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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (5 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Club, created by the racing savvy Bizarre Creations, is the most hyperactive, audacious, adrenaline-charged shooter I’ve come across. It’s also one of the most unique. The speed-first mentality of the racing genre is cleverly infused into the framework of a run-and-gun shooter. With microscopic explosives implanted under your skin, bullets are the least of your worries. The thing you end up fearing the most is the second hand on the clock. If you don’t reach a specific location before time expires, you’re going to experience what it’s like to be a human popcorn machine.
Game Chronicles (Mar 18, 2008)
Much like the famed Deathrow, The Club is not going to appeal to every gamer. But I’m willing to bet that if any gamer worth his salt were to give The Club a good honest weekend session, that they would find themselves hooked on The Club’s high intensity gameplay.
Extreme Gamer (Feb 29, 2008)
The Club is filled with mojo, who doesn’t want lots of guns, lots of bad guys to shoot and excellent rag doll effects to go along with all this. If you’re looking for a fun, super fast paced shooter this game is for you, but if you’re looking for something with a little more depth then maybe consider this a rental. Either way I would suggest renting this game first as it is hit or miss and doesn’t take long to complete.
GameZone (Feb 22, 2008)
Surprisingly brilliant and utterly addictive, The Club is one of those games that are hard to put down offline or online. Even with a single-player mode that features a nonexistent story and controls that can be occasionally sluggish, it’s the multiplayer action that makes this a competitive shooter worth every bullet.
If the game was just for me, I would wholeheartedly recommend it, however there are some game decisions which will narrow the target audience. Rent it first before paying full retail.
Gamer 2.0 (Mar 18, 2008)
The Club offers a great experience for all gamers who are looking for non-stop action while giving fans of old-school shooters something to talk about. The wide supply of modes and levels offers many unique and diverse ways to play the game, and online multiplayer combined with four-player co-op gives The Club a much needed supply of replay value. While the weapon structure lacks depth and some of the sound and visuals flutter at times, The Club is a pure adrenaline rush of fun.
Concerns about brevity always seem to dog good games, though, and there's definitely a sense by the time The Club reaches its conclusion that it wouldn't necessarily have benefited from a bunch of extra stages. Besides, there are online matches available to keep you busy when the single-player experience wears thin. Even without that, though, what's here would make for a fantastic weekend of gaming. Some people are bound to play it much longer than that as they master things completely. If you can find the title on sale—or if you can borrow it from a buddy or a video store—make sure that you do. It's probably an iffy investment at full price, but you'll be missing out on something pretty cool if you don't look into it once the discounts start coming.
Worth Playing (Feb 29, 2008)
The most important aspect of The Club is that it tries to be what it is, and that's a video game, not an introspective look at the ethical ramifications of brutally murdering 52 people while charging full tilt through an abandoned factory. This sort of chin-in-hand pondering is best left to mediums that much better suit our deepest reflections. The Club succeeds in part, in that essential element of gameplay over lofty ambition — essentially, function over form, that most laudable of design goals ever — but falls far short of brilliance in presentation. I'm handing The Club a particular score for doing a fair job full within the natural boundaries of its medium.
The Club is a great introduction to a genre that is a hybrid third-person action title and a racer, but not in the way that is expected. The game would have greatly benefited from a cast that was as varied in play styles as they are in appearance, because the preference of strength over agility or skill really limits the replay value. Those wanting a challenge have an array of characters to choose from, but those wanting to win big have only a handful. Still, Bizarre Creations has put together a game that is both unique and exhilarating. The rush won’t last forever, but it’s something else while it does.
Futuregamez.net (Mar 31, 2008)
The Club isn't going to win any big awards. It's not a spectacular game, and if you don't enjoy trying to out-do yourself, the game will last no more than a few hours. Nonetheless, there is something remarkably addictive about the game that will keep many gamers coming back time and time again. Unfortunately, given some of the big names that have just come out, and others soon to come, I dare say this title will slip into obscurity, but if you have a chance and some spare cash, pick it up and give it a go.
