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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

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100 (Mar 18, 2011)
Bulletstorm is a total revelation for the FPS genre. At a time when the majority of first person shooters offer a very similar experience, Bulletstorm gives the genre a “boot in the butt”. A must play for anyone and an early contender for game of the year.
Because Bulletstorm does exactly enough to keep you constantly busy. In exploring and explaining a beautiful world gone to hell, or in offering Grayson some slice of redemption, it throws out some of the most solid set pieces you’re likely to find this side of the Gears of War franchise. Then asks you to play billiards with the flailing bodies you fling around the place with reckless aplomb for fun and profit. If it didn’t have all these things, I would still be recommending it as a dose of excellently designed shooter that serves as an appreciated remedy to the over serious floods of FPS’s we’re forced to accept as the norm. But it also has all these other things going for it, making it a unique patchworks of ideas that perhaps has no logic right to work out as well as it does. This makes it an experience you’ll be all the poorer for missing out on. I let this game collect dust for years -- this makes me a fool. Lets not make fools of us both.
We Got This Covered (Feb 23, 2011)
Bulletstorm is everything it promised and more. A couple bugs hold it back from being perfect and some competitive online modes would have been nice, but overall, it’s a real refreshing addition to the already too crowded FPS market. The Skillshot system is brilliant and the combat is just so satisfying and enjoyable. I couldn’t see many FPS fans not liking this one and for the sheer inventiveness, creativity and freshness alone I would recommend a purchase. EPIC Games has once again proven that they craft fantastic games and you can expect Bulletstorm to still be on people’s minds when those GOTY conversations come up.
Just Push Start (Mar 05, 2011)
Bulletstorm is a unique FPS title. You won’t be receiving orders from some battle-hardened sergeant or receive briefings about the devastation an impending nuclear threat could have on your population. This game’s tone is much more light hearted and funny. Grayson Hunt rarely holds his tongue leading to numerous comical and tacky lines. The rest of the game follows in line with this basis allowing the player to be as silly and crazy as they wish. While it is entertaining to pull off these over-the-top moves it can start to run dry as you reach the 100% skillshots performed achievement. The repetition will likely find its way into most game modes as players will stick to proven methods to dispatch enemies quickly, especially on higher difficulties, regardless of their score. Overall this a game with a lot of potential as a new IP and it’s good to see someone breaking the run-of-the-mill FPS formula in order to bring a fresh concept for gamers to have fun with.
90 (Apr 15, 2011)
Those that buy Bulletstorm will probably be surprised by the high pace and the quality of the skillshot system. It makes that you constantly want to try out and discover new things. The story could be better and the Echoes mode could use some more work by not just recycling environments, but these minor issues don't counter the fun this new game offers. Bring on the sequel already!
90 (UK) (Feb 22, 2011)
Bulletstorm didn't necessarily invent all of the things it gets so much mileage from. Alongside blood relatives Gears of War and Painkiller, there are large chunks of everything from The Club and Time Crisis to Duke Nukem and Vanquish floating around in its genome. Its peculiar magic, however, lies in the way that it manages to coat its sharp arcade ideas with a comforting big-budget campaign to help lure players of all types in. This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.
90 (Feb 22, 2011)
Det er ikke alle utviklere som lykkes omtrent 100 prosent med det de prøver på, og at spillet samtidig fenger så utrolig bra som Bulletstorm. De mange utsettelsene til tross, People Can Fly (i samarbeid med Epic) skal ha all mulig honnør for det ferdige produktet. Dette er noe av det morsomste og mest friske innen skytespillsjangeren på årevis. Humoren sitter som et skudd, og kampene går kjapt fra statistrollen til å bli selve stjerna i showet. Konseptet «Skillshot» er det som definerer Bulletstorm, og du skal være kreativ med hvordan du kvitter deg med fiendene. De mange fantastiske angrepene gir igjen poeng, som kan brukes til å oppgradere både våpen og utstyr. Hele kampanjen igjennom dukker det stadig opp nye måter å få stadig mer poeng på, og gliset blir bare bredere og bredere. Vi vil bare ha mer Bulletstorm! Og det kommer. Stol på meg, dette blir stort!
