Burnout: Paradise Reviews (PlayStation 3)
There are no reviews for this game.
Our Users Say
|Acting||The quality of the voice or video acting.||3.7|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||4.1|
|Gameplay||How well the game mechanics work and the game plays.||4.3|
|Graphics||The visual quality of the game||4.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||4.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.8|
|Overall User Score (15 votes)||4.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Playstation Illustrated (Feb 13, 2008)
The only complaint I can see someone having with Burnout: Paradise would be minor difference between Paradise and previous games in the series or the fact that the vehicles aren't licensed, real-world vehicles. I think that the game mechanics in Paradise are finely tuned, making it the best game yet in the Burnout series, and I completely understand the lack of vehicle licensing with this much destruction. Burnout: Paradise definitely gets my "buy" recommendation if you're into racing games of mass destruction.
1UP (Jan 17, 2008)
But which platform offers the consummate version of Paradise? While the PlayStation 3 edition sports a slight visual edge (a few superior textures, no screen tearing) and arguably superior controller triggers, the Xbox 360 offering plays identically, and both sport that amazingly intuitive online interface. And since the PS3 version fails to deliver a custom soundtrack option (blame Sony), the Xbox 360's ability to rescue you from a cavalcade of crappy Burnout 2 track remixes and Avril Lavigne nonsense can't be underestimated.
Maxim Magazine (Jan 23, 2008)
Out of the frozen, nut-busting tundra that is January comes a warm, sun-dappled place where cars scream through the streets like rocket ships and the cops are nonexistent. Welcome back to the Burnout franchise, kids. And guess what? This is the best installment in the franchise to date. For the first time ever, you've got an entire lawless city for you to Mad Max around in, ramming assholes off the road and flying the bird in your rearview mirror for any fool foolish enough to think he can hold his own in a race against you. (Insert sound of us saying, "Now that's what's up" HERE.) With 75 vehicles to unlock and a go-anywhere/wreck-anything game play structure, you'll be writing your name in rubber on Paradise City's streets till dawn, trust us.
EmpireOnline.com (Feb 07, 2008)
The game’s terrifying sense of speed and delirious crashes also help make Paradise one of the most engaging speedsters around, but it’s online where the game really shines; simply pressing a button brings up an online display that allows you to invite friends to a race, sidestepping the chore of ploughing through menus to kick off multiplayer sessions and making the infectious action seamless and genuinely gripping.
Giant Bomb (Mar 01, 2008)
There's more opacity here than there probably should be, but once you penetrate its dark shell and figure out what, exactly, is going on, Burnout Paradise is nothing short of amazing. The team at Criterion took a big chance and it's paid off very well. The game revamps the stock formula in major ways without losing most of the high-speed racing flavor that you hope to see from something with Burnout in the title.
GamePro (US) (Jan 25, 2008)
And yet, despite these minor imperfections, there is no doubting that Burnout Paradise offers once of the most intense racing experiences around. It won't wow you with a high degree of realism like Gran Turismo will but for pure racing action, it is one of the best titles ever produced. Give it a chance and you might find yourself having the most fun you've ever had in a virtual car.
Game Shark (Feb 04, 2008)
These are minor annoyances when compared to the overall quality of the game, however. The City is enormous and beautiful, the cars are amazingly detailed, and the control is divine. Tearing through the streets of Paradise City, hitting the e-brake to do a quick 180 and laying heavy on the boost will have you giggling with speed demon delight, even if you have to listen to the irritating DJ Atomica while you do it. You know that goofy grin dogs get on their face when they stick their heads out the window of a moving car? Playing Burnout Paradise is like that.
Digital Spy (Jan 25, 2008)
In all, Burnout Paradise is the ultimate version of the franchise. With its free-roaming play, stomach-churning speed, superb online play and its excellent range of events, this is a real candidate for a driving game of the year award.
