Call of Duty: World at War Reviews (PlayStation 3)
There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
|Acting||The quality of the voice or video acting.||3.9|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.7|
|Gameplay||How well the game mechanics work and the game plays.||3.8|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.6|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (25 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Extreme Gamer (Dec 01, 2008)
In all its blazing glory, Call of Duty: World at War powers up with the Call of Duty 4 engine to push the boundaries of the franchise. Treyarch has fully redeemed themselves for all the doubters with what could be considered the best Call of Duty of all time. The ultra-smooth controls, immersive story elements and distinct differences from mission to mission keep World at War feeling fresh and always fun. Even if you’re not going to jump online, World at War is worth a look. Of course you would have to be a fool not to want to investigate the flawless online capabilities of World at War which build upon the foundation of Call of Duty 4, one of last years best online shooters. Tack on support for co-op multiplayer in campaigns and the deadly zombie mini-game and you have enough action to keep you busy for some time. Call of Duty: World at War is an outstanding game and one of the years best shooter experiences.
Game Chronicles (Nov 12, 2008)
I have to admit I went into this game with a bit of skepticism. I’ve played so many WWII games I feel like I am somewhat of an historian these days, and there doesn’t seem to be any end in sight to the titles that will continue to feed from the bloodiest time in human history. But as long as they are handled with the same care and attention to detail that Treyarch continually puts into the Call of Duty series, I’ll keep coming back for another history lesson.
Game Freaks 365 (Nov, 2008)
Call of Duty: World at War picks up where Call of Duty 4 left off. While there are basic modifications that have to do with a change in time period, World at War uses the same engine as Call of Duty 4, making gameplay nearly identical. Not that that is a bad thing. With what could be described as the most well rounded multi-player experience ever, Call of Duty: World at War inherits a tested game engine and a lot of goodwill from gamers. In a year from now, when the next Call of Duty will no doubt get released, I hope to expect something from Infinity Ward that is different from the current formula. I have every reason to believe that they will live up to this. Until then, World at War continues the same formula that has been working and keeping gamers up for long nights of gameplay since the release of Call of Duty 4. For that reason alone Call of Duty: World at War stands as the best World War II shooter to date.
ZTGameDomain (Nov, 2008)
Call of Duty: World at War was more than likely written off by most gamers when the theatre of war announced was a return to familiar battlegrounds. I cannot emphasize enough how great this game truly is and how much respect I have for the team to make a game that not only impresses on a technical level, but somehow manages to make playing in this overdone war fun again. With top-notch visuals, outstanding multi-player, addictive co-op modes and some of the best presentation of any game on the market Call of Duty: World at War is a must own for anyone who calls themselves a fan of shooters. Do not let the stage of battle deny you a chance to play the best entry in the series to date.
IGN (Nov 11, 2008)
It's easy to be jaded about World War II shooters, but Treyarch makes a convincing argument to stay excited with World at War. The game is packed with a deep amount of gameplay to appeal to every type of player, from those who want to experience a gritty single-player campaign to those who like to play with their friends to those who just like to play multiplayer. This is a solid, confident shooter with plenty to offer the casual and hardcore alike.
Cheat Code Central (Nov, 2008)
Treyarch did a remarkable job of breathing new life into the WWII shooter. They followed the conventions outlined by Infinity Ward to a tee and, as a result, created a shooter that is every bit as good as last year's entry. Of course, there isn't a whole lot of innovation this time around, but the increased Multiplayer options, new settings, and great enemy A.I. should more than satisfy all but the most jaded Infinity Ward fanboys.
VicioJuegos.com / uVeJuegos.com (Nov 26, 2008)
World at War es mucho más de lo que la mayoría de gente se podría esperar. Explota al máximo las posibilidades del motor de uno de los mejores juegos del año pasado, Call of Duty 4: Modern Warfare. De hecho, podríamos decir que estamos ante un título idéntico. Sin embargo, lo que evita que entre de lleno en el Olimpo es este hecho precisamente. Es un más de lo mismo, tremendamente bueno, pero en esencia lo mismo. Los intentos de innovación, aunque la mayoría son brillantes, resultan escasos. Todo esto os puede importar un comino. Vamos, que si sois de esos que os quedasteis con ganas de más después de completar Modern Warfare y llevar decenas de horas en el online no lo dudéis ni un segundo: World at War es un título soberbio que os ofrecerá exactamente lo mismo que su predecesor.
