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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 3.4
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (11 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Jeux Vidéo Network (May 17, 2009)
Certes, une licence comme celle du Seigneur des Anneaux fait toujours plaisir à voir, mais celle-ci a été mal traitée et, vraisemblablement, développée sans envie. Au final, de l’action terne et répétitive.
Cheat Code Central (Jan, 2009)
The Lord of the Rings: Conquest is a fun title that should keep many diehard fans, especially younger players, engaged. However, if you're looking for something with a bit more depth than button-mashing your way to glory, you will likely find the game shallow and frustrating. In the end, it seems like The Lord of the Rings IP is showing signs of age. At least that seems to be the case for the long line of action titles in the EA stable. Outside of the excellent split-screen and online multiplayer experience, Conquest doesn't substantially distinguish itself from games in the franchise released five years ago, and this holds the overall experience back.
IGN (Jan 13, 2009)
The Lord of the Rings: Conquest is a straightforward affair with very little that will pleasantly surprise anyone who played Star Wars: Battlefront. Its combat and general mission structure is by-the-books and the lack of expandability and feeling of redundancy are felt instantly. Withstanding all of that, Conquest still somehow manages to earn merit on its expert use of The Lord of the Rings license. The environments feel like they're straight from the silver screen and Howard Shore's multiple orchestral pieces are great to fight alongside. Diehard fans of both online, class-based games and The Lord of the Rings might want to invest the sixty bucks, but if redundant and unimaginative gameplay are things you despise, you'll want to steer clear.
3D Juegos (Jan 16, 2009)
El Señor de los Anillos: La Conquista es un videojuego demasiado irregular para recomendarlo sin hacer antes algunas matizaciones. Quien no guste del aporreo sistemático de botones no sacará demasiado partido de su propuesta jugable, aunque quien disfrute de las batallas masivas y del mundo de Tolkien encontrará aquí un entretenimiento directo y sin demasiadas complicaciones con una vida útil muy larga.
Lord Of The Rings: Conquest is a rather staid and bland affair that appears to be in many ways a carbon copy of Star Wars: Battlefront. The combat is lacking and the mission development and structure feels to be a case of the developers just going through the motions. It really is hard to recommend this game to anyone except the Lord Of The Rings die hard fans.
4Players.de (Jan 19, 2009)
Von Coruscant nach Mordor - vom aufwändigen Krieg zum kurzlebigen Scharmützel. Weil jeder Kampf lediglich zum Anfang des nächsten Gefechts führt, wirkt Der Herr der Ringe: Die Eroberung unausgereift. Wieso darf ich nur kurze Momente des Krieges um Mittelerde nachspielen? Eine Grenze zwischen Gut und Böse, die nach jeder Online-Schlacht weltweit verschoben wird, wäre z.B. Balsam für meine angeschlagene Motivation. Die Entwicklung meines Alter Ego, wie es sie heute selbst in Ego-Shootern gibt, fehlt mir ebenso. Und für die zwei unausgewogenen Solo-Kampagnen schalte ich weder PC noch Konsole an. Schade! Denn die schnellen und unkomplizierten Gefechte bringen nicht nur actionreiche Schlachten ins Wohnzimmer, sie bieten auch übersichtliche taktische Tiefe, mit der sich Tolkien-Krieger packende Gefechte liefern. Im Kern macht Pandemic damit fast alles richtig. Aber gerade im Vergleich zu Star Wars: Battlefront wirkt Die Eroberung nur wie ein solider Schnellschuss.
Gameswelt (Jan 19, 2009)
„Da wird die Sau geschlacht' ...“ Irgendwie musste ich beim Spielen ständig an den Refrain des Münsterlandliedes denken. „... da wird die Wurst gemacht ...“ Nur wird hier nicht Wurst fabriziert, sondern es ist irgendwie wurst, ob ihr Fan von Herr der Ringe seid oder nicht, denn dieses Spiel wird euch in keinem Fall richtig begeistern. Wer die Filme kennt – und wer tut das bitteschön nicht –, erwartet epische Schlachten und keine Deathmatch-Scharmützelchen, in denen jeder Mitspieler die Lebenserwartung einer Eintagsfliege hat. Rein-raus-Spielchen können ab und zu lustig sein, aber wenn der Höhepunkt ausbleibt, dann wird am Ende doch nur lauwarmer Kaffee zum trockenen Gebäck serviert. In dem Sinne verabschiede ich mich wieder in Richtung Warhammer Online, da bekomme ich meine geliebten Massenschlachten. „... im schönen, schönen Münsterland.“
Gameplayer (Australia) (Jan 14, 2009)
Conversely if you like nothing better than banding together with some online mates, coordinating strategies, driving your enemies before you and listening to their (13 year old) lamentations – LOTR Conquest might keep you amused, for a while.
