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Darksiders isn’t going to win any points for originality any time soon, and it definitely owes much of it’s pedigree to some hard working alumni that have come before it, but it’s a good game of it’s own right. Everything that is presented here is done so with very hard work, and a true attention to detail that make it hard to find enough room to say anything negative. It also makes it hard for me to have any deeper discussion of the game because it apes so many things… where you might expect subtext, there is no subtext, no hidden layers. In this case what’s there is simply there. Fortunately what’s there is pretty damn good.
Gamers' Temple, The
When viewed as a whole, it is clear that Darksiders was made by skilled developers who truly love video games. If there ever was a game that could be all things to all people and tastes, Darksiders is it. There isn't a single aspect found in this title that is anything less than exemplary, and even with a crowded spring release schedule including the likes of Bayonetta and God of War III, Darksiders is more than deserving of your gaming dollars. There is no such thing as a perfect video game, but Darksiders is about as close to one as you'll ever play.
How shocked I was to find that the more hours I spent investing into Darksiders, the more rewarding it felt. Darksiders feels like a breath of fresh air, a step in the right direction and a reinvention of formulas that are sorely missed when used at this level of quality. If this is the first offering of Vigil Games, I highly anticipate their next and keep my fingers crossed for a sequel. Now all that is left is to hope that Darksiders achieves the sales it deserves, and does not suffer a silent death aside the ever loud sequel sales.
That self-confidence bleeds into the dialogue, into the narrative and into the characters. Where other games would leave you feeling embarrassed by the over-the-top nature, Darksiders somehow manages to come off as earnest. Pure fantasy, sure, but the kind of fantasy that isn't afraid to show a cleaved head or amputated limb. More than all that, though, it's just plain fun to figure out the dungeons and the puzzles and the boss battles and the world. Darksiders is, above all else, an absolute blast to play, and deserves to be in everyone's collection. Go play it, because no amount of talking up the game's strengths can match that first half hour after the end of the world.
In what is shaping up to be a year of God of War types of imitators, Darksiders has the distinction of being the first one to enter the fray. It’s tempting to write off this title as nothing more than a God of War clone, but nothing could be further from the truth. While it does share many of the same themes and gameplay styles, Darksiders is truly its own game, with its own set off high points and low points. Whether it’s the engaging combat or the surprisingly complex puzzle solving involved in many of the levels, Darksiders manages to consistently impress. This is absolutely a title that you do not want to miss.
Darksiders is what I call a "hybrid" game. It has taken elements from other games and made them its own. Not only does it have action-adventure, hack-n-slash, but just wait until you get to test drive War's horse, Ruin. And with smooth gameplay, awesome story and voice work, THQ has kicked off 2010 with a bang.
Darksiders è un esempio perfetto di come dovrebbe essere realizzato un videogioco in tutti i suoi aspetti, dispone infatti di un gameplay valido supportato da un level design e da una realizzazione dei personaggi eccellenti, una componente puzzle predominante e mai troppo ostica, una varietà di fondo considerevole, un comparto tecnico davvero piacevole soprattutto grazie al livello artistico. Anche se privo di spunti particolari verso l'alto e di concessioni in chiave extra e rigiocabilità, il titolo fa la sua bella figura ed è assolutamente consigliato sia ai possessori di PlayStation 3 che a quelli di Xbox 360.
Buona la prima per i Vigil Games, i videogiocatori possono ringraziare di poter disporre di questo action/adventure che in più di un'occasione fa richiamo, fatte le dovute proporzioni, a titoli quali Zelda e soprattutto Metroid Prime.
It’s the amalgam of all these disparate elements that make Darksiders a truly unique title despite all of it’s unoriginal material. You’ve never had a Zelda dungeon built like a massive Portal map. You’ve never seamlessly switched from weapon to weapon in Zelda, and you’ve never enjoyed exploring this much in a God of War game. It’s all of these new wrinkles on established gameplay mechanics that allow Darksiders to give a thoroughly enjoyable experience to the player. It all feels familiar and at the same time feels new, and that is something that really resonates with you as you go along.
Darksiders, for what it did, turned out great. With the stage that's set at the end, a sequel looks even more ambitious and awesome, provided Vigil can do more of what was originally planned for the first game but was unable to get to and incorporate. Looks like War's going to be busy bringing a lot of his namesake for the years to come. Now if only Joe Mad would do some more Battle Chasers comics. Hell, I'd take a Battle Chasers videogame at this point.
