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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.4
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (16 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamesRadar (Feb 08, 2010)
The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. What’s most amazing and surprising about BioShock 2, however, is that by diving deeper into Rapture’s tortured history and exploring more of Rapture’s haunted world, it actually manages to make the original BioShock better, too.
Game Shark (Feb 21, 2010)
What makes BioShock 2 truly special, however, has little to do with the individual elements I’ve praised here. What elevates it above the sum of its parts is the genuinely impactful narrative, something that parents, in particular, will appreciate. Both the first and second title offer scathing indictments of political extremism (capitalism/individualism in the first, communism/collectivism in the second), and the first game ultimately comments on the lack of free will. Here, you are given something more precious to shape – and the free will to do what you would with it. If BioShock 1 is ultimately about what it is to be a slave, the sequel shows – with a sophistication rarely seen in gaming – what it is to be a parent, with the power to love or to harm. It’s genuinely powerful stuff – and fascinating territory to explore within the context of a dystopian setting.
Console Monster (Feb 16, 2010)
Overall, Bioshock 2 is an all-inclusive game package that should not be missed out on. The thrilling single player lives up to the standards originally set by the predecessor and the addition of a very strong multiplayer takes Bioshock 2 to another level. It may be too soon to call Game of the Year, but Bioshock 2 is certainly a contender and a very strong one at that.
Game Over Online (Mar 04, 2010)
Was the return to Rapture worth it? Absolutely. Although the odds seemed stacked against the developers, having to do without both Ryan and Levine, they have delivered a rich, awesome trip through one the most fantastic video game environments ever built. You should be able to find a copy easily in a local Circus Of Values machine... and you can hack it for a discounted price.
Gaming Target (Feb 17, 2010)
Regardless, BioShock 2 is here and it's a great sequel that fixes the problems of the original and crafts another compelling tale within the walls of Rapture. Though a lot heavier on combat and full of intense battle sequences, it's still an adventure game at heart, with a great story told depending on your actions within this small slice of hell. It might seem like BioShock 1.5 in places, but since when is that a bad thing when the original was such a classic? If they keep chugging out sequels every year then we can talk about recycling the concepts... the first game is over two years old now, and this sequel was delayed to make it even better. The only question now is whether or not a BioShock 3 is possible. With the story of BioShock 2 lacking cliffhangers or open scenarios, a third game would be a whole new story with brand new characters. With Rapture being the true star, however, the possibilities are endless. Just look to BioShock 2 for the proof in that pudding.
NZGamer (Feb 16, 2010)
But come on. BioShock 2 is a game developed for all those square-eyed shooter fiends who wanted to explore the ocean floor, shoot-em-up with others online, and never play one of those annoying pipe-puzzlers again so long as they lived. I have heard firsthand that what the developers really wanted out of this game was something people would love to play, love to talk about and more than that, just out-and-out love.
Impulse Gamer (Feb, 2010)
Bloody amazing! The original game went beyond those clichéd first person shooters and in creating a sequel, the developers have fleshed out the city of Rapture even more but more importantly, have streamlined the gameplay, making it a thoroughly enjoyable experience. Of course, without the detailed characters and story of BioShock 2, it would not have reached these levels and of course, the luscious graphics. Add in dozens of secrets, multiple endings and of course a very sturdy multiplayer engine and the developers have covered all facets in this extraordinary game. From the very first moments, BioShock 2 holds an iron grip over you throughout the entire experience as you're given a violent tour of the legacy of Andrew Ryan's Rapture and the repercussions of his troubled dream. Some may say, it's the same as the previous game but I digress, it's a whole new chapter to this amazing underwater universe and if you don't believe me, rent it first.
