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Critic Reviews

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The Video Game Critic (Nov 28, 2008)
The races are ideal in length (a few minutes each), and the game automatically saves your progress. The auto-repair feature is a great idea, and you have to love the handy "restart race" option. A more subtle aspect of the game is its forgiving collision detection, which keeps the head-on collisions (and frustration) to a minimum. When you're not racing, it's fun to see the sights around LA. A cool inside-the-car view is available for maximum realism, but it's not very practical. Unlike most racers which I can pick apart for days, I found it hard to find fault with this. When it comes to realistic racing action, Midnight Club Los Angeles is as good as anything I've played.
By the developers own admission, Midnight Club: Los Angeles has not been created to revolutionise the genre. Nor even the series. But you can just tell that every element has been developed with past experience in mind; the speed, the ability to drive fast and navigate, the skills of the AI and the opportunity to progress through the game without getting 'stuck' on one particular challenge. Where other street racing games have been re-branded, re-built or have fallen by the wayside, Midnight Club: Los Angeles has been polished up to be the pinnacle of the series, and one of the most exciting arcade racing games of 2008.
Overall, Midnight Club: Los Angeles is a superior racing game, boasting first-rate production values and some worthwhile depth. It’s more speed-focused than distant cousin Burnout: Paradise, but it’s also more steeped in the culture of underground street racing. We would expect nothing less from Rockstar. While this isn’t a game that will be friendly to the impatient gamer, MC:LA delivers a truly challenging racing experience for those willing to make the long-term commitment.
JeuxActu (Oct 24, 2008)
Enfin, là où Midnight Club : Los Angeles fait mal, c'est au niveau du online et ses compétitions à 16 joueurs. Le tableau n'est pas pour autant parfait, puisque l'on espérait secrètement un véritable scénario pour cette entrée tonitruante de l'ère de la haute-définition. De même que les armes types Mario Kart risquent de ne pas rencontrer un franc succès auprès des fidèles de la série. Malgré ces quelques points sombres que l'on souhaite gommés dans le prochain volet, Midnight Club : Los Angeles demeure un excellent jeu de course qu'il faut absolument posséder sur Xbox 360 ou PS3. Oui, un must have en puissance.
Game Chronicles (Nov 08, 2008)
Midnight Club: Los Angeles is the best racing game out on the market today PERIOD. Granted, you don’t have some amazing crash cut scenes like in BurnOut, but overall no other game can touch this one. You have so much at your fingertips that sometimes you can’t think about what you want to do next. Race, cruise, or just find the hardest trophies and earn them. I can’t say enough good things about this game. I was truly blown away and wish I had more time during the day to play it. If you are a racing fan or just a car fanatic this is a must have in your video game collection.
PGNx Media (Nov 09, 2008)
Overall, Midnight Club Los Angeles is a superb racing game. The recreation of Los Angeles is a sight to behold and the racing is fast and epic. The game is a bit challenging, but definitely playable, and online multiplayer is a blast.
Jolt (UK) (Nov 05, 2008)
The fundamentals of Midnight Club haven’t changed with Los Angeles, but the game has matured and found a more comfortable vibe, even if it’s one that resonates a little to closely with the Need For Speed Underground games. But to be fair to Rockstar’s efforts, the soundtrack is better, the characters more convincing and, for our money, the racing experience just that little bit more enjoyable.
NZGamer (Nov 04, 2008)
Despite the challenging learning curve, Midnight Club: Los Angeles succeeds in exactly the way it should: taking you to heights of adrenaline that are simply unparalleled. It doesn’t try to do anything revolutionary, but expands its genre beautifully with seamless gameplay, accessible interface and beautifully rendered landscapes (and it’s got a killer soundtrack, too). Sure it’s hard, but it’s also very, very fun. And isn’t that the most important thing?