Darksiders is plagued somewhat by its copy-cat style. Fortunately the necessary improvements have been made to the known gameplay mechanics, and the context of the apocalypse certainly makes it feel all new, which is the main thing. The gameplay, environments, story and graphics are all implemented very well, and on top of this the story will last you around at least fifteen hours. It's a sure thing that if you are a fan of Zelda or God of War you will find an incredible amount to love in Darksiders. If you aren’t a fan of platforming hack'n'slash style titles, it'd best to leave Darksiders alone.
Given Darksiders is the first release from developer Vigil Games, it's an impressive debut. Masterfully crafted, Darksiders is clearly a work of passion, and though it borrows a lot of elements from other games, they come together in such a way that will keep you entertained from start to finish. While you'll get between fifteen to twenty hours of play, you'll find yourself exploring the open-ended world and seeking out all of the hidden secrets long after you've completed the main story. A twist ending to the game is also a nice surprise that leaves the game open to a possible sequel. 2010 is off to a great start with Darksiders, and if it's any indication we're in for a great year of games. Highly recommended.
PAL Gaming Network (PALGN)
But in reality, some of these criticisms are minor at best, and will rarely hinder the enjoyment of an absolutely stellar game with a lot of polish and personality to boot. The game never tries to play out like a movie or pretend to be a cinematic experience, and for this we’re quite thankful, as all your achievements and rewards are dictated entirely by you and not by a well choreographed triggering event. Darksiders is a pure gamer’s kind of game that harks back to many gaming greats, and a fantastic start for newcomer Vigil Games.
It has been some time since I had this much fun or been this addicted to one particular game, and that says something about Darksiders. It is cleverly crafted on what are some tried and tested ideas, mixed with a healthy dose of epic storytelling and good old fashioned gore. There is no doubt that it will have its detractors out there who may say it has emulated similarly styled games, but the attention to detail that Darksiders pays and the inclusion of a far more fleshed out story cannot be matched. The game is most certainly one title in 2010 that you must add to your game collection.
Although the combat can get repetitive, and Darksiders has adopted a tried and tested format, the story, style, and atmosphere make playing through Armageddon a unique and involving experience. Gamestyle welcome this new IP, and only hope that there is a sequel on the way. It's far too early to declare Darksiders as game of the year, but it'll certainly be a contender. It sets a high standard, however, and if this is a sign of things to come, then 2010 is going to be a great year for gamers.
Darksiders überzeugt durch eine intuitive Kampfsteuerung, viel Stil und dem richtigen Maß an wahnwitzigem Humor.
One thing you can say about Darksiders is that it isn’t original. It takes a lot of elements from highly revered games. But one thing you can’t say is that Darksiders is uninspired. The people at Vigil have obviously worked really hard to make sure that the quality of all of those gameplay elements stand up to the games they came from. This is no cash-in. What at first seems like a God of War clone turns into a grown up version of Zelda - a bloody adventure with dark themes and settings, and it actually works. The puzzles are clever, the combat is visceral, there are a good amount of items and upgrades to be had and the world is convincing. Darksiders might not be very innovative, but it is without a doubt a 3rd person jack of all trades that shouldn’t be passed up.
Darksiders is a great title that certainly crept in under the radar of many. Aside from a frustrating evasion and blocking system, the game is an otherwise enjoyable experience. The puzzles, sense of exploration, epic battles, and vast arsenal of weapons are all truly sensational. The year may be young, by Darksiders will certainly be one of the best titles to be released in 2010.
Darksiders is certainly a pleasant surprise. A game that takes multiple mechanics from other, highly successful games usually ends up being nothing but a mess, but in this title, everything seems to mesh together well. All of the components feel so good together that you wonder why no one has done this before. Match up the good gameplay with a graphics and sound package that contains a high level of polish, and you have the makings of a game that simply should not be missed. Adventure fans will have a great time with Darksiders, and gamers who are looking for something new amidst a sea of sequels should definitely pick up this title.
