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Critic Reviews

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TheSixthAxis (Oct 05, 2009)
Practically impossible to describe, the only thing I can think of that bears any similarity is when you boot up a game by UbiSoft and you travel through the purple UbiSoft logo, like a time-warp – or even better, the opening credits of Dr. Who. You control what seems to be the inside of an eye (looking outwards) down some sort of wormhole which is coloured in all sorts of trippy shades. You move the nub (or d-pad) in order to collect objects that come your way, or avoid ones that you don’t want. As your progress through a level, the speed at which you travel increases, but you can use the x button to slow it down a bit. There is no tutorial or instructions, just complete bewilderment. Oh, and an extremely creepy soundtrack. Brainpipe is difficult to grasp and will almost certainly not appeal to everyone, but it is completely and utterly original and unbelievable addictive.
PSP Minis (Oct 02, 2009)
The controls will take a little getting used to and the graphics could be touched up a bit, but it’s a very addictive experience. After it clicks this is one that will draw you back time and time again. Collecting the different states of mind and the random levels are bound to keep you busy for hours on end.
50 (UK) (Oct 07, 2009)
The lazy comparison would be Rez or any of Jeff Minter's tubular acid trips, but those all had fiendishly precise and beautifully balanced gameplay elements purring away under their glowing vectors. Brainpipe has the looks but not the heart and since the only evolution in gameplay is that it gets faster, the sparse 10-stage layout only offers long-term appeal to those who care about score-chasing.