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Critic Reviews

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G4 TV: X-Play (Jan 30, 2007)
Though it has some faults, Brothers in Arms: D-Day retains the heart of what made the console versions stand out, and it's an excellent choice for tactical war game fans looking to exercise their brains as much as their trigger fingers.
GamePlay (Croatia) (Feb, 2007)
D-Day se, unatoč povremeno zamornim trenucima, može pohvaliti vrlo visokom vizualnom kvalitetom (igra katkad izgleda bolje nego na PS2), dosta dobrim zvučnim efektima i glasovima likova, a ni dvije priče te kooperativno igranje (na dva PSP-a povezana bežičnom mrežom) nisu za odbacivanje. Odgovor na pitanje igrati ili ne, tako se svodi na to koliko vam je poznat originalni materijal i jeste li se umorili od Drugog svjetskog rata i borbi s nacistima po pitoreskno razrušenim francuskim seocima. Jer neki od nas definitivno jesu.
70 (Jan 15, 2007)
While it's an impressive technical achievement, Brothers in Arms: D-Day remains little more than a spirited attempt to milk a bit more cash out of a successful franchise. If you are a rookie to the series then by all means sign up for combat, but everyone else should probably just wait to stroll down Hell's Highway if they want a new experience.
GotNext (Feb 24, 2007)
Despite its faults, the core gameplay still shines through, and diehard Brothers in Arms fans such as myself tend to be pretty forgiving of these issues simply because of the joy that the series has brought to a tired genre. Gearbox certainly didn't have to put their superior franchise out on the PSP, and also didn't have to pack it with over a dozen "greatest hits" missions from their two sublime games from the past 2 years. However, they did, and I for one am better for it. Carrying around Baker and Hartsock in my PSP and being able to relive some of the fiercest single player battles I've ever experienced in my gaming life is undoubtedly a good thing. If you've never played either of the original console games, though, start with Road to Hill 30 (preferably on the Xbox) before you pop D-Day into your PSP. One should certainly come before the other.
Pro-G (Jan 15, 2007)
While it's an impressive technical achievement, Brothers in Arms: D-Day remains little more than a spirited attempt to milk a bit more cash out of a successful franchise. If you are a rookie to the series then by all means sign up for combat, but everyone else should probably just wait to stroll down Hell's Highway if they want a new experience.
GamesRadar (Dec 13, 2006)
Ultimately, D-Day is a valiant attempt to bring the series to Sony's handheld, but falls a bit short of greatness. It lacks the emotional and technical "oomph" of its big-screen relatives, highlighted by the notoriously futzy control scheme that'll have you pulling out your hair. With that said, it's still one of the best shooters on the PSP, packing a serious challenge in an impressively sized campaign (not to mention some ad-hoc multiplayer) that'll keep you busy for awhile. And remember, soldier - no matter how impossible it seems, there's always a flank to be found.
D-Day doesn't change anything or bring anything new to the table sadly, but if you want the same Brothers in Arms experience on a handheld, then this is faultless if a bit unambitious.
GameZone (Dec 26, 2006)
If you’ve always wanted a portable version of the past two Brothers in Arms games, D-Day for the PSP is for you but be warned that the game is far from perfect. Then again, fans of the first-person shooter genre will be pleased that this game does a great job of making due with the limitations of the hardware. It’s a nice try but for my money I would stick with the recent and far more superior Medal of Honor game for the PSP.
70 (UK) (Dec 22, 2006)
So: the PSP has a fairly competent version of Brothers In Arms, and that means it has a decent FPS. Of course Brothers In Arms is far more about tactical thinking and covering fire than it is about gratuitous carnage and Rambo-mimics, but I'd hope that a large number of PSP-carriers will appreciate its cerebral and demanding nature.