Extreme Gamer (Feb 22, 2010)
Before heading into Bioshock 2, you had to wonder if a sequel was necessary. The original Bioshock was so perfect that fans couldn’t even imagine how '2K Games' would approach a sequel. Well, 2K and its collaborating studios have pulled off a brilliant sequel that holds up to the critical acclaim of the first game. Exploring Rapture for the second time might not hold the same feeling of wonder, but wandering around the halls as a spine-chilling ‘Big Daddy’ does. Bioshock 2 has enough improvements, character depth, and momentum to make it a must have for any gamer who enjoys narrative driven shooters.
Game Revolution (Feb 08, 2010)
Don't misunderstand me, now. This here adventure might sound like Rapture has become the go-see destination for another money-grubbin’ franchise hawkin' fantastic cruises an' wondrous sights. No worries there, though. Up yonder is a city where the great chain o' progress will always be twisted, an' where hell has put on the ritz. No place for a vacation unless you're fixin' to find the great hereafter. But if you're lookin' for a show and you're stuck here anyways, Rapture is gooder'n grits.
Gaming Age (Feb 12, 2010)
BioShock 2 is a unique FPS and it definitely still stands out from most of its peers. The fantastic setting and light RPG elements really pull you in, and the customizations, challenging game play and new online multiplayer modes will keep you coming back for more. It's definitely worth it to book a trip back to Rapture.
IGN Australia (Feb 05, 2010)
In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully-featured multiplayer mode. It’s an undeniably enjoyable and slickly polished shooter from start to finish, jam-packed with secrets off the beaten path and hidden references to the first game that Rapture cultists will delight in seeking out. The fact that its plot is merely almost as good as one of the most memorable gaming plots of all time shouldn’t be taken as a slight against its creators, as it’s still a narrative that’s better scripted and more expertly delivered than the bulk of the games released in the years since the original game. The underwater city of Rapture might not have quite the same impact this time, but it still deserves to make a splash.
IGN (Feb 05, 2010)
It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding. Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining.
IGN UK (Feb 05, 2010)
If it wasn't for that expanded, heightened, desperate combat, and how neatly that sidesteps into a surprisingly characterful multiplayer mode, this would be a lacklustre sequel. It's redeemed by the surfeit of combinations, upgrades and gene tonics which allow you to truly specialise, creating a psychedelic, explosive fighting style all of your own. If there's a third game (of course there bloody will be), it cannot be set in Rapture again. We've seen enough of it now. This second tour of duty with far superior toys is everything it needs to be, though. Familiarity breeds a little contempt, but as, simply, a game in which you shoot monsters in city under the sea, it's better in every respect.
3D Juegos (Feb 07, 2010)
Bioshock 2 supone el regreso de Rapture y su Gran Cadena, y con ésta una nueva inmersión en las profundas aguas que envuelven a Rapture, y por ende, también en lo más oscuro del ser humano. Algo falta del espíritu único del original, aunque para ser honestos aquello era poco menos que irrepetible, pero eso no debe ser óbice para considerar a este videojuego un sobresaliente manifiesto del estado de madurez que el First Person Shooter ha alcanzado en esta generación.
90 (Feb 08, 2010)
Combat is better, thanks to the dual wielding, better enemy variety and larger scale encounters; hacking has been simplified, now making use of a timing-based button pressing mechanic that fits far better than the tubes seen in the previous game; and replay value has been enhanced by the sheer number of ways you can customise your character through use of Adam and upgrade stations. The game's finale appears to have benefited from the criticism levelled at the first game, and there's even a far better than expected multiplayer mode; one that is more likely to keep you away from Modern Warfare 2 than almost every other multiplayer FPS released in the last six months, simply because it's something a bit different. If 2K had managed to tell a story that equalled or bettered that found in the original, we'd have been left with an unquestionably better experience, rather than just a more exciting, smarter shooter.
