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Critic Reviews

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Of all the new tower defense games that have come out out recently, I have to say that I was very impressed with Savage Moon. Sure, it may not be a beauty in the graphics or audio department, but the layered combat and multitude of tactical options make Savage Moon a must for fans of the ever-evolving tower defense genre, and it isn't a bad choice for those who are interested in RTS-style games in general. As long as you can overlook its aesthetic shortcomings, you'll find a lot to love, and blow up, in Savage Moon!
PlayStation Lifestyle (Feb 11, 2009)
As much fun as Savage Moon is, it lacks longevity. Each level takes roughly 10-20 minutes, however there are only 12 levels and they’ll all be over before you know it. Fortunately Vengeance mode can really extend play by hours.
GamingBolt (Sep 14, 2009)
Savage Moon is what it is – a tower defense game. It is one of the first of what may be many of its kind on the PlayStation Network. The game really adds nothing new in the way of strategic game play, but it does offer fans of the genre a competent tower defense game with graphics and features considerably better than its predecessors. If you are a fan of tower defense games, this one’s worth a shot. If you aren’t a fan or have never played them, go online and play a few of the many free, flash-based tower defense games first to see if they’re your style.
70 (Jan 15, 2009)
Savage Moon ist ein ziemlich traditioneller 3D-Vertreter des populären Tower Defense-Genres, mit dem man durchaus seinen Spaß haben kann. Der schon nach kurzer Zeit recht fordernde Schwierigkeitsgrad hält vor allem Genre-Kenner bei der Stange. Für Gelegenheitsspieler wird es jedoch schnell sehr hektisch und frustrierend, auch wenn man unüblicherweise sogar seine Basis gegen einen kleinen Obolus immer wieder reparieren kann. Der Umfang ist mit gerade einmal zwölf Levels aber äußerst mickrig und man vermisst Komfort wie ein Übersichtsradar, einblendbare Platzierungsraster oder umfassende Statusanzeigen. (...) Das sind zwar eher Kleinigkeiten, aber irgendwie hat man immer wieder das Gefühl, dass nicht genug Zeit für den letzten Feinschliff investiert wurde. (...) Unterm Strich sollte man auf jeden Fall zuerst zum Konkurrenzprodukt von Pixeljunk Monsters greifen, das in fast jeder Hinsicht eine bessere Figur macht und zudem umfangreicher sowie günstiger ist.
Thunderbolt Games (Mar 09, 2009)
Even though Savage Moon is relatively short, there are a lot of features to like about this tower defense game. It can easily become a sensory overload and the tower balance could have used a little more tweaking, but under its simple premise there is a fulfilling strategy experience. It certainly doesn’t have the universal appeal or accessibility of PixelJunk Monsters, but it shouldn’t be overlooked as it caters to a different type of player, the one that liked to think while torturing bugs as a child.
IGN (Feb 03, 2009)
On face value, Savage Moon looks like it would be an incredible tower defense game: a large space battle where you're fighting against bugs with powerful turrets; how could it go wrong? Well, with strategy that can be easily exploited, turrets that don't track your enemies perfectly, and other issues, Savage Moon starts to quickly fall apart. While the inclusion of Vengeance mode adds a level of replayability, you'll have to fight your way through a lot of strategy problems to enjoy it. It's still a decent game, but expect a lot of frustrating flaws along the way.
GameSpot (Feb 06, 2009)
Apart from its single-player campaign--which depending on your skill could take a minimum of five or six hours to complete--Savage Moon features a challenge mode that sees you take on a never-ending wave of enemies to see how long you can survive. There's no multiplayer component, although the game does feature online leaderboards. The game packs in a decent amount of entertainment for its asking price, but thanks to some of its gameplay quirks, it doesn't do quite enough to make it recommendable for anyone who isn't already a fan of the tower-defense genre. (Feb 20, 2009)
Savage Moon has a lot of good things going for it. When it works well and when you master a specific level, the thrill of blasting mutant bugs and watching a perfect plan unfold is fantastic. But the game is very challenging and frustrating. It requires a level of commitment and lots of trial and error to get it right. Camera and targeting issues are also very frustrating and detrimental to the game. If you are a fan of the genre, pick up Savage Moon and prepare yourself for a real challenge. But if you can only afford one Tower Defense game for your Playstation 3, make sure it is PixelJunk Monsters. It is by far a more balanced and polished product than Savage Moon.