightest the storyline and production values are impressive. What does disappoint is that the gameplay isn't varied enough, there is no multi-player, there is repetitive speech and the game lacks some polish here and there. Perhaps most criminal in our minds is the screen tearing that is apparent. Sure, it may allow more detailed graphics but for a videophile like myself it becomes quite distracting. Still this is a solid game that certainly keeps you interested. Recommended.
Playstation Illustrated (Dec 14, 2007)
I highly recommend you rent Assassin's Creed. For the first few hours that I played, I thought it was the greatest thing I had played in a long time. It's a beautiful game and there's so much you can do off the beaten path of the story, such as jump up on top of carts to annoy other passers-by, or push around citizens just to get a reaction. However, when you get down to the nitty gritty, Assassin's Creed loses some of its luster. So if you rent it, you will have a good time initially and see what the game has to offer without being bored with long-term play.
Maxim Magazine (Nov 13, 2007)
Though things do get choppy on occasion, the graphics are just plain jaw-droppingly awesome. The Old World Jerusalem cities are rendered with a tremendous amount of detail. The game's controls are a bit unorthodox—unorthodox enough to require not one but two semiredundant tutorials within the first hour. And, like our wives/girlfriends, the game frustrates as much as it pleases. After the game was over, we strapped ourselves into the game's memory-exploring machine, but the only ancestors we could find were all Schlitzed-up, sitting in dark kitchens playing solitaire. Our family sucks!
EmpireOnline.com (Nov 16, 2007)
Ironically, though, the game’s friendly controls could also be considered its shortcoming; killing your target normally instigates a chase sequence where you free-run across the rooftops and make fearsome leaps of faith to dodge your pursuers. But the simple control system means that our hero will perform most acrobatic feats automatically, stripping the game of the visceral thrill of making moves at precisely the right moment, as in Prince Of Persia: The Sands Of Time. The result is a far more forgiving game, which limits frustration but hurts the excitement a little, too.
GameDaily (Nov 16, 2007)
Even with braindead guards and occassionally repetitive gameplay, Assassin's Creed is worth a stab (no pun intended). Its scenic presentation, teamed with violent gameplay and an involving story, gives you more than enough reason to step into this killer's shoes.
GamerDad (Nov 29, 2007)
If you ever doubted a video game could deliver a movie-like experience, pick up Ubisoft's ASSASSIN'S CREED for an adventure so engrossing it should've come with a crowbar to pry yourself away.
GamingEvolution (Dec 01, 2007)
Although these assassinations are largely the same routine repeated in different cities, the depth and scale of the world presented in Assassin’s Creed makes it easy to become swept up in it, even if the game seems to be trying to stop you from being completely swept up in that world.
GameZone (Dec 10, 2007)
Assassin’s Creed is a compelling, entertaining and surprisingly original PlayStation 3 game that will hold you captive from start to finish. Games like this are rare gems, indeed, but despite the setting and its gorgeous good looks, this game is far from being the perfect gaming masterpiece it could have been on Sony’s new console. While the PS3 version contains longer load times, this game is still one of those experiences that shouldn’t be missed by any gamer looking for something interesting and unique.
Jolt (UK) (Dec 14, 2007)
Assassin’s Creed should have been a classic game in its own right, but as it stands it’s more of a warning for other developers and pretty good advert for Assassin’s Creed 2. That’s assuming they build on the story as expected, tweak the control as necessary and use all the extra time to create a solid, well-paced and non-repetitive sequel worthy of such evident talent. It’s visually wonderful, technologically marvellous and honestly a great deal of fun to play, but as with many other people, we have to seriously question its staying power.
Video Game Generation (Apr 30, 2008)
Assassin's Creed's repetitive mission structure and poor ending don't overshadow the greatness in its storyline and exploration. The combat is also fun and climbing is a blast, and there's a real thrill when you finally do assassinate each major target. So in the end Assassin's Creed's high points more than outweigh its repetitive nature, making it a worthwhile purchase and what should be the start of a great franchise.
Gamekult (Nov 15, 2007)
Encore fragile sur certains aspects, Assassin's Creed n'atteint sans doute pas la perfection. Quelques incohérences dans les réactions des gardes, une mécanique de jeu répétitive ou un artifice scénaristique pas très bien employé sont autant de bémols qui jouent contre lui. Pour autant, comment ne pas craquer devant l'agilité, la souplesse, la classe de son héros capable d'évoluer aussi librement dans des cités immenses et crédibles ? Comment ne pas saluer l'intuitivité de la maniabilité qui rend l'aventure aussi jouable que spectaculaire ?