Being a sequel to one of the biggest games of this generation so far meant that Bioshock 2 had a lot to live up to. Critically and commercially acclaimed, there were some pretty big shoes to fill, and we're happy to say that Bioshock 2 improves on the original in almost every way. The gameplay is better, the visuals are tighter and the entire project at many times can be compared to a fine artwork when it comes to the amount of mystique and sheer nervous excitement that oozes out of Rapture on a regular basis. Whether it's the strange messages found on the audio tapes littered throughout the game or the over-the-top ramblings of Sofia Lamb repeatedly being preached, or even just the amount of time you can spend experimenting with the multiple plasmids and weapons that are, quite simply, pure and utter fun; Bioshock 2 is a must-play game, and a very worthy sequel.
90 (Feb 08, 2010)
Bioshock 2 is een sterk vervolg op een fantastische game. Het is ontzettend knap dat ontwikkelaar 2K Games wederom zo’n meeslepende spelervaring af heeft weten te leveren. Bioshock 2 speelt heerlijk, is ontzettend sfeervol en kent een ijzersterk plot. Dit is hoe een verhalende game moet zijn. Het is dan ook nu al een van de toptitels van 2010.
Cynamite (Feb 08, 2010)
BioShock 2 fesselt weniger als der Vorgänger, dafür gibt’s einige Szenen, bei denen einem der Mund offen stehen bleibt!
PlayStation Universe (Feb 11, 2010)
Creating a sequel to one of the most critically successful, surprise gaming experiences is not an easy task. 2K Games looks to take BioShock to a new level, with multiplayer, a new storyline, and placing you in the shoes of a Big Daddy. Everything works well in BioShock 2, but doesn't quite live up to the high standards of the first game. If you were intrigued by the mystery of Rapture, you'll likely salivate when you step back in the watery city. The storytelling in BioShock 2 is as much apart of the gameplay experience as the combat. You'll find audio diaries, spray painted messages, and radio messages from allies and foes. As the story unfolds and the mysteries of your presence in Rapture, and why you are a Big Daddy are revealed, you will quickly find that you cannot put your controller down. When everything is done and dusted, you'll find yourself obsessed and ready for the next installment.
GameFocus (Feb 17, 2010)
Three years and a few delays later, the four-studio collaborative effort (2K Marin, 2K Australia, 2K China and Digital Extremes) that is Bioshock 2 is a great gaming experience. By relying, and cashing in on, what made the Bioshock so great, 2K has made a worthy sequel. However, they did so without surpassing the original. Everyone knew the challenge 2K Games had before them since the day a sequel was announced. I mean, how could you outdo an all-time classic? By adding multiplayer? Not really, despite Digital Extremes making it a truly competent element. That being said, Bioshock 2 isn’t exactly what its predecessor was in terms of novelty but remains a great game that every gamer should check out, whether you’ve played the first outing or not.
Overall, BioShock 2 is a much more involving experience than its predecessor. The world of Rapture is as scenic as ever and playing Big Daddy is a memorable experience. Hollywood please take note – this is how good sequels are made.
TheSixthAxis (Feb 19, 2010)
Overall, BioShock 2 is a fantastic game and although the progression may be similar to the first, the action feels a lot fresher. This is a must have for fans of the first game. Although it may be missing some of the charm in the characters that made its predecessor so brilliant it still delivers one of the best-scripted narratives of recent times. With the multiplayer proving a hit and being a good change from the single player mode’s slow paced and immersive gameplay, this game will not disappoint fans of BioShock. However, newcomers should probably play the first game beforehand to be able to put the pieces of the big puzzle that is Rapture together.
PSFocus (Feb 19, 2010)
Natuurlijk ontbreekt bij deze game het verrassingselement dat in het eerste deel zo’n overdonderende indruk wist achter te laten. Bovendien heeft 2K Marin zich vooral toegespitst op het aanpassen van de gameplay, waardoor er niet echt veel vernieuwing te vinden is. Fans en veteranen zullen zich hierdoor natuurlijk sneller thuis voelen en ook nieuwkomers zullen zich niet vervelen. Daar komt nog bij dat de aanpassingen die 2K Marin doorvoerde de gameplay verbeteren, wat de actie zeker ten goede komt. Reken hier nog eens een ijzersterk verhaal met levensechte personages, ingesproken door meer dan bekwame stemacteurs bij en je weet dat BioShock 2 beter is dan we hadden durven hopen. Op een grafische teleurstelling na, weet 2K Marin namelijk te doen wat niemand voor mogelijk had kunnen houden: de eerste BioShock evenaren en de speler opnieuw een topavontuur voor te schotelen.
