Archer Maclean's Mercury Reviews (PSP)
There are no reviews for this game.
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.8|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.8|
|Overall User Score (16 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Pelit (Apr, 2006)
Archer Maclean ja kumppanit ovat oikeilla jäljillä. Pönäkän autokaahailun sijaan he ovat tehneet PSP:lle näyttävän ja notkean pulmapelin. Näkisin kohdealustan vahvuuksia hyödyntävää tuotantoa mieluusti enemmän, sillä Mercury on selvästi suunniteltu PSP:n ehdoilla, ei laitteesta huolimatta.
Gameplanet (Sep 06, 2005)
If you have a PSP this is the game with which to show it off. Harnessing the power of the console it delivers amazing graphics, and challenging gameplay. This is a must-buy for your PSP collection.
Portable Review (Jun 06, 2005)
After the launch titles, Mercury is/was the first game to come out. Compared to Ignition’s first DS title, I’d have to say this game was an improvement and I enjoyed playing it. I had some of my friends try it out and I got a mixed bag of reactions. Most people were taken back by the PSP’s power first off and then got caught up into the game and didn’t want to give it up, but some people didn’t like the “slow” pace of the game. Those people are usually the FPS fans or another genre like it.
Game Chronicles (May 08, 2005)
Mercury is some of the most fun you can have with a shiny glob of metal in a high-tech maze. With all of its original game design, multiple game modes, and creative level design, Mercury just oozes with style, and is a must own title for anyone with a PSP who enjoys a game that challenges your mind and your reflexes.
4Players.de (Aug 31, 2005)
Ganz dem klassischen Prinzip folgend ist das Game leicht zu lernen und schwer zu meistern, was aber hauptsächlich an den unausgewogenen Levels liegt: einige sind wirklich brillant designt und vermitteln nach Abschluss ein befriedigendes »Das habe ich gut gemacht!«-Gefühl, die meisten anderen sind clever und herausfordernd – aber dann gibt es unnötigerweise einige, die einfach nur frustrierend (zu knappes Zeitlimit) oder schlicht nervtötend (abstruse Hinderniskombinationen) sind. Hier wäre weniger tatsächlich mal wieder mehr gewesen. Mercury erfordert eine gesunde Mischung aus ruhiger Hand, geschicktem Vorausdenken und Glück sowie eine gewisse Frustresistenz. Sucht ihr einen kernigen Knobler mit vielen hellen und einigen dunklen Seite, dann liegt ihr mit Archer Macleans neuestem Werk chromrichtig.
GameZone (Mar 29, 2005)
Mercury took a fairly old and plain play style and gave it character and complexity. You’ll be surprised at how addicting guiding a ball of mercury through dangerous mazes of doom can be. Even though there isn’t much reason to replay conquered levels, the game has good length and is a very fun challenge.
Eurogamer.net (UK) (Apr 19, 2005)
And so, the requisite review joke out of the way, we arrive at the most divisive point: the score. This one was always going to be difficult, because the game is very plainly targeted at a certain audience. Fortunately for me, I seem to be that target audience, and I can tolerate the camera issue, which is the only thing that bothers me. Bosh. 8. However, those of you envisaging something closer to Super Monkey Ball's melange of casual and hardcore physics-puzzle pursuits, with something for every occasion and house guest, may be left wanting.
GameCell UK (2005)
The main gripe I have with the game is the loading times. The main game boot is huge, and levels take a good ten seconds to load too. It’s not really what you want or expect from a handheld game, but that is the drawback with using a disc format for a console. Apart from that, and getting used to the camera system, Mercury is a very solid, enjoyable and challenging puzzle game, and should definitely be on your “to buy” list for PSP.
All in all though, Archer MacLean's Mercury is a solid job well done. It?s another addicting puzzle game for the PSP, but this isn?t quite as good as Lumines was. Had the two games been packaged together, they would have been arguably one of the best puzzle packages ever. But they?re not, and Lumines is a better choice for the average gamer to pick up. For those who will sit through it?s difficulty, Mercury proves to be rewarding.
Digital Press - Classic Video Games (Jun 18, 2005)
One thing handheld consoles do well are puzzle games. They kill time like no other, require deep, concentrated thought, and can be put down when needed. That's essentially the portable experience. Archer Maclean's Mercury is an odd, addictive, almost indescribable title that fills each criteria required of it while providing a unique gaming experience on the go.
AceGamez (Oct 07, 2005)
In a nutshell, Mercury sees you completing tasks by guiding a blob of mercury around various 3D mazes, tilting the mazes with the analogue pad to make the blob roll around various obstacles and objects, such as pressure switches. Like any excellent idea, it's simple, and like most good games it's an improved rip off of something that's been done before. Marble Madness was the first game all those years ago to place you guiding a ball around a maze, then Super Monkey Ball took this a step further with you tilting the maze rather than controlling the ball. So what's new?
