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Class of Heroes (PSP)

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Critic Score
100 point score based on reviews from various critics.
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5 point score based on user ratings.
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With the surprising apparition of the labyrinths, the whole world was changed. Many adventurers delved into these mazes, hunting for riches, and it wasn't long till the children started following their dreams of becoming heroes. To aid these children, the Adventurer Academies were founded, to prepare them in their perilous journeys.

Players start out at the Particus Academy, the newest of the academies, where they'll be able to assemble their party from students, each hailing from one of the 10 available races, 15 professions and 3 alignments. Each race has a different attitude toward the others, keeping the party compatibility system already featured in the previous games. The academy serves as a home base, where students can modify their team, purchase/sell equipment, practice alchemy, heal/revive injured party-members and take on new quests.

The labyrinths have an overall similar layout, but a few sections are randomly generated upon entrance, so are the enemy and item locations. Battles are turn-based, with a tension gauge slowly filling, allowing the party to unleash Gambits upon their foes. If the whole party is defeated in one of the labyrinths, as a last resort, a rescue team can be sent after them. The longer the rescue team takes to find them, the higher the chance that certain items will be lost, or even party members could die permanently.


There are no PSP user screenshots for this game.

There are 11 other screenshots from other versions of this game or official promotional screenshots.

Promo Images

Class of Heroes Screenshot
Class of Heroes Screenshot
Class of Heroes Screenshot
Class of Heroes Screenshot

Alternate Titles

  • "剣と魔法と学園モノ。" -- Japanese spelling

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

Gaming Age Jun 29, 2009 B+ 83
RPGamer 2009 4 out of 5 80
Destructoid Jun 10, 2009 8 out of 10 80
RPGFan Jun 10, 2009 72 out of 100 72
GamesRadar Jun 28, 2009 7 out of 10 70
Gamervision Jun 23, 2009 7 out of 10 70
Cheat Code Central 2009 3.1 out of 5 62
Gamernode Jun 23, 2009 6 out of 10 60
GameZone Jun 17, 2009 5.5 out of 10 55
Legendra Aug 10, 2009 2 out of 10 20


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Relation to Wizardry Xth: Unlimited Students

It is believed that Class of Heroes began life as a PSP port of the PS2 title Wizardry Xth: Unlimited Students. There are a striking amount of similarities, including identical map layouts, item properties, and quest objectives. Perhaps most telling, hidden at the start of the game's code in the original Japanese release is the string "WizXth2", though this was removed from reprints and the international release.

However, as the companies involved have never made an official statement, the details of this connection, or why the game was superficially changed, are unknown. One staff member on Class of Heroes, programmer Kazuya Yamagishi, was previously an employee at Wizardry Xth developer Michaelsoft, but he was not credited in the development staff for Unlimited Students. The rest of the Wizardry Xth team, under the name Team Muramasa, regrouped at a new studio called Experience Inc. in 2007 to create their own spiritual successor under the title Generation Xth.

Related Web Sites

Spenot (8677) added Class of Heroes (PSP) on Jul 04, 2010
Other platforms contributed by firefang9212 (61036)