Mercenaries 2: World in Flames Reviews (PlayStation 3)
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Our Users Say
|Acting||The quality of the voice or video acting.||3.0|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.7|
|Gameplay||How well the game mechanics work and the game plays.||2.7|
|Graphics||The visual quality of the game||3.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.3|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.7|
|Overall User Score (10 votes)||2.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Good Game (Sep 01, 2008)
Sure, the graphics aren’t really what you’d expect from this generation of console, but the firepower and size of the world is impressive, so you let it be. I had a lot of fun with it, and with an online co-op mode where you can revive your partner, it’ll be that much more fun, 8.5/10
Gameplayer (Australia) (Sep 01, 2008)
Small gripes aside, Mercenaries 2: World in Flames is a title for anyone who’s ever stomped on a sand castle, mashed together Tonka trucks, or blown something up. It’s big, it’s bad, and the thrill of demolishing everything in sight never gets old.
GamingHeaven / DriverHeaven (Aug 31, 2008)
Mercenaries 2, is a fun and addictive game which unfortunately has its fair share of issues. That said, all in all the game is a hell of a lot of fun to play and if you have a friend it makes a great two player cooperative experience. If they had spent more time play testing the game and polishing certain aspects of the design it could easily have been a classic, but as it stands it is recommendable, but be aware there will be times when you really do want to punch the screen in frustration.
GameZone (Aug 31, 2008)
There are not many surprises here, but there is a lot of action and a great deal of entertainment value. Bigger and more robust than its predecessor, Mercenaries 2 is a solid action-adventure ride that combines role-play elements, solid characters and a sense of fun.
Game Revolution (Aug 31, 2008)
To be fair, it was usually possible to desperately wiggle and jump and wrench (or in a few memorable cases, self-grenade) my way clear of these snags; they were annoying, and they shouldn’t have happened, of course…but none of these quirks have stopped me—or anybody else—from playing Mercs 2 for obsessive hours a time. Occasional hiccups or no, having this much open-world freedom to come at the enemy any old way you see fit is just too much damned fun. Viva la revolución!
1UP (Aug 31, 2008)
And that's about it. While Mercs doesn't do anything particularly new or interesting, the formula is inherently fun (as long as you enjoy blowing things up like I do). I can keep complaining about the quirks -- ridiculously repetitive voice samples from NPCs, a climax that consists of a trial-and-error button-pushing session -- but the wealth of smaller problems are insubstantial in light of the effective fundamentals. It won't light the world on fire, but this next-gen playground of destruction offers you tons to do (well, tons to explode), it's always enjoyable, and I dove right back in after the credits rolled.
Worth Playing (Sep 08, 2008)
Much like its predecessor, Mercenaries 2: World in Flames is about wreaking tremendous havoc and having fun while you do it. It's a good game that's prevented from being great by sub-par graphics, a few too many bugs and an overall lack of any serious challenge. If you can look past these shortcomings, however, Mercenaries 2 offers a great deal of high-energy explosive thrills and seriously satisfying action gameplay that is well worth your attention.
IGN Australia (Sep 02, 2008)
Mercenaries 2 is a heap of fun. Sure, there’s a rinse and repeat feel to many of the missions. Sure, there’s not really much in the way of repercussions for being a complete bastard who does what he wants, as you can just pay off factions that become hostile towards you. And sure, the controls stumble just as they’re about to cross the finish line, but you know what? You’ll still have fun playing this. Rope in a friend and you’ll have even more.
Hooked Gamers (Aug 31, 2008)
Mercenaries 2: World in Flames is a respectable sequel to one of the most fun and overlooked games of last console generation. The action is fast and there is always plenty of visual eye candy, be it a carpet bomb or sports car with mounted rocket launcher. The game runs pretty well with only a few graphic and AI glitches. Ugly textures and disappearing debris can be a drag though. Being tethered to your co-op buddy can limit your possibilities but there is a lot you can do working within that restriction. This game unapologetically stays ‘arcadey’ when other sandbox games go for the gritty and realistic look. Driving monster trucks through shanty towns offers an experience only Mercenaries can deliver. World in Flames is a fun action game that doesn’t take itself particularly serious.
GameDaily (Sep 01, 2008)
In some respects, Mercenaries 2: World In Flames isn't perfect and it isn't entirely pretty, but when it comes to blowing up stuff alone or with a friend, it gets the job done. If you need to relieve stress, spend some time in this fictitious Venezuela.
