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Content-wise, Flock! doesn't disappoint. Every level you beat unlocks new elements that can be used to design, build, and share your own levels using the same powerful map editor the developers created the game with. The single-player campaign is has a ton of levels and introduces lots of new gameplay tweaks along the way, even though stages do tend to feel similar over time. Multiplayer co-op mode also has a decent number of missions that let you heard your Flock! with a pal. Flock! has a few quirks that some players may not fully appreciate, but this is the type of high-caliber title we'd like to see more of on PSN.
Fugindo de sua tradição de jogos de ação e pancadaria, a Capcom surpreende ao investir na distribuição digital de um título tão simples e fofo. Embora o esquema básico fique velho rápido, "Flock!" conta com momentos de boa diversão, ainda mais com o suporte a edição de fases próprias e apresentação charmosa. Diferente do que se costuma ver por aí, pode ser uma boa opção para variar.
Overall, Flock will draw players in with its cutesy and whimsical world. It’s definitely not for everyone, but if you liked the idea of building your own levels in LittleBigPlanet and the adorable world of The Maw, you’ll enjoy the marriage of the two here. But at 14.99, it might seem a little pricey for a downloadable title. Keep in mind, the game comes with a level editor that lets you upload your levels to share with other’s increasing the number of levels available. Despite its flaws, the game is addicting and if nothing else, Flock’s unique concept will keep you here to stay.
This game is good. It had a lot of potential and succeeded on a few fronts. The $15 asking price might seem a bit steep at first but if you enjoyed the demo then you’ll definitely like this game, and there’s plenty of content to make the game worth its value. This game isn’t for everyone, some might see the gameplay as work, but if you’re looking for a unique puzzle game then Flock might just be the game for you.
Das strahlend schöne Bild bekommt aber unerwartete Knackser und Falten, sobald man das Pad in die Hand nimmt: Die Steuerung des UFOs und damit die indirekte Kontrolle der Herde leidet an zwei großen Problemen. Zum einen ist das Verhalten der herumstreunenden Tiere schwer unter Kontrolle zu halten - mit einem Mal tummelt sich die Hälfte der gerade eben noch so braven Herde wie ein Rudel Lemminge an einem Abgrund oder bereits auf dem Weg ins tödliche Wasser, ohne dass man etwas dagegen tun könnte. Das Problem könnte dadurch abgemildert werden, dass man sich einfach Zeit lässt, aber da kommt der andere Nervpunkt ins Spiel: Das harsche Zeitlimit kennt keine Gnade mit Trödlern und bestraft vorsichtiges Herangehen eiskalt mit Bronzemedaillen. Dieses Spiel schreit danach, genossen und gemocht zu werden, setzt den Spieler aber gleichzeitig unter enormen Druck, der beides schwer macht. Was irre schade ist, denn dadurch steht es sich nur selbst im Weg.
Flock may charm you enough to keep on herding in spite of the fiddly mechanics, and if you don't take issue with the stop-start navigation of a spaceship trying to guide and transport farm animals you very well may fall in love. At $15, it is hard to wholeheartedly recommend a game that, while pleasantly quirky, alienates you, but there is no denying that underneath the bumpy mechanics is a game that aims to please.
This Lemmings-inspired puzzler is unique and charming, and can be very fun for a short while. As a PSN title, it is solid, but its lack of depth and gameplay variety prevents it from becoming a heavy hitter. The game needs more, just not more of the same old stuff.
Flock's single-player puzzles are fun while they last, but around three hours after your first successful abduction you'll almost certainly be finished. That lack of solo longevity, along with the limited multiplayer mode and unwieldy level editor unfortunately make this quirky and entertaining puzzler a tough sell at $15.
I want to stress that, while I didn't connect with Flock, I think it will find an audience. If you happen to be immune to the aggravation of trying to guide these animals to your goal, there is a lot to like about the game. The single-player and co-op campaigns each have their own levels, the game has personality, and user-generated content will keep you playing as long as you want. But I don't want to wrestle with a game -- I want to control it. Flock is designed to not be smooth or elegant, and the herky jerky mechanics of guiding animals/stopping to pick up stragglers/guiding animals/stopping to pick up stragglers doesn't make me want to follow the herd.
In the end, I guess I'm just not patient enough for this game. At best, I can see myself chugging through a few levels at a time before putting it down for something else. It's frustrating and stressful and annoying and addictive as all hell. I'm still playing it. I just wish they had done something more with it. There's potential here for something fantastic, it just wasn't taken there, and that's a flockin shame.
The developers deserve props for the level editor and sharing system, which saves Flock! from falling lower in favor, but it's the only area that really struck a chord with me, and one area of fun just isn't enough when it comes to a $15 game. There might be a few good times to be had in Flock!, but it comes down to a case of having to construct that enjoyment for yourself, as the game does not offer the immediate challenge and satisfaction expected of an arcade title. The cute exterior and easy controls should please kids, and level editor buffs might find Flock! engrossing as a tool to practice design skills, but those who wish for an engaging puzzle game right out of the gate should look elsewhere.
There's a decent two-player single-system co-op mode on offer, but it feels like a token gesture given how quickly you'll finish the levels on offer, and the level creation tool is a good idea but we doubt many people will stick with it long enough to create much worth shouting about. It's all a bit sad really. Flock! is an enjoyable game when it all works, but it's far too easy to encounter one of its many soul destroying problems that'll make you wish you were playing something else. It's certainly something quite unique on the current crop of systems, but that doesn't stop if from being a disappointment.
Flock! tente de marcher sur les traces de LittleBigPlanet mais reste loin derrière car il n'en a pas l'envergure. Son design très travaillé, son moteur physique remarquable et ses possibilités de création et de partage ne suffisent pas à relever un gameplay trop inconsistant pour ne pas évoquer une forme de supercherie. Flock! est donc un beau jeu creux, bien trop court, que son aspect communautaire ne parviendra pas forcément à sauver.