Gamesmania.de (Feb 19, 2008)
Für Shooterfans, die gerne epische Geschichten mit ihrem Helden erleben möchten, ist The Club sicherlich nicht das Richtige. Wer dagegen gerne Arcadeshooter zockt oder den schießwütigen Serious Sam-Titeln etwas abgewinnt, wird mit der Highscorejagd in The Club durchaus gut bedient. Vor allem das hohe Spieltempo weiß zu begeistern, so dass ich immer wieder gerne die Spieldisc für ein kurzes Spielchen einlegen möchte. Ob der innovative Shooter mit Rennspielanleihen von Bizzare Creations die Anschaffung wert ist, muss letztlich jeder selbst entscheiden - uns hat der Titel jedoch gut unterhalten!
Gamers.at (Feb 25, 2008)
Wer auf Shooter steht, bei denen Denken wirklich nicht wichtig ist, der wird mit The Club sicher seine Freude haben und dabei so richtig abschalten können. Es ist ein Game, mit dem man sicher kurzweilig seinen Spaß haben kann – vor allem mit Kumpels! – das aber auf Dauer wegen der immer gleichen Baller-Missionen schnell fad wird. Es war einfach alles schon einmal da, und nur auf stupides Abballern von Gegnern stehen sich heute bei den vielen alternativen Angeboten, die selbst im Shootergenre am Spielemarkt zu finden sind, die wenigsten. Heutzutage braucht ein Game einfach mehr Inhalt, um positiv aus der breiten Masse herauszustechen – und da hapert es bei The Club gewaltig. Streckenweise wirkt The Club sogar eher mehr wie ein Autorennspiel, vor allem bei den Singleplayer-Missionen, wo man mehrere Runden laufen muss, so dass man das Erbe des Vorgängertitels von Bizarre Creations „Project Gotham Racing“ beinahe überdeutlich spürt.
Cheat Code Central (Feb, 2008)
The Club is a fresh take on the shooter. It has a core concept that is truly engaging; it just feels as if it needs to be fleshed out a bit more. The single player Tournament mode is an absolute blast that will keep you occupied for a few hours. Unfortunately, the multiplayer features, though varied, are poorly executed. That means there isn't a whole lot of replay-ability in the title. After the first few days with the game, you'll soon grow tired of it. That's why I suggest picking it up on the cheap and waiting for a sequel to do away with some of the less refined aspects.
Console Monster (Mar 30, 2008)
The Club is a bold attempt at trying something new in the next gen arena while prodding and poking us older gamers with joys of an almost forgotten age, however whether this title actually works is far more dependent on your perceptions of enjoyment. You will either love the premise or despise it, so a gamble if you are unsure. My recommendation would be to try the demo available on either the PlayStation Network of Xbox Live Marketplace before shelling out any pennies for this one.
GamesFire (Feb 25, 2008)
Als ich The Club zum ersten Mal gespielt habe, hat mich das Spielprinzip und die schnelle Action durchaus begeistert. Doch nach einiger Zeit kam mir alles irgendwie bereits bekannt vor und es stellte sich Langeweile ein. Das liegt nicht an den Schauplätzen, sondern vielmehr an den Spielmodi die sich allesamt ziemlich ähnlich sind. Auch der Mehrspieler-Modus fesselt einen nur für kurze Zeit an den Bildschirm. Der 3rd-Person-Shooter ist dennoch zu empfehlen, vor allem für die Sorte Spieler, die sich gerne mal kurzweilige und actionreiche Schießereien liefern möchten. Wer auf eine fesselnde Story, abwechslungsreiche Spielmodi und einen umfangreichen Mehrspieler-Modus Wert legt, sollte von einem Kauf absehen.
Armchair Empire, The (Apr 29, 2008)
I can't say that I would recommend spending your money on The Club if you aren't already an action fan, but if you are just looking for a fast-paced game with lots of shooting you might want to give it a shot.
Zugegeben, man versucht immer mal wieder, den Punktestand zu toppen, doch wenn es um reine Actionshooter gibt, bietet der Markt mit Unreal Tournament oder vergleichbaren Titeln einfach deutlich bessere Produkte. Hätte man eine richtige Geschichte verbaut und dabei mehr spielerische Möglichkeiten, wie zum Beispiel Deckung, eingebaut, unsere Wertung hätte spürbar höher ausfallen können. So bleibt am Ende leider doch nur ein durchschnittlicher Shooter, der lediglich Hardcore-Fans und Highscore-Knacker auf lange Sicht glücklich machen wird.
