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Critic Reviews

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Extreme Gamer (Dec 10, 2010)
The Fight: Lights Out is an ambitious fight simulator that sets out and accomplishes most of what it claims to do. Learning and fitness curves are high, but patience and realistic expectations produce some fine results. For a still neophyte Playstation Move library, this may very well be the most robust title to date. Go forth and kick some ass.
GamingXP (Nov 02, 2010)
Mit seinem Kalorienzähler, seiner großartigen Move-Unterstützung sowie dem großen Umfang an unterschiedlichen Kämpfern wird „The Fight“ als erstes Spiel seiner Art bestimmt viel Aufmerksamkeit erhalten. Diese kommt nicht von ungefähr, dürfen Sie ja noch realistischer als je zuvor einen virtuellen Gegner verprügeln! Allerdings verhindern kleinere Schwächen den ganz großen Spielspaß-Burner. Ein eventueller zweiter Teil könnte hier leicht die Krone erringen, doch warten wir es ab: „The Fight“ ist auch so schon solide genug, um die Kämpfernaturen zu überzeugen.
Impulse Gamer (Nov, 2010)
The Fight: Lights Out does push the PlayStation Move away from those cutesy children's games and gives more mature gamers an more adult option. The controls work well but configuration is once again the key to succeeding in this title and you need two Move controllers to play it properly. Even though the gameplay doesn't change the world of fighting, the Move definitely takes it out of the armchair arena and makes you get physical. If you're lazy or like your gaming relaxed, best look elsewhere!
TotalPlayStation (Dec 27, 2010)
Don't take a less-than-great score for The Fight: Lights Out as a slight against the overall product. Though there isn't enough here to warrant the purchase price (a PSN release would have been fine, really), but in short bursts it's a blast.
TheSixthAxis (Nov 01, 2010)
The Fight’s reduced price point highlights Sony’s intentions for the game: it’s a welcome shift of emphasis for the PlayStation Move and one that deserves your attention if you’re looking for something different. Sure, it’s not perfect, and you’ll need to be pretty fit to get much out of it, but for £30 RRP (it’s available for around £24 online) there’s a solid game to enjoy here – and if you come away aching half as much as I did you can rest easy in the knowledge that you’re doing yourself some good too.
Push Square (Nov 20, 2010)
The core gameplay is done very well, and every jab, angled hook or slight combination of the two is represented 1:1 on screen. For less active players, this may be a drawback, as you really need to give it your all to defeat the game's tougher opponents or other players online. However, if you are willing to get into the game and learn the basics, there is an intense, visceral fighting experience to be had. Chaining together stuns and combos by mixing up an unpredictable brew of beatdown really makes you feel like a badass, and when you successfully translate those skills online the game can become quite addictive. Buying the two Move controllers required may seem pricey, but the title itself is budget-priced, and the lengthy campaign, trophies, unlockable moves and online mulitplayer add plenty of value and longevity to the game. If you've been waiting for a hardcore game to hit the Move, wait no longer – it's here, and it wants to beat you up.
Gaming Age (Nov 12, 2010)
The Fight: Lights Out surprised me a bit and I wasn't expecting it to be as deep or as fun as it is. There are some aspects of it that are broken such as head tracking, and the in-ability to duck or crouch, but the 1:1 tracking is usually impressive and as mentioned earlier, it will definitely give you a workout. Even though it may require some time and effort, The Fight: Lights Out is definitely worth a look... I think it earned a bit of respect.
GameFocus (Nov 25, 2010)
The Fight: Lights Out isn’t a bad game per say. Don’t get me wrong, I’ve enjoyed my time with it. Yet, seeing all this potential go to waste, makes me a sad fella. If it wasn’t for the outdated Playstation Eye camera, this game could have been so much better. A killer app even...a thing Sony’s new platform desperately needs. The only “potentially great” Playstation Move game turns out to be the most disappointing of all. No wait, that spot is still held by Kung-Fu Rider. Did you fell my heart breaking into million pieces at one point during my review? I’m still gluing it back together...