90 (Feb 14, 2010)
Much like the heavyweight sequels surrounding it, BioShock 2 more than deserves your time. It may lack the narrative impact of its predecessor - BioShock's jaw-loosening plot twist is one of gaming's finest - and the art deco wonder of Rapture may have lost some of its artistic wow factor, but there's still plenty to applaud here. Instilled with the same graphical beauty, eerie atmosphere and depth of character that made the first visit to Rapture such a discomforting yet immersive pleasure, it's the fluid dual-wielding gameplay, tense tactical set-piece battles, and the truly terrifying shriek of the Big Sisters that convincingly propel BioShock 2 towards greatness.
90 (Feb 08, 2010)
La méfiance vis-à-vis de cette suite qui pour beaucoup, ne s'imposait pas, vole en éclats rapidement au contact d'un gameplay plus riche et plus intense que jamais. Bioshock 2, tout en se tournant plus volontiers vers l'action, parvient à retrouver l'essence de son prédécesseur et sans la trahir, nous offre une aventure grandiose. Beau, dérangé et terriblement cohérent, le bébé de 2K Marin et de ses pairs est un jeu à ne manquer sous aucun prétexte.
PSX Extreme (Feb 28, 2010)
Bioshock 2 won't win any awards for its visuals, and maybe the sequel's story isn't as captivating as the first game. But for the most part, the sequel lives up to the original and fans of the original will still love every ounce of what this game has to offer. Audio is superb, as is the art direction, and the overall atmosphere. The game's 'good' ending is a decent one, and even Ben said he was moved by it. But we personally think that the game endings could've been longer. Perhaps sacrifice the numerous ending variations for just two nice and long endings; give the gamer a bit more reward than a 60 second finale - makes us feel a bit cheated.
GamingXP (Feb 27, 2010)
Einige Neuerungen und eine tolle Geschichte machen „BioShock 2“ zu einem mehr als ebenbürtigen Nachfolger. Schade, dass es nur wenige Szenen gibt, die wirklich unter Wasser spielen, den durch diese wird dem Spieler erst richtig bewusst, dass er einen Big Daddy verkörpert. Der Multiplayer-Modus macht jede Menge Laune und besticht vor allem durch die Sammelwut, sowie den „diesen-Rang-schaffe-ich-noch-Faktor“. Shooter-Herz, was willst du mehr?
Spazio Games (Feb 09, 2010)
Bioshock 2 è un'opera sviluppata con molta maestria ed oculatezza, ma manca del coraggio necessario per fare in modo che il gioco venga ricordato al pari del predecessore. La modalità storia infatti ripercorre dal punto di vista narrativo, da quello emozionale e da quello ludico quanto visto due anni fa, evitando, per paura di scontentare i fan, sia di modificare la formula creata sia di integrarla con nuovi elementi. Ne risulta un prodotto divertente e godibile, ma che fallisce proprio nel punto di forza della serie, ovvero nella freschezza dell'ambientazione e nel raccontare la storia. Una campagna da meno di dieci ore ed un multiplayer poco più che accessorio rendono Bioshock 2 un titolo da consigliare ad occhi chiusi agli amanti del primo capitolo, ma non un capolavoro memorabile.
Gamervision (Feb 19, 2010)
BioShock 2 had a huge mountain of unrealistic expectations to overcome the moment it was announced. Even though it’s not quite as excellent as the first game was, BioShock 2 is one of the most enjoyable games I’ve played in a long time. BioShock 2 may not be BioShock, but it doesn’t have to be. The world of Rapture is one I could revisit again and again, as long as there is some new wrinkle to the story to uncover. I’m not sure where 2K’s going to take the franchise from here, but I’ll certainly be along for the ride.