UGO (UnderGroundOnline) (Nov 11, 2008)
World at War is a great game. Treyarch doesn’t even try to emerge from the shadow cast over their latest by last year’s Modern Warfare. They apply themselves instead in a different direction, responding to fan complaints about the previous game by adding in cooperative elements while serving up a high-concept alternative to 2007’s think piece. With the solid foundation of a well-constructed game engine at its core, Call of Duty: World at War is proof-positive that excellence can spring from derivation just as easily as it does from innovation.
UOL Jogos (Nov 21, 2008)
"Call of Duty: World at War", pelo menos a princípio, tem a cara de um produto velho, requentado, uma vez que recoloca a franquia na 2ª Guerra Mundial e apresenta o mesmo estilo gráfico visto no jogo anterior, com óbvias adaptações. Ainda assim, a mecânica continua deliciosa e a Activision não parece ter poupado no orçamento, garantindo uma produção de primeira que conta, inclusive, com vozes de astros de Hollywood. As versões para PC, Xbox 360 e Playstation 3 se saem ainda melhor graças ao consagrado multiplayer da franquia, que recebeu novos Perks e modos, entre outras novidades que não deixam a adrenalina cair em momento algum.
PlayDevil (Dec 23, 2008)
"Call Of Duty 5: World At War" remains a fantastic addition to the franchise. In many ways it betters COD4, with a somewhat more refined difficulty curve, celebrity voice-overs, the zombie mode, and online co-op. However, the homing grenades have gone from mild annoyance to beyond tiresome with their frequency and magical homing powers. The story, however, still lacks a little compared to the more emotional BiA:HH, and the graphics, whilst being lovely in the 60fps-ness of it all, still has some unnecessarily rough texturing in places. However, these are minor niggles in what is ultimately a very commendable effort and a worthy sequel to last year's masterclass.
Gameplanet (Nov 17, 2008)
Call of Duty: World at War is more than a rehash. It provides a refreshing change to the well known maps and weapons from Call of Duty 4: Modern Warfare, and makes some positive changes. The single-player campaign involves a riveting and emotional story, and the inclusion of co-op is fantastic. The game itself however is heavily weighted towards multiplayer, as was its predecessor.
TTGamer (Dec 03, 2008)
We are surprised at Call of Duty: World at War’s ability to keep us enthralled and somehow it seems refreshing to head back to the second World War yet again. It is a nice filler until Infinity Ward release the next iteration of the series in 2009. To the doubters, World at War has proven you wrong. Treyarch has pulled it off and we’ve said it before and we’ll say it here again – at the very least, the last 3 missions are must play gaming.
GamingHeaven / DriverHeaven (Nov 12, 2008)
Call Of Duty World At War is a fantastic first person shooter and while the single player campaign doesn't quite live up to the heights of Modern Warfare it is still an accomplished and fun experience.
Console Obsession (Nov 25, 2008)
Call of Duty: World at War is a convincing package from Treyarch. Boasting a strong single player campaign, as well as a fantastic multiplayer component, the game is equal to Call of Duty 4 in most areas, if not even better than it, which is hardly light praise.
Game Informer Magazine (Nov, 2008)
Other than featuring the voice of Jack Bauer, the story is mostly forgettable, but it does deliver a consistent stream of teeth-gritting awesomeness in almost every battle. Is this game as good as Call of Duty 4? No, but it is in the same league, and is a great game to hold you over until Infinity Ward returns with Call of Duty 5.
TotalVideoGames (TVG) (Nov 14, 2008)
World at War is a far better game than Call of Duty 3, and with a similar set up to multiplayer as Modern Warfare plus the new four player co-op, it’s certainly a well-rounded package – but will it survive the double-pronged attack of Resistance 2 and Gears of War 2?
