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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.7
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (15 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
1UP (Feb 01, 2010)
It's a sign of the times that the best example of those kinds of games is now a PS3 exclusive that you can't play with a mouse-and-keyboard. Welcome to the battlefield of the future. Now work your way up to squad leader and then be sure to open a chat channel to your platoon leader. MAG needs you.
Pelit (Mar, 2010)
Massiivinen virtuaalitaistelukenttä saattaa hyvinkin nousta yhdeksi nettiräiskintöjen virstanpylväistä.
games xtreme (Feb 18, 2010)
If MAG has proved one thing it is that a console can successfully run bigger games than we are used to. Hopefully other developers will take note and start increasing their player limits. Overall the game is a mixture of successes and defeats, a lack of variety, structure and forcing you to stick to a team don't really help the game, but underneath MAG is a very enjoyable FPS game. If you are looking for something a little different to MW2 then MAG could be the game for you. If you do pick up a copy, please buy a headset.
85 (Jan 29, 2010)
MAG is one of the toughest games to review. A lot of your experience will depend on what kind of squads you get into and what the future holds. Part of what makes MAG so exciting it watching the community form around it. It is also what makes this game so hard to measure. Nothing like this has been attempted on consoles yet and seeing it unfold is fascinating. The groundwork is solid enough that it shouldn't have a problem winning over the hearts and minds of PSN gamers and MAG lives fully up to its name. If you are looking for an action packed, top caliber shooter, consider deploying with MAG.
Digital Chumps (Jan 31, 2010)
MAG is an impressive technical feat wrapped around a solid multiplayer FPS title. For veterans of the genre and newcomers alike, MAG offers a lot of reason to pick up and play for hours at a time. With a growing community and further expansions into the Shadow War on the way, MAG has a great deal of momentum and a strong chance to be around for a long time to come.
83 (Feb 23, 2010)
Kokonaisuutena MAG on varsin onnistunut riskinotto Zipperiltä. Pelillä on omat ongelmansa, mutta hyvin yhteen pelaavassa ryhmässä peli tarjoilee jotain sellaista, mihin muut moninpeliräiskinnät eivät pysty. Toisaalta peli käytännössä vaatii muutaman kaverin porukan jossa pelailee, sillä yksin pelaaminen voi välillä olla hyvinkin turhauttavaa. Toivottavasti Zipper ottaa peliyhteisön vakavasti ja tarjoilee tulevina kuukausina lisää sisältöä ja bugikorjauksia peliin. Tulevat kuukaudet tulevatkin näyttelemään tärkeää roolia pelaajayhteisön kehittymisessä. Ne ratkaisevat, tullaanko MAGiä pelaamaan vielä pitkään vai jääkö se vain hetken huviksi.
PSX Extreme (Jan 28, 2010)
In my opinion, this might be something all reviewers should come back to analyze again in one year’s time. The bottom line is that if you’re into the idea of a MMOFPS that requires patience and strategy, there’s no better option, despite the drawbacks (which may only be temporary)
Giant Bomb (Jan 29, 2010)
MAG is a solid shooter and its leadership elements are intelligently designed, but it doesn't feel especially different from other big-team consoles shooters, like Battlefield: Bad Company. As long as you're not going in expecting the player count to make a dramatic difference in the way MAG feels and behaves, you'll have a good time.
Destructoid (Jan 25, 2010)
Massive Action Game delivers on the promise of its name. It's certainly massive, and there is more than enough action to go around. MAG's biggest draw, however, is that it's perfect for both hardcore multiplayer FPS fans and newcomers alike. Those who want to get invested can go for objectives, delve into the Shadow War, and become commanders, while those who just want to run around and shoot the nearest enemy can do so. The battles are so big that everybody can be catered to, and players have the freedom to experience MAG in any manner they which, with any level of involvement. Most importantly, however, is the fact that MAG's concept works. It works very well, in fact. What more could you want?
While this ambitious online-only shooter suffers from a few technical kinks, action fans with a penchant for multiplayer mayhem should be happy with this much-hyped war game. Military shooter fans who prefer multiplayer matches over computer-controlled opponents should find MAG an ambitious but successful shoot-em-up that's easy to pick up but tough to put down.