The most fun you can have at an apocalypse
En soignant aussi bien le fond que la forme, Vigil Games nous offre un pur chef-d'oeuvre d'action/aventure. Equilibré, rythmé, contemplatif, rageur, le titre fait naître moult sentiments tout en mélangeant les influences. Prince of Persia, God of War, Zelda, Portal, autant de modèles insufflant une énergie sans cesse renouvelée à Darksiders. Eclectique et homogène à la fois, poussant un peu plus le concept du "bigger, better, louder", ne se reposant jamais sur ses acquis, impressionnant à souhait, le jeu de THQ s'impose comme une étoile dans le ciel. En espérant que les joueurs suivent sa lumière qui devrait montrer la voie à d'éventuelles suites. On en frémit d'avance...
It's this level of polish and creative assuredness that really make Darksiders such a delight in the end. It's bold and recklessly inventive in ways that games rarely are these days, and virtually every aspect of Darksiders shines with quality, making for an experience that, while not exactly original, still feels fresh, satisfying and, above all else, enjoyable. It's far from the soulless fighter THQ's marketing would have you believe and the deft mix of combat, platforming and puzzle-solving makes for an action adventure that genuinely does feel like an epic endeavour. It's a genre too few developers try their hand at these days and one that's rarely done well. Despite some flaws, Darksiders is an expertly designed, frequently dazzling spectacle - and if it really is the first in a series as Vigil suggests, we're genuinely looking forward to seeing more.
While January is shaping to be an interesting and busy month in the gaming industry (other games like Bayonetta, Army of Two: 40th Day and Mass Effect 2 are also being released this month), Darksiders starts the new year off with a bang. I’m extremely happy for Vigil Games and THQ for making the decision to release the game now rather than falling between the cracks during the exhausting and crazy Q4 2009 period. If you’ve got some holiday money burning a hole in your pocket, Darksiders is worth every dollar.
Il debutto di Vigil Games nel mondo dei videogiochi è sicuramente da ricordare e uno dei modi migliori per inaugurare questo rovente 2010. Darksiders è, nonostante l’inesperienza del team, un titolo maturo e sviluppato con competenza. Dopo le prime ore di gioco l’avventura di Guerra comincia a mostrare il proprio valore, grazie ad un level design ottimo, scandito da una vertiginosa crescita del proprio personaggio che acquisirà una varietà di azioni ed oggetti veramente notevole, capace di tenere incollati allo schermo per tutta la durata dell’avventura principale. Una trama con poca verve, qualche piccola sbavatura nel sistema di controllo e la mancanza di un pizzico di originalità in più impediscono a questo titolo di raggiungere l’amalgama perfetto. Rimane comunque un’opera di altissimo livello e consigliata a tutti gli appassionati del genere, soprattutto in vista dei possibili seguiti che il finale aperto lascia intuire.
Darksiders abre el 2010 como uno de los grandes lanzamientos de acción y aventuras que nos dejará el año. El juego mezcla con habilidad abundantes géneros, y consigue un conjunto brillante de rol, combates y rompecabezas que calará en el aficionado. Un videojuego de los de antes con tecnología de ahora, que no teme apostar por conceptos atípicos, controles complejos y un crisol de géneros para mostrarse genuino y con personalidad.
Distracția este garantată cu acest joc. Deși nu are multiplayer, povestea, puzzle-urile și gameplay-ul îl fac atractiv și pentru cei care doar cască gura de pe margine. O grafică superbă, o poveste și lupte interesante și probleme care necesită atât îndemânare, cât și un cap bun pentru a fi duse la capăt sunt, în câteva cuvinte, termenii care caracterizează acest joc. Cumpărați-l, merită.
Duidelijk mag zijn dat je met Darksiders een zeer goede titel in handen hebt. De game brengt je een zeer sterk verhaal over het gevecht tussen hemel en hel dat ervoor gezorgd heeft dat de mensheid uitgeroeid werd. De goede graphics en passende muziek zullen je gelijk in het verhaal opzuigen, en je pas helemaal op het einde weer loslaten. Helaas beschikt Darksiders niet over een multiplayer, waardoor je de game niet snel een tweede keer oppakt. Toch waren de lovende impressies zeer zeker niet onterecht, en dingt Darksiders nu al mee naar de topper van 2010!