65 (Feb 21, 2007)
The PSP and FPS, they'll never become good friends. Despite this, Brothers in Arms is a decent attempt that even tries to add a tactical aspect. If you can look past the flaws and don't find the graphics too important, you'll have some hours of fun with this game. But the truth is that Syphon Filter: Dark Mirror and SOCOM US Navy Seals are still the only really good shooters on this handheld
IGN (Jan 17, 2007)
Brothers in Arms D-Day could have been a rewarding stint on the battlefield. Unfortunately, sloppy controls and a few AI issues sabotage much of the fun. That aside, a little spit and polish would have gone a very long way. The multiplayer modes, while lending the package some longevity, still suffer from the same problems. Finally, it would have been nice to see more original content appear in the single-player campaign.
UOL Jogos (Jan 05, 2007)
"Brothers in Arms: D-Day" não chega a ser um título ruim, mas definitivamente é um tipo de jogo inapropriado para um portátil. Quem já jogou as versões para consoles ou PC, não tem motivo para se alistar novamente no PSP, ainda mais com um game com menos conteúdo e um controle capenga. Quem não conhece a série, a melhor idéia é ir jogar nas plataformas de mesa. Se você tem apenas o PSP, as opções de jogos de guerra são escassas, mas há títulos mais bem adaptados que esse.
60 (Dec 11, 2006)
Tout comme ses aïeuls, Brothers In Arms : D-Day privilégie l'approche tactique à celle plus frontale de Medal Of Honor : Heroes. Dommage que le gameplay ne suive pas complètement et qu'il soit parfois si fastidieux de mener à bien une mission en mettant au point une stratégie a priori efficace. Enfin, tout comme son concurrent direct, la durée de vie du jeu est des plus limitées.
59 (Jan 30, 2007)
Brothers In Arms: D-Day hätte ein unterhaltsamer Strategieshooter für unterwegs werden können. Das Potenzial dafür ist jedenfalls vorhanden: Clevere Gegner zwingen euch zu taktischem Vorgehen und wenn ihr die deutschen Soldaten erfolgreich von der Flanke überrumpelt habt, stellt sich schnell diebische Freude ein. Doch leider nagen zahlreiche Mängel am Spielspaß: Die Entwickler können zwar nichts dafür, dass Sony der PSP nur einen Analogknubbel spendiert hat, die Steuerung hätte aber ruhig intuitiver, weniger hakelig und nicht derart überladen ausfallen dürfen - gerade auf einem Handheld wäre weniger mehr gewesen. Außerdem nerven die dümmliche KI des eigenen Teammitglieds und technische Probleme wie die krassen Einbrüche in der Spielgeschwindigkeit. So bleibt statt Erinnerungen an glorreiche Schlachten nur ein fader Nachgeschmack. Schade, da war mehr drin!
GameSpot (Dec 20, 2006)
Brothers in Arms D-Day is based on a couple of great tactical shooters, but it suffers crippling losses in translation from consoles to the PSP.
TotalPlayStation (Dec 23, 2006)
I might whine about having to take down enemies with half a clip or that the levels are really nothing more than a pre-set clump of chess-like moves, but the simple fact is that this isn't a series that carries over well to the PSP, and in fact it's far worse. There's a lot of content to be had for the sticker price, but you'll have to fight some horrid controls to enjoy it, which pretty much ensures that you won't enjoy it, doesn't it?
GamePro (US) (Jan 17, 2007)
WWII buffs most likely know that the D-Day airborne landings didn't work so well. The operation was unfocused, badly scattered, and not nearly as effective as it was meant to be. Unfortunately, this particular videogame was a little too faithful to history.
TotalVideoGames (TVG) (Jan 10, 2007)
Primarily developed by Ubisoft's Shanghai Studio, the strategy of 'outsourcing' the development simply doesn't work in this instance. A sluggish and cumbersome experience that distinctly lacks in any sort of atmosphere, D-Day is a real disappointment, which will hopefully act as a warning to publishers that they shouldn't treat Sony's portable with a slew of disrespectful ports.
Pocket Gamer UK (Jan 19, 2007)
D-Day's strategic undertones are welcome, but overall the game is too drawn out and generally lacking in tension to truly captivate, other than in short sporadic bursts