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PSN Stores (Sep 13, 2011)
While maybe not as deep as Spelunker, Elevator Action Deluxe has a ton going for it. I enjoyed the time I had with the title, and it can get downright maddening in later levels. (And don’t get me started on the original version, gamers were a different breed back in those days) Elevator Action Deluxe teaches you to make sure to look before you leap…Or take an Elevator.
Gaming Nexus (Oct 27, 2011)
When it comes to this new sub-genre of retro remakes, Elevator Action Deluxe is no Pac-Man Championship Edition. Don't expect neon lines and flashy graphics. This is a simple action/maze game. The fifty levels will keep you going for a while, even if the core gameplay gets a bit repetitive over time. It would have been nice to see a few more game modes added to the mix, but I never felt like there wasn't enough content. Much like the arcade original, Elevator Action Deluxe is easy to recommend.
Edge (Sep 12, 2011)
As you move between one murderous accident and the next, ducking into doorways to avoid the odd RPG, Elevator Action reveals itself as a score-attack scramble with a fascinating racing line. That's why, in true arcade style, it's the leaderboards, rather than the local multiplayer, that provides the real source of longevity. Beneath the drab visuals, then, Taito's unlikely classic remains a game of skill and wit, as well as proof that no-frills fun can still be found in the strangest of places.
Gaming Age (Sep 07, 2011)
The update is decent enough fun, but spending a good chunk of my day playing it has certainly beat down my enjoyment of Elevator Action overall. Visually it's a good upgrade, there's enough of the style from the original cabinet art carried over into the way these HD renders look that it feels pretty faithful. The music is really pretty good too, and does a good job of evoking the original soundtrack, which is probably the best thing the arcade game has going for it. I do think it could have used a little more fine tuning when it came to the puzzle elements, it really feels like it would have worked better if there was a consistent solution to figuring out the stages instead of hoping that the enemies would pop out of the right doors at the right times. Overall, I don't love the game, and really think there are elements that need to be improved upon. It's not awful by any means, but it certainly isn't a stellar remake.
GamePro (US) (Sep 07, 2011)
Deluxe has some decent ideas, but they're badly marred by unbalanced, frustrating gameplay. As far as retro revivals go, this is probably for fans only.
Gameplanet (Oct 10, 2011)
It’s all a damn shame really, because the melee, co-op and most other additions work well, as do puzzle elements which have been introduced in the form of lever-controller trapdoors and barricades. However, with its poor collision detection, moronic AI and sloppy controls, Deluxe plays more like a rough proof of concept than a full release from a respected studio and as such, is about as fun as a fart in an elevator.
There are two things that really break my heart. The first is that there really is a good game buried somewhere in this; there are plenty of good ideas, and a few levels are actually genuinely enjoyable. The seventh set of levels have you chased around by an invulnerable foe who moves faster than you and can only be stunned. Narrowly escaping his clutches (by, say, ducking into a door and then slamming it into his face) is great – when the controls co-operate. The other is that Elevator Action already has an excellent sequel/update. Elevator Action Returns, released in 1994, was a gorgeous-looking frenzy of exciting gunplay with three playable characters, boss fights, varied environments, and a load of different weapons. Instead of that, we get a slow-moving, drab-looking, and endlessly infuriating puzzle game. One step forward, two steps back…