THQ ne pouvait pas mieux commencer l’année en sortant Darksiders, certainement la grande surprise de ce début 2010. Malgré ses faux airs de beat’em all à la sauce God of War, le titre de Vigil Games se destine finalement à devenir le jeu d’aventure incontournable pour tous les possesseurs de PS3 et de Xbox 360. Beau, doté d’un gameplay solide, facile à prendre en main, captivant et sévèrement burné, Darksiders est un festival de plaisir d’une violence et d’une intensité rares. Que l’on aime ou pas les hack’n slash ou la série The Legend of Zelda, il est inconcevable de passer à côté de ce hit qui vous tiendra en haleine pendant une quinzaine d’heures de jeu. Vivement la suite !
Alors que l'on n'attendait pas grand-chose de Darksiders avec l'arrivée prochaine de Bayonetta ou God of War III, le titre de Vigil Games a su nous séduire grâce à des combats rythmés, variés, et extrêmement agréables manette en main. Il serait toutefois dommage de réduire le jeu à un simple beat-em-all tant les puzzles proposés sont ingénieux et offrent une pause bienvenue entre deux affrontements contre des ennemis redoutables. Ajoutez à cela un design atypique et une bande son très réussie, et vous obtenez la première grosse surprise de 2010. Voilà qui promet !
Game Over Online
The game ends with a really blatant sequel hook, and the buzz about the game is better than I thought it'd be. Darksiders could use a few overhauls to its combat system before it's a truly great game, but what's here is an entertaining series of shameless thefts.
Game Informer Magazine
Even without a clear narrative purpose, Darksiders never wavers from being an enjoyable adventure. I had a blast playing it, and strangely enough, the obvious nods to other games added to the fun. Despite a lame last boss fight, the setup planted for the sequel has me counting the days until it arrives.
Darksiders bebe de muchas fuentes, pero la fusión de elementos tiene su propia personalidad. Largo, divertido y variado, el primer juego de Vigil Games nos ha dejado con un excelente sabor de boca. Cierto es que han optado por no arriesgarse más de lo necesario y se inspiraron en algunos de los juegos más importantes de los últimos tiempos, pero han sabido tratar su material y dotarlo de una jugabilidad particular que hará las delicias de los aficionados a las aventuras de acción en tercera persona, con mucha exploración; un subgénero que en los últimos tiempos estaba cayendo en el olvido y que con Darksiders regresa con fuerza. Una muy buena obra que sitúa a Vigil Games en el punto de mira de cara a futuros títulos.
Darksiders doesn’t try to reinvent the wheel when it comes to adventure games, but that’s not a bad thing. Though it’s not without its issues, and the elements inspired by classic adventure titles don’t always hit their mark, there’s actually quite a bit to like about the game. From the solid story and non-stop action, to the impressive character and level design, the combined aspects present an impressive package. Darksiders starts 2010 off on the right foot, and sets the bar for the rest of the year in gaming.
En conclusión, Darksiders es ante todo un juego muy completo. Como ya hemos comentado, integra elementos de muchos otros juegos y lo hace bien, sin profundizar demasiado en ellos ni tener un estilo propio muy marcado, sino manteniendo un equilibrio que lo convierte en un gran juego de acción y aventura. Cuenta con un buen sistema de combate, un diseño abierto que se aprovecha bien y mucha variedad para el jugador, y sobre todo con una duración mucho más larga de lo habitual (unas 15-20 horas) y numerosos secretos para ir convirtiendo a nuestro jinete en una verdadera máquina del apocalipsis. Muy completo y muy recomendable.
In the end, any complaints about Vigil Games' first outing are far outweighed by the reasons to praise it. If for no other reason than its ability to seamlessly fuse the best aspects of two great formulas, Darksiders is a triumph in game design, a platform to build upon (the ending hints at a sequel!), and something everyone who truly loves video games should try, because you'll likely love it.
Darksiders is een erg leuke game geworden. Als de bikkelharde ruiter van de Apocalyps War trek je ten strijde tegen de legers van hemel en hel in de ruïnes van onze beschaving, hierbij gebruik makend van een enorm arsenaal aan wapens. Bovendien zorgen de vele omgevingspuzzels en het platformaspect voor extra variatie. De vernietigde wereld en de vele, gestoorde personages zijn prachtig vormgegeven door de gevestigde waarde Joe Madureira. Het sterke stemmenwerk maakt het geheel tevens af tot een bijzonder aantrekkelijk plaatje. Toch is Darksiders geen absolute topper, zoals Bayonetta dat vorige week wel was. Hiervoor kan de game soms iets te eentonig worden, zijn de controls vaak net dat beetje te stroef, weet het RPG systeem te weinig indruk na te laten en bevat de game over het algemeen iets te weinig originaliteit. Maar laat dat je vooral niet tegenhouden, want Darksiders is een game die je als actiefan zeker gespeeld moet hebben!
