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Critic Reviews

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Like with the jump from Rocksteady's Batman: Arkham Asylum to Batman: Arkham City, High Moon Studios took a well-known but gaming-challenged property and made a title that rose above almost all licensed games. Then, not only did they turn it around and do it again in a sequel, they managed to take something great and make it even greater. To say Fall of Cybertron is the best game ever might be a stretch, but it is certainly the best Transformers game fans have ever seen. The Create-a-Transformer system is every child of the '80s wish come true. The campaign is varied, always fun and a spectacle that puts even the biggest, loudest Michael Bay films to shame. And, best of all in my book, Fall of Cybertron understands the lore of the Transformers universe and the treatment of these classic characters is both fresh and familiar.
90 (Aug 31, 2012)
Overall, Fall of Cybertron is still one of the better Transformer games the franchise has ever seen. If you are a Transformer fan or if you just like awesome battling robots than this is definitely one to check out. High Moon Studios does a great job of being both fans of the classic franchise and characters while also delivering a great game where you can play as robots that transform into vehicles. This is a game worthy of the Transformers brand much like the Arkham Asylum games for Batman.
Game Informer Magazine (Aug 21, 2012)
Fall of Cybertron is the Transformers toy battle you imagined as a child, transposed onto the TV in front of you. It’s the most faithful treatment of the Transformers brand for fans across any medium in recent years, and it manages the feat while remaining welcoming to new potential players. It’s also a clear message to the world that High Moon Studios has joined that most rarified breed of game developer that can create an honest-to-goodness great licensed game.
87 (Aug 24, 2012)
Supreme fan service, an epic sense of scale and plenty of gameplay variety ensure that Transformers: Fall of Cybertron is not only an unreservedly brilliant sequel, but is inarguably the best Transformers game we've played. It's got the touch. It's got the power.
PlayStation Universe (Sep 04, 2012)
The Fall of Cybertron isn’t without its issues, but it’s filled with great moments and enthralling experiences worthy of any Transformer fan and anyone wanting to explore the origins of the Transformers. Believe me, after first seeing the Wikipedia-like experience from the Transformer movies, the Fall of Cybertron brought me around and inspired me to research the true lore to the series. Take it from someone who formerly disregarded Transformers: The Fall of Cybertron brings the best that the universe has to offer, and playing with autobot and decepticon friends feels right, so roll out and grab a copy.
DarkZero (Aug 27, 2012)
Ultimately, Transformers: Fall of Cybertron is a game that doesn’t attempt to be anything that it isn’t. Steeped heavily in its source material, the title caters to fans of the franchise with combat that isn’t necessarily refreshing, but satisfying. Fans of the series will no doubt appreciate the scope and quality of the title, and the uninitiated will find the controls welcoming and familiar. As advertised, you won’t find anything new. Just more of the same. And in this case, that’s actually kind of a good thing.
80 (Aug 28, 2012)
Kampf um Cybertron war meiner Meinung nach schon ein sehr gutes Spiel und Untergang von Cybertron setzt da nochmal eins drauf. Transformers- und Action-Fans kommen hier voll auf ihre Kosten und werden in der abwechslungs- und temporeichen sowie filmreif inszenierten Kampagne von Anfang bis Ende bestens unterhalten. Das Gameplay tut sein Übriges dazu, ist leicht zu verstehen und zu handhaben, aber gleichzeitig auch nicht zu einfach, als dass ihr euch gänzlich unüberlegt von Anfang bis Schluss durchballern könntet. Letzten Endes schnürt man hier ein Gesamtpaket aus erstklassiger Kampagne und einem durchweg gelungenen Multiplayer. Kurz gesagt: Eines der besten Lizenzspiele auf dem Markt und sicherlich ein hervorragendes Actionspiel. Und es freut mich auch sehr, dass Kampf um Cybertron nicht nur eine Eintagsfliege war. Was Rocksteady mit Batman gelungen ist, schafft High Moon nun auch mit den Transformers. So müssen Lizenzspiele aussehen, nicht mehr und nicht weniger.
NZGamer (Aug 30, 2012)
Overall, it's a superior game to War for Cybertron - from fixing the ammo situation to having a more variety in gameplay. The fact that you aren't playing through two campaigns which are virtually the same helps. It still offers up more for the aging Transformers fan, than the younger shooter fanatic.
80 (Aug 30, 2012)
Det märks att utvecklarna själva är fans av Transformers då hela kampanjen genomsyras av kärlek till och respekt för källmaterialet. Peter Cullens dundrande stämma blåser återigen liv i Optimus Prime och redan efter första repliken är jag såld. Bristerna i flerspelarläget hindrar Fall of Cybertron från att nå de högsta höjderna, men det är fortfarande en klockren köprekommendation, speciellt för alla som fortfarande har en gammal Transformer liggandes i en låda någonstans. Det går med andra ord alldeles utmärkt att recensera något baserat på barndomsminnen, åtminstone så länge det görs så här bra.