90 (Oct 28, 2008)
The open-city racer has some pretty impressive games competing for your cash at the moment. Burnout Paradise is offering a seemingly endless stream of new content to play around with in its action-packed fictional city, whereas Midnight Club L.A. is slicker, better designed and gives a more real sense of being in a crowded city. We're happy to play both, and we recommend you do the same.
GameSpy (Oct 21, 2008)
The Xbox 360 and PlayStation 3 versions of the game are practically identical. Both feature crisp graphics and a high frame rate. The PS3 might have a very slight graphical edge over the 360, and the PS3's controls seem a bit tighter, but it's certainly not enough of a difference to influence which console to purchase it for. But regardless of which version you choose to buy, there's much more than enough game here to justify the price tag. If you invest the time in tricking out your ride and mastering the more challenging difficulty levels, you'll be rewarded with an adrenaline rush that you won't find anywhere else.
GamesRadar (Oct 20, 2008)
By sticking to its roots, Midnight Club Los Angeles may not be a master of innovation, but as one of the most polished, finely honed and adrenaline-filled racing games, you won’t find any that do it better. You’ll love your time in the City of Angels...
There's no disguising the fact that the Midnight Club basics have remained largely unchanged since the second game. One wonders just how many more miles are left on the tread. But for now, Midnight Club: Los Angeles is just what the doctor ordered: a fun, fast racing experience with enough content to keep you playing for months.
AusGamers (Nov 26, 2008)
Despite, in terms of gameplay, never leaving your vehicle, Rockstar San Diego have really crafted a living, robust world for the speed-demon in all of us, and if you can look past a few of the nagging issues mentioned earlier, there's a lot of fun to be had here. Midnight Club LA is a heady mix of various modes and real-world ideas (such as avoiding the police), coupled together with an incredible game-engine that oozes quality. The whole game looks stunning, and nailing that carrot-on-a-string race line is infinitely rewarding (it just might take you a while). I don't agree with the rubberbanding or the terrible traffic AI, but I do agree with the overall product; which is one of polish and forethought. Racing fans and car lovers alike will have hours upon hours of fun with this.
IGN Australia (Oct 21, 2008)
There’s plenty more in MCLA to talk about, such as the rigorous visual customisation options, the lineup of licensed cars and the multiplayer, but the Internet can only hold so many words, and we’ve exhausted our quota. Suffice to say, MCLA is the sequel we were hoping for; a ballsy, fast, challenging racing game set to a killer soundtrack. It may be a little frustrating at times, but it gets an awful lot right. Plus, it makes L.A. an appealing place, and that’s harder than you might think.
88 (Oct 24, 2008)
Dass Midnight Club L.A. im Gegensatz zum Vorgänger trotz aller Verbesserungen und der Prachtgrafik kein Platin erhält, scheitert an Kleinigkeiten, die sich allerdings summieren: Vereinzelte Grafikfehler z.B. wie die seltenen Textur-Nachlade-Probleme, die mich kurzzeitig aus dem Spiel reißen. Die inkonsequente Polizei-Einbindung. Oder auch die vollkommen unbrauchbaren Rückspiegel. Ganz zu schweigen von dem Fauxpas, dass sich der PDA unübersichtlich auf die Minimap legt. Die kleinen Mehrspieler-Probleme wie fehlende Handicap-Möglichkeiten oder die analog zur Teilnehmerzahl erhöhte Lag-Gefahr sowie die fehlenden Leistungsdaten in der Lobby-Fahrzeugwahl sollen ebenfalls nicht unerwähnt bleiben. Doch in einem Punkt beißt die Maus keinen Faden ab: Auch beim ersten HD-Auftritt zeigt die Midnight Club-Serie der versammelten Konkurrenz nahezu spielerisch leicht, wie prachtvoll und wie einfach, wie packend und fordernd ach so schnöde Arcade-Rennen sein können.
A fantastic effort by RockStar San Diego here. A job well done and a racing game everyone should give a shot.
Digital Chumps (Oct 25, 2008)
This was my first real experience with the Midnight Club series, and the seres' first with the current gen consoles. It's a successful debut to be sure, and racing fans of all types should look into playing this one.