GameSpot (Apr 05, 2005)
Who knew that transition metals could be so much fun? Apparently, Archer MacLean did. Known mostly for his work on billiards games of varying degrees of notoriety, MacLean (and his team Awesome Studios) has branched out into the world of handheld puzzle games with Archer MacLean's Mercury. It's sort of a Marble Madness or Super Monkey Ball-esque puzzler that replaces your typical sphere with a blob of mercury. Conceptually, Mercury is certainly a strange one, but the way in which the game presents its gelatinous centerpiece and allows you to twist it to fit its wide array of crazy obstacles and traps is really something else. And while Mercury may prove a bit too esoteric and periodically infuriating to be appealing to just anybody, you can't help but appreciate what this game manages to pull off.
IGN (Apr 05, 2005)
What kind of gaming can we expect to see out of Sony's entrant in the handheld arena? In the launch line-up, we've already seen that the usual PlayStation suspects will be there: racers, sports games, action titles and platformers, we've already got in a steady supply. But what about the kinds of games that have been handheld staples -- the puzzle and strategy games, the indies and the original concepts? These are the kind of games that deserve a gamer's attention but can't get it on consoles and PCs except in the rarest of circumstances because of the noise made by the triple-A, Hollywood-produced titles. On portables in the past, these games have thrived and earned their audiences. But the PSP raises the bar on portable gaming -- will this also push out the scrappers and eccentrics?
Defunct Games (Apr 08, 2005)
It's easy to see how somebody could really get into Mercury; it's a challenging game that always seems to offer something new and original in every level. I enjoyed the way the game played, but found myself growing tired of it before too long. For me it would seem that it was not the most addictive game I have ever played, but that's not to say that it doesn't have an audience that will appreciate it for what it is. I got sucked in for awhile, but the trial and error game play and non-stop mazes wore me out.
GameSpy (Mar 31, 2005)
When Mercury is at its best, it's an elegantly simple and addictive action-puzzler. When it's at its worst, it's like a tedious pop quiz from an unpredictable, bad-tempered teacher. What the game needs is a greater drive towards simplicity and polished level design. But this game is definitely one that a select cadre of gamers will absolutely love, and I have to give it credit for that. Some games are destined to be hits; others are destined to be well-remembered cult classics. That's vastly better than fading away into obscurity from the day of release, isn't it? If you're looking for a devilish timewaster for the PSP, this game may be the one for you.
Cheat Code Central (2005)
I highly recommend renting Mercury first to see if you'll play it longer than a couple of hours. It's not for everyone but puzzle fans looking for something fresh are bound to embrace this original concept.
GotNext (Apr 25, 2005)
Who is Archer Maclean? Unless you're a fan of pool and snooker-based games, chances are you haven't heard of him. Considered to be a gaming icon in the UK, Maclean's portfolio can be traced back to the Atari ST era. Yup...definitely well before my entry into the wonderful world of gaming which originated during the 8-bit boom.
Yahoo! Games (Apr 18, 2005)
Mercury has a density of 13.546 g/cm3, about the same as tungsten carbide. Its melting point is -37.89 degrees F and its surface tension is 465 dynes/cm, which is about six times greater than water. Sadly, the toxic fumes and risk of cancer reduce its fun factor somewhat. Archer Maclean, the man behind some classic games from the '80s, has overcome mercury's shortcomings by digitizing the stuff and injecting it into a PSP puzzler that's as addictive as it is appropriately named. Archer Maclean's Mercury can be frustrating, but is ultimately quite entertaining.
FOK!games (Aug 09, 2005)
Weer zet Archer Maclean een dijk van een natuurkundige game neer. Het besturen van Mercury vergt veel gewenning, maar het is een redelijk origineel concept. Echter: de graphics zijn niet fantastisch. De game is behoorlijk moeilijk en je kunt pas verder als je het vorige level hebt opgelost. Heb je dus geen idee hoe je een bepaald level moet oplossen, dan is opeens het hele spel geen reet meer aan en dat is erg jammer. Misschien dat je na een tijdje de draad dan weer kan oppakken, maar om dat gegeven een lange levensduur te noemen gaat te ver. Geen spel voor mensen die snel gefrustreerd raken. Ga je uitdagingen niet uit de weg, dan heb je hiermee een prachtspel.
Game Informer Magazine (May, 2005)
I certainly won't be buying a PSP to playing something lifted from a 20-year old game, especially when the systems other puzzler, Lumines, offers a nearly religious experience.
