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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (13 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Dark Souls is difficult to describe without waxing poetic in the length of a small novel. There are so many small, intricate details to praise. These little things add up to a game that is truly epic in scope and offers a feeling of accomplishment found nowhere else.
Dark Souls is not for everyone; in fact, it's probably not for most people. That's fine. For the rest of us, it's a game that can exist without hype, hyperbole, or the grasping hands of marketing. It's a game for gamers, a game that brings back the core pillars of gameplay from long ago dressed in the latest and greatest technology that modern gaming has to offer. It is a game that one can spend hours in and still not scratch the surface. It is a game that, above all else, serves as an experience that shows the world that imagination, the sense of challenge and discovery, is not dead, and that no matter how casual or mainstream games become, the heart of gaming, the essence, the very soul of why we game, is still alive and burning white-hot. Even if that flame is buried under 90 hours of darkness, despair, and overwhelming challenges.
Legendra (Jun 27, 2012)
Pour ceux qui se demandent encore si Dark Souls est le digne successeur de Demon's Souls, la réponse est oui. Apportant des innovations tout en gardant le principe de son ainé, Dark Souls réussit son pari d'être une suite plus que valable. Une suite à ne pas mettre entre toutes les mains au vu de sa difficulté rebutante. Mais triompher de ce jeu n'en est que plus gratifiant. Préparez-vous à y passer de nombreuses heures.
4Players.de (Oct 05, 2011)
Ich habe viel an Kampfintensität und monumentaler Pracht erwartet, aber nicht diese qualitative Steigerung gegenüber dem ausgezeichneten Vorgänger. Schon die erste Burg, die sich in das Hochgebirge schmiegt, ist eine urig verwinkelte Augenweide. Dieses Spiel ist aber nicht nur größer, offener und schöner. Es belohnt das Erkunden noch mehr und führt die gnadenlose Tradition mit einem sinnvollen Lagerfeuer-Komfort fort, ohne sich dem Massenmarkt anzubiedern. Es bleibt sich und seinem urigen Erzählstil treu. Es entführt in ein einzigartiges, herrlich offenes und mysteriöses Abenteuer, das einen schlaflos über die nächsten Schritte spekulieren lässt - bis man mit blitzenden Augen aufsteht und weiterkämpft.
Games TM (Sep 29, 2011)
Either way, Dark Souls is a fine example of how great forethought and a less-than-tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps, a couple of years on from Demon's Souls, it is also less surprising.
411mania.com (Oct 21, 2011)
Dark Souls is not for everyone. Most casual gamers will be frustrated by its punishing difficulty. There are times where Dark Souls isn’t even fun, it’s a chore. But it’s because the game is so difficult, so punishing, that you’ll savage each victory and find yourself absolutely addicted to this truly sadistic world. Dark Souls is a well-designed game with deep and engaging combat. It has its flaws, and I’m a little disappointed in how the game makes no attempt to explain the menu and stats system, but you get out of Dark Souls what you put into it. If you invest yourself as a gamer into the world of Dark Souls you’ll be rewarded with one of the most satisfying experiences in gaming.
Jeuxvideo.com (Oct 07, 2011)
Exigeant, dur, impitoyable, Dark Souls nous pousse dans nos derniers retranchements et nous oblige à puiser dans nos ultimes ressources pour progresser dans son univers torturé. Que l'on soit fan de RPG ou amateur de hack'n slash, rien ne peut nous préparer à une telle expérience. L'aventure, soutenue par une réalisation de qualité et un gameplay sans faille, ne souffre actuellement aucune comparaison avec la concurrence en termes de difficulté et de challenge. Terriblement frustrant pour le commun des mortels habitués au casual gaming et aux succès faciles, Dark Souls constitue clairement aujourd'hui le nouveau Graal des joueurs cherchant désespérément un défi à leur hauteur.
Dark Souls offers a vast and mysterious game world, beautifully crafted and filled with magic and wonder at every turn. It offers a level of challenge that is missing from most games, inviting you to explore and discover its secrets for yourself. The mixture of RPG, action and subtle multiplayer elements is truly sublime, and is a great example of how to incorporate multiplayer features into a largely single player experience. Whilst Dark Souls may not be for everyone, if you wish to immerse yourself completely in a deeply personal adventure, and accept the challenges it throws at you, then you should embrace it with open arms.
Games Finder (Nov 24, 2013)
Dark Souls is simply all around impressive and well-polished, the fact that the developers weren’t scared about ramping up the difficultly is also one of its biggest attractions.
Gamekult (Oct 07, 2011)
En ces temps d'accessibilité à tous et à tout prix, les jeux qui ne se laissent pas jouer facilement sans pour autant se jouer de vous sont une denrée rare. Demon's Souls faisait partie du lot et Dark Souls a suivi la même trace pour enrichir et renouveler une formule déjà très convaincante. Ceux qui prendront la série en route devront fournir un peu plus d'efforts que les aventuriers de Boletaria, mais chacun trouvera des raisons de s'émerveiller et de pleurer en se frottant à la nouvelle production de From Software. A la façon d'un artefact puissant mais maudit, Dark Souls prend peu à peu possession de l'esprit de son propriétaire, même lorsqu'il s'éloigne de la console. Habité par l'univers et le système d'un jeu ayant pourtant des défauts flagrants, on vit une grande histoire d'amour ponctuée d'autant de joies intenses et de montées d'adrénaline que d'angoisses profondes et de terribles souffrances. A la vie, à la mort.
Splitkick (Nov 22, 2011)
In his analysis, Camus opines that by recognizing his fate, Sisyphus is able to harness it, transfiguring the absurd into a form of heroism. It is the instant, Camus states, when Sisyphus purposefully marches back down the mountain, that he is able to transcend his torment. In this moment of steely resolve, he becomes a hero. I could not rise up to this charge. Dark Souls consumed me, leaving me empty and purposeless. There was a stark moment of consciousness in the middle of my second play through when the futile nature of the situation struck me. I was toiling away for nothing. The task was to keep repeating the cycle, to accept this monstrous lot with hushed accedence, but I couldn’t do it. I didn’t beat Dark Souls even though I had finished the “final” encounter. It had beaten me. So I ejected the disk and put it away. And I hung my head.

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