Spazio Games (Feb 23, 2011)
Bulletstorm riesce con successo a rinnovare la formula degli sparatutto tradizionali, proponendo una meccanica di gameplay allo stesso tempo classica ed innovativa, basata sul puro accumulo di punti. Il tutto supportato da belle idee a livello di design ed offerta ludica, e da un umorismo irriverente e molto godibile. Il rovescio della medaglia è costituito da una longevità non eccezionale, supportata solo in parte da una cooperativa destinata a non durare per più di qualche sessione, e da una seconda metà della campagna singolo giocatore che tende a più riprese a rallentare il forsennato ritmo dell’inizio, perdendo di mordente poco prima di risollevarsi sul finale. Nonostante questi difetti non permettano al titolo di raggiungere la fascia di voto più alta, il lavoro di People Can Fly vi offrirà ore di puro e spensierato divertimento, proponendo una nuova filosofia per tutti gli appassionati di sparatutto, ai quali naturalmente il prodotto è consigliatissimo.
GameTrailers (Feb 22, 2011)
Whether Bulletstorm is a parody of other action games, a celebration of gaming's collective macho stupidity or both, it works out pretty well. If you can make peace with the ridiculous vibe, it's almost a sure thing that you'll have fun with it. It doesn't have the legs to sustain it for months, so you might want to approach the game as one of its characters would approach a leather-clad Mad Max reject: Wham, bam, thank you, ma'am.
Vandal Online (Feb 28, 2011)
Bulletstorm no revoluciona la acción en primera persona ni será el juego del año, pero sí ofrece un muy bienvenido soplo de aire fresco en el género de la acción en primera persona. Sus ideas son muy originales y se llevan a cabo de forma muy acertada, contando además con una fantástica ambientación en un mundo muy imaginativo que se guarda muchas sorpresas. Su dinámica puede ser muy adictiva para algunos, aunque a otros puede llegar a cansarles. Lo bueno es que hay una demo con la que muchos pueden salir de dudas, aunque el único punto flojo del juego es su duración: la campaña dura alrededor de siete horas, y el modo multijugador no ofrecerá grandes incentivos a los que no se hayan enamorado de su mecánica. Aun así, es uno de esos juegos que todo el mundo debería, al menos, probar, ya que sus buenas ideas y su carácter macarra le dan una personalidad propia, algo poco común hoy en día en un género tan saturado como la acción en primera persona.
Bulletstorm is a love letter to old shooters. The Duke Nukems, the Serious Sams, and the Painkillers. This game is crude, crass, and juvenile. It lacks subtlety and contains some of the most unlikeable protagonists I have ever played. It is everything that keeps video games from being considered a serious art form, and yet it's still a ton of fun to play. Bulletstorm isn't concerned with K/D ratios, customizing weapons, or $15 map packs. It's all about taking out enemies in the most creative way possible. It's pure visceral combat and pulls no punches for delivering it. Despite its vulgarity, I hope more games like this stay around a while.
3D Juegos (Feb 24, 2011)
Bulletstorm es, ante todo, un muy buen comienzo para una franquicia que comienza desde cero. Muy buenas ideas a nivel jugable que, con algo más de apoyo de manos de una campaña más larga y trabajada y de un multijugador a la altura, podrían hablarnos de uno de los mejores shooters de la primera mitad del año. Es por ello que para unos el juego de People Can Fly será una oportunidad perdida, mientras que para otros será un muy buen comienzo... Nosotros nos contamos entre los segundos.
Giant Bomb (Feb 23, 2011)
Bulletstorm presents a thrilling alternative to today's first-person shooters.
GameSpot (Feb 22, 2011)
Bulletstorm is a fun, breezy, and puerile romp. If you play games for the fun of it all, this shooter delivers, giving you some neat weapons and mechanics, and rewarding you for your topflight technique. Unspectacular online play, an abundance of shooter cliches, and forced vulgarity keep it from joining the shooter elite. But the creativity of the skillshot system paired with the engrossing nature of moving up the Echoes leaderboards gives Bulletstorm some muscle and will inspire a dedicated following of talented players eager to show off their incredible mastery of its gratifying mechanics.
80 (Feb 22, 2011)
Det är ett spel med ren spelglädje, färg och en rejäl dos humor, och det är precis den variation som genren behövde. Du kommer inte att finna en medryckande handling eller det mest innovativa spelet någonsin, men ibland behövs inte det för att ha riktigt roligt.