Gaming Age (Mar 28, 2005)
Wooden labyrinth games have been enjoyed by both children and adults alike a long time before the first videogame console was created. The idea was simple, a flat wooden maze with holes suspended within a wooden box. The maze can be tilted in two directions by moving two knobs at the sides, and the object is to get a tiny silver metal ball through the maze without it falling into one of several dozen holes. Somewhat recently, Sega concocted an equally challenging and entertaining take on the classic game with Super Monkey Ball. And now with the launch of the PSP, Ignition Entertainment, Awesome Studios and Archer Maclean have reinvented the labyrinth-style game again with Mercury, an addictive little logic puzzle title.
Jeuxvideo.com (Sep 02, 2005)
Face à l'excellent Lumines, Archer Maclean's Mercury ne fait pas le poids. Certes, son concept très inspiré de la série des Super Monkey Ball s'avère être plaisant, mais dans la pratique, une grande partie des qualités du jeu sont ternies par une gestion des angles de caméra perfectible qui nuit vraiment à la jouabilité. Au final, on obtient un titre qui n'est certes pas mauvais, mais qui ne fera certainement pas date dans l'histoire de la toute jeune console portable de Sony.
Gaming Target (Sep 02, 2005)
Though the majority of the PSPs early lineup exists of familiar brands and altered ports of console games, there's a few original titles in the bunch. One such title is Archer Maclean's Mercury, which could be considered Marble Madness for the 21st century, just far more complicated and puzzling, yet fairly easy to grasp all the same. Mercury truly makes you think, like any good puzzler should, though in many ways the game is hampered by an uneven difficulty curve and occasionally frustrating camera angles causing much grief and aggravation trying to navigate the challenging, multiple-tiered stages the game presents. Those looking for a Lumines alternative will find something different to be sure, but if you need one PSP puzzle game to hook you in, Lumines is your best bet, but Mercury definitely should find its audience – especially if you loved the old Marble Madness game.
PSX Extreme (Apr 28, 2005)
If Mercury had twice the amount of puzzles, a decent multi-player mode and some mini-games or other challenges, it'd be a great game. As it stands now, it's a decent diversion that lasts 3-5 hours, but one not worth $40.
Netjak (Apr 22, 2005)
The combination of no replay and insane difficulty means that there's no good reason to buy Mercury. I could see MAYBE taking a flyer on this game at $20. But since PSP games won't be dropping that low for quite some time (Thanks again for the insanely high prices for a handheld and game again you greedy Sony bastards!) this means that the ol' Hg reading for Mercury is at “Rental”.
Factornews (Sep 13, 2005)
Mercury reste un titre accrocheur, qu'on pourra jouer afin de découvrir tous les tableaux ou encore pour améliorer ses propres scores, pour les plus acharnés des joueurs. De plus, son petit tarif pour un jeu PSP, 45€, fait qu'on risque de le trouver rapidement en occasion à bas prix.
videogamer.com (Aug 10, 2005)
Mercury is a very solid, original idea for a puzzler and, for the most part, is an excellent game. Unfortunately the good ideas are let down by an overly steep difficulty curve that will alienate many gamers, finding the early levels too difficult and being left with no other stages to play through. If you do stick with it then there is plenty of challenge for your money, with 72 stages to complete as well as aiming to get the top score for each. If you're a patient person, willing to spend lots of time repeating your actions until you get it right, then I would definitely give Mercury a try, but it'll probably end up being remembered as an interesting idea that was simply too difficult for most people to enjoy.
G4 TV: X-Play (Aug 24, 2005)
Even the best camera, however, can’t help when it’s time to split the mercury into three blobs, drive those through different colored gates, and activate specific switches. That’s half a complaint against the game and half a caveat to potential players. Mercury demands a lot, and doesn’t offer many ways for deficient players to build their skills for later levels. If you think you’ve got the chops, Mercury is worth the investment; otherwise, it’s best saved for a rental.
PlayLipse.fr (Aug 15, 2005)
Archer Maclean’s Mercury est un jeu très propre dans sa réalisation, et très précis dans sa jouabilité. Il ne souffre d’aucun défaut rédhibitoire, et pourra satisfaire le joueur occasionnel désireux de tuer le temps. Mais il est pénalisé par une ambiance un peu aseptisée et par la conception quelque peu classique de ses niveaux, qui en font en définitive un petit jeu sympathique, mais pas le chef d’œuvre escompté.
Cyber Gaming Network (CGN) (Oct 03, 2005)
Archer Maclean’s Mercury unfortunately came into the PlayStation Portable lineup with a lot already working against it. For starters, it’s a puzzle game (albeit completely different) on PSP that isn’t Lumines. Archer Maclean isn’t exactly a household name in the United States or… Well, anywhere. Then again, neither is Tetsuya Mizuguchi. However, Mercury was also released well after the launch of the PlayStation Portable, where most people that had a portable puzzle game for PSP had already purchased Lumines. If all of these problems weren’t present, Mercury would still give me a hard time as far as recommending it goes.