Un titolo che parte in sordina e cresce nelle mani dell'utente, formando poco a poco un profilo ludico complesso, intrigante, con elementi originali affiancati ad espedienti più tradizionali, ma sempre validissimi. E' un prodotto complesso e completo, soprattutto lodevole per la sua immensa varietà, che diversifica l'esperienza di gioco per le quindici lunghe ore dell'avventura principale. Dotato di un level design eccezionale, di un plot con buoni spunti e personaggi interessanti, resta sempre l'opera prima di un Team esordiente, con tutto quello che ne consegue. Un profilo visivo claudicante, una sceneggiatura che solo nelle fasi avanzate trova la sua cifra, limitano (e non sempre in maniera ridotta) l'appeal del titolo. L'acquisto è seriamente consigliato, nella speranza che il team possa in futuro sviluppare un seguito, superando i difetti di gioventù di questo primo, riuscitissimo esperimento.
Nach gut 13 bis 15 Stunden und einem großen Finale mit Gänsehautgarantie ist das Abenteuer vorbei. Und ich muss Vigil zu ihrem Erstlingswerk gratulieren: Trotz einer äußerst spröden Anfangsphase nimmt Darksiders schließlich Fahrt auf, bis es vor allem im letzten Drittel sowohl erzählerisch als auch spielerisch vollends überzeugt. Das Action-Adventure wird zu einer stimmungsvollen Tour de Force, die eine wohl temperierte Mischung aus Ruhephasen mit viel Erforschung, intelligenten Rätseln für Kopf und Fingerfertigkeit, gut konstruierten Bossgefechten sowie vielen, aber unter dem Strich leider zu anspruchslosen Kämpfen bietet. Dass die Story um Verrat, Täuschung und Rache ebenfalls zu unterhalten versteht, kann man zweifellos der Comic-Vergangenheit von Co-Designer Joe Madureira anrechnen. Und mit zunehmendem Aufenthalt in dämonischen Gebieten wirkt die anfänglich austauschbar bunte Kulisse immer stimmungsvoller.
Darksiders is a title that takes a lot of bold risks and almost all of them pay off, but it's not without it's share of technical issues. While it may have the drive to run with the big dogs, it lacks the final polish that one would hope for. Nonetheless, if you're looking for something adventurous that's a little more grown-up than an elf boy in green tights, War is your man.
Darksiders has set 2010 off to a running start. With gory hack-and-slash action, challenging dungeon puzzles, an intriguing (albeit sometimes annoying) guardian demon, gorgeous scenery and a story that begins with killing mankind, you get a little bit of everything. To top it off, the end of Darksiders gives an obvious lead-in to the sequel, a feature I don't always favor. But in this case, I can't wait to see what Vigil Games has next up its sleeve.
Cheat Code Central
If you're looking for a good action/adventure title to fill the void left by the relative dearth of games released in this genre, then Darksiders fits the bill nicely. It's an extremely technically proficient game, and it accomplishes everything that it sets out to do with flying colors. However, Darksiders only crime may be that they set their sights too low. This game hits the bullseye in the center of the target, but I couldn't help but wish that the target was a little higher towards the heavens.
Darksiders doesn't do anything new or groundbreaking, but it does a fantastic job of putting together some of the best elements from other games to make something that isn't entirely original but is still incredibly fun to play anyway. War's adventure is polished, and even though it doesn't achieve everything it set out to do entirely, it's definitely a fantastic, fun game with good looking graphics and silky smooth animation - and it's a great synergy of the values of the RPG and Action genres. A fantastic start to 2010.
DS non inventa niente (infatti, nell'articolo ho messo alcune delle fonti da cui ha preso ispirazione), ma nel suo essere "non originale", fa la sua più che adeguata figura regalando un gioco molto buono che vi sorprenderà in più di una occasione. Ormai, si trova anche a pochissimo (io l'ho pagato 5 euro) e vale sicuramente una prova!
