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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.6
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.8
Overall User Score (5 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
X-Blades is a beautiful, action-packed title with some serious flaws. It isn't really the kind of game you'll want to sit down and play for many hours on end, yet some of the repetitiveness can be remedied by putting the controller down for a while and returning when you've got the urge for some senseless violence and skimpy outfits. Despite finding quite a few things that proved substantially irritating at different moments, the battle-heavy action does indeed scratch an itch.
69 (Feb 12, 2009)
X-Blades hat mehr zu bieten als eine wohlgeformte Heldin im Anime-Stil. Die teils sehr hübschen Umgebungen zum Beispiel, die zunächst für exotische Abenteuer-Stimmung mit Comic-Flair sorgen. Und für den inhaltlichen und spielmechanischen Rest hat sich das Team von Gaijin gut angeschaut, was Capcom seinerzeit für die diversen Devil May Crys aus dem Hut gezaubert hat. Doch trotz aller Bemühungen erreicht Ayumis Kampfballett in über 40 Akten (inkl. Bosskämpfe) weder Stil noch Charme des Vorbilds. Dennoch hatte ich bis zum Finale nach etwa acht bis zehn Stunden durchaus Spaß am Monsterschnetzeln und der Suche nach dem letzten der spärlichen Geheimnisse.
X-Blades is the kind of game that fans of classic hack and slash will likely find plenty to enjoy once you get past its quirks. The combat is satisfying and the mixture of magic keeps things fresh from beginning to end. The backtracking and repetitiveness cause the experience to drag out longer than it needs to be, but at least you feel like you got your moneys worth when all is said and done. If you are a fan of the genre I suggest checking out a rental and if you take a liking don't hesitate to take the plunge. While it may not set the world on fire with its originality, it will likely entertain anyone who enjoys tapping the same button over and over for hours on end.
GameZone (Mar 03, 2009)
X-Blades is one of those games that I really wanted to like, but while it’s average entertainment, it really does nothing to move it to the next level.
60 (Mar 02, 2009)
Despite a lead character that isn't the most likeable we've come across and some pretty repetitive gameplay, X-Blades still manages to be decent fun. This isn't enough to elevate it to must own status though, especially with plenty of better alternatives available on each platform. By no means a terrible effort, but X-Blades has too many problems to ignore.
PSX Extreme (Feb 25, 2009)
What I once pegged as a sleeper hit has left me disappointed. X-Blades is riddled with potential, but thanks to a series of poor design choices, the game lacks the core fundamentals that made games like Devil May Cry and Heavenly Sword so great. The tiny environments, the tedious and boring combat, poor audio, and lackluster control feel really bring down what could've been a solid game. Despite a nice and polished visual package, X-Blades is not worth the coin.
IGN (Feb 13, 2009)
Everything about X-Blades is mediocre. It works for what it is, and there’s some charm to the action and the characters, but the gameplay design is lacking in ingenuity; a notion that is perpetuated the longer you play. Some will be able to find more enjoyment with X-Blades than I, but most will likely wind up walking away before the adventure is over.
GameFocus (Apr 07, 2009)
If X-Blades retail price was $20 dollars I might consider it a worthwhile purchase because you can kill some time with the tedious gameplay. Note that I said I might consider it. At the retail price of $59.99 I would dearly regret my purchase. There are some nice cinematics to look at, some pretty rich colours on display to catch my eye and arouse my curiosity but the core gameplay is just not worth more than 3 hours at minimum wage. I was bored after the first half hour and I cannot recommend this title unless it was a budget release.
Vandal Online (Feb 23, 2009)
En definitiva, es posible que XBlades: Postmortem no llegue a cuajar en el mercado dadas las carencias que observamos a lo largo del juego. Divertirá a aquellos que no estén muy iniciados en esta clase de género pero terminará por repetirse. A los más avezados a este tipo de títulos, directamente les aborrecerá sobremanera. Ni los desarrolladores aportan innovación ni el juego consigue crear un ambiente que permita al jugador meterse de lleno en la historia.
Ayumi is a sassy treasure hunter who prefers to explore by herself. Nobody holds her back, and she doesn’t have to split any loot. After playing through X-Blades, I’m confident that most players would be well served leaving her alone, too. It’s a shame, since there should be plenty to love. Unfortunately, the good parts like the unlockable skills are obscured by generic enemy designs, monotonous combat and the most tedious boss battles I’ve seen. Enemies — and their annoying spawn pods — take way too long to kill unless you pause the action and remap the controls for the nth time, making combat more of a chore than a thrill. Worst of all, before the end credits roll, you have to trudge through the same uninspired levels twice.
TotalPlayStation (Mar 06, 2009)
I'll say it again: X-Blades isn't a bad game. It's an overwhelmingly mediocre one, and that's far, far worse. Things will not get better. There isn't another, deeper layer to things. It's just mindless, boring fighting until you go insane.
DarkZero (Mar 19, 2009)
Some gamers might enjoy this for what it is: a simple hack and slash game, with some annoying design flaws, and frustrating boss fights that will test your patience. There’s plenty other choices for gamers on the market, but if you’ve exhausted all those options then the invisible g-string of Ayumi might supply some fun from time to time. Just don’t expect to get anything more than an average shallow game.