Play Magazine (2008)
Burnout Paradise represents a paradigm shift for the popular driving game series. Instead of a series of self-contained challenges, Paradise offers up an open world where players are free to explore their inner vehicular homicidal maniac to their hearts’ content. Developer Criterion took a tremendous chance in moving to an open world; the game’s original formula, which emphasized individual contests and offered no exploration, won it much acclaim. The Burnout series, simply, was fast and fun, and there really wasn’t a need for it to move beyond its races, demolition derbies, and wild stunt contests. Yet this shift to the open world works very well. Simply, Burnout has not lost its self-contained challenges, and remains a delightfully crashtastic adventure that can be enjoyed in frantic, 10-minute bursts. It’s just now the game challenges drivers to hit the open road, to seek the adventures they want, and to explore a big city that can be plowed through at suicidal speeds.
Gamer 2.0 (Feb 01, 2008)
While Burnout Paradise is certainly an addictive game that offers a ton of value for anyone to enjoy, it definitely won’t please everyone that gives it a shot. If you weren’t so sure about the game after playing the demo, a rental is probably your best bet at seeing what the game really has to offer while everyone else that’s excited by the concept of a sandbox Burnout is quickly recommended to buy the game. As for platform differences, it’s very much a minute issue, as both look great and play just as well, so it comes down to personal preferences (achievements, custom soundtrack, controller, online) to make your choice for you. It’s rare that the beginning of any year gets this kind of kick in the pants from a game, so this is a definite buy for gamers to pick up before the loaded spring gets here in the next few months.
Daily Game (Jan 28, 2008)
Burnout Paradise may not be the most original game in terms of gameplay, but its implementation of those elements is top-notch, and the franchise's open-world evolution is definitely welcome. The lack of Crash Mode? Don't sweat it; Showtime Mode is a blast, and with any luck Criterion will include an update down the road to let online crashers go head-to-head. My first inclination was to say this was the best Burnout since Takedown. Having spent even more time with it, though, Burnout Paradise now sits atop the charts as the best Burnout yet.
Wonderwallweb.com (Jan 30, 2008)
Burnout Paradise really is a fantastic game, apart from the few issues, such as having to view the full map during a race, it is hard to know how the game could have been done any better. This is definitely the new racer to beat on the Playstation 3, well at least until Gran Turismo decides to make an appearance.
GameZone (Jan 22, 2008)
An absolute blast to play, Paradise is the benchmark for sandbox racing titles on the PS3. The crashes are spectacular, the challenge is definitely there, and the game abounds with eye candy and easter eggs. This is, arguably, the best Burnout to date and certainly one of the best racing games on the PS3.
Worth Playing (Jan 28, 2008)
Still, for a devoted segment of Burnout fans, crash events are far more important than a little continuity flub in a largely lackluster action film sequel. This could have, and perhaps should have, been addressed in the retail release, at least in transition, for one more game. Since no one asked me how I'd do it, I'll say, Minigame anyone? Or, as all the rage these days is paying for the same game over and over and over again via "must-have" downloadable add-on content, Paradise is ripe for an add-on crash-event mode segregated from the truly sublime new gameplay design of the full retail edition — in this particular case, add-on content well worth about 20 bucks, cash American. If EA doesn't already have their wheels spinning — or their crashtastic roadster boosting — on this chunk of tack-on revenue, they should certainly get it in gear quick.
Gamesmania.de (Jan 30, 2008)
So spaßig die Rennen in Paradise City auch sind, mich hat das Suchen der richtigen Straßen in der offenen Stadt schon recht stark gestört, die Rennen in den Vorgängern spielten sich auf abgesteckten Kursen einfach noch eine Spur dramatischer. In Paradise ähneln sich die Rennen dagegen alle zu sehr, das Unverwechselbare fehlt ein wenig. Doch dieses Manko macht der grandiose Onlinemodus locker wieder wett. Selten hat mich ein Rennspiel dermaßen im Mehrspielerbereich überzeugen können. Wem schnelle Autos und heiße Rennaction ansatzweise zusagen, der muss Burnout Paradise auf jeden Fall gespielt haben. Die Reise nach Paradise City werdet ihr bestimmt nicht bereuen!
PSX Extreme (Jan 28, 2008)
By now it's rather obvious that Burnout Paradise is the epitome of the entire franchise. It offers so much to the gamer, all without cutting corners or making any sacrifices in gameplay. It's online component can be added up to nearly half of the game's value, and the amount of things you can do in the single-player seems almost never-ending. The Showtime Mode is deliciously addictive, and the crashes are out of this world. And Criterion didn't skimp on either visuals or sound, as Paradise can be easily considered an achievement in visual detail and execution with its blistering framerate. This one is a keeper.