GameSpy (Sep 02, 2008)
Mercenaries 2 is a lot of fun if you don't get bogged down by its rough-hewn minutiae and relish the simple pleasures of blowing things up. Its carrot-on-a-stick equipment mechanics do a decent job of stringing you along for ever bigger bombs, but still give you a sense of short-circuiting the system through its tantalizing hijacking mechanic. There are definitely graphical problems and sound issues to forgive, but the gameplay itself is very solid and makes this a worthy successor to the first Mercenaries.
IGN (Aug 31, 2008)
Mercenaries 2 is like a newsstand; it has a lot of issues. Still, I can’t deny that there were some hootin’ and hollerin’ moments. For every time I cursed the stupid AI, I cheered at the demolition of another building. For every bug that got me stuck in some bushes, there was an attack chopper waiting to be jacked. If Mercenaries 2 had more polish, it would be a great game. As is, it’s still worth playing -- and enjoyable -- but falls far short of its promise.
Gamers' Temple, The (Sep, 2008)
One big problem is the controls and the ability to aim worth anything. The aiming seems very hard to control. You either can barely move the target icon or it goes flying right by your target. It's just not very smooth. More of an issue is the AI of everyone in Venezuela, friends and foes. Nobody seems to be doing what you would expect. Often you will have a major battle going on but if you look closely you will see plenty of armed to the teeth people just watching and not wanting to get involved. I understand a passive attitude but once the stuff starts hitting the fan right next you and you are a trained killer you just might ought to start shooting back at someone, anyone! This lack of any understandable AI really hurts what is otherwise a fun game.
Game Informer Magazine (Sep, 2008)
Mercenaries 2 is a huge game with loads of stuff to keep you busy and some remarkable destruction that dazzles the eyes. Sadly, the game is also shallow, offering a gameplay experience that rarely elevates above the most basic run and gun style. Abysmal AI and poor balancing are apparent even in the first few hours of play, and the frequently repetitive mission structure sure doesn’t help matters. Luckily, the co-op experience is a blast; the lack of a decent story isn’t as bothersome when blowing things up with a friend. In many ways, Mercenaries 2 is a fantastic example of a game that values breadth over depth. There are a huge number of weapons, vehicles, collectibles, missions, and areas to explore. But all that content blurs together when there is so little to distinguish one activity from the other.
Gamer 2.0 (Aug 31, 2008)
So between all the destruction, Mercenaries 2 is a solid game that lives up to what it is suppose to be. But because of the dragged out middle section of the game, we aren’t going to recommend a buy here. The game is worth a rental and a purchase if you want to keep your destruction going. So if you’re looking for a fun game, check out Mercs 2.
Daily Game (Sep 05, 2008)
Still, all of the AI and gunplay don't detract from the overall enjoyment of blowing stuff up, especially with a friend. If making things "go boom" puts a smile on your face, Mercenaries 2 will not likely disappoint. But if you're looking for a well-rounded experience that has the polish of a GTA IV-like open world, Mercenaries 2 is probably better suited as a rental than a purchase.
Playstation Illustrated (Sep, 2008)
If you consider Michael Bay's collective works, some of the best Hollywood has to offer, you'll like Mercenaries 2. Otherwise, rent it or skip it.
Good Game (Sep 01, 2008)
Audio felt a bit neglected. Most characters only have 3 things to say, and say it a lot. We also noticed a bug when a lot was going on where certain sounds, like gunfire, wouldn’t load. Stuff like that needs to be mentioned but didn’t detract from what I thought was a really fun game, 7.5/10
Gamesmania.de (Sep 07, 2008)
Mercenaries 2: World in Flames kommt mindestens ein paar Jahre zu spät auf den Markt. Als Starttitel für eine neue Konsolengeneration hätte ich eine solche Grafikhochrechnung auf HD-Auflösung vielleicht noch akzeptieren können, im Vergleich zur besser aufgestellten Genrekonkurrenz sieht World in Flames aber stellenweise richtig hässlich aus. Doch es ist nicht nur die Technik, die eine höhere Wertung verhindert. Auch das Gameplay wirkt unausgereift und veraltet. Die Missionen spielen sich oft nach Schema F, auch wenn die tolle Zerstörungsorgie darüber ein wenig hinwegtäuscht. Fans des Vorgängers werden aber dennoch mit Mercenaries 2 ein paar unterhaltsame Stunden verbringen, davon abgesehen mag ich aber nur für den spaßigen Online Koop-Modus eine Kaufempfehlung aussprechen.