Extreme Gamer (Oct 31, 2008)
Rockstar sure takes it time putting out a new version of Midnight Club every few years, but it is always worth the wait. Midnight Club: Los Angeles is a straightforward street racing title with a lot of bells and whistles. There is a good amount of enthusiasm put into this racer making it a top choice when considering a next-gen racing game. From the authentic recreation of Los Angeles major hot spots, to the fun no holds barred racing style, Midnight Club: Los Angeles is a step beyond any other edition of the game. The only real negative point in Midnight Club’s direction is that it doesn’t feel original enough compared to the “dub” edition, or the innovations other developers are taking in their franchises. That being said Rockstar San Diego did an excellent job keeping Midnight Club between the lines while updating the franchise just enough to keep gamers wanting more. Keep you eye on the road and hands upon the wheel and give Midnight Club: Los Angeles a spin this holiday season.
GameLemon (Nov 29, 2008)
Undoubtedly the finest feature of the game is the look and feel. The chrome effects, the hum and glow of the city, and the detailing from wheel to fender will have you looking at this game and wondering, "How did they do that?" Even just driving around the city in free mode you not only get a real sense of how great this game looks but how well it plays. Okay, so Rockstar didn't make a whole new game. What they did do is make a better game that's fun to play and astoundingly good looking - this is like the Angelina Jolie of car racing games. If you dig zipping around really fast, crashing into stuff, souping up your cars, and racing from the law, then Midnight Club Los Angelesis a game for you.
Uno de los mejores juegos de carreras de la presenta generación que tiene en la última entrega de Burnout a su rival directo. Uno es tuning al más puro estilo A todo gas y el otro una salvajada de choques y metal retorcido. En común tienen muchos puntos que van desde un multijugador soberbio a una ciudad perenne donde callejear hasta la meta. Aquellos que buscan la simulación pura que vuelvan a la secuela de Forza, que aquí no encontrarán lo que buscan. Pero si quieres sentirte piloto clandestino, aprenderte la ciudad de los Ángeles como el salón de tu casa y te pirras por mejorar y editar vehículos, ya estás tardando.
GameZone (Oct 27, 2008)
An exhilarating blend of Burnout 3 and Need For Speed Carbon, Midnight Club: Los Angeles is an intense street racer where everyday traffic is your biggest threat.
At the end of the day, Midnight Club: Los Angeles is a good game, but not a great one. It doesn't lose points for graphics, sound, or even controls. The punishing difficulty, uninspired gameplay, and laggy online experience drag it down. There is simply no way to deny the polish and fine tuning that Midnight Club: Los Angeles offers and in order for me to cover every single feature packed in this game, I would have to write a novel. If you are looking for a competent, fast-paced racer then you have it. If you were looking for the next logical step in the genre, it isn't here.
Worth Playing (Nov 19, 2008)
Midnight Club: Los Angeles is still a great racer and a great game, but unless your luck tends toward winning big lotteries back-to-back or you have supernatural ability at arcade racers, the price of entry into the current-gen Midnight Club title is giving up your meticulous win-every-race attitude, if you have one. If you do give up those lofty goals, in this context perhaps impossible goals, and Los Angeles will be your favorite racer - for many of you, on- and offline - for some time to come.
IGN (Oct 20, 2008)
Midnight Club: Los Angeles is a great racing experience with a few mars on its paint job. The cars handle fantastically, the city is nearly perfect, the GPS stuff is awesome and customizing your ride is great. It is way too hard, however, even right from the start. Rep points help to make sure you progress even if you can't win anything, but it's annoying to keep coming in at the end of the pack and rarely nabbing the top of the podium. Fans of street racing, and especially the Midnight Club series in general, will find a lot to like here, but don't expect an easy time on the streets.