PTGamers (Nov 24, 2008)
Call of Duty: World at War não inventa nada, mas consegue viver perante as expectativas elevadas perante o anterior jogo da série. A Treyarch foi inteligente em capturar todos os detalhes que fizeram os fãs delirar e adaptaram ao batido cenário da Segunda Guerra mundial. A campanha é pequena mas intensa, o formato multiplayer continua de topo e a adição de todo o suporte cooperativo permite-nos vislumbrar o que vem de futuro não só para a série, mas para os títulos em geral. Acima de tudo, é um FPS tão sólido como o anterior, com missões interessantes e um envolvimento fantástico que nos obriga a devorar do princípio ao fim. Ah, e os zombies são uma delícia!
Gameplanet (Nov 17, 2008)
If Call of Duty 4 is anything to go by (and we’d say it is) people will be playing Call of Duty: World at War for some years to come, and it is definitely worth the investment.
videogamer.com (Nov 14, 2008)
The weight of expectation on Treyarch's shoulders must have been immense. Having seen CoD4 release to near unanimous praise and incredible sales, there must have been a few worried people inside the studio. The WWII shooter suddenly became incredibly dated, yet Treyarch was a year into development. Whether the sheer number of doubters spurred the team on or the extra development time just allowed them to make the game they were truly capable of doesn't matter. What matters is that Call of Duty World at War is a stunning game that doesn't miss a beat from start to finish and includes one of the most feature packed multiplayer components of any game released this year.
GameSpy (Nov 11, 2008)
Call of Duty: World at War is strikingly similar to CoD4 in many ways, while offering enough variety to recommend it to anyone who might be growing tired of last year's game. Although the campaign storyline isn't nearly as engaging as the one seen in CoD4, there should be enough memorable set pieces and intense sequences to keep you riveted throughout. The addition of a co-op mode brings a great deal of replay value to the proceedings, especially once you start throwing the death cards into the mix. Ultimately, it's the multiplayer and co-op action that will keep us coming back for more, at least until the inevitable release of another Call of Duty game next year.
GamePro (US) (Nov 12, 2008)
Developer Treyarch did a fantastic job of not reinventing the wheel with World at War. Rather, they took the best elements of Modern Warfare and expanded upon them. The end product is a thrilling experience that injects some of the visceral punch back into World War II. The single-player mode is short but sweet and it unlocks the awesome Nazi Zombies mode but the true strength of WaW is the compelling multiplayer, which should have you huddled in the virtual trenches for a long time to come.
Jolt (UK) (Nov 21, 2008)
Most anyone who has been following the Call of Duty series knows that there are two development teams that alternate releases, one of which is credited with achieving superior results. Even though Call of Duty 4 took the series out of World War II, developer Infinity Ward raised the bar significantly, and that has left stand-in Treyarch with a lot of work to do. In the end World at War hasn’t topped that effort, but it has at least benefited from the attempt, with the result being another really good, very comprehensive WW2 shooter.
GameSpot (Belgium/Netherlands) (Nov 18, 2008)
Door trouw te blijven aan de formule die van Call of Duty 4: Modern Warfare zo'n success op het shooterfront maakte heeft World at War een heel sterke mededinger in dit felbevochten front neergezet. Zowel in single- als in multiplayer.
Digital Chumps (Nov 18, 2008)
Is this the best Call of Duty game? I don't think so, Call of Duty 4 holds that title in my opinion. With that said, I think it ranks a strong number two. If the storyline had been a bit more cohesive then it would have been perfect. As it is, it's still a very excellent title that carries its own weight and features superb voice-acting. Add that to the really excellent multiplayer and some great hidden features and you've got yourself a winner.
3D Juegos (Nov 12, 2008)
Call of Duty: World at War es una más que digna entrega de la épica saga bélica. Se trata de un juego que roza el sobresaliente y al que sólo le ha faltado la chispa a la que Treyarch aspira y que, de momento, parece sólo al alcance de Infinity Ward. El título ofrece todo lo que podemos esperar de un lanzamiento perteneciente a esta franquicia, y además lo adereza con un multijugador muy cuidado y la posibilidad de superar la campaña con hasta tres amigos.
