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User Reviews

There are no reviews for the PlayStation 3 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.7
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (23 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Flaws aside, Mirror’s Edge is a stellar effort which pushes the boundaries of what players have come to expect from games set in the first-person perspective. We were disappointed to find the experience relying on the old run-and-gun standby a little too frequently, but at least it’s possible to complete the gaming without forcibly taking a single virtual human life. And really, the simple controls at the heart of things give way to some truly complex interactions with Faith’s sky-high playgrounds. Mirror’s Edge isn’t a unqualified success, but it is one of the freshest and most innovative genre revisions we’ve seen this year.
1UP (Nov 21, 2008)
As a game steeped in immediacy, Mirror's Edge is an absolute must-play despite its idiosyncrasies. And as a pied piper for progressive design in first-person gaming, it's all the more important.
Bit-Tech (Nov 12, 2008)
There's an awful lot to recommend Mirror's Edge. The look, the storyline, the whole premise of an almost combat-free game – all this goes towards making something that is highly commendable even when you take into account the few niggles, such as the dodgy enemy AI. If you feel the need to indulge in some parkour action without the possibility of bone breakage, together with the added benefit of causing motion sickness amongst your friends and relatives, then there's no better game than Mirror's Edge. It’s as simple as that, mainly because the game sticks to the old game adage of being easy to pick up, but tough to master.
PGNx Media (Nov 16, 2008)
Mirror’s Edge isn’t for everyone. The game has a lot of trial and error, which will undoubtedly turn off some gamers who simply don’t want to go through the same level for another shot. But the feeling you get when you have a successful run—or when you beat a time you previously through was your best—is amazing and makes the experience worthwhile.
90 (Nov 13, 2008)
Mirror’s Edge is een unieke ervaring. Zowel de soepel werkende gameplay als de audiovisuele ervaring, die oogt en klinkt als niets dat op dit moment verkrijgbaar is, maken van Mirror’s Edge een overgetelijke game. Dat zo’n uniek concept een paar minpunten met zich mee brengt, zoals enkele frustrerende momenten en wat oneffenheden in de graphics, is niet meer dan een bijwerking van dit spannende experiment. Het verstoort de algemene ervaring niet of nauwelijks en weerhoudt de game er niet van een belevenis te bieden die je nog lang gaat heugen. Niets dit jaar is zo apart als Mirror’s Edge en alleen daarom is het al de moeite waard om tot aanschaf over te gaan. Wat een verrassing en wat een parel in EA’s line-up!
Gamer 2.0 (Nov 14, 2008)
Mirror’s Edge will likely be noted as the father of an emerging genre called first-person freerunning, as this will likely be the first of many games to try and successfully recreate the sport of freerunning from the first person perspective. Luckily, Mirror’s Edge is more than just a hyped up game mechanic considering its engaging story and striking art style. The game is relatively short, but unlike in many other games, the time trial mode actually provides a significant amount of replay value to Mirror’s Edge because of the unique freerunning mechanic. You will likely waste away hours trying to fly through a level with a smoother and faster run. Simply put, you must play Mirror’s Edge.
NZGamer (Nov 13, 2008)
These are relatively tiny hiccups in a very smooth operation. Mirror’s Edge is being talked about anywhere gamers gather and it’s one of the Holiday season bunch that’s almost certain not to disappoint. If you’re a PS3 owner, make sure you have your copy all sorted, and if you’re not, and haven’t already bought the machine to play Little Big Planet now might be the time to start writing letters to Santa.
PSX Extreme (Nov 11, 2008)
Mirror's Edge is yet another must-own game of the season. It's unlike any other first person adventure out there, and that alone earns your attention. It's addictive gameplay will have you coming back to it long after you've beaten it, even if the full quest only last six hours, thanks to a surprisingly fun Time Attack mode. It's superb visuals and presentation really make all the more engaging, as do the intuitive controls. Mirror's Edge is definitely a worthwhile treat.
Meristation (Nov 11, 2008)
Calzarnos las zapatillas de una runner y saltar por los rascacielos de una gran ciudad es una experiencia como pocas hemos vivido antes. Mirror's Edge es un plataformas único en su especie, con alto grado de realismo, una perspectiva muy original para un juego de estas características al que se une una ambientación única.
