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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
RPG Site (Jul 14, 2013)
Put simply, Time & Eternity to me is not a bad game by any means. It's certainly a very different game that appeals to a very specific audience. I do recognize that anyone outside that target demographic is bound to look at this game with a lot of contempt, but by flying in the face of convention in terms of its storyline and bucking of a few popular trends, it beguiled me into appreciating what it is trying to accomplish. The beginning is very haphazard, but it transforms into one of sublime entertainment starting from the middle and all the way to the end.
PlayStation Universe (Jul 16, 2013)
A trope-demolishing RPG that tries to be bold and creative by paying homage to 80s classic Japanese animation.
Impulse Gamer (Jul, 2013)
Time and Eternity may not be as polished as other Japanese RPG titles but it does give the player a standard experience that for the majority of the time, I enjoyed. It definitely could have been better as it stays in the safe zone, rather than try to challenge the current genre. With that said, I really enjoyed the two main protagonists and the interesting time-travelling story that made me become glued to my PS3 from start to finish with only a few frustrations such as the slow paced and repetitive battles. Needless to say, I would still recommend it to those lovers of Japanese RPG who need something to play until the next big blockbuster!
Game Over Online (Jul 29, 2013)
Time and Eternity tries. It really does. Somewhere along the line, however, the ambition to create something new and different clashed with what they were actually creating. Each aspect of this game feels half-baked at best and totally ineffectual at worst. If this title was a digital download with a price tag of about $9.99, most of these flaws could be overlooked. Considering the fact that there are many more JRPG choices out there (of much greater quality) for the same price, it is virtually impossible to recommend anyone spend their gaming dollars on this twenty-some-odd hour game that will only annoy and disappoint them.
USgamer (Jul 10, 2013)
I cannot in good conscience give Time and Eternity an unreserved recommendation, even for the hardest of the hardcore JRPG and/or anime fans, though. It's so obviously designed for a very specific niche of people that anyone outside that niche will likely respond with anything from bewilderment to disgust and rejection. It is clearly made on the cheap, riddled with fanservice, technically shoddy and very, very Japanese, and any or all of those things will likely be enough to put a significant proportion of you off -- and I wouldn't blame you for that, with the amount of other quality entertainment available today. If, on the other hand, you've read all this and feel that you're squarely in that niche that NIS America and Imageepoch are aiming for with this release, go have a fun time; the only advice I'll give is that Toki is mai waifu and you better treat her well.
IGN (Jul 10, 2013)
Time and Eternity has some merits as an RPG oddity, but they aren't enough to elevate it above its crushing repetition.
ImageEpoch attempts to try something quite different with the Japanese RPG genre, and while a lot of the game suffers from missteps, poor gameplay decisions, and terrible writing, Time and Eternity’s anime-come-to-life visual style makes it an experience that feels unlike anything that’s been released in recent memory.
Worth Playing (Sep 01, 2013)
Through and through, Time and Eternity is wasted potential. The initial premise is convoluted but potentially interesting, but it is squandered. The plot, combat and dungeons are boring, and the game is further held back by the cheap-looking visuals. The soundtrack manages to pull through where the rest of the game doesn't, but there's no reason to play the game just for that. It isn't as if the game takes great risks and fails; it's just safe, bland and boring. Even if you're the most die-hard of RPG fans, there's no reason to bother with Time and Eternity.
4Players.de (Jul 04, 2013)
Figuren-, Quest- und Leveldesgin sind einfallslos, die ständigen 1-gegen-1-Zufallskämpfe primitiv und nervig, während sich die Handlung nach dem furiosen Auftakt in Belanglosigkeiten und Logikfehlern verliert. Selbst die anfänglich noch attraktive Zeichentrick-Fassade beginnt rasch zu bröckeln: Statt aufwändiger Anime-Passagen gibt es meist nur mickrig inszenierte Plaudereien mit immer gleich animierten Portraitbildchen. Die tollpatschig-naiven und nur knapp bekleideten Protagonistinnen tragen ihre Waffen wie Handtaschen und ziehen umher, als hätten sie einen Stock im Allerwertesten, während bei den fummeligen Echtzeitkämpfen selbst die Finisher nur bemitleidende Blicke ernten. Duale Beziehungspflege und Charakterentwicklung haben zwar ihre Momente, unterm Strich erwartet Genrefans aber lediglich schwaches Mittelmaß.
ZTGameDomain (Jul 16, 2013)
Time and Eternity is a game of great ambitions, but due to some rather poor design choices and budget restraints, it manages to achieve almost nothing it sets out to do. I’m sorry NISA (you know I love you), but it seems you picked a stinker this time around.