Kombo.com (Feb 27, 2008)
The Club is a game you want to master but might find the lasting appeal is lacking. The multiplayer stands out as being the shining feature of the game but the single-player will be a love/hate relationship.
GameSpy (Feb 19, 2008)
It's the weak multiplayer that keeps us from recommending The Club with full enthusiasm. The single-player portion of the game is entertaining, but the experience will be brief if you're not the type to obsess over high scores. If you're looking for much more than a few hours of fun single-player target shooting, you'll probably not want to pay the steep fee this club charges for membership.
Tweakers.net (Dec 23, 2008)
The Club is een game die je en hoop lol kan opleveren. De kanttekening die daarbij echter wel gemaakt moet worden is dat het vooral leuk is als je met iemand anders kunt concurreren. The Club leunt namelijk voor een groot deel op het behalen van high scores in losse levels en uitgebreidere uitdagingen. Voor spelers die voornamelijk alleen spelen is vooral de multiplayer modus de moeite waard. Toch overheerst het gevoel dat er zoveel meer uit The Club gehaald had kunnen worden. Audiovisueel weet het spel de middelmaat nauwelijks te ontstijgen en door het gebrek aan een verhaal is er weinig dat je er toe zet de hele singleplayer modus uit te spelen. Hoewel de omgevingen van elkaar verschillen, doe je steeds praktisch hetzelfde, waardoor het geheel nogal repetitief gaat aanvoelen.
IGN (Feb 22, 2008)
If you get into The Club, you'll find an arcade shooter with a twist that can be played obsessively in search of high scores. I didn't find the hook all that appealing and felt left with a glorified shooting gallery. The idea is sound. There just isn't much to be excited about in the final product.
TTGamer (Feb 28, 2008)
The Club is not a game that is going to win Game of the Year awards, nor is it a game that we are going to score highly. However it is a game that reminded us of how a basic game can be a lot of fun and developers who take basic ideas, and put them in a next generation engine, can succeed in a small way. It’s not a must buy, but at least download the demo or rent it to refresh yourself in some fresh, arcade style gaming.
1UP (Feb 19, 2008)
The Club does get points for trying to do something a little different with tired shooter conventions -- at the very least, this isn't the same space-marine-infested crap you've played a thousand times before. But it's also proof that just because something works in one genre doesn't mean it belongs in another. I can't recommend the weak single-player mode, but the multiplayer left me surprisingly satisfied.
The Club certainly brings nothing innovative to the venerable shooter genre. The gameplay, bereft of inspiration beyond kill or be killed, panders to high-twitch robo-humans, but otherwise slobbers along repetitively. The enemies --- a typical collection of lowlifes, crazed madmen and the like --- aren't nearly as intelligent as they are crazily numerous. And the weapons? Expect machine guns and grenades on the menu. Redemption comes in the form of the varied, lag-free online experience, an interesting mix of kill zones and speaker-busting audio effects. That's just enough for a quick fix.
UOL Jogos (Feb 26, 2008)
"The Club" é um jogo que parece ter sido criado para atender apenas os saudosistas, que curtiam competir com os amigos pelo maior placar, e os jogadores obcecados por ação e determinados a aperfeiçoar suas habilidades. Dentro desta proposta, ele funciona de maneira exemplar. Contudo, para uma audiência mais ampla, ele perde a força por seu estilo repetitivo e a falta de um maior desenvolvimento tanto de sua apresentação quanto de sua narrativa.
Thunderbolt Games (Apr 27, 2009)
Vitally, though, the pressure that is The Club’s selling point is rarely felt, and this is perhaps the title’s biggest failing. It moves ironically quickly from “why hasn’t anyone done this before?” to “not this again”, because the core action is so unambitious. Unambitious, in fact, to the point that it undermines any potentially unique features. The variety of modes, stages and characters is rendered moot by both the chronic personality deficiency and aversion to any action approaching high-octane. The hideous load times serve the player well, allowing him or her to reflect on what they could better be doing with their time than such run of the mill drudgery. Something enriching, perhaps, because life’s short enough as it is.

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