Video Games Daily (Nov 23, 2007)
Assassin's Creed certainly went through an odd path to release. I remember the hype being way up on this game at E3 last year and then just recently it seemed to plummet. Early sales figures for the game have been strong and that's a good thing. Assassin's Creed is, despite its flaws, one of the most entertaining games I've played this year. The free-running gives you a sense of freedom not found in many other games and the combat allows you to see off anyone who crosses your path with grace and ease. But it's the story that kept me playing and, thanks to that ending, now I can't wait for the next one.
GamesAreFun.com (GAF) (Dec 22, 2007)
Assassin’s Creed is repetitive, but it’s a good repetitive. Some may grow tired of the flow of the game, while others who stick with it will be rewarded with an engrossing narrative that actually pays off (though rather abruptly) in the end. For what is obviously the starting point of a huge franchise (this is Ubisoft, after all), it sets everything up really well and only makes you want more. Unfortunately, there is no telling when the next game will come, so having such a, “Holy crap! Bring on the next one!” ending is a rather big downer. Also, the game suffers from a few mistakes ranging from frustrating (game lock-ups that need a console shut-down to fix) to just minor (clipping errors that really shouldn't be there). Those points aside though, Assassin’s Creed is a game that has earned its place among the other triple-A titles that have come out this year and shouldn’t be missed.
Digital Spy (Nov 16, 2007)
While we can only hope UbiSoft takes heed of its failings and release a sequel, Assassin’s Creed is still a worthy buy, if only to experience a true next-gen release that takes free-roaming gameplay to the next level.
Game Freaks 365 (2007)
Let there be no mistake, Assassin's Creed is a goldmine of next-gen goodness. The magnificence and magnitude of the world of the first assassins is worth the repetitiveness and small lack in flair. There is certainly a lot of ground work laid for an awesome sequel if nothing else.
videogamer.com (Nov 14, 2007)
As I stated at the beginning of this review, Assassin's Creed should certainly be played by anyone who's taken the jump to the next-generation consoles, but don't expect to be playing something that will go down in history as one of the greatest games of all time. It's ambitious and succeeds more than it fails, giving me hope that one day Ubisoft Montréal will deliver the game they originally set out to make.
Game Tap (Nov 20, 2007)
So is Assassin's Creed as awesome as I wanted it to be? No. But it's a game that attempts a lot of major development moves and it shows a lot of promise, even if it isn't always executed well. Since the game was conceived as the first part of a franchise, it's very likely that we'll be seeing the next installment within a few years, and I'll be looking forward to seeing if the development team builds and betters what has already been established. Although this time, I'll try to temper my anticipation a little bit more.
Console Monster (Dec 15, 2007)
So does Assassin’s Creed live up the huge amount of hype? Well, yes and no. The free-running and gameplay itself is as impressive as it looked in the videos shown before the games release. The easy to pick-up control system, coupled with some enjoyable combat makes Assassin's Creed a good game despite the repetitive and sometimes laborious build up to each assassination. It's still worth picking up, and is a decent game that sets the standard nicely for a follow-up sequel; hopefully with some more variation.
Mygamer.com (Jul 02, 2008)
While I was quite disappointed by Assassin’s Creed, it’s still a pretty good game if you take your time and soak up the well-made environments, rather than trying to hustle through it (if you want to just chug through this game, I’ll save you these last few sentences and say not to get it). But even so, it’s JUST a pretty good game among the likes of Oblivion, Call of Duty 4, Virtua Fighter 5, The Orange Box and Grand Theft Auto 4. Assassin’s Creed will only really be worth a purchase once it drops to bargain prices, and even then, it’s unlikely you’re going to beat it. For those who really love games, it’s worth picking up for its aesthetic value and its unique gameplay. If you subsist on a diet of Madden and GTA, however, look elsewhere.
IGN (Nov 13, 2007)
If you play Assassin's Creed for an hour, you will probably think it's a fantastic game. But as Assassin's progresses, its dual storylines and repetitive quests begin to grow tiresome. There are so many great individual elements, but they are lost among the myriad of poor decisions from Ubisoft Montreal. Wasting the big twist on the first five minutes of gameplay is a tremendous mistake, but not nearly as damaging as the ill-conceived assassination investigation quests, which get old fast. The exploration aspects of Assassin's Creed and the combat are both plusses in my book. But those two elements are only a small part of the whole.
GameAlmighty.com (Nov 19, 2007)
In short, Assassin’s Creed is two hours of a really good video game repeated ad nauseum for many more hours. It’s fun, but can get very boring. Maybe in the sequel...
Edge (Nov 27, 2007)
Ultimately, it’s as if Ubisoft Montreal has failed to find a game worthy of its stunningly realized main character and sumptuous setting. It’s unfortunate, as there is some enormous potential here, and for all its failings Assassin’s Creed deserves to be played, and its achievements savored.