Game Informer Magazine (Sep, 2008)
These nitwits ruin even the co-op experience; attacking factions with a friend is underwhelming given their feeble resistance. Furthermore, many of the vehicles don’t give the passenger anything to do — you can’t even shoot out the window while riding shotgun. I suppose it’s fitting that Mercs 2, like most topics bearing the weight of political posturing, is ultimately flaccid. But that doesn’t stop me from expecting more.
Cheat Code Central (Sep, 2008)
While the concept behind M2 is a good one, too many issues keep the game from being as enjoyable as it should be. Having to muddle through numerous menus to use the game's impressive airstrikes, travel all over the map to find work and shops, your inability to find a gun that fires straight, and a serious lack of challenge hamper what would otherwise be a fun and destruction-filled romp. If you can look past all the game's problems, you will still find a good game that is entertaining to play. Unfortunately, these abundant flaws are persistent and make sure that everybody pays, including the player.
Gamegravy (Jul 26, 2012)
This game is every Metallica song ever – heavy, meaty, snarling. But also desperate, empty, and full of an angry sadness.
Deaf Gamers (Oct 17, 2008)
On the whole, Mercenaries 2: World in Flames is a solid action title for the PlayStation 3. Poor AI, repetitive missions and disappointing visuals are just three reasons why this isn't a great game. If blowing up virtually everything in sight is your idea of fun and if you can live with the game's problems then you'll definitely have some fun with World in Flames and make no mistake about it, it can be fun. The online two-player co-op mode gives the game some replay value and under ideal conditions it can be fun. As a single-player experience however, I honestly feel that World in Flames could have been better.
Jolt (UK) (Sep 12, 2008)
Mercenaries 2 is arguably a bigger and more ambitious game than the original, but it feels less polished and less satisfying. With the exception of online two-player co-op, which, when it works, works really well, most of the new changes seem arbitrary at best. It feels more like an early current-gen game, in content and in execution. It’s not the sequel you’d expect after three-and-a-half years. Sandbox games have moved on, and this one barely scrapes by the threshold of acceptability.
PSW (Playstation World Magazine UK) (Sep 11, 2008)
Mercs 2 is disappointing because its execution doesn't live up to its ambition. Though big and bold, There's a feeling that you've played it all before. And you have.
ZTGameDomain (Sep, 2008)
Mercs is all explosions with little care given to the wrappings. The lack of real story actually keeps the game playable and in the future Pandemic may be better off forgoing the pretense of plot. Story, graphics, sound and nearly everything you can think of fail, but Mercenaries is about little more than getting paid to blow stuff up, and in that regard it completely succeeds. Rife with these sorts of inconsistencies, World in Flames illustrates a bit too well that multi-platform development is not for the faint of heart.
3D Juegos (Sep 03, 2008)
Sólo los incondicionales de la acción más frenética y descerebrada encontrarán acomodo en Mercenaries 2. La saga fracasa en su labor de dar el salto a la nueva generación, y cae fruto de un desarrollo que peca de repetitivo. Abundantes Bugs, escasa dificultad y aburrimiento a corto plazo son los principales puntos negativos de un videojuego que no presenta nada particularmente nuevo, aunque su fórmula es inherentemente divertida.
PSX Extreme (Sep 16, 2008)
All in all, Mercenaries 2 is a decent game which can provide some good times. It is also a very flawed game that exhibits many issues, particularly technical, and some with gameplay. It doesn't offer the most robust multiplayer experience, the visuals aren't sparkling, the audio is a mixed bag, and the gameplay isn't exactly cutting edge. But the scope of the game is commendable and there's certainly a ton of potential here - I just wish that potential received some polish before it was given to us. Rent this one before you buy it.
4Players.de (Sep 09, 2008)
Die Grafik kann man mit etwas gutem Willen vielleicht auf besserem Xbox-Niveau sehen, aber viel mehr auch nicht - die trantütigen Figuren und die detailarmen Levels lassen Vergleiche mit Hochglanzprodukten wie GTA 4 schon von vornherein nicht zu. Schmeißt man das Spiel aber nicht schon nach fünf Minuten aus dem Laufwerk, entfaltet es nach einiger Zeit einen überraschenden Reiz: Die lahme Technik wird zur Nebensache, die flotte Steuerung, das befriedigende Krawumms-Spielprinzip inkl. der mächtigen Explosionen und das offene Missionsdesign gewinnen die Oberhand. Das gilt allerdings auch für die Bugs: Dabei rede ich noch nicht mal von den allgegenwärtigen Clipping-Problemen, mit denen lernt man mit der Zeit zu leben. Aber die völlig verbuggte Online-Lobby, der immer wieder lustlose Heli-Pilot, die strunzdoofe KI sowie logische Fehler wie die schon vom Hinkucken gefangenen HVTs nerven doch tierisch.