These few moments aside, though, Mirror's Edge is an extraordinary and special game. It's beautiful and stylish like nothing else on PS3, and skews the over-worked mechanic of first person shooting into a new, daring and - when it clicks - brilliant direction.
90 (Nov 11, 2008)
There are times in Mirror's Edge when you'll be frustrated, replaying a section for the umpteenth time with no solution in sight, but persevere; Faith always has a way out - you just have to find it. Combine a thoroughly entertaining single-player campaign with a stunning and challenging time trial mode and you'll soon forget that you managed to run through the story in six hours or less. There's depth here that you'll only discover hours into time trialling a single stage, and as we said, no other game released this year comes close to being as cool. We can't wait to see what Faith gets up to next.
3D Juegos (Nov 12, 2008)
Mirror’s Edge es un videojuego que, como mínimo, hay que probar. Si pasamos por alto su limitada duración y la escasez de modos de juego nos quedamos con un título innovador, gráficamente muy potente; y, en las facetas jugables, una propuesta adictiva y divertidísima como pocas. Un lanzamiento de acción muy recomendable para esta recta final de 2008, que sabe suplir hábilmente la brevedad con la intensidad.
88 (Nov 12, 2008)
Sie tritt nur in zwei Hand voll Comic-Szenen vor die Kamera, sie deckt keine weltweite Verschwörung auf, sie erlebt nicht einmal einen bombastischen Showdown – und trotzdem ist mir Faith mehr ans Herz gewachsen als alle ihre Kollegen, die ich bisher verkörpert habe. Das liegt vor allem daran, dass ich mit Faith in ein Alter Ego schlüpfe, das nicht nur rennt, springt und schießt, sondern sich völlig frei in einer Welt bewegen kann. Eine Welt, die sich den weiten Blick über eine kalte, fast erstarrte Metropole zwar mit technischen Einbußen im Detail erkauft, dafür aber einen wunderschönen Ausblick bietet. Eine Welt vor allem aber, in der bislang unmögliche Stunts möglich werden und vor allem glaubhaft wirken. Denn wenn man sieht, wie Faith mit beiden Händen ein schräges Geländer greift, wie sie sich nach einem Sprung abrollen muss und wie sie in jeder Situation unterschiedlich atmet oder ächzt, dann wird man selbst zum Runner.
GameZone (Nov 11, 2008)
The game does a terrific job in both challenging and entertaining. The story is solid enough to hold the elements together and the world that the game is placed in supports all the elements. This is a well-designed game. Sure, there are things that can be improved, but generally speaking Mirror’s Edge will hold players in their seats and keep them involved.
In short, despite its flaws, Mirror's Edge should definitely be given a try mainly due to its innovativeness. Between occasional lapses, there is lots of rewarding gameplay, especially in the time trials, which should not be missed. So unless you have an extreme phobia of heights, I would suggest that you take a leap of Faith and try this game out.
GamingXP (Nov 11, 2008)
Durch das tolle Spielprinzip von „Mirror´s Edge“ begeistert das Spiel mit packenden Moves und Nervenkitzel pur. Verfolgungsjagden durch die ganze Stadt, sowie eine interessante Geschichte halten die Motivation auch nach vielen Stunden am Leben. Einziger Wehrmutstropfen ist in diesem Spiel vielleicht, dass man um ein paar missglückte Sprünge nicht herumkommen wird. Ein paar mehr Trainingsläufe im Tutorial sind allemal empfehlenswert. So wird das Sprinten, Hechten und Rutschen nicht zum schlechten Erlebnis. Der Time-Trail-Modus weckt dann auch noch den absoluten Ehrgeiz in Ihnen. Hier müssen Sie in einer gewissen Zeit, eine bestimmte Route zurücklegen.
GamesCollection (Nov 30, 2008)
Mirror’s Edge è un titolo fresco ed innovativo che saprà divertivi garantendo molti momenti di adrenalina e immersione totale fra i palazzi di una città tanto bella da vedere quanto divertente da attraversare. La Storyline è mal narrata e poco approfondita e si può tranquillamente dire lo stesso del comparto audio, e un po’ anche delle sezioni sparatutto, ma alla fine dei conti ciò conta veramente poco ai fini di un gioco la cui vera anima è il divertimento puro e l’azione sfrenata senza troppi fronzoli. Mirror’s Edge merita un voto più che discreto anche solo per l’innovazione che porta con sé, che potrebbe fare da base di partenza per una futura rivoluzione dei giochi in prima persona.
