There are no reviews for this game.
Our Users Say
MobyRanks are listed below. You can read here
for more information about MobyRank.
I love my PSP. So what if there are like three games out there worth buying for the runt of Sony's litter? The question is this: Is Dead to Rights: Reckoning worth adding to that meager list of worthwhile titles for the starving handheld? Do you think I'm going to answer that question right now? Silly child. Read on.
Dead to Rights: Reckoning is one of those games you are either going to like or not. The game has camera issues but nothing that the targeting system doesn’t make up for. I’ve passed this game around to people who have never even held a PSP before and they have picked up on the gameplay in less than ten minutes and have enjoyed it just as much as I have. And therein lies the beauty of this title. It is pure and simple action-gameplay, with no time or desire to tell a big story. They get you into the action and they don’t take you out of it for more than a few brief lines of dialogue between levels. And even though the levels and the endless stream of thugs does get repetitive, that’s just not as much of an issue on a portable game system.
Perhaps Jack Slate's canine companion Shadow needs to teach his master some new tricks. Reckoning's simple "shoot 'em until they don't move" premise is barely above walking upright on the evolutionary scale. But perhaps the most damning thing about this game is that its simple nature is almost out of necessity.
Dead to Rights: Reckoning is a solid but flawed action title. That's all there is to it. If you're a fan of the console version or action games in general, Dead to Rights: Reckoning is enough to satisfy your handheld thirst for shooting. This isn't jaw-dropping material, but it's quick fun.
If you are looking for a decent action game to last you through the weekend, this is it. If you are a fan of the series you should at least rent this game and give it a try. You'll be amazed at how well the PSP pulls off the game series. Dead to Rights: Reckoning probably could have used some voice overs when it came to the story but it probably wouldn’t have altered the core game mechanics in any major way. So, just like any Steven Segal movie, little plot, big action, flaws abound, but one of those guilty pleasures that keep us coming back for more.
From the nearly useless multiplayer to the dull single-player gameplay, there's not much worth seeing here.
Dead to Rights' most recent foray onto the consoles might best be called lackluster and at worst a sort of train wreck. This PSP follow-up is, at least in my mind, a marginal step up.
Dead to Rights: Reckoning is a great looking game with no personality. Sure, it’s got an alright wireless multiplayer mode, but really, it’s like that gorgeous ditzy blonde that everyone knows. Sure, she looks really good and she might even have a few funny stories to tell, but really, she’s partially brain-dead and you certainly don’t want to take her home to meet your parents. If Dead to Rights: Reckoning had managed to capture any of the personality or originality that had managed to make the first game the franchise a success this easily could have been one of the best PSP games on the market. Since it didn’t, this is one that I can’t fully recommend.
Dead to Rights Reckoning isn't a horrible title, and it can actually be a lot of fun. The problem is that the flaws in the game can become so blaring after a while, it overwhelms the rest of the game. It's a shame that this game has the problems that it does. If Namco just spent another month or two polishing the camera and targeting, it could have had a rock solid action title under its belt.
Dead To Rights Reckoning n'est pas un mauvais bougre mais son manque de finition saute aux yeux. Reprendre le travail réalisé pour Dead To Rights II passe encore mais pourquoi ne pas avoir fait évoluer le matériau de base en l'expurgeant de ses bugs ? En fait, Rebellion n'a fait que singer le titre de WideScreen Games sans essayer de gommer les problèmes de caméra, de lock et d'IA. En résulte un jeu qui se laisse parcourir mais qu'on aura bien du mal à conseiller.
Remember movies like Showdown in Little Tokyo? Lethal Weapon? Or how about any Steve Segal movie from the eighties? The only play they get now are on channels like TBS or the USA network. These movies are a testament to Hollywood's short love affair with "action-packed" cinema. These were the days of Arnold and Stallone, and no one cared whether they could act - their arms were huge! And they had massive guns. Oh lord, the guns. These warriors of the silver screen evaded bullets and lethal explosions with the grace and flair of a testerone addled ballet dancer. It was a good time to be a kid during the eighties because movies catered to a boy's most violent G.I Joe imagination with shameless abandon, and we loved them for it.
Not again. Why does Namco actually bother releasing more spin-offs and sequels of a series no-one really likes anyway? Anyway: enter Dead to Rights: Reckoning, Namco's contribution to the steadily growing onslaught of PS2-to-PSP games that bring nothing new and don't even live up to their originals. But what if the original wasn't too good to begin with?
Do yourself a favor and take a pass on Dead to Rights: Reckoning. It's broken, it's brief, and it'll only make you wonder "what if" every time you play it.
I can see some people thinking that Dead to Rights is actually a pretty cool game because of all the violence, but in the end, this truly is a boring and unimaginative adventure. It’s repetitive, the story is very lame, the auto-aim sucks and the camera angles are horrible. The only thing that saves it in the least, are the graphics.
Just like the console sequels, Dead to Rights: Reckoning is a sequel that wasn't really necessary. The Dead to Rights series has been on a freefall since the original title, and I don't see the trend changing in the immediate future. Granted the PSP is short of grade A titles, but sadly this is not one of them.
Imagine an aging Max Payne with debilitating rheumatoid arthritis, failing eyesight and prone to fits of epilepsy. That's what you can expect when you play as Jack Slate in Dead to Rights: Reckoning.
Even for as mindless as it is, Reckoning could have found a nice section of the action genre for itself, left untouched in the 3-D realm. There's nothing particularly memorable about it, and when you can fill someone with an entire clip of an automatic rounds and they still put up a fight, it's hard to feel like you're given enough power. Only the most determined gamers will deal with the repetitiveness and lackluster action long enough to see the ending that can't come soon enough (and it does at around two hours).
Dead to Rights: Reckoning ville aldrig nogensinde kunne have været et mesterværk; det minder det for meget om sine ældre konsolbrødre til. Alligevel kunne det snildt have bevæget sig et par karakterer op af rangstigen, hvis blot man havde holdt spillet et par måneder tilbage, lænet sig tilbage i kontorstolen og så prøve at spille det. At så åbenlyse og meget frustrerende fejl ikke er blevet rettet, er en sand gåde, og det giver virkelig stof til eftertanke om, hvorvidt alle spil egentlig testes før udgivelse.
Det är bra orättvist att spel som Dead to Rights blir så pass framgångsrika att de sparkar igång en hel franchiseserie, medan spel som faktiskt åstadkommer något inte är lika kommersiellt gångbara. Jag kan faktiskt inte sätta fingret på de faktiska skillnaderna de olika Dead to Rights-spelen emellan. Ok, att Reckoning är bärbart och att jag därför kan spela det vart jag vill. Ha! "Vill"?! Does not compute!
Dead to Rights, uit 2002, werd vrij aardig ontvangen. Het was een leuk actiespel waarbij de hoofdpersoon met dubbele guns in bullet-time zijn vijanden afknalde. Niet de eerste keer dat we zoiets zagen, maar toch weer erg vermakelijk. Het tweede deel kwam in 2005 uit en kreeg veel mindere kritieken te verduren. Nu proberen Namco en EA het weer op de Playstation Portable met Dead to Rights: Reckoning.