Game Informer Magazine (Nov, 2008)
Following a title as massively successful as Call of Duty 4 is no short order. World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
Game Over Online (Nov 21, 2008)
While not on par with Infinity Ward’s Call of Duty 4: Modern Warfare, World at War is better than Treyarch’s last entry, Call of Duty 3. Even though it takes players back to World War II, the inclusion of a campaign set in the Pacific theater helps bring some freshness to the stage. The single player campaign is well executed, the Nazi Zombie mode is a nice surprise, and multiplayer, both co-operative and competitive, is sure to have virtual soldiers returning to the battlefield for months to come. It might not be what Call of Duty fans were hoping for coming off of Modern Warfare, but World at War does not disappoint.
PSX Extreme (Nov 14, 2008)
To wrap up, Call of Duty fans should still enjoy what Call of Duty: World at War has to offer. Fans of Call of Duty 2 who found themselves utterly disappointed by COD3 should absolutely love everything that World at War offers. Even though the game throws you back into a familiar setting, and the story isn't super polished, it's still an exciting FPS with great visuals, superb audio, and epic multiplayer gameplay. If you're looking for a great WWII shooter, this is it.
Gamesmania.de (Nov 27, 2008)
Dass World at War Stillstand im Gameplay zelebriert, kann man nicht verneinen – dass dieser Stillstand auf sehr hohem Niveau geglückt ist, ebenfalls nicht. Bleibt zu hoffen dass das nächste Call of Duty wieder mit ein paar frischeren Ideen und wirklichen Gameplay-Verbesserungen aufwarten kann und wir nicht ein weiteres Mal die Normandie vorgesetzt bekommen!
Futuregamez.net (Dec 03, 2008)
While technically impressive one can't help but get the feeling that World War II shooters are a little stale, even if this is one of the best ones out there. The single player campaign is very short, but the multi-player will keep you playing for quite some time with plenty to unlock. Still, this isn't up there with the wonderful standards set by Call of Duty 4: Modern Warfare, but it's not too far off, and is certainly worth your time and effort.
GameZone (Nov 11, 2008)
Call of Duty: World at War is a solid entry to the franchise, offering some pretty intense gameplay and nice new online features. However, the return to WWII means that it feels like a game you’ve played before.
GameSpot (Nov 12, 2008)
By staying largely true to the formula that made Call of Duty 4: Modern Warfare so successful, Call of Duty: World at War has ensured a proven level of technical quality, particularly in the multiplayer arena. On the other hand, one of Modern Warfare's strengths was its fresh approach, and by embracing a familiar setting and familiar mechanics, World at War achieves greatness but falls short of excellence. This is only a bad thing if you are expecting this game to top its benchmark predecessor. If, however, you are hoping for an exciting campaign, fun cooperative play, and engaging multiplayer action, then you'll find a lot to be happy about in World at War.
NZGamer (Nov 18, 2008)
Call of Duty: World at War feels at times like a little brother holding the hand of the more confident Modern Warfare, but keep in mind that it definitely shares the same genes. It looks better than any shooter currently out there, and plays at a furious and exciting pace with replayability abundant in the excellent co-op and multiplayer modes. Perceive it as a successor to Modern Warfare and you may come away a little disappointed, but look at it as a stand-alone shooter, and you’d be hard pressed to resist it's giddy charm. I suggest a swallowing of pride and go for the latter.
Gamer 2.0 (Nov 19, 2008)
If you can’t tell by now, the game is worth picking up. Treyarch has made vast improvements from their COD 3 work and delivered a solid product. There are a few flaws, but the game keeps up the intensity and fast-paced feel that Infinity Ward set up last year. And for a World War II game, it doesn’t feel the least bit outdated.