PTGamers (Nov 05, 2008)
Midnight Club: Los Angeles não irá decepcionar os fãs da série, pois as corridas são frenéticas - apesar da dificuldade frustrante - mas altamente recompensadoras. Existe muito para fazer na carreira a solo, muitas viaturas para adquirir e equipar, um suporte online fantástico e um ambiente profundo e elaborado para o género. O verdadeiro sandbox das corridas árcade.
Gameplanet (Oct 30, 2008)
Midnight Club: Los Angeles is an excellent street racing title. The world is simply enormous, and the graphics are jaw-dropping. The game is like a merging of Burnout Paradise and the Need For Speed series. The customisation comes close to that of Forza 2, with even more body and interior modifications. The game itself however seems to have very little to it that is unique or innovative, despite the fact that the cars feel exceptional. The question is, when the environment and the cars are this hot, does it need to be? We think not, and if you can get past the challenging AI it is an excellent title that will provide you with many hours of entertainment.
IGN UK (Oct 21, 2008)
Midnight Club: Los Angeles is unarguably a high quality racer that admirably bridges the gap between a freeform gaming world and a more structured race setup. Yet for all its visual thrills, extensive (if never exhaustive) customisation options and high production values, it feels as though Rockstar San Diego has played it a little too safe here. There’s little genuine design innovation on show as you cruise around LA looking for your next challenge, and ultimately the whole experience boils down to a race, upgrade, race formula that very slowly begins to lose it lustre despite the undisputable exhilaration of the races.
Cheat Code Central (Oct, 2008)
Midnight Club: Los Angeles is certainly an excellent game and has proven itself as a must-own title for fans of the automotive genre. Sure, it doesn't have the grandeur and scope of the Gran Turismo series, or the freewheeling mayhem of Burnout, but it does bring a style all it's own to the genre. With plenty of rides, modes, and personality to spare, this title is definitely worthy of having a spot on your automotive mantle, as long as you're up to the challenge!
3D Juegos (Oct 23, 2008)
Midnight Club: Los Angeles es un arcade de velocidad de la vieja escuela: Difícil, espectacular, en ocasiones absurdo… Irritará a todos aquellos que busquen una simulación seria, pero hará las delicias de los que se divierten “simplemente” llevando sus motores al máximo.
GamingExcellence (Jan 15, 2009)
Midnight Club: Los Angeles offers up a lot to be enjoyed. The sights and sounds are stellar, it’s easy to progress through the game even without being very good at it, and with all of the races, customization and online options, there is plenty to do. The gameplay could use a tune-up, and more of a plot would’ve been appreciated, but fans of the Midnight Club series, and street racing in general, will not be disappointed.
Game Freaks 365 (Nov, 2008)
What's the verdict? Midnight Club: Los Angeles does a lot of things right (the graphics, its speed, online play and car selection) , but it also does a lot of things wrong as well (game freezes, overly difficult and not the least bit original). When you so clearly draw off of something else, it's usually not the imitator that comes out on top. Burnout Paradise is the better game of the two, without a doubt. But with a lack of good racing games this year, Midnight Club: Los Angeles should be your second choice.
80 (Oct 23, 2008)
Das spielt aber alles dank des Fahrgefühls kaum eine Rolle. Hier beweist Rockstar Games, dass sie vielleicht keine Ahnung haben, welche coolen Autos es so gibt, aber dafür was Spielbarkeit, Erlebnis, Action und Geschwindigkeit bedeuten. Zugunsten dieser verzichteten sie auf sinnlose Kollisionen mit der Umgebung, schleiften auch sonst alles glatt und sorgen für komplett unrealistische, aber ungemein spaßige und spannende Rennen am laufenden Meter. Und darauf kommt es am Ende bei einem Action-Racer an.