Lens of Truth (Nov 24, 2008)
There’s a lot of potential to the game that if corrected will be a great start to a new game series.
GamingExcellence (Nov 24, 2008)
Overall Mirror’s Edge is a game that should be experienced by anyone who enjoys adventure games. This isn’t a long game, clocking in at six or seven hours on average, but that’s not entirely the point. Not only is this a game it’s an experience, one you should play through several times to explore the world that has been laid out before you by the developers. It’s a flawed game that can be trying on your patience at times but more often than not a death is followed by an “oops” not a virulent string of curses as the game forces you through trial and error.
85 (Nov 13, 2008)
Il existe des titres dont on est bien incapable de prédire un plébiscite ou un rejet du public. Mirror's Edge en fait partie et accumulera sans doute autant de fans que de détracteurs. Pourtant, de notre point de vue, il paraîtrait bien étrange de tourner le dos à un jeu de cette trempe. Ses défauts sont souvent éclipsés par l'originalité du concept, par la maîtrise d'un design aussi singulier et surtout par l'immersion proposée 7 heures durant. Si vous êtes avide d'une expérience d'un nouveau genre, Mirror's Edge est fait pour vous.
PTGamers (Nov 11, 2008)
Mirror's Edge é um jogo diferente e agradável, tanto em jogabilidade como em visuais e só por isso já é de louvar. Não deixa de transparecer a ideia de uma obra dada a experimentalismos, mas consegue agarrar-nos do princípio ao fim. Somos apresentados a uma personagem com carisma, com uma perspectiva muito própria deste mundo utópico. Será de reflectir se a longevidade limitada a uma história curta, mas bem pensada e o suporte para Speed Runs será o suficiente para aquisição. No entanto, não deixa de ser um jogo de colecção, que deverá figurar na estante das pérolas. Ficaremos atentos às próximas aventuras acrobáticas de Faith.
Gameplanet (Nov 19, 2008)
Mirror’s Edge is an enjoyable game, one that can get your heart racing at times or put you into a Zen-like trance as you perfect your line through each course. There are a few things included in the game that try to give it a purpose and end up being out of place, but they don’t detract from the overall experience of rocking around and jumping from building to building. This is an exciting new IP from Electronic Arts, and with a few changes we're sure it will be even better next time around.
GameFocus (Nov 13, 2008)
Even if the game is short and frustrating at times, we can’t go without saying that Mirror’s Edge needs to be experienced by every gamer. In a time where sequels and uninspiring titles are flooding the market, seeing this game hitting store shelves is refreshing. Although the game is short and doesn’t have a multiplayer mode, Mirror’s Edge remains one of those games that even when you’re done, you will pop back into your system to play once in while, just for the fun of it…and you won’t be disappointed as satisfaction will be around the corner every time. Now, we can’t wait where DICE will take the franchise as it has already been confirmed as a trilogy. Kudos!
85 (Nov 14, 2008)
Mirror's Edge is a beautiful and immersive title that simply must be experienced. The visual style is fantastic and the first-person parkour purely entertaining. Coupled together, these things are largely responsible for why Mirror's Edge is so great. What's more, it's truly refreshing to see a game that's entire focus is on running and escaping enemies, rather than engaging them. It's just one of the many components of Mirror's Edge that makes it unique. While there are some problems here and there -- primarily a weakly executed storyline and repetitive gameplay -- they are easy to overlook. Mirror's Edge is just too damn good to skip out on because of such forgivable flaws. That said, the game is very short (8 hours or so), so consider that before you purchase it.
IGN Australia (Nov 11, 2008)
You know what the crazy thing is though? As frustrating as the combat can be, it still hasn’t dampened my enthusiasm for Mirror’s Edge. Sure, it’s resulted in a lower score, but I still think this is a game that everyone should play. You’ll have to grit your teeth at times, but it’s worth it. It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
AusGamers (Nov 17, 2008)
If you're looking for a game that isn't a shooter first, Mirror's Edge is a good place to start. It looks amazing, plays well (at its best) and has moments of sheer genius design. But if you're attention span is short or you have a short fuse, you might want to think twice. Whichever way you look at it though, EA are most-certainly gaining an edge in the original, innovative IP department – first with Dead Space, and now with this. Hopefully we see more ballsy game development moves like Mirror's Edge from major companies and respected developers in the future.
