User Reviews

Your Playstation 3 now gets the speed that it needs Kaan Cakanisik (9) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (6 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Dec 11, 2006)
If you have a Xbox 360 console, stick to that version of Carbon. But if you were somehow lucky enough to get a PS3 and you need a speed kick, Need for Speed: Carbon is a worthwhile investment.
Lawrence (Nov 22, 2006)
Need For Speed: Carbon is another solid entry in a solid series of arcade racers. The core racing action is still sound, but the new features are a mixed bag. While the addition of muscle cars and the new Autosculpting feature are both great, the canyon races and crew members are grating at best. Regardless, Carbon is still a fun racing title that should please anyone who’s a fan of the genre.
82 (Jan 06, 2007)
Nonetheless, Carbon still stands above most race games of this type. Despite its shortcomings, to get so much right on its first try for a PS3 launch title shows that the Need for Speed series still has life despite its many sequels.
81 (Dec 12, 2006)
Need for Speed: Carbon does a good job of giving us a taste of what next gen racing will be all about. It’s a definite arcade racer that may not appeal to the more traditional simulation style racing fans NFSC captures the eccentric movie world of stylish street racing. Fans of the series should enjoy their latest installment, while those like me who just joined the party now will have a good time flying down the city streets in what is currently the best looking racing game out there.
PSX Extreme (Dec 25, 2006)
After completing NFS: Carbon, I can certainly say that it was yet again another satisfying experience. The amount of customization options behind the game easily make this the most worthwhile NFS 'tuner' title to date. Carbon may not be for those who still have a non-HDTV as the picture displayed is pretty poor and that's unfortunate. But if you do have an HDTV and aren't awaiting to be blown away by the visuals, then you'll find yourself quite content with Carbon. While it may have reverted back to a nocturnal setting, the series continues to offer a good deal of replay value -- as the gameplay retains its addictive traits and features. The audio boasts terrific surround sound output with the engine and exhaust notes coming to life in your room, but the EA Trax may not please all. And of course, online will likely have you coming back every now and then.
PlayFrance (Apr 02, 2007)
J'espère que vous l'aurez compris en lisant ce test, cette version PlayStation 3 efface les défauts techniques de la version PlayStation 2 et sublime ses qualités par une impression de vitesse plus profonde, des concurrents plus nombreux, des graphismes magnifiques et un mode multijoueur nettement plus accessible.
EA Canada has once again made a quality racing title. Need for Speed Carbon is a solid arcade-style racing game that mixes elements of Underground with Most Wanted. Some of it works, some of it feels forced. The boss races went from fifteen in Most Wanted to four in Carbon. It's not hard to feel cheated. With all of the time they spent exhibiting a cheesy West Coast/Hollywood persona in their nonsensical storyline, they could have put it into a longer game. Although I suggest that EA get an identity for their racing franchise and stick with it, Need for Speed Carbon wins my approval.
80 (Mar 15, 2007)
Alors que l'on pensait la série en perte de vitesse, NFS trouve une seconde jeunesse et a fait les bons choix pour nous tenir en haleine, sans aucune lassitude. Un peu court et un peu facile, il est toutefois davantage conseillé à ceux qui en feront un usage multi. Un bilan très positif pour un titre possédant une véritable identité.
GameZone (Nov 20, 2006)
Need for Speed Carbon is a solid entry to the series, with some great gameplay elements and makes good use of the SIXAXIS controllers tilt functionality. Check it out if you’re a fan of the series.
eToychest (2006)
All said, Need for Speed: Carbon is a fun game that continues to build upon EA's long running racing series. That said, it really is no better that what players were given in Most Wanted just a dozen months earlier. Far from being revolutionary, and just shy of even being considered an evolution of the series, Carbon exists in that dubious realm of being simply a largely unnecessary annual update. There's fun to be had, and those looking for yet another racing game have an option in what EA has put together here, just don't expect to be floored by what is essentially just a rehashing of ideas we've all seen before.