80 (Nov 03, 2008)
Midnight Club Los Angeles hinterlässt einen zwiespältigen Eindruck. Einzelspieler haben mit einem viel zu hohen Schwierigkeitsgrad und mit geradezu penetrant agierenden Cops zu kämpfen. Den Fahrzeugen fehlt es im direkten Vergleich mit Konkurrenztiteln zudem ein wenig an Details, was vor allem in der Cockpitperspektive auffällt. Entschädigt werdet ihr mit den typischen Vorteilen der Serie - einer schick gestalteten, offenen Metropole, Rennen zwischen Autos und Motorrädern, einem guten Tuning Part und dem arcadelastigen Fahrmodell. Ein Highlight des Spiels ist zudem der Onlinemodus, der durch menschliche Beteiligung deutlich weniger frustriert und mit einer kurzweiligen Capture the Flag Variante aufwartet. Wer Tuningspiele mag und vorrangig online spielen möchte oder alternativ recht frustresistent ist, sollte sich die Fahrt ins sonnige Los Angeles trotz der genannten Schwächen nicht entgehen lassen.
UOL Jogos (Nov 05, 2008)
Longe de polêmicas e dos holofotes, a Rockstar resolveu lançar "Midnight Club: Los Angeles" também longe de grandes idéias ou novidades. Mantendo praticamente toda a base da série, adicionando alguns elementos requentados de "GTAIV" e de seus rivais, o jogo é eficaz e divertido como se espera, garantindo o prazer de seu público fiel. Mas para os não-iniciados, não traz nenhuma característica marcante que o defina.
TTGamer (Dec 02, 2008)
Midnight Club was so close to being the racing game of 2008 and the lackluster release from EA has certainly helped. There is no doubting if you want a street racing game in 2008 that Midnight Club is it and not only because of a lack of competition. The speed, the cars, the city and the mechanics all come together to form a very competent game. Next time though, please leave the rubber band AI and lack of damage behind, Rockstar.
80 (Nov 06, 2008)
Midnight Club: Los Angeles is a great racing game with just a few little sore spots. The cars handle believably, Los Angeles is a blast to drive around in, and the GPS menu is amazing. Earning enough reputation to unlock parts for purchase is a good system in theory, but the punishing AI serves to frustrate a bit, and it gets even more frustrating the further into the game you get. Thankfully the online multiplayer is great and fair, since a skilled player can actually pull ahead of the pack and a minor mistake doesn’t guarantee a loss. Fans of street racing are certain to have a great time speeding around Los Angeles, but don’t expect to come in first right off the bat.
80 (Oct 24, 2008)
Midnight Club : Los Angeles a tardé à débarquer, pour son bien. Soigné, complet, fun à jouer, il offre une véritable liberté au joueur. Sans rien inventer, le jeu de Rockstar possède une personnalité qui plaît immédiatement. Doté d'un multijoueur online très fourni, il comblera à coup sûr les amateurs de courses urbaines et de tuning esthétique ou de performances.
Midnight Club: Los Angeles is an often brilliant free-roaming racing game with a wonderfully detailed setting and lots of customization. It is extraordinarily difficult, however, so please keep that in mind if you’re the easily frustrated type
Midnight Club: Los Angeles is a very good addition to the open-ended racing genre. While a little down on variety, totally lacking in the story department and housing an erratically frustrating difficulty, the whole aspect of keeping the player in the game has come off extremely well. The menus are easy to navigate once you get the hang of them and you’re pretty much able to always be playing the game. Furthermore, the races are fast and will keep you at the edge of your seat and players who want to can customise their rides, both in terms of performance and aesthetics. Racing is unlikely to change to much, but the ease of accessing it in Midnight Club: Los Angeles is much appreciated.
TotalVideoGames (TVG) (Oct 21, 2008)
The breathtaking speed that we've come to expect from Midnight Club remains intact and better than ever on the streets of Los Angeles, becoming the most well-rounded instalment to date. The City of Angels is about to discover what it's like to have racing devils tear up to the tarmac in glorious HD.
80 (Oct 23, 2008)
Rockstar Games is a master at creating a living, breathing world full of life and personality. Midnight Club: Los Angeles continues that tradition for the illegal street racing scene and the game is likely to put a smile on the face of anyone who gets behind the wheel. The game is brutally difficult and the police will make your life harder. If you can grit your teeth and win races, you'll appreciate the digitized city of LA.