PlayFrance (Mar 13, 2010)
En définitive, ce M.A.G. est bel et bien le petit bijou que l'on attendait. Si certains joueurs reprocheront au soft son manque d'originalité et une réalisation graphique un peu terne en comparaison de certaines autres productions actuelles, la grande majorité des gamers plongera avec joie dans l'un des softs les plus prenants qui soient. On ressent un véritable attachement pour la faction pour laquelle on combat, et grimper les échelons est un véritable plaisir. Quelle sensation plaisante que de voir 128 joueurs exécuter à la lettre ses ordres grâce aux savantes méthodes mises en place par Zipper Interactive ! Un excellent titre que les fans de jeu en ligne se feront un plaisir de découvrir. A noter qu'un bundle comprenant le soft et une oreillette Bluetooth est disponible au prix de 79,90 euros, l'occasion pour ceux qui n'étaient pas encore équipés de se plonger à corps perdu dans la bataille !
80 (Jan 28, 2010)
Les amateurs de FPS multijoueurs peuvent se lancer les yeux fermés sur MAG. Le titre de Zipper Interactive ne se contente pas de rassembler bêtement jusqu'à 256 participants, il vous promet surtout des affrontements dynamiques et rythmés. En effet le système d'escouade et la profusion des objectifs secondaires vous permettent de ne pas perdre le nord dans des parties qui ne souffrent pourtant d'aucun temps mort.
80 (Feb 04, 2010)
With most of its context, backstory, and updates coming from outside of the game, MAG has the potential for encapsulating players in a rich, ongoing fantasy war that extends beyond their PS3 controller. However, the disconnect between the in-game tug-of-war and alternate reality programming leaves the game less immersive or capable of a die-hard following. Ultimately, it may be a strong package from a technical standpoint, but one that isn't as well rounded or robust as it should be. Playing with 127 allies across a gigantic map is impressive, but its novelty is subject to wear thin without as-unique extra content to back it up.
80 (Jan 26, 2010)
On the surface, MAG appears to be little more than a standard military FPS with a rather special gimmick. And while that is certainly the case to some degree, there's more to MAG than meets the eye. The control system might misfire and it might whiff of 'been there, done that', but when the FPS action is as accomplished and solid as MAG's is, there's plenty of enjoyment to be had especially if you're fortunate enough to assemble a crack team of mates to play with. 255 mates though? That's a bit of a stretch. Better get on Facebook now.
GamersGlobal (Feb 01, 2009)
M.A.G. kopiert vieles vom Multiplayer-Primus Modern Warfare 2 und erhöht die Anzahl der Mitspieler drastisch. In der Theorie klappt der Kampf zwischen zweimal 128 Soldaten dank Befehlsstruktur und Boni prächtig. In der Praxis aber trafen wir auf zu viele Spieler, die planlos oder bewusst ballerwütig agierten. Das halten wir für ein generelles Problem, für das der Hersteller natürlich nichts kann, das aber doch den Spielspaß in "nur" gute Regionen drückt.
GameSpot (Feb 02, 2010)
MAG's core mechanics have a lot in common with other games in its genre, and the fast-paced action is frantic and entertaining. But MAG stands out from the crowd because of its large scope and its unique command structure. Whether you are a soldier following your squad leader's orders to flank the enemy and destroy the antiair battery, or a platoon leader calling in airstrikes to stymie the enemy while your forces push forward, MAG makes you feel like part of a collaborative undertaking and rewards you for your part in it. Though it has some rough edges, MAG's busy battlefields and intense firefights are enough to make any soldier's trigger finger itch.
79 (Feb 19, 2010)
If you're fed up with the "one army" game Modern Warfare 2 and are looking for some more tactical warfare then MAG will definitely be up your alley.
AusGamers (Feb 22, 2010)
For someone who tends not to play online games, especially shooters, I found MAG to be an addictive and fun title. The ease of joining games and the RPG elements made me want to keep going back into action, so for those like me, who aren't as experienced, MAG is definitely a good starting point to get into online shooters - it's just definitely not the cream of the crop when compared to more experienced PC-based FPS games, and others doing the console rounds, too.
