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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSX Extreme (Apr 09, 2012)
Closure is one of those games that just has to be experienced. Even if it’s not your cup of tea, you’ll probably be thankful that you tried it. Games like this don’t come around that often and despite a few small quirks and eccentricities, this is one of the premier puzzlers currently available on the PSN. Provided you’ve got the requisite patience and you don’t mind the somewhat slow pace (there’s nothing frenetic about this one), you should be in for an original, challenging treat.
IGN UK (Mar 27, 2012)
Ever since being announced for PlayStation Network last year, Closure has looked intriguing, but I had no idea just how good it actually was. Now I do. Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded. It controls smoothly and looks and sounds great as it both punishes and rewards. It strikes just the right balance that all puzzle games should strive for; something that even untalented puzzle gamers shouldn’t feel frustrated with while engendering a more hardcore, gifted puzzle audience with its own unique set of challenges.
GameTrailers (Apr 04, 2012)
Though the step and repeat nature of inching a light source in tandem with a key can grow tiresome, the great puzzles and light-hearted platforming don’t butt heads very often. Closure’s grip of levels aren’t so devious that you won’t exhaust them in a few play sessions, but there are more than enough secrets for those willing to repeatedly wade into the shadows. Puzzle aficionados who like their "eureka" moments mixed with a splash of action will devour this shadowy gem.
Joystiq (Mar 29, 2012)
Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey. The curious properties of its light add a distinct twist to the traditional logic puzzle genre -- specifically by infusing it with a heavy dose of illogic. It loses a bit of steam in the middle, but dedicated puzzle fans will want to see it through to the end.
GamesRadar (Mar 30, 2012)
On one hand, you can easily open another tab and find Closure playable in a browser. On the other, the PSN experience looks fantastic and offers Dual Shock support, plus trophies. Overall, the PS3 game is a neatly-constructed package that wonderfully showcases a smart and challenging puzzle game. It's a great way to dive in and invest your time in a unique and soundly designed experience. Regardless of how you experience it, just be sure not to miss Closure.
GameSpot (Apr 04, 2012)
Closure relies heavily on its novel mechanics to create an enticing puzzler. But this is more than just a clever gimmick. The steady difficulty curve and wealth of ideas offer an uncommon experience, and the effective artistic design meshes wonderfully with these aspects. Closure is a smart, original adventure that makes you fear darkness above all else because one misstep can spell your doom.
80 (Apr 04, 2012)
2D platform- en puzzelgames en kunst gaan hand in hand, zo bewijst Closure. De game is een geweldige artistieke ervaring en weet op te vallen door zijn unieke spelconcept en beklemmende sfeer. Als een lezer van poëzie baan je je door het spel heen: je hebt niet altijd door wat je doet, maar de beleving is altijd prachtig.
80 (UK) (Sep 07, 2012)
These are still only minor issues in what is otherwise an excellent indie puzzler. Poking around Closure's elusive planes is simultaneously enchanting and worrisome, when the entire fabric of reality is dependent on twisting a bulb the right way. Closure may stop short of delivering the sort of swashbuckling adventure one might hope for from a journey through this shadowy netherworld, but it remains thoroughly enjoyable puzzle game that twists your brain in all sorts of maddening directions while keeping the answers just out of reach. It's just a shame that in the end Closure couldn't provide more, um, closure.
Indie Game Magazine (Apr 02, 2012)
The hand-crafted aesthetic doesn’t exactly leave the door open for user-created content or level editors in the future either. Weighing in at about triple the length of the Flash original, it’s not a particularly short game, but it’s not a huge adventure either, and one that might be a bit of a hard sell at the launch price of $15 especially considering both the quality and size of some recent PSN offerings. Still, Closure is an experience quite unlike anything else, and that’s reason enough to give this a serious look.
Destructoid (Mar 04, 2012)
Closure’s faults can’t prevent it from, at times, reaching some of the greatest heights in the puzzle-platforming genre. Once you get to the final ten stages, you are in pure puzzle-platforming bliss. Or hell. I suppose, bliss, then hell, then bliss again. But that’s the fun of a game like this: it demands that you be smarter than you thought you were an hour ago, and it leaves you feeling like you really accomplished something great by its end.