86 (Feb 09, 2010)
Die spürbar erweiterte Charakterentwicklung lässt viele unterschiedliche Spielweisen zu - BioShock macht damit erneut vor, wie nahtlos Rollenspiel und Ego-Shooter ineinander greifen können. Doch was wurde aus der kreativen Vision, auf deren Fundament einst ein Kunstwerk stand? Es gibt sie noch. War Andrew Ryans wahr gewordenes Utopia allerdings einst der Hauptdarsteller, dient es jetzt nur als Kulisse eines mit herkömmlichen Mitteln inszenierten Schauspiels. Und immerhin: Das Bühnenstück gelingt den Autoren ganz hervorragend. Zwar fehlen den Dramaturgen die technischen Mittel, um ihr Werk glaubwürdig zum Leben zu erwecken. Wenn man sich darauf einlässt, was die Akteure tun und was sie sagen, erfährt man aber viele kleine Geschichten in einem reifen emotionalen Abenteuer.
Vandal Online (Feb 08, 2010)
Pero ahí están, y parece que puede convertirse en la marca de la casa en cuanto a esta saga. El juego nos propone una buena historia, y un modo para un jugador cohesionado, bueno, pero continuista en exceso, pese a depurar múltiples aspectos. Resulta demasiado familiar al llevarnos de vuelta a Rapture, de vuelta al pellejo de un Big Daddy, de vuelta a decisiones morales -con un trasfondo simplista a no poder más- y de vuelta a muchas más cosas; los cambios y novedades muestran que se ha hecho un buen trabajo para mejorar la experiencia de juego en la escafandra, algo que ocupaba relativamente poco espacio de su primera parte, y que -por supuesto- necesitaba muchísima depuración para funcionar como el elemento jugable principal de esta entrega. En cuanto al multijugador, cumple con lo esperable, pero desde luego no es el punto más importante del título, aunque sí se trata de un añadido bien trabajado y capaz de dar muchas horas de juego adicional.
Gamernode (Feb 13, 2010)
When it comes down to it, BioShock 2 really can't compare to the excellence that was the original BioShock. But that isn't so much a detriment to BioShock 2 as it is a compliment to BioShock. The game tells its own new story in Rapture that adds to the lore and history of the game universe, and is very entertaining. Rapture has lost its scare factor, but still keeps its creepiness. A good multiplayer is hurt due to technical faults, but good graphics, another quality soundtrack, and upgraded gameplay all make this a solid entry in what will hopefully be a continued BioShock series. Fans of the original would be wise to pick the game up. Anyone else looking for a quality title to enjoy should definitely consider taking a plunge into Rapture.
XGN (Feb 17, 2010)
Als je de sfeer in het eerste deel al fantastisch vond, kun je je absoluut vinden in BioShock 2. De sfeer van een gevallen Utopia straalt namelijk van je scherm af en is overal in terug te zien. Ook leer je nu weer meer over de achtergrond van Rapture, en daarnaast geven de nieuwe wapens en krachten je nog wat meer mogelijkheden om het spel op verschillende manieren te spelen. Helaas kent de game wel een minpunt, want echte vernieuwing is er niet te vinden. Het baanbrekende aspect van het eerste deel, is in dit vervolg dan ook niet terug te vinden. Ondanks dat is BioShock 2 toch een game die voor iedereen aan te raden is.
GamingExcellence (Feb 22, 2010)
BioShock was so ahead of its time when it first came out, that its sequel can be forgiven for simply following in the same path and hitting the same notes. Is it a revelation that will change the face of gaming forever? No. Is it game of the year material? Sadly, it's not that either. BioShock 2 is however, is a great gaming experience that still feels fresh and unique enough to make you glad you purchased and played it all the way through. Rapture lives on, and it's easy to recommend that you dive right into this underwater dystopia once again.
