Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for this game.


Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
79
Worth Playing (Dec 19, 2007)
In closing, I would definitely recommend Coded Arms: Contagion, not to replace your Call of Duty 4 sessions or to even change the face of gaming as we know it, but it’s just enough for you to squeeze in some FPS time during a train ride. All aspects of this title create a fun experience that is not bad at all. It seems that the developers at Creat have gotten the balance just right with Contagion and served up a slice of fun pie. It may be a small slice, but it's a tasty one nonetheless.
60
GameZone (Oct 15, 2007)
If anything, Coded Arms: Contagion is better than the first Coded Arms game but this first-person shooter still has a long way to go if it wants to make an impact on the PSP. Sadly, the uninspiring action, lack of story and scantily designed levels will leave you wishing there was more to this game that isn’t horrible but not great either.
60
GameSpot (Sep 26, 2007)
Coded Arms: Contagion is a by-the-numbers first-person shooter that does nothing poorly, but nothing particularly well, either.
58
4Players.de (Apr 16, 2008)
Warum läuft der Gegner vor mir zuerst auf der Stelle und dann gegen die Wand? Warum stirbt er nicht, obwohl ich ihm aus nächster Nähe drei Salven in den virtuellen Wanst gejagt habe? Und warum wird jetzt mein Bildschirm schwarz und die Worte „ Tod unterbrochen“ verkünden, dass ich getroffen wurde? Wie soll er mich denn erwischt haben - er hat doch gar nicht in meine Richtung geschaut? Der Online-Modus von Coded Arms: Contagion ist verwirrend, vor allem für Neueinsteiger. Kein Soundeffekt ertönt, wenn ihr getroffen werdet und auch die gelegentlichen Lags machten unsere Internet-Partien nicht übersichtlicher. Solche Probleme habt ihr in der Kampagne zwar nicht, andererseits müsst ihr dort mit der niedrigen Intelligenz der wenigen Gegnertypen, monotonem Leveldesign und starkem Ruckeln leben. Immerhin lässt sich eure Spielfigur gut durch die Cyberspace-Szenarien bewegen. An das ausgefeilte Handling der Socom-Teile kommt der Science Fiction-Shooter trotzdem nicht heran.
58
Coded Arms: Contagion just doesn't do enough from its predecessors to really stand out. From the awkward control scheme to the lack of diversity among stages and adversaries, there isn't really anything extraordinary to take out of the experience. The multiplayer is solid, as is the presentation, but that alone isn't enough to make Coded Arms: Contagion anything more than mediocre. If you are a fan of the first, then give it a shot. The inclusion of a storyline and Upgrade feature makes things a little more interesting, and though it isn't saying much, Contagion is better than the original. For the rest of you, just sit this one out and hope that a breakthrough title in the genre makes its appearance sometime in the near future.
58
IGN (Sep 18, 2007)
I realize this was a harsh read, so I need to say -- again -- that Coded Arms Contagion isn't bad, it's just wholly uninspired. You'll never feel connected to the major (Does he die when he dies in A.I.D.A.?), the enemies (Are these real people or AI like Agent Smith?) or the game (Why am I playing this?). Games are supposed to layout the framework of a story and have you play to fill in the gaps, but Coded Arms unleashes you in a half-baked, story-less world and assumes you'll be happy going room-to-room shooting a bunch of bad guys as they appear for no real reason.
50
Pocket Gamer UK (Oct 01, 2007)
Do your part to stop the spread of Coded Arms Contagion and its uninspired strain of first-person action. Crippled controls and multiplayer malaise prove far too potent against its beautiful looks.
50
GamesRadar (Oct 10, 2007)
Contagion isn't a terrible title by any means. If all you want to do is pass the time on a dull commute with a simplistic FPS, it'll be sufficient. Unfortunately, in a genre where players expect the newest games to completely blow them away (pun intended), Coded Arms: Contagion's run-of-the-mill FPS action just doesn't impress.
50
Jeuxvideo.com (Mar 20, 2008)
Plat, convenu et insipide, Coded Arms Contagion ne convaincra sans doute que les fans de la première heure et les joueurs en manque absolu de FPS sur PSP. Les rares bonnes idées proposées sont mal exploitées et le résultat final s'avère donc très proche de ce que proposait déjà le premier épisode, il y a trois ans de cela. On regrettera en outre que le multijoueur ne soit pas vraiment jouable sur le net à l'heure où nous écrivons ces lignes.
50
Kombo.com (Sep 27, 2007)
Although this review may be in a more negative tone, the game is far from being terrible. It just suffers from dull levels, graphics, and overall premise. If you enjoyed the first game then you'll find some enjoyment in this new title, especially with the new upgrade system and maybe even online play. However, if you want a new FPS for your PSP you are better off waiting for something better to be released down the line.
40
GameSpy (Sep 21, 2007)
Coded Arms: Contagion might stave off boredom for a while with its relatively attractive engine, recycled hacking mechanics and obsessive upgrading, but its virtually pointless encounters and drab, forgettable air conspire to make it little more than fodder for buyer's remorse.
40
Eurogamer.net (UK) (Jun 18, 2008)
Coded Arms: Contagion isn't a bad game. The controls work fine and the visuals aren't hideous. But there is nothing to set this apart from every other mediocre first-person shooter you've ever played, and nothing to make it worth recommending. It's certainly no Rococo McSpuffers.