UGO (UnderGroundOnline) (Jan 23, 2008)
The new direction Criterion has taken feels akin to a maturation of the franchise, and though I am glad it hasn't moved away from its arcade-flavored roots, I do wonder what it means for the franchise moving forward. Until then, though, enjoy Burnout Paradise. It's truly the biggest evolution for the franchise yet.
GamingHeaven / DriverHeaven (Jan 20, 2008)
The latest Burnout is simply a Paradise of gaming heaven, sure it has flaws however the racing pros far outweigh the cons. If you can deal with having to use the map system to navigate for a while then the added benefit of having a massive free flowing multi ended gaming environment reaps many rewards. Criterion have once again delivered a fresh gaming experience unrivalled amongst its peers and Electronic arts had better be taking some notes for their next Need For Speed title. High adrenaline thrills, tons of twisted metal and frantic stunt racing ensue. Very highly recommended for both Ps3 and Xbox 360 owners, even those non racing fans.
Game Freaks 365 (Feb 13, 2008)
Burnout Paradise's new approach to the series works wonders on so many different levels. Paradise City provides an immense amount of things to do and leaves it all up to the man behind the wheel. I am going to quote a tidbit from that creepy Cadillac commercial: "The real question is: When you turn your car on… Does it return the favor?" I am going to finally answer that question in relation to my topic here with a resounding yes.
UOL Jogos (Feb 01, 2008)
"Burnout Paradise" é um marco na série, já que surge com modificações radicais em sua fórmula, aumentando de maneira surpreendente a imersão do jogador. Elas devem causar um certo estranhamento aos fãs da série, que com o tempo não conseguirão resistir à alta velocidade e aos grandes momentos de adrenalina. O jogo decai um pouco devido às decisões estranhas, como forçar os jogadores a voltarem ao início da corrida para tentar novamente, ou a extinção do Crash Mode, mas nem por isso perde seu brilho.
Hooked Gamers (Feb 11, 2008)
However those are just minor gripes that prevent this from being a perfect experience, none of it really detracts from the great game Criterion has put together. If you have a need for speed, insane jumps, hidden routes, and flashy cars, all mixed with a healthy dose of mayhem and destruction, Burnout: Paradise is for you. 2008 has started off with a bang.
Gamernode (Jan 22, 2008)
It's a testament to how fun Burnout Paradise is that the only complaints are a lack of an extra mode and the ability to end or restart races. The fact of the matter is, Burnout Paradise is the best racing game on the Xbox 360 or PS3, period. It's also arguably the best online experience of any console game on the market. If you were worried about the changes to the Burnout formula, don't be; it's more fun than ever, and it's an absolute blast to play. Burnout Paradise lived up to the hype surrounding it, and delivers as the first must-own game of 2008.
Play.tm (Jan 30, 2008)
This sort of incidental fun has historically been the preserve of childhood matchbox cars and track, and it's therefore great to find a videogame that encourages such imaginative play. For me this more than compensates for any shortfall in 'directed' experience, and I'd suggest is an opportunity for the gamer to play a greater part in creating their own fun.
GameSpy (Jan 18, 2008)
Burnout Paradise isn't the best Burnout game ever, but it's up there. It's a welcome sequel from a developer that understands that fun, intuitive gameplay trumps shiny visuals and superficial gloss (even though Paradise is easy on the eyes, with lush visuals and 60 frame-per-second action). It's not a flawless package; some of Paradise City's terrain could be easier to navigate with do-it-yourself waypoints, and the inability to restart a race is irritating. However, there's so much to do and wreck that you'll invest tens of hours in single-player before you even tap the d-pad to jump into the online experience. Paradise is undoubtedly the first must-own racing game of 2008.