L'année commence en beauté avec ce Darksiders que l'on attendait pas forcément comme un jeu majeur et qui se révèle au final tout bonnement addictif et mené tambour battant par les équipes de Vigil Games. A défaut de réinventer la poudre, le périple vengeur de GUERRE s'inspire des nombreuses grandes références du patrimoine vidéoludique et les tourne à sa sauce pour faire vivre au joueur une expérience astucieuse, épique et violente qui ne pêche que sur un petit nombre d'aspects, comme l'affichage et la maniabilité occasionnellement pris en défaut. Le reste n'est qu'un très agréable trip mettant autant à contribution les réflexes guerriers que les méninges, deux atouts que l'on retrouve plutôt rarement réunis dans un seul titre.
GNT - Generation Nouvelles Technologies
Epique. Résumer Darksiders à ce seul et unique terme est si facile, et ce mot lui correspond en même temps tellement bien. Vif et nerveux, le titre de Vigil Games ne s'embarrasse pas de fioritures, pour vous proposer de A à Z un concentré d'action exaltante et mémorable. La satisfaction prédomine sur tout le reste, et quand on sait qu'un Darksiders 2 ne tient désormais plus du fantasme de gamer, on ne peut qu'avoir envie d'avancer dans le temps pour parvenir au jour du Jugement Dernier au plus vite. Les jeux vidéo rendent idiots, vous venez d'en avoir une nouvelle preuve.
Darksiders unapologetically borrows gameplay ideas and mechanics from all over the spectrum and is constantly cramming new ones in all the way up to the very end. While it's not innovative by any stretch of the imagination, neither is it entirely derivative, as these myriad features not only gel together surprisingly well, but when put together even feel fresh again. Though it's hobbled by a disappointing story and excessively complex controls (as well as some technical issues on the Xbox 360), Darksiders is a fun and entertaining adventure with a host of fair but challenging puzzles, a lengthy single-player campaign, and an engaging combat system.
In spite of lifting nearly every gameplay element from other, often better games, Darksiders still succeeds at bringing these disparate threads together into a brutally satisfying whole. It’s also a blast to explore even at its low points, and if the idea of a Zelda with a more “mature” bent and better combat catches your interest, you’ll want to check this out.
While no feature in Darksiders stands out as truly unique -- even the story, with its Heaven vs. Hell bits, somehow feels a little tired in these days of apocalypse-happy books and movies -- its borrowed parts combine to form a game that's not just competent, but good. Sure, it's more than a little familiar at times -- and on more than one occasion I said, "I remember that from game X," -- but Darksiders is proof that what's old can truly be made new again.
Still, while on the surface of it Darksiders feels like a game with a lot of good ideas but only a few of its own, where even a brief flying section on an angelic mount owes rather a lot to Panzer Dragoon, overall the silly old story and wonderful art style give terrific heft to the universe, and the clockwork of the puzzles and game systems are precision-engineered in a manner that you come to trust implicitly. It may be a game of betrayal and redemption, but you won't feel hard done by if you choose to begin 2010 in its company.
THQ's Darksiders may not be the most original game, however it works by giving the player a fun gaming experience that attempts to be clever at certain times and actually succeeds. As the game progresses, it's interesting to see the story unfold and more specifically, see our favourite horsemen of the Apocalypse redeem himself through some visually impressive powers and of course, good old fashioned hack 'n ' slash action. Definitely a good way to start 2010!
För mig är Darksiders bättre än Bayonetta. Jag bryr mig inte om att det lånar det mesta från God of War, för Vigil Games gör det bra och de lyckas behålla integritet i Darksiders tack vare de underbara miljöerna och den coola handlingen. Jag är svag för klyschor, svag för mytologi om livet, döden och apokalyps. Jag är också svag för pur actionglädje och det har Darksiders massor av. Spelet närmar sig nio-strecket men på grund av vissa smärre problem stannar betyget på en åtta, men en mycket stark sådan.