GameSpot (Jan 14, 2009)
War is messy, and The Lord of the Rings: Conquest isn't a clean gaming experience. Combat can be as exasperating as it is exhilarating, and playing solo can be a trying endeavor. Nevertheless, these pitfalls are somewhat compensated for by two epic campaigns that draw you into a rich world in new and exciting ways. Fans of this world will get the most out of The Lord of the Rings: Conquest, but gamers who are looking to battle in an epic setting and willing to weather some frustrating elements will find plenty of excitement on this journey through Middle-earth.
Fragland.net (Feb 06, 2009)
In the end this is a very mediocre game and while being part of Tolkiens stories must be great this game certainly hasn't been worked out deep enough. Just about every aspect of it could use more variation and therefore Conquest won't be able to keep you attention for very long.
Game Positive (Feb 06, 2009)
By the time Conquest has struck its final blow, you will likely have spent almost ten hours with the single player portion of the game. In that time, you will have fought in some of Tolkien's most steeped battles. The war for Middle Earth is epic to staggering proportions, and this entry by Pandemic does not fail in letting you experience the fullness of the conflict. But within that experience there are many bumps. Cheap deaths, button mashing, and repetitiveness hurt the overall experience. Indeed, rather then adding to the genre, Conquest simply gives you more of the same, albeit with a new coat of paint. If you are a fan of the series or this style of hack and slash gameplay, there is enough here to warrant your time. Otherwise, you may want to keep your distance or stick to a rental.
UOL Jogos (Jan 30, 2009)
"The Lord of the Rings: Conquest" conta uma apresentação que deve agradar aos fãs da franquia e do universo de Tolkien, com direito a cenas e trilha dos filmes, dublagem do sempre competente Hugo Weaving e gráficos que recriam fielmente a trilogia das telas. A idéia da divisão de campanhas do bem e do mal também é interessante, principalmente esta segunda, que inverte as idéias originais da obra. Pena que tais esforços sejam minados pela mecânica antiquada e repetitiva, além de um modo multiplayer online sem surpresas.
Jeuxvideo.com (Jan 15, 2009)
Les fans du Seigneur des Anneaux et les amateurs de Battlefront avaient certainement placé trop d'espoir dans cet Age des Conquêtes. Finalement, le jeu souffre de quelques défauts de gameplay qui l'empêchent d'égaler ses modèles. Avec ses combats parfois un peu confus et son mode multijoueur qui risque d'en laisser plus d'un sur sa faim, l'Age des Conquêtes n'est pas le hit que l'on attendait. Il faut toutefois reconnaître que les amateurs de beat'em all seront certainement heureux de pouvoir ainsi assouvir leur passion avec d'autres joueurs en ligne.
videogamer.com (Jan 16, 2009)
Most of these flaws actually tend to be quite amusing, but they still don't help what is ultimately a fairly limited experience. There is certainly lots of fun to be had with LOTR: Conquest, but unfortunately it's not really the kind of fun that lasts over a long period of time. Unless you fall in love with the deathmatch modes, the main draw here is the two campaigns - and most gamers will be able to cut their way through both in under five hours. Even if you're a massive fan of the series, we'd advise you to approach this game with caution.
IGN UK (Jan 16, 2009)
In the end, then, Conquest offers much sound and fury but little substance. In terms of presentation and design, it does a pretty good job of evoking the rich universe of Middle Earth, as imagined by Peter Jackson. But the single-player campaign is rudimentary and brief and the multiplayer modes are fairly few, and they lack any real strategic depth, making it unlikely that anybody beyond the hardcore few will stick with them for the long-term. There is a good game lurking inside the depths of Lord of the Rings: Conquest, but it appears to have been lost in the haste to release it. Perhaps – hopefully – it will emerge in any subsequent sequel.