GameSpot (Jan 23, 2008)
It's entirely possible that some people might not enjoy Burnout Paradise's significant shift in direction, specifically those who simply wanted another incremental Burnout sequel. Indeed, Paradise is anything but incremental, and while it might prove a polarizing experience for some, most will likely appreciate what a radical overhaul this game really is. The open-world design isn't just a lazy gimmick--it's a wonderfully executed concept that doesn't rob the game of the series' most beloved tenet: the act of driving fast and wrecking hard. If you're one of the people who tried the Burnout Paradise demo and formed a rather negative opinion of the game, you're not alone. But if you have any affection for the series, you really owe it to yourself to give the full game a look. The demo did little to truly represent what a superbly fun racer this game can be.
USA Today (Jan 31, 2008)
Those minor speed bumps don't slow Burnout Paradise. The franchise sticks to its roots, yet feels incredibly refreshing. All that's missing is the new car smell.
Game Over Online (Feb 08, 2008)
There is perpetually something else to do, whether it’s another race or stunt run to attempt, another car to try out, another super jump to find, or another online challenge to complete. So much so that it’s almost impossible to get bored. Play enough and you will start to notice little flaws here and there, but they are for the most part minor, and by the time you smash your next car you will have forgotten all about it in a awe-inspiring hail of shattered glass and twisted metal. Multiplayer leaves a bit to be desired, but as a series that has been so grounded in the single-player experience it’s an interesting twist, and cruising the streets of Paradise with a bunch of buddies is a real hoot. Ultimately there can be little doubt that Criterion has raised the bar—for arcade racing, open-world game design, and just good old-fashioned smashitude. Let them take you down to Paradise City, it’s well worth the trip.
Game Valor (Aug 18, 2008)
It takes a long time to earn your Elite license, and with a large map, 75 cars, and over a hundred events to win, the game will have players busy for quite some time both online and off.
videogamer.com (Jan 22, 2008)
The current consoles allow for some truly amazing technical feats. Nowhere is this clearer than in Criterion's stunning, open-city racer Burnout Paradise. From the start you literally have the entire city at your disposal, with no load times, no menu screens and no hiccups - it's seamless. The big question then is not if what Criterion set out to do with the Burnout Paradise has been achieved, but if it was right to take it in this direction in the first place? Is Paradise still Burnout?
Video Games Daily (Jan 27, 2008)
I've spent only a few hours with the previous games in the series but I always liked what I played. Burnout Paradise, however, has turned me into a believer. The freeform structure of the design and the sturdy online play come together in a game that begs you to find one more jump, drive one more race or take down one more rival. There have been better driving games but few have managed to be this much fun.
GBase - The Gamer's Base (Feb 07, 2008)
Es bietet die Freiheit eines Need for Speed, die grafische Qualität eines echten Next-Gen-Rasers und das ausgezeichnet spassige Gameplay, welches die Serie so berühmt gemacht hat. Dazu rechnet man dann noch den erstklassigen und toll integrierten Mehrspieler-Modus und man hat einen Must-have-Raser im Laufwerk. Klingt doch alles nach Lorbeerenregen, oder? Bis auf die kleinen Detailfehler wie die langen Fahrten zurück zum Startpunkt nach einem verlorenen Rennen oder die Gummiband-KI ist der Titel wirklich eine Augenweide. Wer darüber hinwegsehen kann, einen spassigen Edelraser für Einzel- oder Mehrspieler-Heizereien sucht und dazu noch auf Paradies-Optik steht, wird mit dem Titel seine wahre Freude haben. Zugreifen!
Kombo.com (Jan 31, 2008)
In a sub-genre dominated by third-person adventure games, it is ironic that a racing game would set a new precedent for free-roaming games. The transition from racing offline, to racing while being aware of what your friends are currently doing in-game, to being able to seamlessly run into players online in the streets – all without skipping a beat or waiting through a single loading screen – is an amazing experience. With so much to do, unlock and complete, Burnout Paradise is a blast.
Console Monster (Feb 04, 2008)
Overall, Burnout Paradise is smashing title (sorry, again). With a lengthy game life and its near on perfect gameplay, it will take you days or even weeks to find all of the hidden routes, billboards and fences located around the city, as well as building up your licence, collecting cars and winning all the events. Then there are the online modes, with its variety of challenges and race types. The lack of a decent Crash mode, no instant event restarts and a lack of variety in the available events for me to drop the score down. But all this doesn’t bring down what feels to be a solid game for the franchise. The creators have made a few bold decisions in its development, some have worked and some not so much, and if Paradise and Revenge ever have a love child, Burnout fans would be in for a treat should the next instalment if the franchise took on this direction.