4Players.de (Nov 13, 2008)
Allerdings ist nicht nur die Wahl des allgemeinen Szenarios, sondern auch das Missionsdesign sehr konservativ: Es gibt einige sehr wunderbare Ausnahmen, aber im Großen und Ganzen macht man in WaW auch nichts anderes, als in jedem anderen Weltkriegsshooter - CoD 4 war und ist in jeder Hinsicht deutlich weiter. Immerhin war Treyarch clever genug, den famosen Mehrspielermodus des Vorbilds zu übernehmen, der auch im »neuen« Gewand unverändert Spaß macht, ganz zu schweigen von der gelungenen Koop-Variante, die man sich allerdings besser nicht im krümeligen Splitscreen gönnen sollte. So bleibt ein gut designter, toll inszenierter und ordentlich krachender, aber letzten Endes doch altbackener Shooter, der nicht aus dem Schatten des großen Vierer-Bruders heraustreten kann
PlayFrance (Jan 11, 2009)
Il faut bien l'avouer, ce retour à la Seconde Guerre Mondiale opéré par la série Call of Duty n'est pas des plus heureux. Non pas que la dernière production de Treyarch soit catastrophique, le moteur de Modern Warfare assurant toujours le spectacle, mais le thème et les situations rencontrées paraissent finalement bien trop familières pour réellement captiver le joueur. En outre, la durée de vie de la campagne solo reste très faible même si on peut se consoler cette année avec le sympathique Nazi Zombie. On note tout de même la présence de modes multijoueurs plus étoffés, avec la possibilité de jouer la campagne en coopération et un mode en ligne quelque peu enrichi. Bref, si World at War n'est pas aussi étonnant qu'on l'espérait, il s'impose tout de même comme le meilleur Call of Duty consacré à la Seconde Guerre Mondiale !
Video Game Talk (Dec 08, 2008)
If you're a Call of Duty fan and were grimacing about Treyarch being involved with this installment, don't fret. World at War is a fantastic game from start to finish and the multiplayer is every bit as fun and addicting as Modern Warfare's. Treyarch gave the game a necessary set of tweaks in just about every department, but the merely slight change of venue isn't enough to stave off the feeling of "been there, done that". Don't let that deter you though; this is an impressive shooter that stands out with some of the best on the PS3.
Thunderbolt Games (Dec 16, 2008)
When it comes down to it, World at War takes the familiar World War Two experience and condenses it into the formula that gave Modern Warfare such success. Using an engine that is beginning to creak, it’ll be interesting to see where the series heads from here. The same guns, graphical style, navigation system and narrative build only reminds gamers that Treyarch can be hugely thankful towards Infinity Ward for creating such a brilliant set-up. Having created an excellent Russian campaign, it’ll be interesting to see where the development team heads from here. Push aside the majority of the US conflict, and you have yourself an accomplished, entertaining and brotherhood building title that’ll fill the void until the release of Call of Duty: Modern Warfare 2.
Giant Bomb (Nov 11, 2008)
Of course, these are all pretty minor points in the grand scheme of things. Call of Duty: World at War is a perfectly competent game with exciting multiplayer options and a campaign that's worth playing. But in most of the ways that actually count, last year's game was better.
Game Positive (Nov 24, 2008)
There was a small bit of controversy surrounding the Japanese half of World at War's campaign, but you could easily avoid the experience altogether and be totally satisfied with the multiplayer. World at War offers more of the same gameplay found in Call of Duty 4 but with some World War II flair and small improvements here and there. While it's a shame that the campaign isn't as good as its predecessor's, World at War sticks to what made Modern Warfare great: a solid multiplayer experience that can last you months.
GamingExcellence (Nov 27, 2008)
If all you’re looking for is more of the same, then Call of Duty: World at War is certainly a worthy addition to the franchise. After a lacklustre Call of Duty 3, Treyarch has made up for their past missteps and given Call of Duty fans something to tide them over until the next inevitable Infinity Ward release. Despite an underwhelming single player campaign, the superlative multiplayer modes more than make up for it. Now if you’ll excuse me, I know some Nazi zombies who need to introduced to the noisy end of my M1 Garand.