Darksiders pode não ser um dos melhores jogos de sempre, mas traz algumas novidades que elevam o género a um novo patamar. Esta mistura de vários títulos fez deste jogo algo de diferente, com uma história, que talvez não seja totalmente original, mas diferente dos outros títulos do género e com uma trilha sonora adequada. Uma jogabilidade divertida e viciante que nos prende até ao final do jogo. Os cenários são diversificados e enormes, mas o desejo de os explorar peca por não haver muitos quebras-cabeças. Claro que existem alguns defeitos, como as lutas finais com os bosses, que deixam muito a desejar. Os gráficos poderiam ser mais detalhados, algumas partes do jogo sofrem quebras de fluidez e as lutas vão-se tornando repetitivas. Darksiders não é um jogo curto, mas as cerca de 15 horas passam demasiado rápido. A Vigil Games conseguiu criar um título divertido, com muitas boas ideias que poderão ser aprimoradas num próximo jogo.
The game has some very strong elements, but never really takes off as we’d hoped. Action fans will probably love this game for its fast-paced combat and gory finishing moves. Fans of puzzle-adventure games in the Zelda realm will probably appreciate the obvious homage to the classic Nintendo series. Still, there is the other side of this ‘borrowing from the classics’ theory that will irritate a lot of gamers. We fell somewhere in between these two classes, meaning we enjoyed the throw back to these venerable franchises, but we wish Vigil Games had tried to make a bigger impact kicking off the 2010 gaming season. The game’s concept is strong on the surface, but beneath the colorfully polished exterior rests just another game to keep you occupied for about 15 to 20 hours.
Overall, though, Darksiders is a stunning fusion of RPG and Hack ‘n’ Slash that pays off brilliantly. A large chunk of the game may have been borrowed from elsewhere, but it all comes together in a distinctly unique package that is well worth your money. It is definitely different enough from the other hack ‘n’ slash games to be worth the outlay, and from the virtue of its RPG-type features it’s well worth buying in its own right. If you don’t want a game that plays exactly like God of War (such as Dante’s Inferno) and isn’t completely out of its tree in everything it does (Bayonetta), Darksiders is the game for you. With a storyline that can only be described as awesome and gameplay that is brilliant fun and plenty varied throughout, it’s hard to recommend Darksiders much more.
It’s a shame that Darksiders has been stuck with the same release date as Bayonetta. If people haven’t done their research they may expect it to be in the same genre as Platinum Game’s action witch. Please don’t think that because Darksiders is a great release for the start of 2010, certainly for people who like the action adventure genre. Even if it takes ideas from other games, it mashes them together to make a complete game that plays well and does its inspirations proud. Darksiders is a nice surprise that is well worth 15+ hours of your life to complete it.
Darksiders deserves attention. As a new franchise it does so many things right and should find a place for itself in a massively crowded market. If War was a more engaging character and the combat more refined, Darksiders would stand as one of the early contenders for game of the year. Even so, it's a highly entertaining, 15 hour plus adventure, with some gorgeous visuals, devilish puzzles and exciting action. Fingers crossed the no doubt planned sequel will build on this very impressive debut.
Beyond Darksiders action aficionados also have SEGA's Bayonetta and EA's Dante's Inferno to look forward to at the start of 2010, however Vigil Studios and THQ title manages to stand on its own with an inspired blend of its influences. A surprisingly decent attempt despite its issues. We look forward to seeing what the reunited four horsemen can do in the inevitable sequel.
It draws heavily from mechanics established in the 3D Legend of Zelda games and mixes in a forgiving combat system along with elements from a host of other popular titles. It's a goulash of collection mechanics, exploration, and combat we've all seen before, but to Vigil's credit all these elements are adeptly combined in the same product and executed well overall. While the game world could have been developed more, the boss fights leave a lot to be desired, and more interesting things could have been done with the combat and puzzles, the game as it stands is still thoroughly entertaining. If it's successful and a sequel is eventually produced, it'd be great to see a game filled with terrors wielding powers of unknowable strength take a few more risks and step into territory less well-traveled. In the meantime, we should just enjoy the solid puzzle and combat mechanics Vigil is offering, as well as the opportunity to stomp demons as a Horseman of the Apocalypse.
Game Informer Magazine
This sense of godly empowerment is the game’s greatest strength, but in its effort to adapt and execute ideas from other series, Darksiders fails to establish an identity of its own.
