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Selten hat mich ein Spiel zu einem Film derart positiv überrascht wie diesen Monat Fluch der Karibik: Am Ende der Welt. Nach den müden Versoftungen zu den beiden ersten Filmen hatte ich kaum große Erwartungen, doch was die Entwickler aus der Vorlage dieses Mal herausgeholt haben verdient unsere Anerkennung. Auch wenn allen voran die Prachtgrafik ins Auge sticht, konnte mich auch das Gameplay begeistern, besonders die Tomb Raider-ähnlichen Klettereinlagen. Dagegen fallen die Kämpfe stark ab, würden sich diese eher wie in God of War spielen, hätte es sogar zu einem Hit gereicht. Aber auch so bleibt Am Ende der Welt ein sehr gutes Spiel, das Fans der Kinofilme unbedingt gespielt haben sollten. Unser Test basiert übrigens auf der Xbox360-Version, die Fassungen für PC, Wii oder die PS2 sind inhaltlich und technisch bedeutend anders, schlicht gesagt um Welten schlechter.
Les joueurs PS3 et Xbox 360 peuvent s'estimer heureux de bénéficier d'une version plus ambitieuse que ses homologues consoles. Dommage que l'aventure proposée ne reflète pas vraiment la qualité visuelle du soft, car le gameplay comporte quelques idées intéressantes mais qui ne suffisent pas à compenser la lassitude engendrée par la majorité des phases d'action.
So it's not a masterpiece, nor will it set new benchmarks, but if you're a fan of the movies then Pirates of the Caribbean: At World's End may keep you entertained for a while.
There were a few moments where I felt like Pirates could actually spark my interest, but I left bored in the long run. There’s a decent amount of fun that can be had with this game, but you’ve got to be in the right mindset. Much like the movies, At World’s End is at best a popcorn game. It’s pretty enough to look at, and you can bide some time by mindlessly pressing buttons, but only the scurviest of sea dogs won’t leave disappointed at the end of this one.
At World's End is a very mixed bag. As a movie title, it's not too bad, I suppose, and it certainly looks high budget. Unfortunately, without the Pirates license the game would be a bargain title.
Ultimately, between the short campaign and the rather bland combat, Pirates doesn’t do a lot to separate itself from the heap of other action games just like it. But for some reason, maybe the score, the graphics, and the subject matter pull it together for a rather entertaining rental-like play through. It’s a recommendable game to fans of the movies, but beyond that its reach really won’t extend any further. Don’t be afraid to check it out, but really, unless you’re a die-hard fan, don’t buy it.
"Pirates of the Caribbean: At World's End" é daqueles games de ação que se joga numa tacada. A aventura é relativamente curta, mas mesmo assim não consegue escapar da repetição. Existem outros modos de jogo, mas nenhum é particularmente interessante. No geral, o Xbox 360 leva vantagem, pela produção e conquistas, mas ainda oferece muito pouco pelo seu preço. Nesse quesito, o PC e o PSP saem mais em conta, pois custam a metade das edições para consoles de nova geração.
If this game held true to the Pirates of the Caribbean films, the dissipated Captain Jack Sparrow would be nearly impossible to control. His love of rum would mean that he could never walk a straight line. His manipulative approach would lead to most objectives being solved by other characters that were tricked into it. If handled properly, players would walk away from this game feeling both filthy and morally crushed. While there is a hint of drunken stupor to the game’s version of Captain Jack Sparrow, he’s mostly a likeable buffoon who suckers proud swordsmen into embarrassing deaths. This is very much the PG version of one of cinema’s most dynamic characters.
In the end, the Pirates 3 game comes out being the best of the movie-game trilogies, but that isn't saying much. Where as Shrek the Third and Spider-Man 3 were downright bad, Pirates of the Caribbean: At World's End is bordering on the edge of mediocrity. With a bit more polish, a more robust framerate, and a slightly more engaging experience, this could've gone down as being one of the best movie-games in a long time. Unfortunately, At World's End cannot pull through on the strength of its pretty cut-scenes and nice audio alone. There simply isn't much to see that's worth the $60 ticket. If you're really curious, rent it first.
When it's all said and done, At World's End is a very by-the-books approach to a movie-based game. It has, and lets you play as, all the characters you'd want to play; it doesn't deviate from the movies' plots too much; and it takes you to many of the locations you see in the films. While those are good things, the game really would have benefited by taking some risks. The biggest problem is that you're playing as a cool character in an exotic location, but you're not doing anything interesting, just running around picking up items and hitting the attack button endlessly. Unless you're a huge fan of the Pirates trilogy, you'll want to rent this one or pass on it altogether. If you're trying to pick between the Xbox 360 and PS3 versions, go with the 360; it has a better frame rate and achievement points.
Pirates of the Caribbean: At World's End has the atmosphere and look of a great pirate game, but that's about it. While the sound and characters help capture the essence of the Disney trilogy, the shallow gameplay is too much to endure for the seven or so hours it takes to complete the game. Let's put it this way: if came down to playing this game for seven hours or walking the plank, it would be a tough choice. Save your hard-earned cash for a barrel of rum and consider a rental.
If you're an obsessive fan of this series - unlikely, after the filmic abortion that was Dead Man's Chest - then you MIGHT find something to catch your interest in this game. All of you other folks out there are purchasing this one at your own risk.