Cheat Code Central (Jul 16, 2013)
There are great techniques out there for giving 3D visuals the illusion of hand-drawn clarity. The upcoming Guilty Gear Xrd looks to be the pinnacle of this, allowing for full 3D camera movement around characters who look true to their classic, 2D predecessors. Maybe Imageepoch just wanted to experiment. I can’t fault them for that, and they certainly had guts in putting this game together. NIS America, too, for bringing it overseas. I’m only sorry that the concept and effort didn’t come together into a cohesive whole.
Pop Cults (Jul 18, 2013)
It saddens me to say that there is so much wasted potential in Time and Eternity. The game was chock full of possibility but waste away so much of it due to lack of clean and clear execution. The production values of Time and Eternity are certainly misleading since glancing at the game gives you one idea of the game but is quickly turned around when you actually play the game for yourself. I don’t see this game really appealing to many gamers out there, not even hardcore JRPG fans like myself. There are some that it may find some appeal with, but not many, and that is sad because this game really could have stood out from most others for trying something new and innovative. Now the only way it stands out is as an example of how not to produce a game of its quality. With a heavy heart, Time and Eternity barely manages a C- in my humble opinion.
GamesRadar (Jul 16, 2013)
Compared to Imageepoch's decent track record of niche RPGs, Time and Eternity is a resounding disappointment. And that's compounded by the game’s promising 2D visual concept falling short. As there is nothing especially remarkable with the game's world exploration, battles, or anything else for that matter, the only audience that would appreciate Time and Eternity is the one that buys anything publisher NIS America releases. Even then, this one's a hard sale.
DarkZero (Jul 24, 2013)
I’ve come away disappointed with Time and Eternity. I’m happy the game was released in English and that I got to play it, but I’m sad it wasn’t as good as I was hoping. It had potential to be a great game with an outstanding visual style that hit the anime vibe spot-on. Sadly, while the game does have its fun moments here and there, the game breaks apart with monotonous and predicable combat, boring side quests and poor pacing. It’s one for the hardcore fans, but even then, I’m not sure how well they can admire this.
The Digital Fix (Jul 30, 2013)
Like a misguided chat-up line, Time and Eternity is a JRPG that despite some interesting design ideas comes across as flawed, misogynistic and deeply problematic.
RPGFan (Jun 26, 2013)
I cannot remember the last time I had such a negative experience with a video game. Time & Eternity is by far one of the worst RPGs I have ever played, and even when accounting for different tastes, I cannot recommend it to anyone. At best, a select few may enjoy the game's sense of humor, but I'm convinced that the gameplay is so broken that almost anyone will regret purchasing this game. There are an infinite number of things you can do with $50 that would serve you better than picking up Time & Eternity.
Destructoid (Jul 15, 2013)
Time and Eternity is a wasted opportunity. The premise of a Japanese role-playing game that looks and feels like an interactive anime is a sound one. But this game is anything but sound. A vapid story, obnoxious characters, and heaps of unrealized potential awaits those that fall for Time and Eternity's glossy veneer.
GameSpot (Jul 19, 2013)
It's hard to find much positive to say about Time and Eternity. Its sole points of excellence are some nice illustrations and its superb soundtrack, featuring songs from Yuzo Koshiro (ActRaiser, Streets of Rage, and Etrian Odyssey), but everything else is an ill-conceived mess executed poorly. If you want to experience a beautiful anime-style role-playing game, you have many other choices, like the recent Ni no Kuni. It's best to leave Time and Eternity on the store shelves forevermore.
Time and Eternity can be summed up in two simple words: really bad. This is a bush league effort from a team that obviously did not care about their game or the world they half-heartedly created. It’s infested with technical problems, awful, linear design, repetitiously plodding gameplay and a storyline that will be quirky to some, and nonsensical rubbish to others. This all is especially disappointing because the characters possess charm, and the combat really is rather excellent in theory. Unfortunately, the maddening lag makes it hardly enjoyable or dare we say playable. The result of everything ultimately comes together to create an end product too embarrassing to even recommend to the most devout JRPG fan. Only try out Time and Eternity when someone offers you money in exchange for playing it, or if you want to see what happens when a development studio doesn’t do any kind of QA testing. For no other reason should you waste your time playing it.
Polygon (Jul 19, 2013)
Time and Eternity feels as empty and pointless as its shallow male protagonist's classless advances. It's a chore to play and a failure to its genre influences. I never felt like I had control over my characters, and I didn't really care, thanks to the focus on creepy sex talk. To put it simply, Time and Eternity is an embarrassment.
God is a Geek (Jul 17, 2013)
It is a crushing blow to find yourself playing an NIS-published role player as poor as this. For every glimmer of hope – the quite-nice inanimate sprites and cutscenes, the tastefully-done world map, and the theory behind the combat and story – there are umpteen reasons to dislike what Imageepoch have done here. Structurally it’s a mess, with most missions playing out as grind-fests through dull-as-dishwater locales, and with the kind of misogynistic portrayal of supposedly-strong female characters that gives the genre a bad name, this is the very worst that JRPGs have to offer, and we can only recommend that you divorce yourself from any thoughts of shelling out your hard-earned cash on it.
