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Critic Reviews

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Game Captain (Nov 12, 2007)
Frankreich, England und dazwischen wir Söldner. Ich habe von Bladestorm nichts erwartet und jetzt ist der Titel für mich einer der Geheimtipps des Jahres. Einen Auftrag noch, nur noch einen Auftrag, dann mache ich die Kiste auch endlich aus. Außerdem habe ich ja noch andere Dinge zu erledigen. Aber noch ein Auftrag. Gut, danach noch einen, der nicht so schwierig ist, aber dann ist Schluss. Spaß am Spielen, den hatte ich und wenn ich dann sehe, wie einige Spiele hoch gelobt werden, um dann tief zu fallen, dann klammere ich mich an diese unterschätzte kleine Perle Bladestorm. Sicher ist das taktische Action-Geplänkel nicht jedermanns Sache. Vor allem dann nicht, wenn ihr auf Schusswaffen steht, wenn ihr als Einzelkämpfer vorwärtskommen wollt. Wer aber ein episches Spiel sucht, wer gigantische Schlachten miterleben will und sein strategisches Geschick vor historischem Hintergrund testen möchte, der kommt an Bladestorm nicht vorbei, der übersieht auch gern die kleinen Schwächen des Spiels.
GameTrailers (Nov 16, 2007)
Every time Koei releases its barrage of real-time war games, it comes dangerously close to being labeled a one-trick-pony. And then the publisher turns around and releases something truly unique and inspired. Bladestorm is that game. The mixture of real-time action and strategy is a joy to play, and a nice departure from what is fast becoming a stale play mechanic.
TotalPlayStation (Nov 18, 2007)
BLADESTORM is a fresh start, but the new gameplay ends up being repetitive. For fans of the series, it's probably a safe purchase. New players might not enjoy the grind, and the presentation doesn't do a great job at convincing them not to.
80 (UK) (Oct 16, 2007)
It's also a very, very good videogame: another brilliant evolution of Koei's unique interpretation of the real-time strategy genre, and every bit as satisfying as previous efforts. What it lacks in terms of the speed and immediacy of, say, Gundam Musou, it makes up for with strategic range, design ingenuity, and conceptual novelty. Whether it'll sell any better than the Dynasty Warriors games, though, is anybody's guess. It certainly deserves to.
76 (Nov 29, 2007)
Der Einstieg gestaltet sich zwar etwas zäh und gewöhnungsbedürftig, aber es tut trotzdem gut, mal keinen fernöstlichen Kloppmist vom Fließband, sondern mittelalterliche Feldzüge mit neuen Ansätzen von den Dynasty Warriors-Machern zu spielen. Das strategische Gerüst ist zwar nicht sonderlich komplex und ungewohnt passiv, geht aber nach einer Weile locker von der Hand und belohnt mit monumentalem Schlachten vor ansprechenden Kulissen - auch, wenn jene teils mit massiven Slowdowns erkauft wurden. Die Motivation, seine Truppen zu erweitern und individuell zu verbessern, trübt das aber kaum. Auf Dauer gestaltet sich die limitierte Truppenführung allerdings etwas eintönig, die eher beiläufig erzählte Geschichte des Krieges bleibt ungemein blass und der Spielkomfort lässt teils deutlich zu wünschen übrig. Warum kann ich z. B. die Ausstattung meiner Truppen nur beim örtlichen Händler wechseln? Warum gibt es bei den meist mehrtägigen Konflikten keine Zwischenspeicherfunktion?
GamePro (US) (Nov 07, 2007)
Initially, you will have few battles to choose from, but as you progress and gain a reputation you can afford to become picky--you're a man without a country, so your only loyalty is to the highest bidder. The battlefield serves as center stage in this epic and each battle takes place in beautifully designed landscapes, while sound effects rage around you in the midst of battle. Bladestorm is a fun medieval experience, and veterans of the tactical action games will enjoy, though it may be a good jumping-on point for those new to the genre.
70 (Nov 26, 2007)
Bladestorm does provide and incredibly well structured action-strategy game, and it juggles depth and accessibility with panache. If you've always been intrigued by the likes of Dynasty Warriors and Kessen III, this might be worth lightening your wallet for, but it is certainly niche gaming, and isn't without the odd problem.