GameTrailers (Nov, 2008)
Faith's not infallible, but Mirror's Edge sides with innovation. First-person platforming is certainly nothing new, but an entire game built around it is. It works and comes across as a new beast, just don't expect a lot of play time from it unless you're obsessive compulsive. There's still room for refinement, but anyone who's curious, jump in. Just try to land on your feet.
IGN UK (Nov 11, 2008)
For these misgivings, there’s no doubting that Mirror’s Edge is a special game. More than just unique, it’s a thrilling and stylish venture to untapped territory that’s assured in its firstperson take on platforming. Though an inane plot and limp combat see it falter briefly, the strong visual design and dynamic mechanic ensure it still emerges as a game to be celebrated.
82 (Nov 17, 2008)
Mirror´s Edge hat seine Macken, etwa die meiner Meinung überflüssigen Kämpfe, einige richtig frustrierende Stellen und die überschaubare Spielzeit, doch das Spiel der schwedischen Entwickler schafft etwas, was mir in letzter Zeit viel zu selten ein neues Spiel bietet: eine gänzliche neue Spielerfahrung. Die Jump´n´Run-Passagen auf Speed sind einfach klasse designt und begeistern den erwachseneren Fan von Hüpfspielen. Wenn die Entwickler in einem Nachfolger etwas mehr Abwechslung in den Levelalltag bringen und die Kämpfe überarbeiten, ist für Mirror´s Edge sogar ein Award drin. Aber auch so solltet ihr das ambitionierte Projekt einfach mal gespielt haben, aber kein klassisches Action- oder Hüpfspiel erwarten.
82 (Nov 21, 2008)
Aber als angehender Runner fehlten mir dann doch ein paar "Wow!"-Momente, und das ewige Davonlaufen vor der wohl am dümmsten agierenden Polizei in der Geschichte von Videospielen, berauben dem Titel viel des Glanzes, der uns in Trailern und der Demo noch blendete. Über die nicht immer perfekte Steuerung kann ich in den schnellen Sprungpassagen noch hinwegsehen, wenn man aber zum wiederholten Male das Zeitliche segnet, weil die Abstimmung im Nahkampf nicht passt, lässt meinen Frust fast ins Endlose steigen. Wer also von den Trailern und der Demo nur annähernd so begeistert war wie ich sollte das Spiel zumindest auf seine Weihnachtsliste schreiben. Es ist dann ja nicht mehr das eigene Geld, das dafür verwendet wird. Auch wenn man nach dem Lesen dieses Artikels wohl die Erwartungen etwas nach unten schraubt, die Zeit mit Faith über den Dächern dieser immer sonnigen Stadt wird, wer es gespielt hat, nicht so schnell wieder vergessen. Ich ebensowenig.
Cheat Code Central (Nov, 2008)
All in all, Mirror's Edge is a valiant effort to revolutionize gaming by a courageous studio. Largely, DICE pulled it off. But, there are several nagging spots that hamper the experience; repetitive environments and interactive elements, touchy controls and occasionally poor detection, and an uninspired story leave a significant amount to be desired. Even so, I found Mirror's Edge to be a truly unique and rewarding experience that I feel fortunate to have played.
JeuxActu (Nov 17, 2008)
La ressemblance des niveaux est l'un des principaux reproches que l'on peut faire à Mirror's Edge, et constitue sans doute un excellent point de départ sur lequel peuvent d’ores et déjà se pencher les développeurs pour les deux prochains épisodes. Si la durée de vie du jeu est relativement faiblarde, on pourra toujours se réfugier dans les différents parcours à achever en un minimum de temps, promis, ça calme bien. Ce n’est pas une affaire de hype, ni même de hip ou de hop, mais Mirror’s Edge parvient sans peine à convaincre dans un genre dont il est le précurseur. Pour toujours.
Daily Game (Nov 21, 2008)
Still, the short experience doesn't quite warrant Mirror's Edge as a $60 purchase. It's definitely different, challenging and has a unique look, but sometimes the effects can wear on you, and the difficulty is flat-out off-putting at times. Mirror's Edge provides something new and different, and I definitely like its look, but for most gamers, it's probably best off as a rental.
