Resident Evil 6 Reviews (PlayStation 3)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (13 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamegravy (Oct 09, 2012)
So for those Resident Evil fans who long for the return of survival horror and cry foul over all the quicktime events and zombies with guns and cover mechanics, go ahead and replay the first three games. I, for one, am enjoying the direction this series is headed thanks to RE6’s streamlined interface, more fluid controls (move AND shoot?!?! Wow!) blockbuster movie set-piece moments, and lengthy campaign. If you’re listening Capcom, you’ve really got to up your game even further with RE7. I want eight different campaigns… with all of them starring Barry Burton. But if you’re in the mood for some awesome co-op action, or just want to blast zombies for points, go grab this game now. You won’t be disappointed.
85 (Oct 01, 2012)
Affichant une première partie laborieuse nullement représentative du reste de l'aventure, Resident Evil 6 se montre étonnamment généreux tout en se payant le luxe de s'amuser au détriment des autres épisodes. Parsemé de clins d'oeil à la série et au cinéma fantastique des années 80, 90 et 2000, tout en étant cantonné dans la vision coopérative que Capcom se fait désormais de «l'actioner / horror», cet opus franchit néanmoins une étape significative dans l'évolution de son gameplay. De plus, entre son excellente durée de vie et quelques passages très inspirés, il peut se targuer d'avoir voulu parler à un plus large public en piochant dans les épisodes passés tout en dynamisant son récit via des éléments plus actuels. De fait, si les différents binômes ne sont pas aussi intéressants les uns que les autres et que la technique n'est pas toujours optimale, Resident Evil 6 a su voir plus loin que Resident Evil 5.
NSFW Gamer (Oct 22, 2012)
The people who continuously whine about the fact that Resident Evil isn’t as good as it used to be are beginning to sound like the people who say the same thing about the 8-bit NES days, the SNES vs. Genesis days or the glory days of the Japanese RPG on the Playstation. There are a hell of a lot of great things still to come in the twilight years of this generation of systems, and Resident Evil 6 has been one of them.
PlayStation Trophies (Oct 10, 2012)
Resident Evil 6 is a truly immense RE title that succeeds as a third-person action shooter, but falls flat on its face as a survival horror game. Yes, times have changed, but if Dead Space can still provide a good balance of scares and set-pieces, then why can't Resi? Here's hoping that Capcom sees the next-generation of consoles as a golden opportunity to take Resident Evil back to its roots. Until then, Resident Evil 6 is certainly not a bad game by any means, and it'll get its slimy hooks into you if you let it.
PlayStation Lifestyle (Oct 01, 2012)
As a total package, taking everything into account and averaging it out, Resident Evil 6 is a good game. I can’t help but believe that the addition of the other character’s detract from the “real” Leon campaign, bringing that said average down rather than adding value. Each campaign feels too separate, too different, and do little to complete a story that’s ridiculous and convoluted. When I was done with my first campaign, I though “I’ll have to play the next one to fill in the blanks”. While that’s partly true, it still doesn’t come together cohesively, and ends being a disjointed mess. There’s almost too much content, diluting the shining moments that make Resident Evil 6 special. I can only hope Capcom learns from this and creates a more focused experience rooted in survival horror—exactly what made the franchise successful in the first place.
59 (Oct 01, 2012)
Was ist bloß mit Capcom los? Zuerst verpasst man der Resident Evil-Reihe mit dem grausigen Ableger Operation: Raccoon City einen massiven Image-Schaden. Und jetzt fährt man auch noch den sechsten Teil gegen die Wand. All die Versprechungen von der Rückkehr zu den Wurzeln, von der Wiederauferstehung des Survival-Horrors…alles leeres Marketing-Gesülze, um die Fanbasis zu beruhigen und eine Hoffnung zu schüren, die es für die Serie offensichtlich nicht mehr gibt. Schon in der 3DS-Episode Revelations hat man versucht, es allen recht zu machen, doch kam dort zumindest mit Jill das alte Horror-Feeling zurück. Das blitzt hier höchstens zu Beginn der Leon-Kampage auf, geht aber sonst im Dauerfeuer und Explosionsketten unter. Wenn man es schon ordentlich krachen lassen und Vorbildern wie Call of Duty oder Gears of War nacheifern will, dann sollen es die Japaner auch richtig machen.
TotalPlayStation (Nov 16, 2012)
Capcom continues to thumb its nose at long time series fans. Not only have they abandoned any pretense of tension and fear, they've dredged up tired old storylines and shifted the game solidly into Gears of War territory. Let the series die!
Thunderbolt Games (Nov 04, 2012)
As such the franchise has begun to resemble one of its bloated, mutated, flesh-seamed monsters. It’s expanded beyond any plausible scientific explanation, with what is left being a cumbersome, grotesque mish-mash of disparate elements, barely strung together and about as subtle as a hammer to the thumb. And just as when you shoot one of the game’s infected J’avo in face, shooting at the core of the clockwork machinations behind Resident Evil 6’s design reveals the true nature of Capcom’s beastly franchise – it’s still the impressive spectacle it always was, but it’s become a bit of an incoherent mess.
GameSpot (Oct 11, 2012)
Resident Evil 6's messy mix of annoying quick-time events and constant set pieces makes it a poor caricature of modern-day action games.
Entertainium (Oct 12, 2012)
How could such a storied franchise with great resources result in such a disastrous game? Its entirely possible that with such a large team developing a big budget title there was a lack of leadership and project direction. Resident Evil 6 will be remembered as a perfect reminder that a game can be lousy even if it has virtually unlimited financing and manpower behind it. Someone–a director, producer, engineer, artist or play tester–should have spoken up and tried to rectify the situation to prevent this calamity. Maybe some did raise concerns, but as it was the case with the Titanic, it is difficult to maneuver such a colossal project to safety and success even if there is advanced warning. It is difficult to see such a storied franchise’s fall from grace, but hopefully the negative reactions will help them chart a better course for the series. No matter what type of gamer you are, you will find almost no enjoyment in Resident Evil 6.