The Next Level (Jan 16, 2008)
Despite some of these complaints, though, Bladestorm maintains an addictive quality to it that grows as you dive deeper into the story. While the combat can be rough and punitive, and the graphics won't make you stand up and shout, its whole is greater than the sum of its parts. While by no means a perfect game, it offers a fun and decidedly different take that's unique to the PlayStation 3 platform. It's challenging, and occasionally maddening, but Bladestorm will give action and strategy fans a solid run for their money.
IGN (Nov 08, 2007)
Bladestorm is fun, for the most part. If it had a little more polish and fewer technical flaws, we might go so far as to say that this is one of the finest KOEI games we've seen in a while. The change of pace and game direction is incredibly refreshing, so fans of the various Warriors games may want to give this one a shot, especially because those fans are probably used to overlooking technical disappointments. And, in the end, we're total suckers for Joan of Arc. Come on, she's just too cool.
GameZone (Nov 21, 2007)
At one time, I was overly excited for Bladestorm: The Hundred Years’ War due to the strategy elements, but in the end it’s the strategy portions that bothered me most.
Jolt (UK) (Dec 03, 2007)
As something new, Bladestorm: The Hundred Years’ War is familiar but refreshingly new, even if doesn’t exactly work out quite as nicely as Koei probably would have liked. As a sign of things to come, it’s the first ray of sunshine for the Dynasty and Samurai Warriors style of game since those series’ inception as a one-on-one fighter, but we still won’t be crossing our fingers in anticipation of Dynasty Warriors 6 being brilliant.
60 (Nov 09, 2007)
Dynasty Warrior fans who are tired of the same battles and faces can find something to enjoy with the tactical approach to large scale battles. The customization is admirable and there is quite a bit to sink your teeth into. The approach is interesting enough for others to check it out but be warned: the fighting looks intense but in reality is muzzled due to the mechanics of trying to command a squad instead of one super powerful general. For as action-packed as Bladestorm seems, it comes off as a mellow experience and the controls make you feel unengaged from the overall battle thus weakening the strategy portion. The gameplay has neat ideas, but the controls, that keep you at a long distance, are what ultimately hurt Bladestorm.
PSX Extreme (Jan 02, 2008)
Eventually, we assume Omega Force and Koei will actually step through the door into this new generation. Despite a few pretty and nicely choreographed cut-scenes, this title could easily pass for a PS2 game, and that's just unacceptable these days.
GameSpot (Dec 07, 2007)
Even with such a solid, action-first squad-combat idea, Bladestorm comes off as only half-finished. Both the new gameplay concepts and the European setting need to be fleshed out more to really pick up on the promise shown here.
GamingExcellence (Nov 28, 2007)
If you're starved for strategy and like the idea of open-area, semi-persistent medieval battle scenes, Bladestorm might make sense. Unfortunately, you won't find rewarding, patient strategy, or dynamic action within. Couple this underdeveloped concept with some of the simplest AI you'll see, boring presentation, no additional online, co-op or competitive modes, and a lack of real meta-gaming or skill development across a campaign, and what do you get? A package that even the most desperate console commander will find little to rally behind.
Cheat Code Central (Nov, 2007)
It is really hard to recommend this title, especially considering the next-gen price tag. The game is marred by technical problems and, if anything, is an exercise in mediocrity. Ambitious on so many fronts, Bladestorm ultimately never finds a satisfying home. Take heed: this blade is dull.
1UP (Nov 06, 2007)
With all these hiccups, we're pretty shocked that this war lasted one year, let alone 100.
Game Revolution (Nov 14, 2007)
But none of that matters much, especially when there are better action and strategy titles that actually have a multi-player mode. Bladestorm may last for more than a week, but only a few fans of the Dynasty Warriors series will want to endure more than a couple of days of horses, capturing unceasingly vital positions, and slow-paced gruntwork. It captures neither the balance needed to make squad-based strategy work, nor the thrill of decimating troops single-handedly. If you’re a fledgling warrior, firmly take your sword and four-hundred kill count somewhere else.