PSX Extreme (Oct 23, 2008)
All in all, Midnight Club: Los Angeles does disappoint a bit, but it's still a fun game that fans of the franchise should be able to enjoy. After all is said and done, I still find myself coming back to the game, because I fall into the fanbase. The game is frustrating, the rubberband A.I. does suck, and there are some unusually poor design choices, but with a large city, good customization, good visuals, terrific audio, and solid online gameplay, Midnight Club is still worth taking a look at.
80 (UK) (Oct 20, 2008)
From time to time, it will get the better of you, and at that point it's not about difficulty so much as accumulated failure, a burden Midnight Club: Los Angeles forces you to carry, and one that's tough to bear for all the game's other successes. Tolerate the lashing of agony that accompanies every one of these moments, though, and this is fast, brutal, ingenious racing drama, dragging you into the screen every bit as thoroughly as Burnout Paradise, and delivered in a manner that befits the publisher that financed GTA IV.
Gameplayer (Australia) (Oct 21, 2008)
Beyond these peccadilloes, you can still safely buy MC: LA and be assured of a good time modding cars, having some laughs online, and taking a corner at a ludicrous speeds while hanging out more arse than your local plumber. The game is also a visual feast with striking environments, meticulous vehicle models, and adrenaline enhancing post-production effects. While its true the series hasn’t made a massive evolutionary leap forward in terms of gameplay, it still offers up plenty of unforgettable racing moments where you’ll get P.I.T. maneuvered by an opponent on the last corner but manage to desperately slipstream turbo your way back to win by the span of a diamond encrusted hood ornament. In other words; it’s got fun factor out the chrome-plated wazoo.
Game Over Online (Nov 10, 2008)
All in all, I found that Midnight Club: L.A. is an incredibly enjoyable, but flawed racing game that succeeds at offering an excellent virtual L.A. and a great deal of fun racing action, but also requires you to jump through far too many hoops to fully enjoy the game. Hardcore Midnight Club fans who revel in the series’ excessive challenge and simply can’t get enough of the series are the only ones I can really recommend a purchase for, as casual fans will likely be satisfied by either buying an older entry in the series or renting of MC: L.A, as this one doesn’t do enough new to justify a full-price buy.
GameDaily (Oct 26, 2008)
Midnight Club: Los Angeles is a great addition to Rockstar's high-octane street racing series. It shifts the action to LA, with no shortage of things to do (online and offline) and plenty of rides to acquire. The difficulty is steep at times, to the point where you'll restart lots of races. Once you get the hang of it, the game really shines. The real-time visuals look marvelous, with dozens of realistically rendered streets. The sound is good, with adequate racing tunes and dialogue. However, you'll really dig the option of outrunning cops and keeping up with your rival makes this one revved up adventure that Midnight Club never runs out of gas.
Thunderbolt Games (Oct 31, 2008)
Midnight Club: Los Angeles is a shockingly well designed game. With a huge streaming map, an interwoven menu system, and a total lack of loading breaks, it's a miracle it all ties together so well. Overcoming the brutal difficulty level is a challenge, but at least it's a hard game that's fun as opposed to just being a pain in the rear. Racing online is a great way to drive against people who don't have magic AI controlling them, and some frilly features like Rate My Ride - similar to Forza 2's Marketplace - offer a decent chance at community spirit. If you can stomach a little two-dimensional West coast gangster arrogance, Midnight Club: Los Angeles is the ride for you.
Gamer 2.0 (Oct 27, 2008)
So, if you can look past some of the difficulty issues, or you don’t mind pouring a great amount of hours into the game to progress, this is for you. The lack of balance doesn’t take out too much of the quality. Rockstar San Diego has created something good here, so if they release a patch that eases things up a bit, they’ll have something even better. If you are looking for something more beginner-friendly, you may just want to give it a rental first.
