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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Digital Chumps (May 31, 2010)
Blur is the most fun I've had with a racing game in a long time. Sure it's not Gran Turismo or Forza, but that's okay by me. It offers depth, a superior online experience and mods, plus a boat load of racing that will keep you occupied for some time. Add all of that to a great power-up menu with a sensible leveling system and you've got the perfect recipe for racing entertainment.
Like being stuck in traffic lights, online delays are inconvenient but tolerable. Unfortunately, niche options like Team Racing are so undersubscribed that lobby delays can feel more like an endless ring road around the seventh circle of hell. Or Nottingham. It's the forgotten, mouldering sandwich in the glove box of an otherwise flawless online experience. Blur online adds such a huge amount of content an already classy, it's easy to end up glued behind the wheel.
85 (May 28, 2010)
Für mich ist es wie diese neue CD einer Lieblingsband, die einem partout nicht gefallen will. Erst nachdem man sie zehnmal gehört hat, wird einem langsam klar, dass man diesen neuen Stil richtig klasse findet. Für mich ist das wie Blur: Es sieht nicht spektakulär aus, es fährt sich auch nicht spektakulär und irgendwie wollte die Waffengewalt aus Mario Kart einfach nicht zu PGR passen. Ich wagte trotzdem einen zweiten Blick und beim genauen Hinsehen entpuppte sich Blur eben immer mehr als eine verdammt fesselnde Actionhatz. Denn so wenig Umgebung und Boliden im Detail überzeugen, so rasant preschen sie in den höheren Rennklassen durch verschwommenes Neonlicht und spiegelnde Pfützen. So gedankenlos die Action auf das Rennspiel gepappt scheint, so detailversessen haben die Entwickler das Waffensystem durchdacht.
GamersGlobal (May 27, 2010)
Richtig klasse Rennaction mit brillant einsetzbarem Waffensystem, brüllendem Motorensound, cooler Inszenierung und 60 Bildern pro Sekunde. Zudem trösten die 70 Edelkarossen vom Ford Mustang GT über Audi R8 bis hin zum Koenigsegg CCX-R über den kurzen Karrieremodus hinweg. Außerdem geht’s danach online mit bis zu 20 Rasern via Xbox Live oder vier im Splitscreen weiter. Und wer seine Freunde mal so richtig demütigen will, posaunt seinen Sieg mit 10 Sekunden Vorsprung via Facebook oder Twitter hinaus. Kein "Mario Kart der Neuzeit", aber doch recht nahe dran -- und eine starke Konkurrenz für Split/Second sowie Modnation Racers.
1UP (Jun 01, 2010)
But replays or not, satisfaction is something that Blur really excels at. The single-player can certainly be a drag with its difficulty and somewhat mundane (and cheap) competition. But in multiplayer, you're constantly being rewarded in one way or another, whether it be through making progress towards a challenge, gaining fans, successfully risking a wreck to win a race, or winning a race by a hair. And even when you're not winning a race, you're still earning fans and shooting enemies, so there's still gratification to be had. Combine all of this and Blur is simply brimming with positive reinforcement, making it one of the most addicting racing games on the market today.
83 (Jun 18, 2010)
It's ended in a neck to neck race where the foto finish made it clear that Blur is the racing game of the month. The large variety of challenges, cars, tracks and power-ups shifted my preference from Split/Second to Blur. Especially the multiplayer will have a long lifespan. I'm stealing the conclusion from my previous review: rent Split/Second and buy Blur!
Giant Bomb (May 25, 2010)
Bizarre Creations has found a game worthy of the developer's namesake in Blur, a game that finds something fun in the peculiar pairing of weighty, quietly technical real-world racing and over-the-top kart combat.