Game Shark (Nov 17, 2008)
The game is not without some extensive polish, both in its overall presentation and especially in the multiplayer in which its relatively small flaws are drowned out with the gunfire you are sure to exchange with your opponent. The same cannot be said for the single player campaign, and while the graphics are capable of a lot of foliage it is not enough to hide the fact that the game leans heavily on trigger points and scripted events to mask the terrible AI on both sides of the fighting. The multiplayer is as solid the series has seen yet and is capable of carrying the game, but it is disappointing to see the single player campaign waste so much potential.
Game Revolution (Nov 18, 2008)
Instead of revitalizing the WWII shooter genre, World at War feels like a return to familiar territory. The unlockable zombie mode is fun for a few laughs, but it also shows that when given the freedom to try new things, Treyarch is more interested in doling out cheap thrills rather than refining or redefining gameplay. Even though Treyarch took Dad’s precious wheels out for a less reckless spin this time around, World at War is still senselessly eating away at Call of Duty’s mileage.
PlayLipse.fr (Jan 14, 2009)
Néanmoins, les tares des développeurs refont vite surface et on se rend rapidement compte que toute la progression, fort linéaire de surcroît, est ponctuée par des scripts, des scripts et encore des scripts. Enfin, il est tout de même difficile de bouder son plaisir tant le titre est bon et les ajouts bienvenus, notamment le lance-flammes qui offre bien des passages jouissifs. La finition est correcte et la bande sonore d’excellente facture, ce qui induit une immersion des plus appréciables. Ceux qui ne sont toujours pas écoeurés par l’univers de la Seconde Guerre mondiale prendront donc du plaisir à y jouer même si en toute franchise, Activision aurait dû proposer son titre à un prix moindre vu que les développeurs n’ont que peu travaillé en un an.
Jeuxvideo.com (Nov 11, 2008)
Ce retour à l'atmosphère classique de la série Call of Duty réalisé par Treyarch sonne comme une compilation de ce qu'on a déjà vu dans les anciens volets mais parvient malgré tout à séduire notamment par le choix d'un ton bien moins politiquement correct et qui n'a plus plus peur de la violence de la guerre. On regrette néanmoins que le studio ait du mal à déguiser les scripts dont il abuse et qui peuvent se révéler frustrants ou encore qu'il ait recours à une astuce aussi grossière que les réapparitions infinies d'ennemis. Malgré tout, le "studio intérimaire" de la série s'en sort bien et ceux qui attendaient un retour aux sources trouveront là ce qu'ils cherchaient, ni plus, ni moins.
JeuxActu (Nov 18, 2008)
Au dos du boîtier, l'argumentaire du jeu commence par "Revivez les derniers jours de la Seconde Guerre Mondiale". Prenons Activision au mot et souhaitons qu'il s'agisse bien de nos derniers pas dans cet univers joué et rejoué depuis des années. Car celui qui n'a jamais touché à un Call of Duty ou un Medal of Honor ne connaît pas son bonheur ! Lui seul saura apprécier pleinement les qualités de Call of Duty : World at War, quasiment aussi explosif et intensif que ses prédécesseurs. En revanche, pour les joueurs plus aguerris, l'héritage du passé et certaines grosses ficelles se font un peu trop sentir. Heureusement, la présence d'un très bon mode multi aux qualités éprouvées, et d'un mode coopératif tout nouveau tout beau, aident grandement à faire passer la pilule.
DarkZero (Nov 20, 2008)
However, in contrast to last year’s effort, none of the game’s high points are as memorable, and in addition, quite a few of the gunfights start to border on routine as you get further into the game. For that reason, combined with the selection of other erratic blemishes named above, World at War is a notably less appealing game.
Gamekult (Nov 18, 2008)
Entendons-nous bien, Call of Duty : World at War reste un FPS on ne peut plus correct qui saura peut-être en attirer certains. Mais la percutante remise en question de la série opérée par Infinity Ward l'an passé semble ici totalement occultée, voire piétinée. Un tel retour en arrière est donc aussi inexplicable qu'impardonnable.