60 (Nov 12, 2010)
Ich bin so kurz davor, mir zwei Move-Controller zu kaufen! Es liegt nicht daran, dass The Fight eine neue Generation der Kampfspiele einleiten würde: Die Ungenauigkeiten in der Bewegungserkennung machen es eher zu einem interessanten Workout für zwischendurch als zu einer Kampfsimulation. Besonders die Defensive gleicht viel zu oft einem Glücksspiel. Wenn The Fight die Bewegungen richtig umsetzt, macht es das allerdings sehr überzeugend, denn die eigene Kraft und Präzision werden ausreichend genau auf den Bildschirm übertragen - eine meist glaubwürdige Physik setzt die Bewegungen um. Auch The Fight kommt der Geschwindigkeit echter Bewegungen dabei nicht hinterher und die mitunter komplett aussetzende Positionserkennung ist unverzeihlich. Die im Grunde belanglose Karriere - von MMA oder UFC 2010 ist es weit entfernt - spornt mich aber mit einer soliden Charakterentwicklung an, wo mich Fighters Uncaged längst im Stich ließ. (...)
The Fight manages to be sporadically enjoyable, just because it feels like being in a thunderous bar-brawl without all the danger of shattered teeth, mangled jawbones and uncomfortable moments of man-on-man closeness. But the fuzzy correlation between motion controller and what happens on-screen means that this isn't good enough to reach the second round. We're sorry, Mr Trejo. Please don't use the blade again.
PSFocus (Nov 13, 2010)
Uiteindelijk is het concept van The Fight: Lights Out goed, maar de uitwerking faalt een beetje. De game bevat genoeg toffe elementen om voor een compleet geheel te zorgen, met als hoogtepunt Danny Trejo, maar waar de game in tekort schiet is simpelweg de besturing. Dit is niet goed uitgewerkt, omdat je slagen en stoten veelal niet goed herkent worden of niet goed worden uitgewerkt op het scherm. Het is dan ook zonde dat een game hierdoor alsnog de mist in gaat en het voelt een beetje als een game die per se in de winkels moest liggen, terwijl de ontwikkelaar nog tijd nodig had om de besturing te optimaliseren. Een gemiste kans, jammer.
PlayStation Universe (Nov 08, 2010)
Rocky Balboa you're not. The Fight: Lights Out is a sluggish game of boxing with less than impressive Move controls.
3D Juegos (Nov 12, 2010)
Incomprensiblemente, The Fight resulta ser un juego que prometía mucho, pero que termina por convertirse en uno de los peores títulos para PlayStation Move. Y es que cuando uno de tus principales atractivos radica en la forma de jugar, lo que menos esperas es que en esta faceta presentes un resultado desastroso. Mala detección de movimientos, algo de lag en la respuesta a nuestros golpes, y la sensación de que el juego no se ha pulido como debería antes de ser publicado.
Console Monster (Dec 12, 2010)
At first I was a bit sceptical on how The Fight would turn out and I was pleasantly surprised to start off with, however the game’s faults start to rise to the surface after the initial fun has been had. The Fight is a good attempt for a more serious motion controlled beat-em-up game, but it is not one I can see myself coming back to that often if at all. There is certainly something for its developers to learn from here, and no doubt for other developers who maybe observing outside the ring. The Fight could have been good, but it misses the mark a little too many times. Probably from being rushed out in time for the first round of games for the Move platform, rather than being fine-tuned and tweaked. Motion controlled gaming is still in its infancy and I am sure The Fight will be a title that we will look back on as being one of the many games that it will take before we play a heavy weight motion controlled fighting gaming.
At first, The Fight seems sloppy and broken, but with practice and patience it eventually evolves into a decent fighting experience. It's still not great, or even that good, but it is at the very least playable.
Game Watcher (Nov 30, 2010)
The Fight, then - possibly one of the better fighting games we will see for the Playstation Move, yet still utterly dull and repetitive. Consider giving it a rent, but nothing more.
