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So is it worth the getting? Well, it isn’t the longest DLC out there. It took me about two and a half hours to work through all three missions. If you bought the Limited Edition version of Darksiders II, then you’ve already paid for it and can take on the challenge. In that case, don’t pass it up, its fun and worth going through. If, on the other hand, you don’t already have it waiting to be downloaded, the $6.99 price tag might be a bit high for just a couple of hours of play time. Then again, you could always go back to it over and over again.
Getting down to brass tacks here, if you played through Darksiders II and loved it, there’s no reason for you not to get this one. It even gives you another sample of third-person shooter gameplay that they will hopefully return to in the future. If you weren’t a huge fan, you might be enticed at the idea of getting more stuff. There is a chance to get some incredible items that can and will help you in the main game, including a legendary weapon. If none of that appeals to you, you may not want to spend the money.
Darksider’s 2 first DLC, Argul’s Tomb, gives us a reason to revisit this wonderful title and get some more hands-on time with the Fourth Horseman. The varied mechanics, entertaining puzzle-solving, abundance of loot and epic final fight round out the high points of the additional content. However, some of this is counteracted by the incredibly short play time and weak story elements. If you purchased the game used, you may find that the $7 price tag is a bit much for the small offering. However, for those of you who purchased the game new, this free DLC is icing on the cake.
Avec environ 1 heure et demie de gameplay, c'est un peu léger, mais quand on aime, c'est toujours agréable de prolonger l'expérience. Dommage cependant qu'il s'agisse d'une "campagne" à part, et non tissée dans la principale.
In the end, the quality of the loot is a minor factor, but it's worth knowing that it doesn't give you anything so splendidly game-breaking that the equipment alone justifies the money (in fact, this seems to be something of a habit with regard to downloadable equipment in Darksiders II; most of it sounds incredibly badass, but is intended for the beginning of the game). Instead, Argul's Tomb will have to rely on its gameplay.