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After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. In 2060 they enter space above their next target: Earth. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, you'll be an important part of this last battle for control over the planet!

As a successor of Wolfenstein: Enemy Territory, Quake Wars focuses on objective driven gameplay rather than just capturing flags like you do in the Battlefield Series. This means that on every map one team needs to fulfill an objective while the other needs to guard it. For example on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator.

To make it even more complex, most objectives need to be completed by a specific class. On each side are five classes and each class has special abilities. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. Since the maps are all pretty big, you also have access to several kinds of vehicles ranging from little quadbikes to helicopters.

Unlike most multiplayer games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles. This means that while both teams have a medic, they both function differently. The GDF medic for example behaves like every other medic by instant reviving his teammates but the Strogg technician needs a few seconds before his dead companion is alive again. To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts. So if he dies, he respawns at such a host (if it hasn't been destroyed).


There are no PlayStation 3 user screenshots for this game.

There are 20 other screenshots from other versions of this game or official promotional screenshots.

Promo Images

Enemy Territory: Quake Wars Screenshot
Enemy Territory: Quake Wars Magazine Advertisement
Enemy Territory: Quake Wars Screenshot
Enemy Territory: Quake Wars Screenshot

Alternate Titles

  • "ETQW" -- Common abbreviation

Part of the Following Groups

User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Worth Playing Jun 12, 2008 8.6 out of 10 86
GameZone May 29, 2008 8.5 out of 10 85
Game Informer Magazine Jul, 2008 8 out of 10 80
Game Informer Magazine Jul, 2008 7.75 out of 10 78
Gameswelt Jun 11, 2008 75 out of 100 75
GBase - The Gamer's Base Jun 19, 2008 7.5 out of 10 75 Jul 09, 2008 70 out of 100 70 May 30, 2008 14 out of 20 70 Aug 05, 2008 65 out of 100 65
IGN May 28, 2008 5.3 out of 10 53


Topic # Posts Last Post
SP and MP or just MP ? 4 Sicarius (61517)
Jun 13, 2008


There is no trivia on file for this game.

Related Web Sites

Terok Nor (32350) added Enemy Territory: Quake Wars (PlayStation 3) on May 27, 2008
Other platforms contributed by Kabushi (257593), Terok Nor (32350) and Sicarius (61517)
atari yars