77 (Feb 02, 2010)
Wer viel Geduld mitbringt, wird aber mit äußerst unterhaltsamen Massenschlachten belohnt. Besonders gut gefällt mir das Punktesystem, das genau die Spieler belohnt, welche sich für den Team-Erfolg einsetzen. Immer, wenn Soldaten und Squads gut zusammenarbeiten und ihre Headsets benutzen, zeigt MAG, welches Potential in ihm steckt. Dank der Hierarchie- und Befehlsstruktur ist das Spiel für Taktiker äußerst interessant. Die Aufteilung der Action in viele kleine Schlachtfelder hat aber ihren Preis: In den meisten Situationen bekommt man den Großteil der anderen Spieler nicht zu Gesicht, so dass ein Match mit 256 Spielern oft gar nicht so gewaltig wirkt, wie es die Zahl vermuten lässt. Wer sich nicht vom verwirrenden Einstieg und den vielen kleinen Schönheitsfehlern abschrecken lässt, sollte sich ruhig ins Gefecht stürzen, denn nach ein paar Stunden entwickelt das Massengemetzel einen nicht zu unterschätzenden Suchtfaktor.
Jeux Vidéo Network (Feb 01, 2010)
MAG plaira indiscutablement aux acharnés du frag à grande échelle. Malgré un sérieux manque de personnalité, le titre de Zipper Interactive séduit grâce à des affrontements massifs, appuyés par un système de jeu qui a fait ses preuves. Un bon titre de transition à caler entre Modern Warfare 2 et Bad Company 2.
70 (UK) (Jan 29, 2010)
The irony then, is that the game which can accommodate the greatest numbers of players in the history of the medium will be best enjoyed by a dedicated few. For those players, at least, numbers really aren't everything.
Thunderbolt Games (Jan 13, 2011)
MAG rewards the patient and dedicated. Its tactical gameplay will definitely appeal to the hardcore—as will Domination’s unparalleled number of players fighting at once. This isn’t a game players can just jump into. There are some pretty big learning curves to overcome before MAG starts to feel rewarding. There’s certainly some fun to be had once the initial frustration of getting killed as a newbie passes, but there’s a bar to entry that may be too high for some.
VideogameUK (Feb 23, 2010)
For those fed up with the glitching of CoD and the jumping shenanigans of the Halo groupies, this is a good enough alternative to check out. Teamwork is key here, and any game that encourages people to work together, rather than think they’re Rambo and head off only to come back in a body bag is good in my book. If the small problems are ironed out in time for a sequel, should it come, then I reckon this series could well be a major contender in the future.
Gamer Limit (Feb 14, 2010)
Overall, your experience of MAG will vary drastically due to this requirement of team coherence, resulting in a game that is riddled with bipolar disorder. At times it does work, however, so once the “n00bs” have been eradicated and MAG is left with the dedicated community it’s so clearly targeted for, it should come into its own fruition. Time will most certainly tell with this one.
GameSpy (Feb 03, 2010)
This isn't a game for those who want to be an army of one. MAG, much like actual war, is often an ugly, confusing mess that tosses a group of people into extraordinary situations where they can overcome through teamwork or die as frustrated individuals. If you're looking for just another game to see your name on top of a leaderboard then keep on walking. We're not looking for heroes here in Raven, maggot, but we sure could use a few replacement cogs for our war machine.
IGN (Feb 01, 2010)
MAG Does a lot of things right - it's a solid shooter, and has shown that having a large number of players doesn't have to choke up the gameplay. Unfortunately, it didn't show that more players means more fun. Bugs, imbalances, and a lack of content for the price make what could have been an excellent game just decent.
Games TM (Feb 18, 2010)
MAG feels incredibly conventional, its potential concealed by unintuitive design and player indifference. Until its promise is unlocked, MAG will remain a fun, knockaround shooter, but no more than that. MAG's an interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. Maybe one day the world will be ready for a game like MAG, but that day is not today.
The sensitivity's not a problem - you can adjust it easily enough in the options and once turned down targeting is fine. The problem is the fact that you have to look to turn. Aiming at an enemy dead ahead is simple, and pleasingly precise, but engage one in the corner of your vision and the camera spangs out all over the place. You're honestly better off with a pad.

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