Game Freaks 365 (Oct, 2008)
I can't help but feel that Mercenaries 2 was rushed out of development to meet management's deadline. If Pandemic were given even six more months to smooth out the rough edges, fix the glitches and possibly add more varied missions, Mercenaries 2 would have lived up to its full potential. As it is, Mercenaries 2 is a playable adaptation of an open world sandbox game with the niche of being a gun for hire in a war torn country like Venezuela. While it is definitely a great rental, I would not in good conscience recommend that you buy it.
Computer Bild Spiele (Oct 01, 2008)
Diese wilde Zerstörungsorgie stellt mit ihren aufwendigen Explosionen und pausenlosen Schusswechseln manchen Actionfilm in den Schatten. Der schwarze Humor und die gnadenlose Übertreibung der Gewalt relativiert die Brisanz des moralisch höchst bedenklichen Spielablaufs. Die fünf verschiedenen Fraktionen, von denen die Aufträge kommen, verleihen der Ballerei immerhin den Ansatz einer taktischen Note. Trotzdem kann man das Spektakel nicht uneingeschränkt genießen. Zu auffällig sind die technischen Fehler und die Ungenauigkeiten der Steuerung.
Giant Bomb (Sep 05, 2008)
That Mercenaries 2: World in Flames isn't better seriously bums me out. Even in its current state you can see so much potential for breakneck, anarchic fun, which makes its laundry list of problems that much more frustrating.
Blend Games (Sep 21, 2008)
I wish Mercs 2 was a bit more than what it ended up being. Even with a some more polish on the AI and graphics I doubt anything except a complete overhaul could help ease the repetitiveness of the gameplay. It’s fun while it lasts, but I just can’t help but feel Pandemic let us down with the game that was delivered.
Jeuxvideo.com (Sep 04, 2008)
Voilà le problème qui se pose quand on veut se faire une idée de Mercenaries 2 : quel équilibre parvient-on à trouver entre ce qu'il y a de bon et les moments où l'on maudit le jeu. Certes, Pandemic a tenu son pari en sortant un titre offrant le loisir de tout faire péter dans un monde ouvert, poussant le vice jusqu'à développer un moteur autorisant des destructions vraiment impressionnantes et assez fun. Mais le prix à payer est un peu cher : une cruelle absence de challenge, une IA qui est probablement la pire de la cuvée ludique 2008, des bugs en pagaille et un manque de maîtrise de l'ambiance désespérant. Si rien de tout cela n'est susceptible de gâcher votre plaisir, alors vous pouvez tenter de vous lancer dans Mercenaries 2, mais dans le genre, on lui préférera Bad Company.
Gamer.nl (Sep 12, 2008)
Mercenaries 2 biedt een groot, vernietigbaar Venezuela als digitale speeltuin. De geweldige mate van destructie en de online coöperatieve modus zijn de speerpunten van het spel. Helaas is het voor de rest een exacte kopie van het drie en een half jaar oude Mercenaries, met alle fouten inbegrepen, en dat is iets wat in deze tijd echt niet meer kan. Had ontwikkelaar Pandemic het voor elkaar gekregen om Mercenaries 2 mee te evolueren met de nieuwe generatie consoles, dan hadden we een waar topproduct kunnen hebben. Nu rest slechts een zesje.
G4 TV: X-Play (Sep, 2008)
Mercenaries 2 won't entice those expecting glitch-free gaming, diverse missions, gritty realism, and cerebral combat. Yet for the run-and-gun crowd, it's escapist entertainment worth seeking out just for the sheer amount of chaos you can create within the colorful jungle setting. It’s not long, it's not deep, but it's never boring, especially with a friend. Had the developers ironed out some of the quirks and expanded the game's options, Mercenaries 2 would have easily earned a higher commendation. Apparently those involved were guilty of pulling the trigger before steadying their aim.
videogamer.com (Sep 04, 2008)
It's actually hard to be so negative about a game we were so looking forward to. Somehow, despite the extended development time, Mercenaries 2 feels rushed, which simply isn't good enough when it's going to be directly compared to the ultra slick GTA IV and the high quality of the original game. Once you get past the terrible opening missions and start blowing things up with massive explosions there's a game here that is worth a look, but it's criminally unpolished and as such will leave many gamers rather unsatisfied.
