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games xtreme (Feb 13, 2013)
I think it's time that the R&C developers go back to the drawing board before they do the next one and try and balance it more. I honestly feel that this game will alienate the younger player and maybe not appeal so much to the older player after a while. I have enjoyed R&C many times in the past, and there are elements of this that ARE fun, but the juggling of too many balls and the uneasy mix of genres does not work as well as they might have expected. On paper this may seem to have been a brilliant idea, alas the reality shows that it may have needed more thought before releasing it. Pleasing to the eye yes, and funny and humorous yes, but it's not the usual recipe for success. This despite all the targeting upgrades that you can get in the game, misses the mark and sadly by some margin.
4Players.de (Jan 04, 2013)
Insomniac scheint nicht ganz zu wissen, wohin man mit Ratchet & Clank möchte: Nach All 4 One ist dies bereits der zweite Abstecher in fremde Genre-Gebiete, der sein Potenzial nicht auszunutzen versteht. Vielleicht brauchen der Lombax und sein Roboterfreund einfach mal eine kreative Pause.
IGN (Dec 14, 2012)
For every positive Full Frontal Assault musters up, there seems to be a negative lurking somewhere nearby. The exploration is a blast, but the shooting is a bust. Gradually upgrading defenses feels rewarding, but grinding for bolts proves tedious and stressful. In the end, the positives and negative battle to an uneasy stalemate that results in an experience that's simply middling. Full Frontal Assault is still plenty charming, and its smattering of unique ideas make worth a look, even if it’s only a passing glance.
Gameplay (Benelux) (Dec 21, 2012)
Ratchet & Clank vieren hun tiende verjaardag niet met een spetterend feest, maar met een als Tower Defense-experiment vermomd tussendoortje dat de twee helden geen eer aandoet.
Entertainium (Dec 11, 2012)
The lack of a bustling community only a little more than a week after release (as of this writing) is especially damning. For a game that lives and dies on its multiplayer like Ratchet & Clank: Full Frontal Assault, it leaves the overall package very insubstantial, even at the low price of $20. Without a meaty single-player component to pick up the slack, Full Frontal Assault ultimately disappoints.