Push Square (Aug 17, 2013)
Graphical issues, lazy design, broken mechanics, dull combat, vulgar dialogue, and a loathsome main character are all bundled together in Time and Eternity, resulting in a particularly uncomfortable and unenjoyable JRPG. If you're looking for dynamic battles, gorgeous visuals, and a decent yarn, pick up Tales of Xillia or Ni No Kuni instead. Just trust us on this one.
Game Critics (Aug 23, 2013)
Time and Eternity's veneer is gorgeous, but style doesn't trump substance—and the substance here leaves a bad taste in my mouth. Toki and Towa may love Zach the Alleged Protagonist, but I sure don't.
Thunderbolt Games (Nov 11, 2013)
Its story amounts to little more than misfired jokes about an obnoxious perv trying to look up as many skirts as possible. With an annoying cast of characters whose fates players won’t care about, a plot that refuses to go anywhere, and an obscene amount of asset-recycling, gamers will give up on Time & Eternity long before they’ve even gotten to the annoying battle system.
RPGamer (2013)
Tokitowa didn't take an eternity to play, but its twenty hours of game time sure felt like it. Time and Eternity is utterly embarrassing in so many ways that I do question how much it will hurt NISA's overall image. Tokitowa is a game that suffers from a lack of content and it shows in the game's poor pacing and overall structure. Couple that with the rampantly horny dialogue and you have a recipe for one of the most half-assed and disastrous titles to ever grace the PlayStation 3. Tokitowa is a game that makes you wish you could turn back the hands of time so that it never existed in the first place.
GamingTrend (Jul 10, 2013)
This game is pathetic, and a real disappointment coming from the usually solid team at NIS America. It’s beyond unplayable. It’s offensive that something so poor could potentially cost unwitting gamers $60 that they could spend on, really anything, $60 dollars worth of toilet paper (more fun) or maybe $60 to a kid to beat the crap out of you (less humiliating.) While this game isn’t broken like a Superman 64 or a Daikatana, it is on their rare level of absolute worthlessness as a gaming experience. I implore you to avoid this game at all costs, and play just about anything else on the market with the joy in your heart that you aren’t playing Time and Eternity.
Slant (Jul 10, 2013)
Time and Eternity goes out of its way to look like an anime (though recent Tales games and the marvelous Ni No Kuni have done this far better), but the result feels more like a series of filler episodes than an actual game. The whole affair—especially the emphatically pervy sequences in which you collect “sexy” illustrations of your future wives—feels sordid and unimaginative. It’s cheaper than a Vegas wedding, and bound to end in an annulment.
PlayStation Lifestyle (Jul 19, 2013)
It is so amazing to see a game fail so hard after looking in screenshots and videos like it might be a sleeper hit. There is very little in Time and Eternity to warrant paying full or even half price to try out. There are some great ideas hidden throughout the game but they are trapped under layers of flawed gameplay and sexual innuendos. The game could have really used a bit more time in the shop, where a few tweaks could have made a huge difference. Do yourself a favor and save your time and money for another day, because this is a 20+ hour trip that you don’t want to take.
Anime News Network (Jul 17, 2013)
Time and Eternity's attempt at playing anime falls to ruin at every possible juncture. Hoping to fuse games and animation into a revolutionary RPG, it instead picks terrible ingredients from both worlds. It adopts the random-battle drudgery and routine questing of a mediocre RPG, plus the juvenile storyline from a low-budget TV series that only the most ardent fans would watch beyond the first commercial jump. It's anime, sure enough, but in the worst way.
Gaming Age (Jul 12, 2013)
I wish that I could say that Time and Eternity was a valiant attempt at a good, genre changing game. The combat system could have been so much better, and the dialog needed quite a lot of help. NISA has published some great titles in the past including the Atelier series and the Disgaea series, but this leaves a horrible taste in your mouth. If you see this game on the shelf, don’t touch it, don’t even look at it. You would have much more fun spending your money on a dentist appointment.
Diehard GameFan (Jul 01, 2013)
The game’s outside the box nature will be polarizing to a lot of gamers, especially those who want a JRPG to stick to the tropes of the subgenre, but everyone on staff here that has played the game loves it, ranging from Sean who is a Final Fantasy Square-Enix diehard zealot to myself who grew up with PC RPGs like Eye of the Beholder, Wizardry and The Bard’s Tale. While that doesn’t guarantee you’ll love Time and Eternity, it does mean we do highly recommend it.

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