Digital Chumps (Aug 31, 2012)
I was taken by surprise with War on Cybertron and how well that turned out. And, honestly, I think Activision and High Moon probably felt the same way. The gameplay was steady and the multiplayer was just really fun. This sequel carries on that favorable edge. The campaign features a functional story that affords plenty of reason to blast the oil out of Decepticons AND Autobots. And although "variety" in missions isn't the strong suit, blowing stuff up and clacking on dozens of robots doesn't get old. Multiplayer is the real draw here for most, and if you enjoyed War, you'll be more than happy with Fall. Much like the gameplay, presentation isn't the best, but there aren't any reason for demerit either. Again, it's hard to pin down, and I apologize for being so vague, but I just thought this game was good. And this time, that will just have to do.
High Moon had high hopes that Fall Of Cybertron could become its very own Arkham, signalling a similar Batarang-powered rise into the development glitterati to that achieved by Rocksteady. That’s not quite the case here: this is big and dumb where Bats was sleek and considered. But this is still a triumph – especially on a fan-service level – and absolutely deserving of a titanic culmination to the trilogy. These Robot Wars are more than worth your time.
80 (Sep 04, 2012)
Fall of Cybertron peca apenas por não representar uma grande evolução em relação ao seu antecessor, o que acaba por não ser um motivo forte o suficiente para ficarem de pé relativamente a esta sequela. Se procuram uma boa dose de Transformers, é precisamente o que vão encontrar em Fall of Cybertron. É garantido que não vão ficar desiludidos. Com o capítulo de Cybertron terminado, agora resta esperar que os High Moon Studios possa explorar novos capítulos entusiasmantes no universo Transformers.
D+PAD Magazine (Sep 23, 2012)
As a package, Transformers: Fall of Cybertron’s lack of ambition is countered by an obvious fondness for the Transformers themselves and the amount of polish that has been lavished on its presentation and mechanics. Gamers looking for something new will find little here to draw them in, but as a celebration of Hasbro’s iconic cast of characters there is much here to be recommended, and plenty for High Moon Studios to build on should it get another chance to work with the robots in disguise.
TotalPlayStation (Oct 07, 2012)
Looking back on the game, I thought I would be slamming it early on, but when all is said and done this is a game that rewards you if you can persevere through the drag during the first five hours. Do it and you’ll be rewarded with an exciting dynamic game, although one that still doesn’t blaze any new trails. If you are gaming on a limited time budget you might not have the patience to make it that far though, and that is a shame. If only Half Moon had found a way to make the first half more engaging this might be a game I could recommend to anyone. If you’re a fan of the ‘formers and you’ve got the time to spare, give this one a shot.
80 (Aug 28, 2012)
Sans parvenir à corriger tous les défauts de son prédécesseur La Chute de Cybertron se présente comme un TPS nerveux et plutôt profond, notamment grâce à la multitude de pouvoirs au programme. L'aspect couloir trop prononcé, la sous-exploitation des transformations et l'absence de système de couverture sont dommageables, mais ces quelques points ne seront en aucun cas suffisants pour déconseiller un achat.
Cheat Code Central (Aug 21, 2012)
Fall of Cybertron is a game you should pick up if you are in love with the Transformers storyline. It's better than its predecessor in pretty much all areas except flexibility. But this is okay. The lack of flexibility actually gives the game more of an identity. This isn't just a generic action game with Transformers in it; this actually feels like a "Transformers Game" a feat that not even War for Cybertron managed to pull off. It's a must-have for any Transformers fan, and while it probably won't convert any newcomers to the franchise, it will still provide some innovative fun for even casual fans of Optimus Prime and crew.
Gameplay (Benelux) (Sep 28, 2012)
Een game die trouw blijft aan het originele onderwerp (Transformers) in een prachtig filmisch decor, maar die soms over zijn eigen voeten struikelt door te veel te willen doen.
PSX Extreme (Aug 27, 2012)
Transformers: Fall of Cybertron is indeed a blockbuster movie in the form of a video game. If that’s what you’re looking for, you won’t be disappointed. The control won’t let you down, all your favorite characters are here, there’s enough variety and diversity in terms of missions and gameplay elements, and you always feel super powerful. Gotta love that. But the story is on the weak side, too much of the last installment’s challenge has been erased in favor of “faster and simpler,” and we never really get a handle on any one Transformer or scenario. Oh, and the PS3 version isn’t quite as good as the 360 version, unfortunately.
75 (Aug 24, 2012)
Solange die High Moon Studios sich um Optimus Prime, Bumblebee & Co kümmern, habe ich keine Angst, dass die sympathischen Mechs vor die Lizenzsäue geworfen werden. Zwar hat es auch der Untergang von Cybertron nicht geschafft, das mittlerweile acht Jahre alte PS2-Transformers von Melbourne House als meinen Favoriten abzulösen. Doch im Vergleich zum Vorgänger aus dem Jahr 2010 wurden deutliche Fortschritte gemacht. Fortschritte, die dafür gesorgt haben, dass ich mit dem kriegerischen Treiben deutlich mehr Spaß hatte als sagen wir mal mit EAs letztem Medal of Honor.