JustPressPlay (Feb 09, 2009)
What I should just dub Lord Of The Rings: Bore/Snore Fest is something that could’ve been fun, but wasn’t. The battles do a good job of conveying the epic scope of the battles, but ultimately it’s just not fun. The combat is mechanical and isn’t as fun as the games that came out for the PS2, Xbox and Gamecube. Hell, if you have the money to blow just buy those. I bet if you chucked this game into Mt. Doom Gollum would not jump in after it.
Das war aber nicht viel, Pandemic. Wo ist die Faszination der immensen Schlachten geblieben? Sich mit maximal 16 Spielern auf einem Server zu tummeln, das mag ja auf engen Karten bei Call of Duty noch Freude bereiten, aber bitteschön nicht bei solch einem Titel, bei dem die schiere Masse an Angreifern alleine schon für eine wohlige Gänsehaut vor dem ersten Ansturm gesorgt hätte. Geradezu lachhaft erscheint die kümmerliche acht Mann-Truppe, die da auf uns zustürmt. Selbst, wenn ein gigantischer Ent mit seinen Baumarmen herumwerkt, wirkt das nicht besonders imposant. Ein paar Feuerpfeile und dann war es das auch schon wieder. Nein, hier wurde kein tolles Kapitel in der Geschichte der Videospiele rund um Tolkiens meisterliches Werk geschrieben. Schade drum, oder anders ausgedrückt: Örks! Gandalf hatte seinen geheimnisvollen Tagestipp wohl bezogen auf den Händler, der seine glänzende DVD-Box feilbietet. "Flieht - ihr Narren!"
Play.tm (Feb 05, 2009)
Bottom line with Lord of the Rings: Conquest is that it fails on almost every level to re-create the breathtaking scale and impact of its source material. Generic at best, the game's poorly staged battles and uninspired set pieces drag the player on a plodding journey through a world of imagination and invention where both of those vitally important facets have clearly been lost in translation.
Gamekult (Jan 21, 2009)
Fidèle adaptation de la trilogie de Peter Jackson, L'Âge des Conquêtes réussit à retranscrire avec une certaine efficacité l'intensité des batailles qui marquèrent la fin du Troisième Âge des Terres du Milieu. Malheureusement, avec une réalisation assez médiocre et un gameplay, tiré de Star Wars Battlefront, parfois trop brouillon et facilement troublé par des soucis de maniabilité, le titre de Pandemic Studios reste bien fragile et perfectible. Les fans pourront se laisser prendre au jeu, c'est sûr, mais le commun des joueurs sera sans doute moins indulgent envers une production trop déséquilibrée.
GameSpy (Jan 20, 2009)
We were hoping for more from The Lord of the Rings: Conquest, and we're disappointed that the game didn't do more with such a powerful license. Star Wars: Battlefront hasn't aged very well, and to get essentially the same game with a different theme left us wanting more. "The Lord of the Rings" fans may want to rent this one to play through the campaigns, but anyone who wants a satisfying multiplayer experience should look elsewhere.
DarkZero (Feb 08, 2009)
Right now, things must be pretty bleak over at Pandemic. Mercenaries 2 was fun for a while, but the quality of the original game couldn’t quite outshine the ugly, buggy mess that made up the majority of the sequel. Their other work-in-progress, the almost guaranteed to be lucrative Dark Knight movie tie-in, was canned by EA for being, supposedly, poor quality. Now this, what should’ve been a sure-fire success in Lord of the Rings: Conquest, turns out to be something hard to recommend to even the biggest Tolkien geeks on the planet. How the developer of Star Wars: Battlefront and the publishers of the Battlefield series let this one out the door in this state I will never understand.
Digital Spy (Jan 16, 2009)
While Conquest isn’t the putrid pile of orc vomit that was The Third Age, it’s by no means the definitive LOTR title that EA and the fans were hoping for. There’s some fun to be had amidst all of the mindless button bashing, but the game could have been so much more. Even hardcore Tolkienites are advised to try a demo or rent this one first before making the purchase.

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