Arctic Adventures Reviews (PSP)
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PSN Stores (Sep 05, 2011)
The variety of puzzles found within Arctic Adventures makes it a fun puzzle game for the minis platform. Graphically, the game looks a lot better on a PSP than it does on a PS3. The music tracks are the same as Polar Panic’s, which is to say they’re good. The three star scoring method kept me interested for a long while, and the game gets surprisingly difficult after the first five puzzles. It’s definitely worth the low price of $2 to have this on your PSP for some puzzling on the run.
TheSixthAxis (Aug 09, 2010)
Compared to the similar block-sliding puzzler D-Cube Planet this is an example of just how good some minis are and how minis games are developing. The polished presentation makes this one of the best-looking, sounding and playing minis I have yet tried. Of course that would count for very little if the puzzling at the game’s core was not up to the challenge and happily it is. There is also plenty of replayability in the puzzles if you are motivated to go after the targets to collect the stars or simply to beat your own records. If you enjoy this sort of puzzle game then Polar’s Puzzles is well worth checking out.
IGN UK (Aug 04, 2010)
That being said, for five bones, Arctic Adventures is a good time that feels well suited to a mobile experience, assuming you're into puzzle games. If puzzling just isn't enough though, you should probably be looking elsewhere.
PSP Minis (Jul 24, 2010)
Indeed, this basically just is the “Puzzle Mode” (with new puzzles) from the game Polar Panic by the same developer (the story mode of which is actually a Pengo clone) that was published for the PS3 and XBLA for only double the price of this. Considering that puzzle mode was not really half of that (the story mode is fairly extensive and there was a third mode), they should have sweetened the deal of this with more puzzles. Especially as I felt the difficulty of the game ramped up too quickly. You start off with a few small easy puzzles, but after a handful of those, you start facing complicated ones on big maps. More puzzles overall would have given a more gradual buildup in difficulty, it really seems to assume some familiarity with its parent game, Polar Panic.