Playstation Front (Apr 15, 2007)
Vor allem die technischen Defizite von ‚Need For Speed: Carbon’ hätten einfach nicht sein müssen. Über die spielerischen Kritikpunkte schaut man nach ein paar Rennen mehr oder weniger hinweg. Selbst an das Auto-Speichern gewöhnt man sich irgendwann (auch wenn man es nicht ausgeschaltet hat). Das Game selbst macht ist auf jeden Fall gut und auch das neue „Crew-Feature“ begeistert. Es macht einfach Spaß, sich Mann gegen Mann gegen den Gebiets-Endgegner in seinem Wagen den Berg hinab zu stürzen und zu versuchen, den Gegner entweder einzuholen oder hinter sich liegen zu lassen. Insgesamt kann ich das Spiel jedem empfehlen, der unbedingt einen neuen ‚Need For Speed’ Teil spielen möchte oder die Vorgänger nicht gespielt hat, und natürlich jedem, dem das Geld für ein paar wenige Neuerungen nicht zu schade ist.
IGN (Nov 15, 2006)
Need for Speed Carbon is an overall fun racing game, though in large part it's simply more of the same from EA. Cars still feel too similar to each other, and as they're the stars of any racing game, we wish there was a bit more character here. Autosculpt is a fantastic addition to the series' already great customization features. Carbon winds up being a pretty fun racer, and fans of Most Wanted likely won't be disappointed.
Seeing how this is the first Need for Speed game to grace Sony’s new platform it is hard not to recommend it. It could have been better, there is no denying that – a greater emphasis on canyon racing would have been nice and nobody would have complained if the game was a tad more challenging (without making the AI cheat even more). And why the heck does the game look better on the 360!? Still, despite all its flaws the game manages to deliver a solid racing experience that few games can match. In the end, that is all that really counts, isn’t it?
75 (2007)
Need for Speed Carbon apporte quelques nouveautés intéressantes et se veut toujours aussi amusant. Les amateurs d'Arcade seront donc au rendez-vous une fois encore.
75 (Mar 02, 2007)
EAs nächtliche Raserei ist auf der PS3 sowohl inhaltlich als auch technisch nahezu identisch mit der 360-Vorlage. Das heißt, ihr bekommt die gleiche, viel zu kurze Karriere ohne große Herausforderungen; das gleiche, unspektakuläre optische Schadensmodell; die gleichen, meist unterhaltsamen Spielmodi einschließlich spannender Canyon-Rennen und gewöhnungsbedürftiger Drift-Veranstaltungen; die gleichen, nervigen Framerate-Einbrüche, die bereits auf der Xbox 360 den Motor zum Stottern brachten. Ihr wollt ein Rennspiel, das das Potenzial der PlayStation 3 andeutet? Dann schnappt euch Motorstorm! Carbon würde ich dagegen nur Hardcore-Fans der Serie empfehlen, die über die technischen Mankos sowie die im Vergleich zu Most Wanted spielerischen Rückschritte hinwegsehen und dem langsam abgenutzten Tuning-Konzept noch etwas abgewinnen können.
Games Master (Apr, 2007)
The PS3 version adds nothing, then, and even mysteriously loses bits in translation - gone is the photo mode from the Xbox 360 version, and there are graphical cutbacks too (most obviously when drafting one of your wingmen). Most curious. So in all honesty, this really isn't the best version of the game available. And with MotorStorm on the shelves too, your first choice for a racing game to grace your PS3 is clear. But this is enjoyable enough in its own right.
Daily Game (Nov 26, 2006)
Do all new console launches have to ship out with endless stripped-down ports? In the past year, we're seeing this happen not once, but three times. What's even more troubling is the fact that each new system that comes out is supposedly more powerful than the machines already on the market, so why do titles end up dropping features? It's definitely not for new ones. But, the features missing in Need For Speed Carbon are quite minimal when you compare the PS3 to the Xbox 360.
Need For Speed Carbon is a good beginning to the series on the PlayStation 3, although with that said there is a certain degree of disappointment with the game. The game is essentially identical to the other versions of NFS Carbon so if you've played the game on any of the other formats you might not want to purchase the game again simply because it's on the PlayStation 3. The graphics do look better but they are not the standard you'd expect from the PlayStation 3. Neither is the frame rate, which fails to remain constant although it's certainly an improvement on the PlayStation 2 and PC versions. Support for deaf gamers is just as poor too, which is very disappointing. However, if you are a fan of the Need For Speed series and didn't pick up NFS Carbon on any other format then you'll be happy with what NFS Carbon has to offer because even with its problems it's still a solid launch title.
GameSpot (Nov 21, 2006)
Need for Speed Carbon on the PlayStation 3 looks roughly comparable to its Xbox 360 counterpart--which is to say it looks really good, with some heavy-motion blur around the edges of the screen, lots of good-looking bump mapping, and slick lighting and reflection effects. There are a few subtle differences, most of which the PlayStation 3 version comes up on the short end of. The PS3 seems to have more jagged, aliased edges, and a framerate that is a little more stuttery. The soft glow and motion-blur effects do look better on the PS3 version, though there's times that it's laid on a bit too thick.
