DescriptionFallout: New Vegas, like its predecessors, takes place in an alternate timeline where a war over resources sprouts up in the 1950s and ultimately culminates in a nuclear apocalypse. The game is set in the wastes of Nevada, surrounding the city of New Vegas, the successor of the old Las Vegas, a gambling paradise seemingly untouched by nuclear devastation. A war is brewing in this territory between the NCR (New California Republic) and various tribes of raiders, including the Great Khans and Caesar's Legionnaires. The NCR is a group that wishes to preserve ancient weaponry as well as bring law and order to the wastes, no matter at what price.
The player takes on the role of a courier who is assigned to deliver a package to the mysterious and enigmatic Mr. House, the owner of New Vegas. However, once the package finds its way to its destination, a man in a checkered shirt and a pair of thugs intercept the courier and begin to dig an open grave. The courier is shot, buried, and left for dead, but is later dug up and brought to a doctor in a nearby town by a robot who saw the events transpire. The protagonist must now find out who tried to kill him/her, and why.
Gameplay primarily resembles its immediate predecessor, Fallout 3, utilizing the same engine, interface, and most features. Like the previous game, Fallout: New Vegas is open-ended and focuses on exploration. Although each game begins essentially the same, once the player has molded the protagonist's base stats, traits, sex, and appearance, the game progresses in a largely non-linear fashion. The player can pursue the main quest, or explore the wastes and take up side-quests from various NPCs. The main character will level up as he or she gains experience by completing quests, doing unique actions and defeating foes.
There are new gameplay elements as well. There is a larger variety of weaponry, and the player can now aim down the sights with guns, as well as change the type of ammo the gun uses. Different types of ammo have different effects on enemies. The player can also use workbenches, campfires, and reload benches to craft unique items, consumables, and ammunition respectively. There is an influence system in the protagonist's standing with various towns and factions. The influence rating will determine whether or not that faction or town is friendly to the protagonist or not, and his affiliation to some groups may affect this as well. The player can also try and fool enemy factions by dressing up as a member of that faction, but must use stealth to avoid guards as guards may see past the disguise.
There is also a new mode of play known as "Hardcore" mode. Hardcore mode is an extreme difficulty setting that alters the gameplay to make a much larger focus on survival. The changes in hardcore mode are as follows:
- Stimpaks will not heal the protagonist immediately, but over a period of time, and they cannot heal crippled limbs. Only a doctor bag can heal a crippled limb.
- Similarly, the RadAway chem does not remove radiation sickness immediately, but rather over a period of time.
- The protagonist must eat food, drink water, and sleep on a regular basis, or he/she will die.
- Ammo adds weight and encumbers the protagonist.
- Companions can be killed in battle.
Part of the Following Groups
- Fallout games
- Fallout: New Vegas series
- Gameplay feature: Alchemy
- Gameplay Feature: Armour/Weapon Deterioration
- Gameplay feature: Auto-mapping
- Gameplay feature: Cannibalism
- Gameplay feature: Chainsaws
- Gameplay feature: Character development - Skill distribution
- Gameplay feature: Day / Night cycle
- Gameplay Feature: Drug Addiction
- Gameplay Feature: Equipment Quick Slots
- Gameplay feature: Gambling
- Gameplay Feature: House Ownership
- Gameplay feature: Hunger / Thirst
- Gameplay feature: Interior decorating
- Gameplay feature: Lock picking
- Gameplay feature: Multiple endings
- Gameplay Feature: Pickpocketing
- Gameplay feature: Radiation / Radioactive Poisoning
- Gameplay feature: Slavery
- Gameplay feature: Survival cooking
- Gameplay Feature: Targeting system
- Games made into comics
- Middleware: FaceFX
- Middleware: Gamebryo/Lightspeed/NetImmerse
- Middleware: SpeedTree
- Physics Engine: Havok
- Setting: City - Las Vegas
- Technology: FaceGen
- Wasteland universe
There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|GameGavel.com||Feb 13, 2011||A||100|
|We Got This Covered||Oct 27, 2010||90|
|GameSpy||Oct 25, 2010||90|
|Playstation Illustrated||2010||87 out of 100||87|
|God is a Geek||Oct 28, 2010||8 out of 10||80|
|Brash Games||Nov 09, 2010||8 out of 10||80|
|GameSpot||Oct 20, 2010||7.5 out of 10||75|
|GNT - Generation Nouvelles Technologies||Nov 08, 2010||7 out of 10||70|
|Jeuxvideo.fr||Oct 25, 2010||7 out of 10||70|
|newbreview.com||Dec 10, 2010||2 out of 5||40|
|Topic||# Posts||Last Post|
|Teh Official MobyGames' New Vegas Top Quest Ranking!||2||piltdown_man (155227)
Feb 26, 2011
|So buggy its breaking my heart.||19||leilei (329)
Feb 13, 2011
|Which ending did you get? (Sopilers insides!)||11||DJP Mom (11388)
Dec 01, 2010
German versionIn the German version blood and gore effects were removed. The latter, in contrast to Fallout 3, does not affect robots and animals.
ModsThere is an unofficial mod made by lead designer Josh Sawyer. It basically makes the game harder, e.g. by adding expired stimpacks, and fixes item values. It was not released as an official patch because of balancing concerns and technical incompatibilities with the console version. The mod can be found on Mod DB.
- The unique weapon YCS/186 is a reference to the Something Awful sub-forum Your Console Sucks (forums id 186)
- The dead mercenary Johnny, only found with the Wild Wasteland perk, is based on Johnny Five Aces from the cancelled game The Zybourne Clock which originated from the Something Awful forums.
References: Star TrekFallout: New Vegas draws attention to and often pays homage to the numerous Star Trek series;
- The perk Set Lasers for Fun is a reference to the phrase "Set phasers to stun" from Star Trek: TOS and subsequent series.
- The damage challenge "Beam (Weapon) Me Up" is a reference to the phrase "Beam me up, Scotty". Interestingly this is actually a famous misquote. The closest it ever came to being said was in the fourth Star Trek film when Kirk says: "Scotty, beam us up."
- The Jem'Hadar quote "Obedience Brings Victory" can sometimes be heard after upgrading the Securitrons to Mark II.
Van BurenFallout: New Vegas has some similarities to Van Buren, Black Isle's cancelled Fallout 3. While the plot is almost completely different, both games are set in the Mojave desert and use a war between the Brotherhood of Steel and NCR respectively the struggle of NCR and Cesar's Legion over Hoover Dam as backdrop. Also the "Burned Man" Joshua Graham, who plays an important part in the Legion's recent history and the DLC Honest Hearts, was a companion in Van Buren. He was supposed to be the statistically best companion with the downside of being very evil and causing problems for the player when interacting with tribal residents and towns.
These similarities are not surprising because some of Obisidian's staff used to work for Black Isle, including the original lead designer of Van Buren, writer/COO Chris Avellone, and his successor, lead designer Josh Sawyer.
- 2010 – #2 Best Role-Playing Game of the Year
- 2010 - Most Bang for Your Buck
Related Web Sites
Kaddy B. (796) added Fallout: New Vegas (PlayStation 3) on Oct 20, 2010Other platforms contributed by Kaddy B. (796)
- Fallout (The official website)
- Fallout: New Vegas Hints from UHS (PC) (comprehensive strategy guide & gameplay tips arranged in question & answer format)
- Wikipedia: Fallout: New Vegas (Entry at Wikipedia, the free encyclopedia.)
- X360A Achievement guide (X360A's achievement guide for Fallout: New Vegas. (English))
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.