50 (Oct 29, 2010)
It might be fun for an hour or so –the combined efforts of Danny Trejo and a pumping soundtrack do wonders in getting the adrenaline flowing – but there's no real lasting appeal here.
50 (UK) (Nov 02, 2010)
The presentation feels generic, with washed-out grainy visuals and a tepid hip-hop soundtrack, while the fighting never really finds its balance. It feels pretty great when you land a good punch, but too often you're left wondering why that thundering left hook you just threw failed to connect on the screen. Multiplayer options for both split screen and online play add some longevity, but The Fight mostly feels like a half-baked idea thrown into the ring before its time.
GameSpot (Nov 05, 2010)
Because the entirety of The Fight takes place in dark, dank environments, there's not much light or color, which gives the whole game a dull, monochrome vibe. The character models are also unattractive, and it doesn't help that the game's design ethos is to make all of the fighters look like weather-beaten hard men with heads like bags of hammers. It's hard to tell one fighter from another, which is somewhat fitting given the game's problems with differentiating some of its own moves. The Fight does provide some fun when it comes to basic brawling, and it will definitely make you sweat if you stick with it, but its uninvolving presentation and control problems mean that the battle to stay invested is as tough as any opponent you find in the game.
Digital Chumps (Nov 13, 2010)
I still have hope that a game like this can really work and be really fun -- but The Fight: Lights Out isn't it. There are simply too many things wrong with this game to recommend it.
Vandal Online (Nov 23, 2010)
Pero todo acaba tocado y lastrado por un sistema de control poco pulido, una serie de fallos imperdonables, y una calibración obsesiva y constante. Lo que podría haber sido un sustituto en forma de videojuego del conocido "Club de la Lucha" de Pitt y Norton, pero nada más lejos de la realidad: The Fight es una excelente idea, un curioso experimento, lastrado por un nefasto sistema de control. Una verdadera lástima. Eso sí, si la franquicia acaba despegando en un futuro con nuevas entregas, gran parte del trabajo y las bases necesarias para una mejora notoria de todos y cada uno de los aspectos del juego, está ahí. Es cuestión de coger y hacer el trabajo que no se ha hecho para el presente título.
Game Revolution (Nov 11, 2010)
The Move hardware works really well. That sometimes hinders the player because The Fight: Lights Out doesn't pull any punches. It can end up being too much work for what amounts to not enough enjoyment. There's no assistance whatsoever and that makes The Fight: Lights Out brutal to play.
40 (Jan 04, 2011)
The Fight resta dunque un esempio negativo di interazione col Move e uno dei momenti storici più bassi toccati dai giochi di combattimento. Più che "senza regole", siamo quasi "senza parole". Da schivare...
Joystiq (Nov 16, 2010)
Nearly 1000 milligrams of ibuprofen are coursing through my system while I finish this review, slightly dulling the pain of the strained muscles in my chest and torso that I endured at the hands of The Fight: Lights Out. Please, take this time to write Sony and encourage them to take what they learned from this experience and craft a top-notch, street brawling workout game instead of a crappy sequel. Don't let my sacrifice have been in vain.
40 (Nov 16, 2010)
The Fight se révèle donc comme une première mise en bouche des titres de combat à venir et il faut bien admettre que je me suis pris au jeu malgré des défauts particulièrement gênants. Mais le pire dans tout ça, c'est que si l'on achète The Fight, c'est pour vraiment avoir l'impression de se battre. Au final, il y a tellement de bornes à respecter (pour éviter la désynchronisation notamment) qu'on a l'horrible sentiment de ne pas pouvoir faire ce que l'on veut. C'est donc extrêmement décevant pour un jeu qui prône la liberté de mouvements... Je termine en ajoutant que The Fight n'est clairement pas accessible. Il s'adresse même plutôt aux joueurs hardcore qui auront le temps de s'investir pour réellement le décortiquer. Pour être clair, impossible de faire jouer un habitué et un amateur ensemble, sous peine de voir le débutant se faire dérouiller sévère !