Darkstation (Nov 12, 2008)
There is no doubt in my mind that if you have a chance, that you should check out Mirror’s Edge. This is a fast paced, high adrenaline experience that manages to really impress. If your in the market for a fresher experience and don’t mind a little frustration on the side, then by all means check out Mirror’s Edge. I believe it has a solid start and I would love to see more from the series in the future.
G4 TV: X-Play (Nov 11, 2008)
Mirror’s Edge spends most of its time being an awesome gaming experience. When there’s so little game here, having the last three levels focus more on middling combat than amazing agility, it really brings the whole experience down. The animated sequences are less than stellar, the plot is trite, and the game feels like it was pared down at the last minute. Despite all those flaws, the running-based gameplay makes you want to forgive everything else. No other game is quite as exhilarating and uniquely exciting, and it’s this part of the game you’ll remember most.
Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed. Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
ZTGameDomain (Nov, 2008)
Mirror's Edge was a risky endeavor to take and for the most part it succeeded in creating a new and creative experience. Most of its technical flaws can be attributed to the perspective as opposed to the design and you can't help but commend the work Dice has done with this first effort. The game length could easily be a deterrent for gamers not wanting to invest $60 for a mere five hours of game time, especially if they have no interest in participating in the time trial portion of the game, but I highly recommend everyone at least check out this inventive take on the genre.
Game Over Online (Nov 19, 2008)
First Dead Space and now Mirror’s Edge. Kudos to EA for continuing to diversify their portfolio with more original intellectual properties, and hats off to DICE for showing tremendous ambition in creating this Parkour-inspired action game. Rumor has it we can expect Mirror’s Edge to become a trilogy. If that’s the case, perhaps in the next installment they’ll even out the peaks of exhilaration and valleys of frustration, and nail that sense of freedom in the Time Trials that’s somewhat lacking in the Story mode. As it stands, even though it doesn’t stick the landing every time Mirror’s Edge is a leap in the right direction.
GameSpy (Nov 11, 2008)
Mirror's Edge is a bold experiment for DICE. It's a dramatic departure from the Battlefield games, and provides a refreshing experience to those willing to invest the time in its strict control mechanics. The combat's unfortunately its Achilles' heel, since it lacks the spontaneity of the free-running and in many instances brings the action to a crashing halt. Thankfully, after you've beaten the game, the time trials and speed runs reward you for avoiding violent confrontation and emphasize the exhilarating rush of zipping through each gorgeous stage. It's not without its problems, but when Mirror's Edge leaps, it soars.
Lawrence (Nov 21, 2008)
Mirror's Edge has one great thing going for it - the feel and perspective of the platforming. Without that, it's just a generic action game with mediocre puzzles and combat. Despite its shortcomings, the platforming controls are stellar and would make already-great FPS games like Call of Duty even better. A little work on this franchise could turn it into something special.
Good Game (Nov 10, 2008)
This one doesn't seem to be black or white, good or bad, it's very much down to personal taste. I see it as a successful experiment, I wish they'd taken it further, but I'm glad I experienced it. 7.5/10
JustPressPlay (Jan 29, 2009)
While not setting the world on fire with its innovative take on the first person and platforming genres. It still manages to be an entertaining game. Once you manage to string a series of complicated maneuvers and almost never stop until you get to your objective, you start to realize what DICE was thinking when they made Mirror’s Edge. Then once you get stuck for a couple of minutes or get gunned down Robocop style you start to wonder what DICE was thinking when they made Mirror’s Edge. While this might be this year’s Assassin’s Creed, I can at least say that I like it more than Assassin’s Creed, because unlike that game Mirror’s Edge didn’t make me take a three hour nap after playing it.
Game Shark (Nov 13, 2008)
Mirror’s Edge is not the fully-fledged Parkour game that I was hoping for, and it stumbles over and over in its attempts to be a shooter. It can be needlessly frustrating and begrudgingly repetitive, but equally and truly awe-inspiring. If you can trudge through the story, the Time Trials provide one of the most intense and liberating platforming experiences to date, and ironically, it just might inspire you to turn off the TV and get outside.