Deaf Gamers (Mar 07, 2008)
There was a time when January was virtually a dead month when it came to game releases. Nowadays things have changed and in January 2008 we have blockbuster titles such as Burnout Paradise to look forward to. There is no denying that the game is both equally impressive and very different from the previous Burnout titles. The core Burnout experience remains but it’s possible that the changes that have been made in Burnout Paradise will slightly disappoint just as many fans of the series as it will really impress those who didn’t take to the previous Burnout games. Whatever your take on Burnout Paradise there’s no denying that it’s a highly polished game on both the PlayStation 3 and Xbox 360 and it deserves a place in any driving game fans collection. Let’s hope that the next Burnout title is more kind to deaf gamers however.
Gamezoom (Feb 20, 2008)
Die Möglichkeit in Paradise City frei durch die Stadt zu cruisen macht nicht nur eine Menge Spass, sondern bietet auch deutlich mehr Abwechslung im Vergleich zu den Vorgängerteilen. Bezüglich Grafik und Sound zeigen die Entwickler Criterion was sie draufhaben, denn diese beiden Spielaspekte sind mehr als gelungen. Die Autos steuern sich nicht nur realistisch, sondern glänzen auch mit einem überaus realistischen Schadensmodell. Natürlich wurde auch der Online-Modus außer Acht gelassen. Dieser bietet bis zu acht Spielern die Gelegenheit gegeneinander anzutreten.
Gamers.at (Feb 04, 2008)
Eigentlich hatte ich viel Spaß in Paradise City. Die Grafik ist toll, der Sound genial, das Geschwindigkeitsgefühl irrwitzig und die Multiplayer-Implementierung auch sehr durchdacht. Dass allerdings so viele „alte Tugenden“ gestrichen wurden (Aftertouch, Crash-Kreuzungen…) tut mir persönlich doch sehr weh. Und auch die erneut fehlenden Replays, sowie die Unmöglichkeit ein Rennen einfach neu zu starten, wenn ich absolut keine Chance auf einen Sieg mehr habe, trüben den Gesamteindruck ein wenig. Dennoch würde ich keinem Burnout-Fan davon abraten wollen, sich Paradise City zumindest mal näher anzusehen (Demo sei Dank sollte das ja für niemanden ein Problem sein). Denn für sich gesehen ist auch dieses Burnout wieder ein erstklassiges Rennspiel geworden, dass mit einem großem Umfang, toller Technik und einem spaßigen Fahrverhalten aufwarten kann.
IGN (Jan 16, 2008)
Burnout Paradise has its share of flaws, but it's also incredibly fun. The change to an open world brought its share of issues, like having to use the map as a crutch to get around for a while, but it also allows for freedom unseen in any recent racing game. Most importantly though, Criterion has once again delivered a racing experience that can best be described as controlled chaos, one where even crashing is immensely rewarding. If you're even a remote fan of racing games, be sure to check this out.
GamesFire (Feb 04, 2008)
Burnout Paradise rockt! Zwar taten dies auch schon vorherige Teile der Serie, doch die "offene Spielwelt" trägt maßgeblich einen großen Teil zum verbesserten Spielspaß bei. Die Auswahl an Spielmodi ist mehr als akzeptabel und auch der Mehrspieler-Modus sorgt für zahlreiche unterhaltsame Stunden. Etwas negativ fallen da schon die schwachen Orientierungshilfen sowie die fehlende "Dynamik" - sprich fehlender Tag- und Nachtwechsel - in Paradise City auf. Trotzdem kann ich Burnout Paradise wärmstens allen Fans von Rennspielen empfehlen, denn dieser Titel ist eine gelungen Mischung aus alten Burnout- und bekannten Need for Speed-Elementen.
Cheat Code Central (2008)
To sum it all up, this is a great game that is worth your gaming time and money. This title will appeal to wide variety of gamers regardless of preferences and preconceived notions. Burnout: Paradise has gotten the series back on track by forging a new path. Look for this game to serve as a fun alternative to the lot of racers that crowd the gaming roadways.
