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Dragon Ball Z: Shin Budokai - Another Road Reviews (PSP)

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Critic Reviews

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Dragonball Z: Shin Budokai - Another Road comes through for those of us that needed another DBZ fix after Tenkaichi 2. Though nothing truly remarkable, it does provide a great follow up to an already good game. Fans of the PSP and of DBZ should already be on their way to the game store now to pick up this latest installment that will keep you busy for hours. Unfortunately, it might make you anticipate the sure to be coming soon sequel.
76 (Jul 05, 2007)
Was die Story betrifft, hinterlässt die neue Dragonball-Episode für die PSP mit seinen Standbildern einen reichlich drögen Eindruck. Doch die Dialoge sind ohnehin nur ein Alibi dafür, die versammelte Mannschaft in allen erdenklichen Paarungen gegeneinander antreten zu lassen. Die schnellen Kämpfe entfalten durchaus einen gewissen Suchtfaktor. Da sich die Moves durch Drücken einfacher und eingängiger Tastenkombination auslösen lassen, bekam ich auch nach längeren Spielsessions keinen Krampf im Daumen. Dragonball-Fans können sich auf alternative Handlungsstränge und freischaltbare Extras wie die unterschiedlichen Super-Sayajin-Entwicklungsstufen der Kämpfer freuen. Wer einen schnellen und unterhaltsamen Anime-Klopper sucht, kann also bedenkenlos zugreifen.
NZGamer (Jun 22, 2007)
In the end, how much you’ll like this depends on your love for the Dragon Ball Z series and your thirst for another Dragon Ball Z fighting game. If you don’t have the original Shin Budokai and want a Dragon Ball Z fighter on your PSP, it’s worth a look.
GameZone (Apr 18, 2007)
Dragon Ball Z: Shin Budokai - Another Road is more of the same game that you have already played numerous times in the past, but with more subtle improvements. Fans of the franchise will not care and eat this game up, but overall this game doesn’t offer much that you haven’t seen already.
Jolt (UK) (Jun 17, 2007)
Fans of the series will find plenty to do in Shin Budokai 2, although ultimately there’s not been enough progress since the last instalment to make the game anywhere near recommended. There’s a new story to play through and plenty of beat ‘em up action to be had, but after so many Dragon Ball Z games with identical looks and gameplay, it’s getting harder and harder to say that newer titles are better than older ones. Ultimately the only people who will buy this kind of game are avid fans, and they buy each one that comes out so that everybody else doesn’t have to.
GameSpy (Apr 23, 2007)
Like every other DBZ game, Another Road is clearly made for fans of the series, and it doesn't worry about trying to attract anyone else to it. This is fine, and it's a solid fighting game, but even the biggest Super Saiyan wannabe might feel as though they're playing the same old game all over again. Once you get used to the "flying around on a map" bits in Another Road mode, you notice that the combat is the same as it's always been. This probably won't bother most fans, but they should at least know what they're getting into.
TotalVideoGames (TVG) (Jun 15, 2007)
Beneath, the main bones of the game (this is a fighter after all) continue the button-bashing mayhem that has become a common occurrence of the franchise. Although there's a slight element of depth to the fighting system with its Aura Blast attacks and Transformations that will satisfy the slightly more fanatical DBZ fan, Shin Budokai 2 lies in the button-bashing realm of fighters, where anybody can pick it up, squash the Rush, Smash and Energy attack buttons together with all fingers and thumbs yet emerge victorious.
In reality, there really isn’t enough added into Dragon Ball Z: Shin Budokai 2 – Another Road for it to be considered a sequel. Furthermore, despite the small changes, the game is very similar to what we played last year. It’s not bad, it’s just that you’ll be disappointed if you expected anything radically different. Still, as far as PSP fighting games go, it manages to be one of the better ones because it doesn't need the PSP or your thumb to do things that it simply can't. This is especially true if you’re a fan of Dragon Ball Z. We just hope that next year’s edition will actually bring something new to the table and maybe even make it more accessible for fans that haven’t yet jumped aboard.
IGN (Apr 03, 2007)
Dragon Ball Z: Shin Budokai - Another Road is more of the same, but for DBZ fans, that's not necessarily a bad thing. It certainly won't draw any new fans that the last game couldn't have, but it should appease fans for a fair bit of time, especially with its multi-tiered storyline.