Gaming Age (Nov 21, 2008)
Mirror's Edge does a wonderful job of doing exactly what it sets out to do, and while it may not do it all perfectly, it does do enough well enough for you to forgive the game's flaws. Of course the only flaw you can't over look is the game's length which will make you think about if it is a purchase for you or not. The bottom line is that Faith and the gang will give you a “run” for your money....
IGN (Nov 11, 2008)
Mirror’s Edge is a classic example of some awesome ideas that just didn’t pan out the way that was originally intended. The list of moves could be more expansive -- maybe by adding a fourth button to the mix -- and the world feels entirely too constricting for what could be a huge open city. Couple those gripes with some unappealing combat and a sometimes buggy design and Mirror’s Edge falls short of my expectations. The ideas are there for a very cool experience, and I truly hope that a sequel is spawned, but this first attempt falls just a bit short.
Binary Joy (Dec 15, 2008)
Mirrors Edge is a mixed bag. The freedom is hugely enjoyable but the combat gets in the way. I think it would have been better if stealth and athletics could have been used to get past the enemy - let me throw away the gun entirely! I still look forward to the sequel but I will be approaching it with a little more caution next time.
DarkZero (Nov 26, 2008)
It’s safe to say that despite its short (and irritating) story mode, repetitive gameplay and terrible indoor sections, Mirror’s Edge is a real kick up the collective arse for the first person genre. It is immersive in all the ways a first person shooter should be without constantly going through the horrible clichés that arise with your bog standard FPS. After a few minutes you will get “the flow” the tutorial mentions. You will understand how free runners look at the world. These are the things Mirror’s Edge does right and in this reviewer’s opinion it makes up for the lack of “meat”. A bit more time in the oven and this could have been something truly amazing; instead it’s good. Not great, just good, which is a crying shame for fans expecting more, but a bold-faced statement to the development community that there are people out there not content with Halo.
Worth Playing (Nov 17, 2008)
Mirror's Edge is a shining example of when a game concept idea doesn't live up to its idea. The movement controls are solid and the graphics top-notch, but everything else just doesn't work. The level design begins excellent and grows progressively worse. The combat is awkward and tedious, and even as the levels grow less fun, the game throws more and more combat at you, as if hoping to distract you. To top it off, the title is remarkably short and the plot deeply unsatisfying. Mirror's Edge is a game brimming with potential that realizes little of it, and one can only hope that D.I.C.E. provides more polish for their all-but-inevitable sequel, but for this game, a rental should suffice.
GameDaily (Nov 13, 2008)
Dodging bullets and narrowly escaping capture (as well as an addictive Time Trial mode) make Mirror's Edge worth playing if you have the patience to survive its concrete jungle. Yet Faith's limited punches and kicks result in tedious combat, linear routes make the city surprisingly small and accidental deaths force you to restart numerous times. Just make sure you look before you, well, you know.
TotalVideoGames (TVG) (Nov 13, 2008)
With an invigorating concept, stylish visuals, and sublime controls, Mirror's Edge is the type of game that you desperately want to appreciate. However attempting such a creative idea comes with risks, which DICE haven't managed to avoid entirely. Frustrating issues related to the game's design prevent Mirror's Edge from fully realising the concept that it initially portrays, and you're constantly left feeling that it just required 'something' else to it.
GameSpot (Nov 11, 2008)
Mirror's Edge is many things: invigorating, infuriating, fulfilling, and confusing. It isn't for everybody, and it stumbles often for a game that holds velocity in such high esteem. But even with all its foibles and frustrations, it makes some impressive leaps; it just doesn't nail the landing.
68 (Nov 27, 2008)

אם בא לכם להתרשם מחוויה ויזואלית ואמנותית יוצאת דופן, לא תכעסו על עצמכם יותר מידי אם תיקחו את מירורס אדג' לסיבוב קצר מספריית המשחקים הקרובה לביתכם. קנייה, לעומת זאת, לא באה בחשבון. אין שום סיבה שתשלמו מחיר מלא על משחק שיעצבן אתכם במשך כמה שעות, ולא יציע לכם שום דבר אחר כך. אולי ביום מן הימים מישהו יצליח לפתח משחק שיהיה כל כך יפה, כל כך מסקרן – וגם מהנה באמת. אבל עדיין לא.