80 (May 27, 2010)
Pourtant, malgré ces quelques petits défauts, si nous pouvons les qualifier ainsi, Blur n'en reste pas moins un titre accrocheur notamment grâce à son système de progression en ligne, façon Call Of Duty. Quel plaisir de pouvoir prendre part à des courses complètement déjantées mettant aux prises vingt fous du volant bien vivants. Maintenant, si vous me demandez que choisir entre le Split/Second : Velocity de Disney Interactive et le Blur d'Activision, alors je vous réponds sans hésiter : le premier pour son côté spectaculaire, explosif et ses courses imprévisibles, le second pour sa partie multijoueur aux nombreuses épreuves jouables seules contre tous ou en équipe, et au système de progression digne de ce nom.
VideogameUK (Jun 15, 2010)
Blur isn’t really a bad game. It has a fine pedigree and shows it very well, with so much solidity in all of its parts, but it is when all of those parts are brought together that you just feel something isn’t there. That vital spark which could elevate it to Mario Kart status seems to be lost in a sea of neon and burning rubber, but there is still plenty of reason to buy this as a game to chuck in from time to time with a few mates, especially if there are many of them online. Twenty player races are not to be sniffed at and to have an extremely solid engine underneath it is never a bad thing, but the now obligatory XP levelling up system can feel like a step too far at times.
PSX Extreme (Jun 02, 2010)
So with a seven month delay, is Blur a game worth getting for fans of this particular genre? Yes, but only if you're a huge fan. Blur is definitely a good game, and it can be an extremely enjoyable experience. On the other hand, there are times where you can't help but shake this feeling that says 'hey, this should've been priced a little lower' or 'hey, this could've been a downloadable game'. The A.I. can be absolutely unfair, the sound is lackluster, and the car detail could've been much cleaner. But, the multiplayer is great fun, as is the gameplay, and there's a decent amount of variety as far as cars and tracks. But what I haven't mentioned is Split/Second, Disney's newest racer. Without going into a full blown comparison, I will say that if you can only pick one, your money is better spent on Disney's game.
The Video Game Critic (Dec 17, 2010)
Still, Blur packs a punch and its arcade gameplay is habit-forming. It may not blow you away, but it will win you over.
Defunct Games (Jul 19, 2010)
Sold as a retelling of Super Mario Kart, Blur ends up being a solid game on its own merits. The fast-paced races, exciting power-ups and fun online mode aren't marred by a shallow single-player career and a low supply of race tracks. The game's fun online mode more than makes up for any minor issues I have with the game!
75 (May 28, 2010)
S'appuyant sur un mécanisme de power-ups viable et très bien pensé, Blur s'impose comme un jeu de courses multijoueur de grande qualité. En donnant autant de pouvoir aux joueurs, Bizarre Creation a réussi là où de nombreux Mario Kart-like échouent. L'utilisation des items est tactique, personnelle et stratégique et c'est en cela que Blur impressionne. On ne peut malheureusement pas en dire autant du solo ou même de la réalisation, en dents de scie. Pourtant, nous vous conseillons ce petit nouveau, rien que pour la fraîcheur qu'il apporte au genre, a fortiori si pratiquer à plusieurs est l'une des premières utilisations que vous faites d'un jeu de courses. Essai transformé.
GamingLives (Jun 07, 2010)
While Blur certainly doesn't break the mould as far as driving games are concerned, it does provide enough of a compelling edge to keep the player coming back, if only to reach the top of friend leaderboards. The vehicle handling is more akin to the Burnout series than Forza, but is therefore more conducive to the game's gimmicky approach to racing games. While it may not have the single player longevity of achieving the Elite License in Burnout Paradise, the career mode has enough to offer without driving you to distraction.
IGN (Jun 01, 2010)
Blur isn't the addictive, competitive online game that people wanted it to be. Rather, Blur is a palate-cleansing game, the type of experience you pop in for a few minutes with your friends when you're looking for a break between sessions of a game you really like marathoning. If you love a more hardcore racing experience, and the idea of truly chaotic combat sounds appealing, than Blur might be for you. If you're looking for a fun, pick-up-and-play combat racer, then I think you need to go back to Mario Kart or, better yet, pick up the excellent Split/Second.