75 (Oct 28, 2008)
Au premier abord, le manque d’innovation de Midnight Club : Los Angeles pourrait laisser penser que Rockstar San Diego ne s’est pas foulé. Pourtant, la qualité des challenges proposés, la superbe modélisation de la Cité des Anges et les agréables sensations, en solo comme en ligne font de ce quatrième opus de la série Midnight Club un très bon jeu de courses urbaines. EA a bien du souci à se faire.
GameSpot (Oct 21, 2008)
Midnight Club Los Angeles is exciting, beautiful, and great when played online. It's a shame that its difficulty is so uneven, because this issue and other problems take your attention away from what is an otherwise very good racing game.
Gaming Age (Nov 12, 2008)
Basically, I really enjoyed Midnight Club LA, but I was hardly amazed by it. It's a really solid arcade style racer with a lot of flashy stuff going for it, but it doesn't really do anything new or exciting, and it's not going to be the game to replace a couple other high profile racing titles on the 360 or PS3. Still, it's fun enough to play thru the main story mode at least once, and to toy around with the various online aspects. Definitely worth checking out, but I'd go with a rental before tossing down the money for the game at full price.
Game Shark (Nov 11, 2008)
Midnight Club Los Angeles is an excellent game brought down by its maddening difficulty level. It’s unfortunate to see Rockstar San Diego fall back into that ditch with this game seeing as how the rest of the package is loaded with arcade racing goodness.
Video Game Talk (Nov 22, 2008)
Midnight Club: Los Angeles is an awesome racing game that is weighed down by a few frustrating flaws. The biggest offender here is the AI in the single player which doesn't allow for any mistake. Be prepared to lose many a race because the CPU decided it didn't want to lose, which naturally means you have to restart. Once you've had enough of the Career Mode though, Midnight Club really comes to life online. The multitude of modes and things you can do is quite staggering, but the fact that racing other players means you don't have to deal with the AI is another plus. If you're looking for a good street racing title, then this is definitely one to consider. It's not perfect, but there are enough positives to put it neck and neck with some of its competition.
Gamekult (Oct 28, 2008)
Avec Midnight Club : Los Angeles, la saga automobile de Rockstar s'offre un retour plutôt réussi, et ce, malgré un certain manque d'innovations. Le virage HD s'avère toutefois bien négocié et sublimé par un Los Angeles agréablement reproduit, tandis que le gameplay fait preuve d'une certaine maturité, et se montrera même assez grisant en moto. Quelques petits bémols viendront toutefois gâcher la partie comme cet ajustement des performances en course assez frustrant ou encore des débuts pas très palpitants. Mais ce Midnight Club-là en a définitivement assez sous le pied pour combler les joueurs à la recherche d'une valeur sûre du genre, bien dans son temps et doté qui plus est d'un multijoueur complet.
Boomtown (Nov 03, 2008)
Which leaves Midnight Club: LA in that awkward position of being a game I could recommend but with a healthy dollop of criticism. Unless you have a craving for a new racer, with Need For Speed Undercover just around the corner, I would also recommend waiting to see how that compares to Midnight Club LA before making a decision on which one to buy. If you do decide to pick it up you’re unlikely to be disappointed, but it’s also unlikely to set your gaming world on fire.
The A.V. Club (Nov 03, 2008)
No one in the industry packages games with more panache than Rockstar. But in spite of the L.A. verisimilitude and the sound racing action, the clichéd characters, pseudo-urban dialogue (we're officially calling for a moratorium on the term "buster"), and the use of a T-Mobile Sidekick all work to make the game feel like it's stuck in 2005. The racing is exciting; the packaging isn't. This isn't quite the Burnout Paradise-killer we were hoping for.
Giant Bomb (Oct 31, 2008)
I really enjoy the look and feel of Midnight Club: Los Angeles, and there's a good amount of content here, but the severe difficulty level makes it all much harder to appreciate. It's punishing, but if you're up for it, there are some sights worth seeing here.

atari mania