65 (Nov 23, 2008)
Clunky physical combat, lifelessly linear level design, horridly ill-fitting segue animations, a bland narrative, shallow characters, and an unforgiving first-person viewpoint all conspire to shatter the game's wafer thin novelty value, which all-too quickly reveals Mirror's Edge to be a fabulously innovative concept mired by the old 'all style and no substance' adage.
Good Game (Nov 10, 2008)
Yeah I think DICE and EA should be applauded for such a unique experience. I enjoyed the political message, and I think trying to get the fastest time in time trial mode will be pretty cool. 6.5/10
Giant Bomb (Nov 12, 2008)
Consisting of just nine chapters, most of them running well under an hour your first time through, Mirror's Edge is a fleeting experience, though you can play through time trials or speed runs separate from the story. The highs in Mirror's Edge are undeniable, and Digital Illusions deserves credit for some of the bold choices it makes here, but the first-person perspective that helps make it so singular is also its biggest liability. Momentum is the biggest strength of Mirror's Edge, and it's unfortunate that it trips over itself so often.
Gaming since 198x (Jan 04, 2010)
Mirror's Edge est donc un titre agréable pour peu que l'on ne souffre pas trop du mal de mer en parcourant les toits de sa vertigineuse cité. Il est en outre trouvable un peu partout à petit prix, il serait donc dommage, malgré ses quelques défauts, de refuser les quelques heures de plaisir qu'il a à offrir.
UOL Jogos (Nov 20, 2008)
Na intenção de mudar de ares, a DICE e a Electronic Arts resolveram apostar no fenômeno do Parkour para criar "Mirror's Edge", um jogo de exploração bastante ágil e com controles bastante simples. No geral se apresenta como uma aventura inovadora e divertida, mas que sofre com as limitações do design e com um sistema de combate ineficaz. Com certeza ganharia mais pontos caso contasse com um modo principal mais prolongado ou novos modos de jogo para aumentar sua vida útil, mas da forma em que está, parece um produto inacabado.
Ultimately, Mirror's Edge left me with a somewhat sour taste in my mouth. I can't write it off as a bad game. It's too innovative and does too many things right that some of the best games lack. And yet it is filled with amateur marks at every turn that keeps the player from really falling in love with it, and keeps me from feeling comfortable recommending it. It really is worth being in my collection, because it is a very unique game, but I'll never be able to play it without feeling like something's missing. Of course, as a final irony, the t-shirt that came with the pre-order is one of the best t-shirts I've ever had the privilege of wearing.
Gamekult (Nov 13, 2008)
Impossible de ne pas s'incliner devant l'originalité et l'esthétique splendide de Mirror's Edge, un pari aussi audacieux que vertigineux. Digital Illusions réussit même l'exploit de marier le genre de la plate-forme et du FPS sans perdre en souplesse ni en précision, le jeu se révélant très intuitif dès les premiers instants. Le concept ne tient malheureusement pas la distance, la faute à des environnements bien trop répétitifs, un rythme souvent haché et une progression par l'échec frustrante, qui va à l'encontre du sentiment de liberté promis au départ. Les bases sont néanmoins posées pour une éventuelle suite.
Thunderbolt Games (Nov 18, 2008)
In the end, I can only recommend renting Mirror’s Edge to see if it’s worth the price. It has some great moments in gaming, but most of the time there is only frustration awaiting you at every turn. While it could have been a great start for a new franchise, DICE should have made the game more friendly and open. There’s no reason a linear game should be so vague as to where the player needs to go to proceed, especially when there’s only one general direction you need to follow. I would love to see a sequel that fixes many of the problems of this entry, as it could be one of the better series on a current-gen platform with a lot of retooling.
Game Revolution (Nov 14, 2008)
Mirror's Edge is the kind of game that you can see in the curriculum of some design school for its outside-of-the-box approach and polished style. But playing it is a different story. If you do feel the need to punish yourself, spend your money on a dominatrix instead of Mirror’s Edge.
The Video Game Critic (May 31, 2009)
Mirror's Edge does have its moments of adrenaline rush, and it's amazing how fast you can navigate areas you've already been through. But this is one of those rare well-executed but ill-conceived titles. As the old adage says, good intentions pave the way to hell.