Brash Games (Apr 04, 2011)
Bulletstorm is a hugely enjoyable game, and if you can get past the unfunny jokes and the constant scatological references, there’s a whole heap of fun to be had. It tries something different, and that should be championed – if only the characters had kept their mouths shut, Bulletstorm would have been a classic.
Gametactics (Mar 24, 2011)
While it isn’t really necessary to take advantage of it to get through the game, there’s a lot of replay value in attempting to get every unique skillshot on the list. Even though there were a lot of little problems in Bulletstorm, I have to say that there is a lot of fun to be had in the game, at least in singleplayer.
Gamereactor (Sweden) (Feb 22, 2011)
När Bulletstorms eftertexter rullat känner jag mig lättad, av olika anledningar. Först och främst känner jag mig inte ett dugg lockad att begå vålds- eller sexualbrott. Det andra handlar om vad Cliffy B sa till oss, att actiongenren faktiskt behöver den här typen av spel. Även om jag har hundratals Black Ops-timmar i bagaget är det en lättnad att spel som detta utvecklas. Allt behöver inte vara gravallvarligt och brungrått för att vara underhållande. Det räcker så bra med en välriktad spark och några muterade kaktusar.
TotalVideoGames (TVG) (Feb 22, 2011)
Bulletstorm kerb-stomps the dominant FPS orthodoxy, replacing tired old conventions with fresh new mechanics. Its gorgeous sci-fi aesthetic and fluid ultraviolent action make the game almost as fun to watch as it is to play and, although it lacks adversarial deathmatches, Bulletstorm's Echoes and Anarchy modes significantly extend its appeal.
G4 TV: X-Play (Feb 22, 2011)
Bulletstorm is about as close to an M-rated Disney ride of a game as you’re likely to ever play. Everything about it is designed to make you cheer and yell and laugh with visceral delight, making it relatively impossible to not have an absolute blast while playing it, regardless of what type of gamer you are. The combo system can lose its novelty after a bit, but there’s always a bigger and more insane sequence around the corner to keep things fresh. For fans of sky high thrills and action on a mountainous scale, Bulletstorm is an absolutely must play, and is one of the hands-down nuttiest experiences you’ll have in a game all year.
80 (Feb 22, 2011)
Attention à ne pas voir un messie du FPS dans Bulletstorm qui se "contente" de remettre au goût du jour et avec humour le FPS bourrin au possible. Abordable comme un vaste défouloir ou comme un titre dans lequel vous pourrez vous creuser la tête pour dénicher la meilleure façon de dévisser celle des autres, Bulletstorm aurait sans doute mérité un mode multi plus étoffé mais saura vous faire jubiler bêtement pendant des heures.
IGN (Feb 23, 2011)
Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter. Despite its crass humor and wang-flinging bravado, it's got some real character and heart to it. I'm not happy about the story's sequel-bait belly flop of an ending, but I'm excited to see where Grayson and Bulletstorm go next.
Gameswelt (Feb 24, 2011)
Gleich vorweg: Entscheidet euch, wenn möglich, für die ungeschnittene Version, für die ihr gut und gerne noch mal fünf bis zehn Prozent auf die Wertung draufschlagen dürft. Im Umkehrschluss heißt das aber nicht, dass die deutsche Version gar keinen Spaß macht. Trotz aller Schnitte steckt im Kern dasselbe von vorne bis hinten sehr cool orchestrierte Action-Spektakel, das sich in der grundsätzlichen Spielmechanik nicht geändert hat. Aber zum Ende hin geht dem Spiel - egal ob geschnitten oder ungeschnitten - die kreative Puste dabei aus, nochmals etwas Abwechslung in den Shooter zu bringen. Erschwerend kommt hinzu, dass der Schwierigkeitsgrad gleichzeitig dermaßen anzieht, dass das Spiel unnötig in die Länge gezogen wird. Frust ist da programmiert. Unterm Strich bleibt ein gelungener Auftritt des Gemeinschaftswerks von People Can Fly und Epic, bei dem es dank des offenen Endes wohl nicht bleiben wird.
50 (Mar 01, 2011)
Bulletstorm is lucky. It’s lucky that the core gameplay, action, and design is so good, because the rest of the elements of the game are absolute drivel. This game could have been much better if it had retained the linear focus of greater Epic titles like Unreal Tournament, or in People Can Fly’s case, Painkiller. It’s weird to have a pedigree of such greatness, and create such a middling title. This game gets a C, and in this case that should stand for “Could have gotten a B”.