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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSN Stores (Nov 17, 2010)
The game is rather good at cushioning the blow and inviting you back after a short play-break. It took me about 21 hours to get through the game, but I did a fair amount of Ran-geon crawling and character creating, so the main story might take less time. I didn’t get a chance to try out the multiplayer in the game; it simply wouldn’t work when Chris and I gave it a go, but 4 player vs. and co-op Cladun would be excellent. The $19.99 price tag is a bit steep, but if you like dungeon crawling, item hunting, or funny, refreshing games, it’s well worth it.
PlayStation Lifestyle (Oct 11, 2010)
Cladun packs enough gameplay that would be well worth the price of a full retail PSP title. At half of the price, it is a no-brainer. Cladun: This is an RPG you should buy!
TotalPlayStation (Oct 26, 2010)
Cladun really helps to broaden the appeal of the PSP by giving players a 40 hour game with small levels to help solidify the portable experience. Multiplayer isn't really a huge selling point, but the game will have your attention for hours on end.
Gaming Nexus (Sep 21, 2010)
ClaDun - This is an RPG! is an unapologetic tribute to the great games of the 8-bit era. Some of the charm may be lost on today's new-school gamer, but to those who know their gaming history ClaDun will bring back some fond memories. Don't let this PSN exclusive title pass you by.
PSX Extreme (Sep 13, 2010)
Cladun: This is an RPG is made for the old-school RPG lover who appreciates nostalgic throwbacks with a dash of modern glazing and almost endless smile-inducing comedy. The learning curve is a little high, the gameplay during combat can feel a touch clunky, the dungeons can seem a bit barren, and yeah, there’s not much of a plot. But this production has it where it counts. It’s funny, it’s insanely deep, the player has a fantastic amount of managerial control (starting with the character customization), the overall presentation is perfect for the intended demographic and we’re talking serious bang for your buck. The game is slated to arrive on the PlayStation Network on September 21 and if this is your bag, it’s a definite winner. Give it a try.
IGN (Oct 11, 2010)
Although Cladun is designed for a very specific type of gamer and the actual battle system is simpler than the robust character building behind it, this retro dungeon crawler is a blast. I love the art style and the multiple soundtracks -- among other things -- so this is the kind of game I’ll keep saved on my PSP’s memory stick for a long time.
The A.V. Club (Sep 20, 2010)
The reliance on your diverse crew further bolsters what Cladun is really all about: the Zen of the level-grind, and fine-tuning your team. Since you’ll often bump up against your party’s limitations, or the problem of particular characters not pulling their own weight, you’ll have to duck out to the Ran-geon, or randomly generated 99-floor dungeons, until you can meet the main quest’s next challenge. You’ll spend most of your time in those 99 floors, amassing gold, experience, and items. Without achievement points or trophies to help cheerlead your progress, Cladun instead implores you to press on for your own sense of accomplishment, even if it’s kinda silly to celebrate finally being able to slay a brown laser-shooting eyeball after paying your dues by killing beige ones for an hour. The slog gets awfully repetitive during marathon sessions, but if taken in proper doses, poking out those eyes and destroying loads of other palette-swapping enemies never gets old.
Legendra (Mar 25, 2013)
Cladun : This is an RPG n'a pas vraiment eu l'attention qu'il mérite. Plaisant visuellement et musicalement, tactique, long et parfois hilarant, c'est un bon jeu, à la fois différent et fidèle aux habitudes de Nippon Ichi. Certes le constat n'est pas parfait, et des limites dans le gameplay ou des sauts de difficulté un peu trop accentués se font ressentir, mais Cladun reste une véritable bouffée d'air frais sur PSP.
RPGFan (Sep 21, 2010)
Cladun: This is an RPG certainly has novelty, but the novelty is not enough to overcome the game's shortcomings. The game was cute for about an hour, but by the fifth hour I was sick of it. I felt like I had seen everything the game had to offer and was quickly bored of it. The neo-trendy retro banner should not be an excuse for lackadaisical game design and a half-hearted effort in so many key areas. Among games of this ilk, Half-Minute Hero, Breath of Death VII, and 3D Dot Game Heroes are far superior. In other words, I recommend that players skip Cladun: This is an RPG in favor of another self-aware retro satire instead.
RPGamer (Aug 26, 2011)
In the end, ClaDun just doesn't have much going for it beyond the retro trappings. Environments and enemies are repeated much too frequently, and the shallow combat just isn't interesting enough to keep players going. The unbalanced difficulty often requires tedious amounts of grinding just to make any sort of progress. Even extras like a challenging random dungeon and the ability to design character sprites can't save players from the tedium the game presents them with. There is a door in the hub town that ends the game, giving the player a bad ending and sending them to the credits. This will quickly become an irresistible option.