GameSpot (Mar 28, 2007)
If you're a DBZ fan who missed the original Shin Budokai, Another Road is a simple, enjoyable fighting game featuring a number of fan-favorite characters, all wrapped up in a tidy portable package. But if you've already played any amount of the original Shin Budokai, the new story mode and card-based power-up system, though interesting, are just not enough.
65 (Jun 14, 2007)
Moins bon que le premier Shin Budokai sur PSP, ce nouveau Dragon Ball Z risque de déconcerter tous ceux qui attendaient simplement de retrouver un titre aussi abouti que le précédent. Le mode scénario est une déception, et seule la formule des combats, également possibles en réseau sans fil, permet d'apprécier les bons côtés du gameplay avec des affrontements qui restent tout de même convaincants.
60 (UK) (Jun 11, 2007)
A card-based power-up system ought to add a lot of depth, though it all feels a bit superficial in practice, and there are all sorts of multiple paths, alternative endings, and various different play modes (including arcade mode, ad hoc multiplayer, and Z trials). So there's certainly more here than most Dragonballers will be able to shake a senzu shaped stick at. But with more than 26 different games based on the Dragonball series, including the almost identical original Shin Budokai, it's difficult not to feel that this is a Dragonball too far.
Worth Playing (May 07, 2007)
Another Road is a lackluster sequel. It adds only a handful of new characters, makes no significant changes to the basic gameplay, and barely even updates the graphics. If it weren't for the Another Road mode, this title would be almost indistinguishable from the previous Shin Budokai game. In fact, the increased loading time makes it arguably worse than its predecessor. Unless you're such a die-hard fan that you can't live without playing as Future Gohan, you'll be better off sticking with Shin Budokai until the next inevitable sequel comes out sometime soon.
Console Obsession (Jun 19, 2007)
Shin Budokai’s real problem is one of context. The PSP is a rather select establishment for a recycled, run-of-the-mill fighter these days, and there’s simply little reason to settle for rum and coke when champagne is available for a fraction of the price. If you obsess over fighting games or regularly yell ‘Kamehameha’ in your sleep then by all means pick it up. Everybody else should just rent it out, or go buy Tekken instead.
AceGamez (Jul 19, 2007)
Dragon Ball Z: Shin Budokai 2 is a game that's geared towards fans of the TV series, rather than a wider audience. That's not to say I didn't enjoy it - I had as much fun knocking ten bells out of super powered monsters as much as the next guy, but without a love for all things Dragon Ball, this isn't a game that would hold my attention for very long, and I fear this will be the case with most non-fans. So, if you're a fan of the show then you're going to find plenty to keep you occupied here, but if you're just a fighting game fan, while there is definitely some fun to be found here, there are better PSP fighters out there that deserve your attention first.
Meristation (Jun 14, 2007)
Dragon Ball Z: Shin Budokai 2 es básicamente un "remake" del primer juego, que se limita poco más que a añadir nuevos personajes (no muchos), una nueva cámara y una variante en el desarrollo del modo principal, que sin embargo, y salvo para fans de Toriyama y gente que no haya jugado al primer juego, no justifica la compra del juego si ya se ha degustado el anterior. Es desde luego un buen título, y por méritos propios se convierte no sólo en un mejor juego que su antecesor, sino que además se coloca en los primeros puestos del ranking formado por los mejores beat'em-up de la consola. Aún así, repetimos, muy fan hay que ser de la serie para disfrutar de nuevo con Shin Budokai 2 si ya se tiene el primero.
G4 TV: X-Play (Jun 01, 2007)
Balance all this out and you have a game that’s best for portable competition. The solo mode tries, but it’s not $40 worth of fun, especially if portability isn’t a priority. (Atari’s console Budokais have done as much or more with their single-player games already, and improved editions come out at a regular one-a-year clip.) Wireless warriors should snap this one up – despite some flaws, there are lots of new options for showing off your skills against other human opponents. Everyone else may as well pick up one of the earlier (and likely much cheaper) games instead.
55 (Jun 13, 2007)
There's not a huge amount left to say about Dragon Ball Z: Shin Budokai 2, it's an average at best fighting game hiding behind a love or hate it licence marketed firmly at children. If you're a fan of the series, or young enough to be able to buy into the madcap nonsense that passes for a story, then the rest of the game is competent enough to pass the time for a while but it lacks any real depth and despite looking nice is let down by overly simplistic controls. However, if you're not one of those people then there's simply not a good enough game underneath the overpowering silliness of it all to make it worth gritting your teeth through.