TotalPlayStation (Apr 23, 2010)
The context of BioShock 2 is fundamentally different than the original game and this fact makes it stand out of it's predecessor's shadow. Sophia Lamb insists that you are a monster, not a man like before. But you aren't a monster, nor a slave, but a man who wants to rescue his Little Sister. He will stop at nothing until she is safe, and the “parent”-child relationship is much more prominent than any other game I've played. In Bioshock 2, nothing is more disgusting than harvesting a Little Sister, and even if you decide to never hurt one of those tiny fragile beings again, the Little Sisters will never forget what you did. Bioshock 2 seemed doomed to go under in the almighty shadow of its predecessor, but this second voyage through the seas of Rapture ends on solid ground.
GameSpot (Feb 08, 2010)
Andrew Ryan dreamt of a world where his fellow man could endlessly pursue self-happiness and self-fulfillment, so he chose the impossible--a city beneath the oceans. When given the opportunity, the citizens of Rapture chose self-destruction in their selfish and twisted pursuits of his ideals. Precisely what you choose to do when you are beholden only to yourself and your own moral constraints is the backbone of BioShock 2. Rapture may not be as mysterious and intriguing this second time around, but it is nonetheless host to a powerful and moving tale that allows you to better realize--or pervert--Ryan's principles at your own discretion. Regardless of whether or not this is a return visit to paradise lost, there is plenty to be found here to make it a worthwhile, meaningful, and compelling one.
GamersGlobal (Feb 08, 2010)
Bioshock 2 kann die durch den Vorgänger sehr hoch gesteckten Erwartungen nicht ganz erfüllen. Zu zahlreich sind die Standardkämpfe, zu oft gleicht sich der Spielablauf. Dennoch ist die Geschichte spannend erzählt und bietet viele Einblicke in die Geschichte von Rapture und der Big Daddies. Dazu kommen spannende Bosskämpfe in einzigartigen Umgebungen und eine Vielzahl an Plasmiden und Toniken, die zum Experimentieren einladen. Actionspieler und Fans des ersten Teils gleichermaßen sollten mehr als nur einen Blick riskieren.
BioShock 2 is a great game that I thoroughly enjoyed playing. Unfortunately, the experience wasn't as fresh as I'd have liked. It seems like the dev teams didn't take enough chances for fear of alienating the rabid fan base. Still, despite the overwhelming familiarity of the title, there's a load of quality gaming to be found here. It's definitely worth suiting up and heading back into Rapture.
1UP (Feb 08, 2010)
If you were hoping for another chance to jump in and explore Rapture, BioShock 2 probably won't disappoint you, but you're not getting the same caliber of twisted, engaging story this time around. It's a standard, straightforward tale, with a few too many holes to be called truly "great," but it's still a fun ride.
Game Informer Magazine (Feb 08, 2010)
If your interest lies solely with the single-player experience – and let’s be frank, this is why we counted down the days until BioShock 2’s release – I walked away from it pleased, but also unfulfilled. BioShock 2 eventually becomes the sequel I hoped for, but spends too much time getting there.
Digital Chumps (Feb 19, 2010)
I'm impressed that a game company identified a working formula and went with it. Bioshock 2 works because Bioshock worked. It's nice to see 2K Games got the story right, as it works well with the ending of the first Bioshock. As for the gameplay, it's essentially the same, but improvements with weapons and plasmids makes it a little deeper. The addition of multiplayer just ices this cake and gives you a little more reason to add Bioshock 2 to your library.
Game Watcher (Feb 19, 2010)
Bioshock 2 is an admirable experience, one that doesn't compare to the narrative of its predecessor, but carries forth the fun gameplay that was originally inspired some two years ago. The addition of multiplayer gives us all the more reason to keep playing after completing the 13-15 hour campaign, though conflicting design choices keep Bioshock 2 from succeeding and ultimately stepping out of the shadow of the original.