4Players.de (Jan 23, 2008)
Doch ganz egal, ob ihr vorzugsweise online Takedowns verteilt oder die Offline-Suche nach dem letzten verbliebenen Supersprung favorisiert: Burnout Paradise gehört trotz kleinerer Schwächen in die Sammlung eines jeden Geschwindigkeitsjunkies und dürfte sich auch auf lange Sicht als das beste Rennspiel für eine unkomplizierte halbe Stunde oder Stunde zwischendurch etablieren!
ZTGameDomain (Jan 29, 2008)
Burnout Paradise is the kind of game that is hard to describe. Fans of the series will no doubt hate the lack of traditional modes from previous games and consider it a crime that Crash Mode was omitted altogether. However, everything about Paradise screams quality and in turn delivers one of the best driving games released in quite a while. It is hard not to recommend the game to just about everyone while at the same time it is hard not to criticize it for what it doesn’t bring back from previous outings. Bottom line is if you love arcade style racing games you will be hard pressed to find a better offering than Burnout Paradise, just don’t expect it to deliver that same experience you have grown accustomed to over the years.
PAL Gaming Network (PALGN) (Jan 22, 2008)
Criterion Games has succeeded with Burnout Paradise and released a game that is not like any other Burnout title before it. A few minor flaws do hinder the game, but anyone who is after a great arcade fix should look no further than Burnout Paradise.
PlayLipse.fr (Feb 06, 2008)
Malgré tout, manette en main, ce sentiment de crise d’identité disparaît et tout le monde retrouve les sensations des premiers opus avec une conduite nerveuse mais pas forcément trop agressive. Rajoutons à cela de nombreuses épreuves, des défis divers et variés, des graphismes de haute volée, une fluidité sans faille et une bande son simplement parfaite et on obtient un excellent jeu. En revanche, si beaucoup se laisseront happer par l’enfer du jeu sans jamais s’arrêter, d’autres ne trouveront pas les portes du paradis (à cause du changement brusque d’orientation ou faute d’accès à Internet) et préfèreront rebrousser chemin pour retourner sur un des anciens épisodes.
Game Informer Magazine (Feb, 2008)
It's not often that I can say that a game is both a disappointment and a must-play, but Burnout Paradise certainly fits both of those descriptions. What's here is nothing short of amazing, but I can't help but wonder what could have been. I will say this: I canno't wait for a sequel.
Game Revolution (Feb 01, 2008)
These minor hitches notwithstanding, Burnout Paradise is an excellent, solid ride for both solo and online gamers, with superb control, high production values, complete freedom, and so much obsessive, secret-hunting, gotta-catch-‘em-all lasting gameplay incentive that it’s almost ridiculous. Never mind the eerie lack of pedestrians populating the city streets - if they had those, the game would doubtless suddenly turn into another Carmageddon or Grand Theft Auto… and we’ve already got one of those on the way.
Gaming Age (Feb 07, 2008)
Burnout Paradise is a fine racing game indeed. I only wish there were more Road Rage modes and other varieties spread along the map as I would say a good 65% of the modes are races. While this is fine and certainly fun, I don’t buy Burnout titles to race, I buy them for the carnage. Hopefully the creators will give us some downloadable races or modes, or maybe even a proper crash mode option in the future. Even if this never happens, the new direction the developers took is a bold one. Will this pay off? I guess only sales will deem the future of Burnout. Even with my little nitpicks, I find it impossible not to recommend this title to any racing fan.
Gaming since 198x (Jun 05, 2009)
Beau, fluide, rapide, efficace: Burnout Paradise aurait pu être le jeu parfait mais la navigation imprécise, les menus peu intuitifs, l'horripilante DJ Diabolika et finalement la répétitivité des objectifs ternissent un poil le tableau.
TotalVideoGames (TVG) (Jan 23, 2008)
There is a straight forward answer to this, which is that it wouldn't have worked in Paradise City's open-world. So, Paradise City is left with Race events only, as well as a horde of multiplayer mini-games (some of which are more like Xbox 360 Achievements). The resulting gameplay doesn't provide the Burnout substance that fans of the series crave. It's yet another example of Criterion's open-world Paradise stifling the Burnout experience.