Play.tm (Sep 21, 2008)
You can see the core of a decent game in here if you ignore the problems, albeit one that would be let down by uninspired mission design and a dodgy plot. Unfortunately, the fact that it seems to have been released before the testing department even had a sniff of it means the whole experience is rife with bugs and glitches that ensure any real pleasure is sucked painfully out through the players ears on a regular basis. It is a real shame, and you wonder what Pandemic could have done with another few months more development time. But as it is, there's a whole list of other shooters out there far more worthy of your time and money... I suggest you play them instead.
Extreme Gamer (Sep 17, 2008)
Overall Mercenaries 2: World in Flames is disappointing. There are a handful of noticeable bugs and glitches in the game, both in the cinematics and gameplay. It’s funny to see a character moving around the screen awkwardly, and to see your car sunken into the road, but then you remember this is next gen gaming and this shouldn’t be happening. As mentioned, the sound and graphics aren’t great, they aren’t terrible but they’re not great. The gameplay feels extremely repetitive and gets boring quickly. It’s a good thing there’s the option to either do missions and HVT’s so there’s some variety. The driving mechanics that were used are very weak and makes evasion driving tough. The AI isn’t smart at all, but having some inaccurate and weak weapons in your arsenal compensates that. The storyline is terrible and makes no sense, if there even is a storyline.
JeuxVideoPC.com (Sep 05, 2008)
Difficile de ne pas effectuer le parallèle entre Mercenaries 2 et Alone in The Dark à l’heure de conclure ce test. Dans les deux cas, l’attente était sans doute trop importante chez nombre de joueurs. Aussi, les gros soucis ayant émaillé le développement des soft d’Eden et de Pandemic ont conduit à des mécanismes de gameplay d’un autre âge et à une réalisation très décevante. S’il n’est pas impossible de prendre du plaisir dans les favelas du Venezuela, il faut bien se rendre à l’évidence : World in Flammes n’est pas à l’hauteur de nos espérances et ne soutient pas du tout la comparaison avec les cadors du genre.
JeuxActu (Sep 08, 2008)
Partant pourtant sur de bonnes bases, Mercenaries 2 : L'Enfer des Favelas s’est finalement pris les deux pieds dans le tapis. N'apportant aucune innovation, le jeu de Pandemic Studios n’a même pas réussi à s’adapter aux consoles HD. Visuellement pauvre, bourré de bugs et affublé d’une physique étrange, le titre ne retiendra pas l’attention des joueurs surtout lorsqu’on connaît tous les hits prévus pour cette fin d’année. Alors certes, Mercenaries 2 est défoulant au possible en solo comme en coopération, mais ce n’est guère suffisant pour un GTA-like. Dans le genre, il y a beaucoup mieux.
UOL Jogos (Sep 05, 2008)
"Mercenaries 2: World in Flames" é uma grande decepção. O primeiro jogo pode não ter sido original, mas era consistente e garantiu uma experiência bastante satisfatória. Já este sofre de todo tipo de problemas, desde a elaboração de seu enredo até a programação mais básica, repleto de falhas de design e bugs que chegam a interromper seu avanço na trama. Ainda há alguns momentos de diversão, uma vez que o arsenal à disposição é grande, faz muito estrago e você pode chamar um amigo para se juntar a você. Mas é um resultado final muito fraco diante do potencial da empresa e da expectativa criada.
Gamekult (Sep 10, 2008)
Sans même parler de sa réalisation qui laisse à désirer, Mercenaries 2 se trouve pourri par un gros paquet de bugs, une I.A. totalement à la ramasse et un manque global de soin et d'optimisation. Le résultat est donc aussi déroutant que frustrant : Mercenaries 2 laisse parfois entrevoir ses qualités et se montre fun et sympa à jouer, mais il se retrouve vite rattrapé par ses innombrables défauts. Difficile de se laisser prendre totalement au jeu dans ces conditions. Encore un joli gâchis.
GameSpot (Sep 04, 2008)
Mercenaries 2 is filled with bugs and glitches that are unacceptable in a retail release. Even if it were possible to overlook the broken elements, you're still left with abysmal AI, repetitive mission structure, unsatisfying weapons, and a huge world without much to do. Mindless, random destruction provides some thrills, but there are so many better open-world action games out there (including the original Mercenaries for the PlayStation 2 and Xbox) that there's no reason to spend your time and money on this clearly unfinished game.