WomenGamers.com (Jul 14, 2008)
What can be said about Assassin’s Creed that hasn’t been said before? Plenty. I believe that anyone playing it is going to get something different out if it. Is it a stealth game, an action adventure, a ninja fighter? Yes. Is it easy to play or complicated, is it casual or hardcore? Is it all looks and no gameplay? It’s all of these things. It’s a heavy experience that doesn’t necessarily suit the word fun. There are a lot of levels going on in this game and I think that anyone playing it is going to take away something different from it…
GameCell UK (Nov 22, 2007)
I just wish that the developers had the courage to make the game a straight-up, period Middle East adventure with greater freedom and a more addictive and varied gameplay method, as seemed to be the case months ago. And no cop out twist storytelling (which I can’t help thinking was added for reasons of political correctness). After all, a beautiful woman is just that, and needs no further unexpected additions downstairs…
AceGamez (Nov 30, 2007)
Despite my disappointment at such failed potential, I am still awaiting the inevitable sequel to Assassin's Creed as enthusiastically as I did with this first instalment. Assuming that Ubi Soft realise what they've done so spectacularly wrong (and let's be real, how can they not?!), the skeleton of this game is so good that they have every chance of making a sequel that delivers in every single department. It pains me to score Assassin's Creed so low, as it is stunning in many respects and I want to convey the message that it definitely deserves to be played, even though it tragically falls short as a complete experience. Rent it at the very least and see for yourself just how amazing this game nearly was.
Glide Underground (Nov 28, 2007)
Assassin's Creed is a rent-before-buy title, because there's a definite probability that a given player will either love it or hate it, and very room for anything in between.
1UP (Nov 12, 2007)
Though I'm focusing on a lot of Assassin's Creed's faults, this doesn't mean I didn't enjoy playing the game -- it attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft?
GameSpy (Nov 13, 2007)
We find ourselves drifting as we attempt to sum up Assassin's Creed, trying to cover the free-running, the fighting, the stealth, and the story itself. Unfortunately, this is symptomatic of Assassin's Creed; each element of the game sacrifices too much in order to squeeze other major elements in. Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative. With Assassin's Creed, Ubisoft has tried to jump start its next monster franchise. Unfortunately, what it's ended up with is a Frankenstein: powerful and wondrous to behold, but not quite what it was aiming for.
GameLemon (Apr 22, 2008)
I've been waiting a long time to play Assassin's Creed, and I was really hoping it would be amazing. For the first few hours, I was blown away, believing I was experiencing something transcendent. Then it all came crashing down, and I saw the game for what it truly was: an ambitious title that got horribly mucked up in its execution. During the levels I kept hearing people shout, "Death to the infidel!" - I suppose they were talking about whoever thought this would turn out to be a great game.
Random Access (Apr 04, 2017)
Yet I still need to re-address the first point I made, which was that Assassin's Creed had to grow on me before I could appreciate it. When I first played it, the game seemed needlessly complicated with its many required goals, somewhat overwhelming tutorial, and lackluster street swashbuckling. But the more I played it, the more in tune I became with how the system functioned and the more I learned that the game is more limited than I once believed and that the freedom you feel is quite contained and fairly linear. This was a new type of game for me, but Assassin's Creed has shown that maybe there's a future for me in stealthy assassination. Failing that, I'm a decent pickpocketer now. Assassin's Creed has its flaws, for sure — that one time I tried to escape a horde of guards and somehow accidentally scaled a citizen instead of a building comes to mind — but once you get into the swing of things, there's a solid game under here, albeit one that can get a bit repetitive over time.
ZTGameDomain (Dec 01, 2007)
With a bit more focus and a little more tweaking, Assassin's Creed could have been a great game. Unfortunately, it fails to deliver on many promises we've heard over the last year. While the game does do some things great, including it's visuals, and the first few assassinations, there are far too many flaws that keep it from being a great game, and with so many other great games available this fall, it's hard to give Assassin's Creed more than a passing look.
Games TM (Nov 29, 2007)
Assassin's Creed leads the player by the hand, forcing them into corners and rarely allowing room for manoeuvre. With a stronger story or more variety in its play it wouldn't matter. But as we all now know, Assassin's Creed doesn't believe in variety. One of the few positives that can be drawn from this self-indulgent sprawl is the engine itself. If the Prince's next adventure takes advantage, it will eclipse even the Sands Of Time. But as it is, we're left with an extremely expensive science experiment that pales in comparison to the rest of the triple-A-batch this winter. A shame.
Gaming since 198x (Jan 21, 2009)
Assassin's Creed, c'est un peu comme un gâteau au chocolat trop cuit. C'est fait avec les meilleures intentions du monde, avec des ingrédients excellents, ça sent bon pendant la préparation, ça a super bel aspect en sortant du four, mais c'est franchement indigeste et on a pas trop envie d'en reprendre.