GameSpy (Nov 22, 2006)
By and large, Need for Speed Carbon is a satisfying racing game. It's nothing terribly groundbreaking, but it does introduce some new features to jazz up the genre. Ultimately, it's extremely similar to the last few titles in the Need for Speed series, so if you're a fan, you're in luck. The music in this version is probably some of the best of the entire series (I nearly freaked out completely when I heard the Lady Sovereign track kick in), bending and shaping your aftermarket parts using Autosculpt is suitably amusing, and the stylized, high-contrast cutscenes have a cool feel to them. There's not much here to differentiate the PS3 version from current-gen consoles besides the sweet high-resolution graphics (and in the case of the Xbox 360, not even that), but if you have a PS3, there are worse games you could play on it.
70 (Mar 05, 2007)
So, liebe Emmanuelle und was wird jetzt aus uns beiden? Vermutlich nichts, so nett du auf den ersten Blick auch sein magst. Je länger wir uns kennen, desto enttäuschter bin ich, denn du erzählst mir bei jedem Treffen das Gleiche. Es ist wirklich nichts Persönliches, nur entwickelt sich unsere Beziehung einfach nicht weiter. Du bist einfach nichts Besonderes, nur eine gewöhnliche, hübsche Frau, wie viele andere auch. Dieses Schicksal teilst du wohl mit Need for Speed: Carbon. Die Rennspielserie ist einfach nur noch gewöhnlich, nicht schlecht, keineswegs, aber die Innovationen der Vergangenheit und die Vorreiterrolle hat die Serie schon lange verloren. Sowohl für Frau als auch Spiel gilt im nächsten Teil - etwas mehr Charme und das Abheben von der Masse könnten Wunder bewirken.
Video Game Talk (Nov 24, 2006)
Given that there is actually a fairly substantial selection of racing titles at launch for the PS3, it's hard to say that this game is better than the others. Sure there's some great customization and some decent modes of play, but something just feels off in the game. The fact that the graphics are actually worse than the 360s are a real blemish to the game; and the controls while passable aren't spectacular enough to warrant a purchase. The SIXAXIS addition is once again laughable, with only slight turning enhancements available. This definitely is not the best Need For Speed title that's been produced, but they took bits and pieces from it and tried to add more to the game, which deserves some credit.
1UP (Nov 22, 2006)
If you don't have an Xbox 360 and you're thinking about getting Need for Speed Carbon, great; it's a decent racing game. Read on to learn about PS3-specific stuff (won't take long) and then check our full 360 review. If you already have the 360 version and are considering trying the PS3 game, forget about it.
Gaming Age (Dec 01, 2006)
As a single player experience, Carbon proves itself as a worthwhile title. Almost limitless customization coupled with the new wingman feature let Carbon stand out from other street racing titles. Minor graphics gripes aside, the poor online functionality does serve to handicap this title. An intuitive lobby system and latency-free online play are the only missing ingredients that keep Need for Speed: Carbon from being recognized as an excellent gaming package.
65 (May 05, 2007)
Gdzie zmiany w stosunku do wersji na X360? Gdzie jakiś zabójczy patent z wykorzystaniem czujników ruchu w Sixaxis’ie? Gdzie wreszcie lepsza oprawa graficzna, względem poprzednich wersji!? Electronic Arts nas oszukało? Zaczęliśmy grę o godzinie 10:00 rano. Zdobyliśmy wszystko, pokonaliśmy każdego z bossów, przejechaliśmy wszystkie wyścigi i zaliczyliśmy całość, bardzo „ambitnych” zresztą, zadań pobocznych. Innymi słowy – wycisnęliśmy Carbon’a jak cytrynę. Patrzysz na zegarek i spostrzegasz, że jest godzina 17:00. Zaczynasz się zastanawiać, czy aby na pewno nikt nie przestawił wskazówek w zegarku, czy może stałeś się ofiarą dylatacji czasu i nagle dociera do Ciebie, że łyknąłeś nowego Need for Speed’a w 7 godzin! Most Wanted trwał zdecydowanie dłużej, a czas zabawy, jaki zaserwowali nam panowie z EA w najnowszym NFS’ie jest nie do przyjęcia. Sorki, ale zakończę tę recenzję podobnie, jak poprzednią.