75 (Sep 05, 2012)
Dat laatste is eigenlijk treffend voor de gehele game. Uit de redelijk solide multiplayer-component en een gevarieerd, maar ongebalanceerd singleplayer-avontuur blijkt vooral dat de third-person shooter uiteindelijk nog zoveel meer in zijn mars heeft. Dat ontwikkelaar High Moon Studios het hart op de goede plaats heeft, is overigens wel het vermelden waard. Het verhaal wordt duidelijk met liefde voor de serie gebracht en wekt ook zeker de interesse van mensen die onbekend zijn met de Transformers. Uit sympathie zou je het spel bijna een punt hoger willen geven, maar hier storen vooral de technische mankementen en verkeerde montage-keuzes te veel voor.
XGN (Sep 08, 2012)
Deze multiplayer modi en de gevarieerde singleplayer maken van Transformer: Fall of Cybertron een erg vermakelijke game. Het is een leuke third-person shooter waarmee je je een paar dagen kunt vermaken. Daarna heb je het wel gezien en verdwijnt de game in de kast. Er mankeert nog te veel aan Fall of Cybertron om een blijvende indruk achter te laten. Het is daarom dat de game onder moet doen voor War for Cybertron, dat blijft toch wel de betere Transformers-game. Maar heb je nog even zin in wat hersenloos vermaak voordat het drukke najaar begint, dan kun je gerust voor Fall of Cybertron kiezen.
Armchair Empire, The (Aug 29, 2012)
As a straight-up action adventure game, Transformers: Fall of Cybertron it's falls short in terms of excellence, but the titantic epicness of the concluding shots is so awesome that any Transformers fan should grab Fall of Cybertron if one's willing to overlook the shortcomings of some of the game mechanics.
Darkstation (Sep 13, 2012)
Fall of Cybertron is undoubtedly an improvement over an already impressive debut, yet it doesn’t feel nearly as invigorating or daring as War for Cybertron did. Small gameplay changes and visual improvements are welcome additions to War’s clever formula, but a clunky story that treads too much water and trades on too much nostalgia squanders the considerable potential that this fledgling series had accrued. Diehard G1 fans will love the fanservice and attention to detail, but the rest of the audience won’t remember much after the credits roll.
Push Square (Sep 17, 2012)
If War for Cybertron was Ultra Magnus, then Fall of Cybertron is Rodimus Prime: slick, confident and explosive, but not quite as refined as the ultimate Autobot leader Optimus Prime. There’s a lot to like about the game’s single-player campaign, but sloppy shooting and some technical issues detract from its cinematic achievements. Once again multiplayer is perhaps the highlight of the package, serving up a punchy competitive and co-operative experience that, while unlikely to consume your gaming attention for months on end, is a lot more than meets the eye.
Level 7 (Sep 24, 2012)
Efter ett misslyckat filmspektakel är nu High Moon Studios återigen på rätt väg med Transformers-licensen. Fall of Cybertron bryter inte någon ny mark, men det är en fartfylld actionupplevelse som kommer skapa breda leenden hos alla som någon gång gillat Transformers. Eftersom det inte är någon större skillnad jämfört med föregångaren rekommenderar jag den i första hand, men för alla Transformersfans som uppskattade War for Cybertron är denna uppföljare ett måsteköp.
GameSpot (Aug 21, 2012)
Transformers: Fall of Cybertron's campaign is over in seven hours or so, some of its chapters hovering around 40 minutes, and others over in a quick 15. It's not as long as War for Cybertron, but it is more varied and more visually stimulating. Yet in leaving behind its predecessor's problems, it gained some of its own, sacrificing thrilling action in favor of noninteractive spectacle. PlayStation 3 owners don't get the full effect of such spectacle, their version of the game not rendering the fireworks in their proper glory. But owners of both consoles get a fun (if inconsistent) array of offline and online battles that scratch that action-flick itch.
Giant Bomb (Aug 21, 2012)
The highs in Transformers: Fall of Cybertron are very high. The final chapter and the way it presents its world are awesome things to see if you care about the Transformers franchise. It rewrites origins in ways that feel elegant, especially when compared to things like the movie trilogy. And it has the right idea with character-specific abilities that help to make the individual Transformers feel different. But it doesn't go far enough in that direction to stand out, and it ultimately feels like it's being held back by its by-the-numbers shooting. There are some great ideas here, but you'll have to wade through a pretty thick set of drawbacks to enjoy them. With that in mind, it'll really help if you're the sort of person who really cares about the Transformers franchise.
PlayStation Lifestyle (Sep 05, 2012)
After playing Transformers: Fall of Cybertron only one word comes to mind: functional. It’s sad that a game with as many narrative hooks and the look of the generation one Transformers is so prone to technical issues and some bizarre design choices. It makes the whole package a wash when compared to its counterparts in the third person shooter genre. But is it a good Transformers game when compared to the pantheon of licensed video games? I think so. High Moon Studios makes no secret of its love of the franchise and is ambitious in Fall of Cybertron. Perhaps next time High Moon makes a Transformers game (assuming that there will be another one…) they’ll successfully combine their passion for the source material and the narrative with some engrossing gameplay mechanics. For now though, I can only recommend Transformers: Fall of Cybertron to the people out there that simply have to know what happens to the Autobots and Decepticons.