Boomtown (Jan 29, 2008)
I've played a lot of Burnout Paradise over the last few days and now the review is written that's not going to stop. There's still many foes to vanquish online and lots of fun to be had. But occasionally I'll still have to pop Revenge back into the Xbox if I want some classic Burnout action.
Bordersdown (Feb, 2008)
Burnout Paradise is a superb title that offers a glimpse into how the racing genre is evolving. While not perfect by any stretch of the imagination, what it offers is sublime entertainment. Criterion have raised the bar and it`ll be a brave developer that takes them on in trying to better this.
AceGamez (Mar 21, 2008)
Burnout Paradise is an excellent game and if you have the capability to play online and the time to learn the city inside out, it may well prove to be a title that keeps you enthralled for many months to come. Those who will only be playing this offline however, or who were looking for that quick arcade fix - a game to drop into for a quick blast every once in a while - may well come away disappointed and stressed out. For all the omissions and strange design choices on the part of Criterion, Burnout Paradise is still a game that's more than worthy of your time; I just can't help but feel that the move to an open world has robbed the series of its arcade sensibilities. The fun is still there, but now you need to work for it.
IGN Australia (Feb 05, 2008)
In fact, that’s a pretty good sentiment to sum up Paradise as a whole. There’s definitely enough gameplay gold here to make it worth a look for fans of the series, but it’s a real pity that Criterion made the decision to make the game less user-friendly than it could have been. While Paradise still has the quintessential Burnout feel, it is quite a different game, and simple elements such as restarting challenges, selecting events from the map and changing cars on the fly would have made the transition to this new Burnout all the smoother. Still, it’s a blisteringly fast rough and tumble racer with a huge city and great online.
GameDaily (Jan 22, 2008)
Overall, Paradise definitely isn't lost. If the game had Crash Mode and the ability to instantly get back in a race, it could've easily scored a nine. The graphics are top-notch, the gameplay still kicks and the online/off-line interaction is lots of fun. If you're a driver looking for something that sets itself apart from the simulation field, you'll happily welcome this little piece of Paradise.
EL33TONLINE (Mar 31, 2008)
The difficulty Criterion have had since Burnout 3 is how to top what they’ve done before. For this, the first “build-from-the-ground-up” high definition Burnout, they at least had the power of the PS3 and Xbox to help in that regard. The differentiation they have achieved comes through four main features: no load times, a High Definition graphics engine, exploration and general fooling around as an important game mechanic, and lots of online features including exploration and general fooling around.
DarkZero (Feb, 2008)
In many ways, yes this is a definitive improvement over previous Burnout games, the online mode is fantastic and the open world environment has many perks that reward players who make the effort to learn its small nuances. The game is let down by the lack of a proper Crash modem, the irritating sat nav and the lack of a retry button. Everything else though is nothing short of excellent and Criterion should be commended for taking a bold step with their beloved franchise in an attempt to keep things fresh.
GameCola.net (Mar, 2008)
With the obvious hints at downloadable content, the sheer scale of the races and the addictive, gratifying nature of the gameplay, Burnout Paradise is clearly a game to be reckoned with. Certainly, this reviewer will be playing it for many months to come. Frankly, I look forward to Burning with you.
Pelit (Jan, 2008)
Showtime on vanhoihin kolarikekkereihin verrattuna pohjanoteeraus. Edellispelin huolella rakennetut kolarisumat on vaihdettu jenkkifutispallon tavoin pomppivaan autonpuolikkaaseen. Miksi ihmeessä? Varsinkin, kun kolarointi oli hauskaa nimenomaan kavereiden kanssa. Showtimea pelataan yksin.
Jeuxvideo.com (Jan 23, 2008)
Burnout a repris un concept laissé vacant par Need For Speed. Un pari osé qui dénature partiellement le principe du jeu sans pour autant nuire à un gameplay toujours aussi sympa. Le passage à une génération de machines plus puissantes s'est fait en douceur, sans surprise ni évolution majeure. La recette fonctionne toujours aussi bien mais pour combien de temps ?