Darkstation (Feb 22, 2010)
As many of you may have expected, it doesn’t fully live up to the pedigree of the first title. It does not completely ruin its good name, and definitely adds some cool new features to the title including an ambitious yet buggy online aspect. It definitely could have been a bigger departure from the first, but given that they game is still quite a good game, it deserves to be praised and played. If you enjoyed the first game, you will most likely enjoy this game because it’s very similar.
Gamereactor (Sweden) (Feb 09, 2010)
Rapture är kanske inte lika hemlighetsfullt längre och tekniken bakom grafiken känns inte helt pinfärsk. Men det är fortfarande en helt unik spelvärld, fylld med så mycket hemskheter att man inte annat än kan älska den. Rapture förfaller sakteliga där nere på havets botten, men inuti pågår sällsamma maktkamper om de återstående ruinerna. Jag är glad att återigen ha fått äventyra under ytan och även om det inte riktigt lever upp till originalet är Bioshock 2 ändå en värdig uppföljare till ett av 2007 års allra bästa spel.
GameSpy (Feb 08, 2010)
I had my doubts as to how a different studio would handle a sequel to one of the best games of this generation, but 2K Marin (which took the baton from original BioShock developer Irrational Games) has proven that Rapture's still ripe for storytelling. Sure, the wonder of experiencing Rapture for the first time is gone, and yes, the engine is really starting to show its age, but the most important element -- BioShock 2's narrative -- lives up to its heritage. That said, I can't emphasize enough how badly I want the next BioShock to leave the sea behind for good. The first time was rapture, the second time's been solid, but a third visit to the depths would make me wonder if creativity's been lost to the abyss.
Giant Bomb (Feb 08, 2010)
It's hard to make too many direct comparisons to the first BioShock when talking about this sequel, because such a big part of the first game was seeing Rapture for the first time and experiencing a real sense of discovery as you went deeper and deeper into its fiction. Returning to Rapture--even a different part of the city--is naturally going to be less impressive. But the smart additions on the gameplay side make BioShock 2 rewarding in a different way, while those who want to know more about Andrew Ryan's underwater city will find just enough to make the return trip worthwhile.
Bioshock 2 is an incredibly solid game. Getting to go back to the amusement park that is Rapture was more than worth the entry fee just for the single player alone. If you liked the first game and thought Rapture was a cool place that you would like to learn more about, the sequel won't let you down. The ending is satisfying and fun unlike the last game and the story ends up being interesting and very well told. While I did have some problems with the multiplayer lag I would recommend Bioshock 2 to anyone who is a fan of great worlds, amazing atmosphere, cool characters, and fun action without hesitation.
D+PAD Magazine (Feb 18, 2010)
The game is unmistakeably more focused on combat than its predecessor, whose shadow it fails to step away from due to lack of atmosphere courtesy of a removed sense of isolation. Thankfully, the weapons have never been more thrilling to wield, the powers never more necessary and the enemies never more challenging. Taking arms against a Big Sister complete with telekinesis and fire abilities has to be seen to be believed and even though the graphics as a whole have taken a hit, the game redeems itself with an affecting storyline that triumphantly overcomes the disconnect between player and protagonist. True enough, the multiplayer suffers from the ‘me too’ syndrome but it’s unlikely that people will be picking this up for its online capabilities. BioShock 2 expands the world, evolves the series and proves itself an excellent purchase for anyone looking to journey to a world beneath the waves.
Thunderbolt Games (Aug 15, 2010)
BioShock 2, despite its problems, is as good of a sequel as one could hope for. When the game takes chances and tweaks things it usually works out for the best. But any time it tries to replicate the elements that made the original unique, it fails. The surprises aren’t there and neither is the awe one feels the first time they booted-up their copy of BioShock and laid eyes on Rapture.