Darksiders is definitely a game that's capable of becoming a full blown franchise for THQ. For a first game, the gameplay is executed fairly well, even if it isn't the deepest or best designed game. Visually, it can stand to see a number of improvements across the board, but it doesn't make you want to gauge your eyes out, at least. That said, give it a little time for the price to come down a bit on the game, and you'll probably find yourself enjoying it for about $30-40. But with Bayonetta already out, Dante's Inferno and especially God of War III around the corner, for $60 Darksiders is a hard pill to swallow.
Despite a few annoyances, Darksiders still manages to coax you in with it's scale and scope, proving to be a uniquely enjoyable and involving hack and slash title well worth spending time with. If you can get past a slow start and get to the real meat of the game, then you'll eventually find Darksiders to be an immensely rewarding adventure, that will sate even the most feverish of slice and dice appetites. Until God of War III arrives at least. Until then, Darksider's is a solid enough alternative.
At its best, Darksiders plays like an interactive compilation of this console generation's most interesting game mechanics. At its worst, it's like sitting through a mediocre cover band as they fumble their way through your favorite tunes. There's fortunately enough of the former to make Darksiders worth checking out, even with heavy hitters like Bayonetta, Dante's Inferno, and God of War III vying for your attention.
Darksiders is good but not great, although it's sure to find a smattering of die-hard fans that will love it regardless of its quirks. If you can get through the first few hours, you'll probably finish it and look back on it with mixed (but mostly pleasant) emotions. With a solid base like this to build on, a sequel could be very special indeed - just please spend the time on game design that it needs to lift the core of the title out of the average domain in which it currently resides.
It's hard for me to come down heavily on Darksiders. Honestly it is. I'm a huge Battle Chasers fan and, as a result, I genuinely enjoyed the first half of the game as the beautiful environments and superbly realised characters whisked me along without allowing me to look beyond the rich design and eye-popping attention to detail. That viewpoint was only afforded when circumstance separated me from the game for a few days, and I discovered I had no gnawing desire to return - a sensation I couldn't stem when playing all the games Darksiders tries so overtly to emulate. Ultimately, Vigil Games and Joe Madureira have spread themselves too thin with Darksiders, which is, though I'm loathed to say it, largely style and scant little substance.
While Darksiders is an undeniably confident package, it’s a shame the developers have fallen back on a succession of barely disguised facsimiles from proven classics to fill in the mechanics of their game. I get the impression that if just a little of this talent was directed at carving a unique niche for Darksiders, then the game would flourish. As it is, the journey that War takes is fun, sporadically challenging and definitely worth playing, but the overwhelming familiarity secludes any deeper engagement. Over to Dante’s Inferno…
Darksiders has its moments with a great sense of action in its combat system, and some impressive characters for you to slug it out with. The only problem is that you are only one horseman, and compared to other games that have a similar feel like 'God of War', or 'Devil May Cry', Darksiders feels like a middleweight fighter coming to a heavyweight bout. When admitting this isn’t a contender for the action adventure crown, Darksiders starts to hold its own. The combat, while a little forgiving, is satisfying enough to keep your broad shoulders advancing through the wreckage its demon inhabited world. Darksiders has a lot of solid ideas driven by genuine ambition. However, in the end, Darksiders cannot live up to its initial hype. I am sure that when all the movie pitches are put aside, Darksiders II will be an improvement, with more than one horseman coming to the rescue.
At the end of the world, Darksiders grabs onto a fantastic biblical concept and makes good on it’s promise to convert that idea into a great looking action title, but the game falls victim to its lack of revolutionary inspiration. There really isn’t anything new or exciting to be seen here, and the trademark aspects of gaming that are given shelter under Darksiders’s abruptly absurd plot all succumb to the same flaws we’ve seen in the past. If you’re looking to get a fresh standpoint on a cool modernized story, you’re starved for a Devil May Cry replacement, or you simply wish to turn the game on to drool over its dazzling, albeit empty end-of-the-world settings, look no further. Otherwise, the apocalypse could’ve been more.
Gaming since 198x
Honnêtement Darksiders n'est pas un mauvais jeu en soi. Il n'y a pas de bugs graves et le jeu fonctionne. Il pourra vous occuper pendant une quizaine d'heures. Mais il n'a aucune âme. C'est une coquille vide qui donne juste envie de jouer aux jeux qu'elle essaye lamentablement d'émuler. Ne perdez pas votre temps dessus et gardez votre argent pour les bons plagiats de Zelda (c'est à dire 3D Dot Game Heroes).