V2.fi (Feb 12, 2008)
Vaikka Burnout Paradisessa onkin paljon uutta, siinä on myös runsaasti tuttuja elementtejä, joista pelin tunnistaa. Ohjaussysteemi on totutun tunnoton, toiminta parhaimmillaan uskomattoman vauhdikasta, komeat maisemat vilistävät silmissä ja pelti vääntyy niin maan peijakkaasti. Jälleen kerran olen epäkiitollisen tehtävän edessä. Kuinka arvioida sinänsä ihan viihdyttävää peliä, joka on onnistuttu pilaamaan muutamalla pahalla kämmillä, jotka eivät kuitenkaan täydellisesti estä pelinautintoa, vaikkakin kovasti haittaavat sitä? Tässä nähdään jälleen yksi syy siihen, miksi pitkän linjan pelisarjoja ei kovin mielellään lähdetä radikaalisti muuttamaan, kun kerran vanha kaava on toimivaksi todettu. Sanottakoon, että odotan innolla Burnoutin seuraavaa jatko-osaa, jossa kaikki olisi toteutettu hieman järkevämmin.
Computer Bild Spiele (Feb 06, 2008)
Technisch ist das Spiel brillant. Pfeilschnell und ruckelfrei rauschen die Straßenschluchten am Cockpit vorbei. Die Unfälle sind spektakulär. Lediglich die etwas sterile Optik der Umgebung stört ein wenig. Und dass Sie einen Wettbewerb nicht direkt neu starten können, wenn Sie verloren haben, ist unverständlich. Wenn Sie es erneut probieren wollen, müssen Sie erst zu dem Punkt auf der Karte fahren, an dem das Rennen gestartet wurde. Dennoch: Das neue Burnout ist ein Spaßgarant.
Games TM (Jan 24, 2008)
We predict that as soon as the game is released a good deal of people will play it both offline and online - completing offline events amid bouts of online play with friends. And to them this score won't fit. Taken as a package of both online and off, it's a great, albeit frustrating experience. One of the most visceral since, well, Burnout: Revenge two years ago. However, taken solely as a single-player game it isn't so much stuck in the middle of the road as parallel parked between last year's Dominator and Point Of Impact.
Gamekult (Jan 25, 2008)
Premier véritable Burnout sur Next Gen, Burnout Paradise ose prendre des risques, quitte à décevoir certains de ses fans. Surfant sur la vague des environnements ouverts, il nous ouvre grand les bras avec une ville certes assez vaste et chargée en défis de toutes sortes, mais à l'ambiance et au trafic un peu trop timides. Il en résulte une progression plutôt fade et finalement vite répétitive, sapée, qui plus est, par des soucis de navigation qui ne pardonnent pas. Inébranlable, le gameplay reste en revanche toujours bouillant à l'image des accidents, extrêmes au possible et à enchaîner en Showtime, piètre remplaçant du mode Crash. Tantôt paradis, tantôt enfer, Burnout Paradise fait en tout cas preuve d'efficacité une fois la manette en main, et offre en outre un mode multi brillamment intégré au reste du jeu. C'est, en ce sens, une réussite, mais à prendre avec ses travers, aussi nombreux et pénalisants soient-ils.
PC Action (Germany) (Jan, 2008)
„Gib Gas, ich will Spaß!“ – die simple wie geniale Idee der bisherigen Burnout-Spiele greift auch hier. Das neue Offene-Spielwelt-Konzept geht trotz fantastischer Optik aber nicht ganz auf. Der Neustart von verpatzten Rennen ist äußerst umständlich und der beliebte Crash-Modus fehlt.
The Video Game Critic (Sep 27, 2008)
In terms of control, I wish I had purchased the 360 version of this game, because those rounded PS3 shoulder buttons are the worst. My experience with Burnout Paradise was unwittingly summed up by my buddy George, who tried to defend the game by saying "Dave, this game is great! Do me a favor though - could you navigate for me? Just tell me when to turn." When a critic hears stuff like that, red flags go up in droves. Also glaring is the lack of split-screen modes. I can appreciate how Paradise takes some chances, but this experiment is in danger of turning the world's most exciting racing franchise into a smoldering wreck.