GameDaily (Feb 18, 2009)
X-Blades had great game potential . A gladiator babe in skimpy clothing battling supernatural forces with a combination of sword strikes, guns and a slew of powerful magic attacks usually gains much interest from the male-dominated gaming realm. Although the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style. Because of these issues, not even the promise of skimpy outfits sharpens our interest in X-Blades.
Worth Playing (Mar 15, 2009)
Now, I do love a good action game, and I have no real problem with developers borrowing from their peers as long as they remember to replicate the fun of the titles supplying their inspiration. X-Blades fails to do this by offering some very meager gameplay and level design that stays exactly the same from start to finish. If it weren't for the M-rated content, X-Blades could have been easily recommended to kids for its accessible action and anime presentation, which is a shame because the adult crowd is going to be left disappointed with this game, despite its sex appeal.
PlayStation Universe (Feb 26, 2009)
X-Blades fails to make a lasting impression because combat is just so monotonous. The grind of killing monsters and putting up with their repetitive behavior soon takes its toll, and even the lure of unlocking costumes to dress up Ayumi won’t be enough for you to want to battle through level after level of inept A.I. beasts and thumb-aching fights. X-Blades has visual charm, but the longer you play it the more you'll hate it.
45 (May 07, 2009)
Ne tournons pas autour du po(potin) pendant trois plombes : X-Blades ne vaut probablement que pour le fessier virtuel de son héroïne. Et encore, on n'imagine personne acheter un soft au prix fort pour quelque chose d'aussi trivial... (Rassurez-nous ?). Le reste aura tôt fait de vous plonger dans l'ennui : les combats sont trop confus, le scénario inexistant et les graphismes noyés sous une copieuse cascade d'effets bon marché.
Game Observer (Feb 25, 2009)
I’m all for bouncy bimbos like the next guy, but at least give this animated stereotype something to do besides showing off the engine’s ability to make things jiggle for no reason.
Armchair Empire, The (Mar 06, 2009)
The game feels purposeless at best and a Sisyphean task at worst. Why do I want to keep rolling the rock up the hill? The answer is: I don’t, so I won’t. All the splashy, light-blooming graphics in the world and a “sexy” anime-lite protagonist can’t save X-Blades.
Thunderbolt Games (Mar 20, 2009)
Sadly, X-Blades falls short of the mark in almost every department, and when measured against the big hitters in the genre there really is no contest. There are a couple of decent ideas here, but the game as a whole needs some serious refinement in just about every way to have any hope of standing out in what is a fairly crowded genre.
40 (Mar 15, 2009)
X-Blades is, in summary, really just one long button-mash-fest, and doesn't require much subtlety as a result. Unfortunately the story and graphics do not do enough to make up for this simplicity - the game is of a decent length but sadly just gets very samey towards the end. Nothing special, overall; one for genre fanatics only.
GamingExcellence (Apr 02, 2009)
In the end, X Blades is just downright terrible. It shouldn’t be played, it shouldn’t be rented and it shouldn’t even be looked at. It’s not a top notch clone of successful series, but more of the failed experiments of clones that are left in incubation tubes in science fiction movies because it is an utter failure. Don’t waste one cent of money or one ounce of time on it.
games xtreme (Apr 02, 2009)
It's not that X-Blades is a bad game, or a mediocre game. It's not a game; it's a torture device and obviously has been designed to subtly degrade the IQ of anyone who has the unfortunate luck to play it. Also, it's a terrible experience, one I wouldn't even recommend to the worst of my enemies.
30 (Feb 21, 2009)
X-Blades doet vrijwel alles fout wat een game in dit genre fout kan doen. Het is enorm repetitief, voelt niet responsief aan en doet eigenlijk helemaal niets om je geboeid te houden. Het krijgt een bonuspuntje voor het verslavende systeem van zielen vergaren, maar daar houdt de pret dan ook op. Eigenlijk heeft niemand een reden om deze game aan te schaffen.
Gaming Age (Mar 26, 2009)
In the end these few positives did little to sway me; while all of the negatives knocked me over. For most people I say stay away. I can only recommend X-Blades to people who really, and I mean really, enjoy the endurance challenges in some of the other games and don't want anything more than that.
Boomtown (Mar 11, 2009)
Nah. Can’t be bothered. If Russian designer Gaijin thinks that, and I quote from its amateurish website, "X Blades is an opulent action spectacle" then it needs to get its eyes checked. This is by far and away one of the very worst games I have ever played. Ever. Oh, and before some sticky-handed fanboy tries to defend it, accusing me of not putting any time into it, they can do so when they can give me back the six hours I put into torturing myself with this dross. That said, if it means that no-one else has to play X Blades, I don’t mind so much.
1UP (Feb 27, 2009)
I can still hear the ba-thump ba-thump of the paused game behind me, begging me back for more abuse, and I'm caught in a spiral of disbelief. Nothing can be this awful, yet I find myself straining to look over my shoulder. I don't know how long I can hold out. I am lost, but you may yet save yourselves.