GameTrailers (Nov 18, 2010)
The Fight is simply a drag to play. Punching is inexact, moving around while trying to fight puts a serious damper on your offense, and it's hard to tell if your defensive posture will allow you to block effectively. Head-tracking, meanwhile, is seemingly impossible to get working. Frequently, the game will lose its calibration, making fighting more or less impossible, but even when things are working, so to speak, connecting your punches feels like a crapshoot. If you're on the taller end of the spectrum, prepare for your punches to slide over the top of your opponent's head. We could go on and on--suffice it to say that The Fight is downright unpleasant to play. Sure, the amount of pointless flailing it demands can amount to a good work out, but so would digging a ditch.
Video Game Talk (Jan 01, 2011)
Similar to Fighters Unleashed, the quality of a first generation attempt of a fighting game using motion controls is a dismal failure. Beyond the incompetent controls in Lights Out, the unappealing design of the gameplay and the silly presentation obviously points to a rushed release to meet the release of the Playstation Move. There’s nothing compelling about Lights Out and is probably the worst example of a game that utilizes the capabilities and the potential of the Playstation Move. If you recently purchased a Move or got one over the holidays, Eyepet and EchoChrome II are probably better choices to show off the Move. Leave The Fight: Lights Out on the store shelves and in the bargain bin once it eventually gets there in a few months.
GameZone (Nov 30, 2010)
Back when we saw The Fight: Lights Out at GDC earlier this year, it had potential. Unfortunately, it’s waned away in the final release due to lackluster controls and dull visuals that fail to appeal. You might have some short-lived fun playing online, but otherwise, this game simply isn’t worth the struggle.
30 (Nov 04, 2010)
It often seems like you’re making more effort in the game than the developers did, with this fairly miserable showcase for PlayStation Move.
IGN (Oct 31, 2010)
It is uncertain whether a bit more time in development could have shaped The Fight: Lights Out into something mildly enjoyable, but as it stands the finished product is a mess that is not only frustrating to play -- it is also tiring and boring. The slow and inaccurate control mechanics are frustrating, the ridiculous tough-guy approach inspires laughter, the single-player career mode will lose your interest almost immediately and multiplayer will lose you even sooner. The Fight: Lights Out is a game where the developers probably should have thrown in the towel a long time ago.
PlayStation Lifestyle (Nov 12, 2010)
The entire game just feels uninspired and wonky. The fighting mechanics grossly underperform and there isn’t any incentive to keep fighting. The game tries entirely too hard to come off as tough and gritty, only to throw punches weaker than an AARP member with severely low blood sugar. The Fight: Lights Out is a terrible game that couldn’t fight its way out of a wet paper bag. The only way we could recommend this game, is if you enjoy taking a beating again and again or if you like just throwing your money away. Yes, it’s that bad.
GamesRadar (Nov 25, 2010)
Depending on how much you've had to drink, the Danny Trejo videos and the soundtrack could make for an enjoyable twenty minutes or so with The Fight, but that doesn't change the fact that it's a terrible game, and it certainly doesn't make it worth $40. Even if the motion controls worked properly, the core fighting mechanics in place would keep the game from being even the least bit fun, and the overall package surrounding those mechanics is also highly lacking. The Fight: Lights Out has very few redeeming qualities, none of which involve playing it, and it should be avoided at all costs. Don't play this game.
Kotaku (Nov 16, 2010)
There's not a whole lot to like about The Fight: Lights Out. This is a dank, dismal looking fighting game with iffy controls, a disconnected fighting experience and a dull single-player campaign. The most charming moments in The Fight: Lights Out came from actor Danny Trejo's campy instructional tutorials, particularly when the leathery bad-ass is holding pink and blue glowing Move controllers in each hand, mentoring you on how to crack skulls. But those moments are not worth the entry fee required to take part in The Fight.